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Matthew Dunn 1-210-617-0469
1321 Arroyo Loma, Schertz, TX 78154 crazmnke@gmail.com
Skype: hazardous_colt http://www.linkedin.com/in/autumnday
Qualifications
 Excels at math-based operations and ordering sequenced events within programming
languages
 Experienced with using P4V Visual Client
 Open to learning new techniques and improving upon older methods of scripting and designing
 Worked with various teams to accomplish game design projects both digital and analog
 Excited to work with a team and coordinate effectively alongside them
 Trained in basic web design languages such as HTML, XHTML, and XML since high school
 Worked with Perlenspiel, a Java-based programming language
 Maintains a strong understanding of C# use in conjunction with Unity-based games
 Experienced with Windows operating systems, OS X Yosemite, as well as keyboarding
 Experienced with Microsoft Office software, including basic experience with Microsoft Access
 High level of familiarity and understanding of international cultures and customs
Education
University of Central Arkansas, Conway, AR
 Enrolled in multiple business/MIS (Management Information Systems) related courses
 Completed a course on Calculus
 Received an introduction to business practices
Full Sail University, Winter Park, FL
 Bachelor of Game Design, GPA 2.38
 Enrolled in multiple design & programming courses
 Completed multiple team-based projects where team members were separated by distance
 Received an introduction to GUI creation and usability
 Graduated during September 4, 2015
Experience
Level Design, “Level Design 1 Project”
 Worked in a solo project to design a level with a beginning and ending cut scene
 Scripted all events within the level, designed level layout
 Used resources from both Unity and Unreal Engine, and had to scale imported resources
accordingly
Multiple Roles, “RoboTron FS 2014”
 Team of four people to create a top-down shooter with multiple levels and enemies
 Scripted all controls, camera view and follow functions, projectile firing and handling
Multiple Roles, “The World is Your Weapon”
 Worked within a two-person team to create a puzzle game with 9 unique levels
 Scripted many of the features in the game, including enemy AI, and all player controls
 Created 4 different levels, and assisted in the planning and layout of the additional levels
Visit my LinkedIn for videos on these and additional projects.
Project files available upon request.

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MatthewDunn_Resume(updated)

  • 1. Matthew Dunn 1-210-617-0469 1321 Arroyo Loma, Schertz, TX 78154 crazmnke@gmail.com Skype: hazardous_colt http://www.linkedin.com/in/autumnday Qualifications  Excels at math-based operations and ordering sequenced events within programming languages  Experienced with using P4V Visual Client  Open to learning new techniques and improving upon older methods of scripting and designing  Worked with various teams to accomplish game design projects both digital and analog  Excited to work with a team and coordinate effectively alongside them  Trained in basic web design languages such as HTML, XHTML, and XML since high school  Worked with Perlenspiel, a Java-based programming language  Maintains a strong understanding of C# use in conjunction with Unity-based games  Experienced with Windows operating systems, OS X Yosemite, as well as keyboarding  Experienced with Microsoft Office software, including basic experience with Microsoft Access  High level of familiarity and understanding of international cultures and customs Education University of Central Arkansas, Conway, AR  Enrolled in multiple business/MIS (Management Information Systems) related courses  Completed a course on Calculus  Received an introduction to business practices Full Sail University, Winter Park, FL  Bachelor of Game Design, GPA 2.38  Enrolled in multiple design & programming courses  Completed multiple team-based projects where team members were separated by distance  Received an introduction to GUI creation and usability  Graduated during September 4, 2015 Experience Level Design, “Level Design 1 Project”  Worked in a solo project to design a level with a beginning and ending cut scene  Scripted all events within the level, designed level layout  Used resources from both Unity and Unreal Engine, and had to scale imported resources accordingly Multiple Roles, “RoboTron FS 2014”  Team of four people to create a top-down shooter with multiple levels and enemies  Scripted all controls, camera view and follow functions, projectile firing and handling Multiple Roles, “The World is Your Weapon”  Worked within a two-person team to create a puzzle game with 9 unique levels  Scripted many of the features in the game, including enemy AI, and all player controls  Created 4 different levels, and assisted in the planning and layout of the additional levels Visit my LinkedIn for videos on these and additional projects. Project files available upon request.