SlideShare a Scribd company logo
1 of 11
Licensing, Development, Standardization & More Shenlei E. Winkler
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]

More Related Content

Viewers also liked (14)

Stirgwolt holiday gift products
Stirgwolt holiday gift productsStirgwolt holiday gift products
Stirgwolt holiday gift products
 
Professionalizing the tc field lava con_nov 2011
Professionalizing the tc field lava con_nov 2011Professionalizing the tc field lava con_nov 2011
Professionalizing the tc field lava con_nov 2011
 
Holiday gift products
Holiday gift productsHoliday gift products
Holiday gift products
 
Leveraging Social Networks For Results 13338
Leveraging Social Networks For Results 13338Leveraging Social Networks For Results 13338
Leveraging Social Networks For Results 13338
 
Tui Group Presentation Zagreb 020210
Tui Group Presentation Zagreb 020210Tui Group Presentation Zagreb 020210
Tui Group Presentation Zagreb 020210
 
TUI TRAVEL PLC
TUI TRAVEL PLCTUI TRAVEL PLC
TUI TRAVEL PLC
 
Lime
LimeLime
Lime
 
The Only Way is Ethics
The Only Way is EthicsThe Only Way is Ethics
The Only Way is Ethics
 
Yahoo! Publicis Hackday 2012 Intro
Yahoo! Publicis Hackday 2012 IntroYahoo! Publicis Hackday 2012 Intro
Yahoo! Publicis Hackday 2012 Intro
 
Git入門
Git入門Git入門
Git入門
 
フレームワーク
フレームワークフレームワーク
フレームワーク
 
Intro gg-bidi zelen kampanja
Intro gg-bidi zelen kampanjaIntro gg-bidi zelen kampanja
Intro gg-bidi zelen kampanja
 
Slideshare emilie
Slideshare emilieSlideshare emilie
Slideshare emilie
 
Puerto rico environmental
Puerto rico environmentalPuerto rico environmental
Puerto rico environmental
 

Similar to OpenSim and Content - Shenlei Winkler

Web2 0-SOA InterAct2008
Web2 0-SOA InterAct2008Web2 0-SOA InterAct2008
Web2 0-SOA InterAct2008
guest1fb6e4
 
Columbo Financial Focus Presentation
Columbo Financial Focus PresentationColumbo Financial Focus Presentation
Columbo Financial Focus Presentation
Graeme McGowan
 
Columbo Financial Focus Presentation
Columbo Financial Focus PresentationColumbo Financial Focus Presentation
Columbo Financial Focus Presentation
Graeme McGowan
 
J miller cloud expo europe 3 feb 11
J miller cloud expo europe 3 feb 11J miller cloud expo europe 3 feb 11
J miller cloud expo europe 3 feb 11
CloudExpoEurope
 

Similar to OpenSim and Content - Shenlei Winkler (20)

Welcome - 2011 Text Analytics Summit
Welcome - 2011 Text Analytics SummitWelcome - 2011 Text Analytics Summit
Welcome - 2011 Text Analytics Summit
 
Using Web 2.0 to Improve How TSA Does Business
Using Web 2.0 to Improve How TSA Does BusinessUsing Web 2.0 to Improve How TSA Does Business
Using Web 2.0 to Improve How TSA Does Business
 
Web Trends Brandon Hall
Web  Trends  Brandon  HallWeb  Trends  Brandon  Hall
Web Trends Brandon Hall
 
Web2 0-SOA InterAct2008
Web2 0-SOA InterAct2008Web2 0-SOA InterAct2008
Web2 0-SOA InterAct2008
 
Intelligentcontent2009
Intelligentcontent2009Intelligentcontent2009
Intelligentcontent2009
 
SEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITY
SEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITYSEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITY
SEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITY
 
Shibboleth Guided Tour Webinar
Shibboleth Guided Tour WebinarShibboleth Guided Tour Webinar
Shibboleth Guided Tour Webinar
 
Epochs Web 1 2 3 V3 0b
Epochs Web 1 2 3   V3 0bEpochs Web 1 2 3   V3 0b
Epochs Web 1 2 3 V3 0b
 
Document repositories-and-metadata
Document repositories-and-metadataDocument repositories-and-metadata
Document repositories-and-metadata
 
Data Harmony Version 3.9 Features Update
Data Harmony Version 3.9 Features UpdateData Harmony Version 3.9 Features Update
Data Harmony Version 3.9 Features Update
 
Digital Asset Management
Digital Asset ManagementDigital Asset Management
Digital Asset Management
 
Columbo Financial Focus Presentation
Columbo Financial Focus PresentationColumbo Financial Focus Presentation
Columbo Financial Focus Presentation
 
Columbo Financial Focus Presentation
Columbo Financial Focus PresentationColumbo Financial Focus Presentation
Columbo Financial Focus Presentation
 
Poster: Multimodal "Art"-Making Generative AIs
Poster:  Multimodal "Art"-Making Generative AIsPoster:  Multimodal "Art"-Making Generative AIs
Poster: Multimodal "Art"-Making Generative AIs
 
Open Reputation Management Systems
Open Reputation Management SystemsOpen Reputation Management Systems
Open Reputation Management Systems
 
J miller cloud expo europe 3 feb 11
J miller cloud expo europe 3 feb 11J miller cloud expo europe 3 feb 11
J miller cloud expo europe 3 feb 11
 
Technology Trends
Technology TrendsTechnology Trends
Technology Trends
 
Identity Talk at Net Squared 2008
Identity Talk at Net Squared 2008Identity Talk at Net Squared 2008
Identity Talk at Net Squared 2008
 
Content Management, Metadata and Semantic Web
Content Management, Metadata and Semantic WebContent Management, Metadata and Semantic Web
Content Management, Metadata and Semantic Web
 
Content Management, Metadata and Semantic Web
Content Management, Metadata and Semantic WebContent Management, Metadata and Semantic Web
Content Management, Metadata and Semantic Web
 

Recently uploaded

Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Joaquim Jorge
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Recently uploaded (20)

Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Manulife - Insurer Innovation Award 2024
Manulife - Insurer Innovation Award 2024Manulife - Insurer Innovation Award 2024
Manulife - Insurer Innovation Award 2024
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 

OpenSim and Content - Shenlei Winkler

Editor's Notes

  1. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  2. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  3. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  4. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  5. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  6. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  7. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  8. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  9. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  10. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.