1. Finn Teague-Moore
Designer . Scripter . Modeller
Skills
Engine Knowledge
- UDK - Clear understanding of Kismet, level creation and Material creation
- Unity - Proficient understanding of Unity software and C#
- UE4 - Clear understaning of Level creation and Material creation
- Hammer - Proficient understanding of level creation tools and
material painting
Design Skills
- Creative Thinking
- Quick understanding of new software and tools
- Can easily adapt to new methodologies and tasks
- Knowledge in creation of design documentation and technical documentation
Additional Software
- Photoshop CS3 - CS6
- Illustrator CS56
- 3Ds max 2013 -2015
- Maya 2014 - 2015
Prior Projects
- Skyline Rush : A symmetrical deathmatch level created using UDK , made with both in
engine assets and my own assets - https://youtu.be/K2z6ggOTNnU
- Metro : A small train scene created for an assignment to attempt narative
exploration, Textures , materials and enviroment created by me.
https://youtu.be/PFcPWtvnAd0
- BladeRunner Car : Vehicle created for animation class, i attempted to create my own
version of the well known police cruiser in blade runner.
https://youtu.be/QgNXE9p321U
- O.O.T : Out of Time is an FPS TD which i am helping design and creating the shaders
and level for.
Level Flythrough : https://youtu.be/G9pGthzltpU
Shader example : https://gamefodder.files.wordpress.com/2015/04/screencap.png
Education
- Bachelors of interactive Entertainment SAE Qantm
0475 920 681 Mrfinn3@gmail.com
https://gamefodder.wordpress.com/