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Iztune 规则系统
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Iztune 规则系统
1.
iztune规则系统 定位坐标与标记感应器
2.
概述 车本身就是一个很好玩的玩具 只是需要一个判定的标准和进行判定的工具
把以往竞速游戏中必须实现的内容展现给玩家,并作为核心游戏性 ——判定游戏进程的 Gate
3.
定位标记 / 标记感应器
定位标记放置在车身上 标记感应器放置在场景中
4.
定位标记 / 标记感应器
定位标记具有唯一的 UUID 定位标记会连续记录自身的位置 定位标记会记录接近传感器的历史记录 标记感应器拥有唯一的 UUID 标记感应器会在一定范围内感知定位标记的存在 标记感应器会记录在一定范围内出现的定位标记的最接近距离 标记感应器可以保留历史最接近定位标记的列表
5.
比赛 比赛开始 赛车携带定位器进入设定好感应器的赛场
经过起点线后比赛开始
6.
比赛 比赛过程 驾驶赛车努力靠近场景中的每个感应器
尽可能快
7.
比赛 比赛结束 逼近每个感应器达到指定次数
8.
评价 默认规则 比赛耗时和标记与感应器的距离和
积分规则 不考虑比赛耗时 竞速规则 不考虑标记与感应器的距离(标记仍然必须被感应器捕捉到)
9.
定位标记放置 定位标记可以放置在车辆的多个位置 定位标记的数量是有限的
10.
标记感应器放置 基本遵照赛道构成方式布置 自由布置也会产生有趣的关卡
11.
犯规与惩罚 常见的犯规 碰撞障碍物
主要是罚秒 长度 1~3 秒 感应器被移动 原则上不做惩罚 影响赛事完成时单次挑战失效 如位移超过10米
12.
可能的SNS互动 最好成绩排行 挑战自身最优化圈
挑战最接近对手 好友间排名 针对感应器的排名 最近接排行等
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