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Biomechanical analysis of the jump shot
1. NAME : SHUBHAM S . GADEAKR
CLASS : MPED – 1
ROLL NO. – 05
GUIDE – DR.MADHURI SADGIR MAM
DEPARTMENT OF PHYSICAL EDUCATION
UNIVERSITY OF MUMBAI
SPECIALIZE : BASKETBALL
TOPIC : BIOMECHANICAL ANALYSIS OF JUMP SHOT
2. The JUMP shot is performed Anywhere on the court. It
depends on the distance of the shot. Due to distance
athletes must generate greater amounts of force to reach
the target. To perform the skill successfully athletes must
follow several components in sequence.
WHAT IS JUMP SHOT ?
4. 1. STANCE PHASE
• feet facing the hoop
• feet parallel
• shoulder-width apart
• shoulders square to the hoop
• slight bend in the knees
• 2. PRE TAKE-OFF PHASE -
• Optimal flexion at the hips and knees
• knee bend should occur to an angle of
approximately 45 degrees relative to standing;
this ensures maximum force is generated
which will increase height of the jump
PHASES OF JUMP SHOT
5. • 3. BALL POSITIONING PHASE -
• ball brought in close to body, so the player doesn't
have to overcome a torque to bring the arms up
during jump
• shooting elbow 90 degrees from starting position
• non-shooting hand acts as a ball stabilizer with
fingers spread out ensuring maximum contact with
the ball
• 4. UPWARD BALL MOVEMENT PHASE -
• occurs at the same time as the jump
• shooting arm flexes with the arm straight and above
the head
• arm should be approximately 45 degrees from the
body, preparing for an angle of release of 45 degrees,
the optimal angle for distance
• non-shooting arm remains supporting the ball
• shoulders always square to the hoop
6. • 5. JUMP PHASE
• weight shifts from heels to toes
• legs transition from flexion to extension
• legs should be completely straight
• toes plantar flexed
• 6. RELEASE PHASE
• release of the ball occurs at the peak height of
the jump
• should be full flexion at the wrist, called the
"wrist flick"
• ball should roll off the fingertips during wrist
flexion causing backspin on the ball
• fingers should remain strong
8. • MODEL MODITABLE COMPONENTS
• Ball displacement
• initial ball velocity (horizontal and vertical components)
• takeoff velocity of the player
• momentum at takeoff
• Forces at hips, knees, shoulders, elbows and wrists
• Time forces produced
• angle of release
• height of jump
• Non-Modifiable Components
• Air resistance
• Acceleration due to gravity
• Rationale
• acceleration due to gravity is always -9.81 m/s2
• air resistance cannot be modified by the player
9. PROJECTILE MOTION
Projectile motion measures the motion of an object
released at an angle. Understanding the movement
of the basketball in the air is required for shooting
performance, as adjustments can be made based
upon the balls flight path. 4 factors influence
Projectile Motion:
1.Projection Speed
2.Projectile Angle
3.Relative Release Height
4.Ratio of Muscular force applied
to an object
10. MUSCLES INVOLVED
1. Hamestring
2. Quadriceps
3. Latissimus dorsi
4. Soleus
5. Trapezius
7. Triceps brachii
8. Deltoid
9. Flexors
10. Tendons
JOINTS & MOVEMENTS
Flexion and Extension of
– knee, ankle,
shoulder, elbow and
wrist joints , HIP
Planter Flexion of Ankle
at the time of vertical
jump.
11. MAGNUS EFFECT
When the ball is
travelling through the
air, the friction between
the ball and air creates a
flow of air that the ball
‘grabs’ on to resulting in
the particles of air to spin
with the ball, this is
known as the Magnus
effect
LEVER
THIRD CLASS LEVER USE
12. PLANE
Saggital Plane
Sagittal means "like an
arrow", a reference to
the position of the spine
that naturally divides the
body into right and left
equal halves,