The document discusses the creator's zombie opening sequence media product and how it uses and challenges conventions of the zombie genre. The creator wanted to create a zombie film because they enjoy the genre. Their research showed that zombies typically represent societal fears and have a male target audience. The creator's sequence features a white male protagonist who is friends with a zombie, challenging the typical portrayal of zombies as enemies. It adheres to genre conventions initially but subverts expectations by showing the protagonist siding with the zombie. The creator believes this sends a message about accepting religious others.
1. In what ways does your media product use, develop or challenge forms
and conventions of real media products?
2. Why I chose to create a zombie opening
sequence
I always wanted to create a zombie film. Being a fan of
the zombie genre, I felt as if I was able to stay focused and
more interested in my work. Initially I just liked the
zombie aesthetic and the idea of escapism but I soon
found that zombies have a lot more meaning to them.
4. Zombie culture seems to be everywhere now, while it used to be a sub-
genre that developed some tropes that are still present in today’s media;
zombies tend to be in television, movies, comics, books, on posters, apps
and some even organise events in which people go on ‘zombie runs’.
The movies typically just use zombies to facilitate a situation in which we
see the survivors interact on a more open level – becoming more violent
perhaps due to social restrictions being lifted.
Equally zombies tend to symbolise a fear that either the director or society
has: pathogens, government control, consumerism, the ‘other’ and so on.
Furthermore, my research indicates that zombie culture tends to have a
larger male demographic and, as noted by age ratings on games and films,
target an older audience of either teens or young adults.
5. Typically, I found that zombies were the enemy in my genre – eventually other survivors becoming
the main issue.And while there are films/shows that poke fun at this idea (Shaun of the Dead’s
ending,Warm Bodies and In the Flesh) and instead feature non-violent zombies, I felt that the
genre lacked that still.
I wished to go against the trend and instead feature a protagonist with a zombie friend, not
judging him or simply writing him off as another mindless/violent zombie. I feel like this definitely
applies to our current situation with for example Islam.
6. How my research influenced the representation in my final piece
7. Zombies originally represented aWestern fear of the ‘other’ – essentially foreign cultures
such as the Haitian myths about magic/real zombies – and I wished to go back to that,
with a modern audience’s fear of the ‘other’ being Islam due to the Muslim extremism
portrayed in Western media; recent events have caused some Muslims to be shunned by
the wider British community and I wanted to create a protagonist that represented the
more accepting side of the West. As the zombies in my project symbolise Muslim
extremism, it makes sense that some would be hostile and thus survivors attack them on
sight.
Again, I believe that the break-down of society provided by the zombie apocalypse setting
further aids in showing the extreme aspects of religious discrimination that could occur –
i.e. violent attacks.
8. • The criteria for my protagonist was to make him young, white and
male. In no way was this due to racial discrimination, I just felt that it
made sense given the message of my film.
• I wished to present the whiteWestern society in a positive and
negative way, with some white characters being hostile towards the
zombies and the protagonist being sympathetic.
• For this idea to work and represent what I wanted; the protagonist
would have to be white but equally it may have worked even the
other way.
9. Additionally, the actor that I had at my disposal was white and I believe that the
age and gender would also best represent my demographic – with zombie games
and movies mainly targeting an audience between fifteen to their mid-twenties,
containing content such as guns and a male protagonist.
My analysis of zombie movie openings also indicates the use of white, male
protagonists (Shaun of the Dead and Zombieland) and this is true for other works:
the Walking Dead, 28 Days/Weeks Later, Evil Dead, In the Flesh, Warm Bodies, the
Last Man on Earth and more.
11. • I adhere to conventions of the genre at the start with the menacing shots where I track
the footing to build tension. Plus I use establishing footage of the calm and too quiet
city before adding in the zombies – like in 28 Days Later.
12. • I also use riot footage and mix it with credits and a reporter – like in Dawn of the Dead –
as well as red text with the credits.
13. Up to the point of the protagonist firing at the zombie and survivor, it would
appear that he is going to help the other survivor however it is revealed that he is
friends with the zombie instead. By adhering to conventions and tropes initially, it
comes as more of a dramatic surprise to discover that the protagonist is friends
with what is typically considered the enemy in the genre.
• My character is presented in a dark light, having a complex moral compass as he
is empathetic towards the zombies yet his actions raise questions over how he
decides who to kill.
• Given that he is a protagonist, it is important for the audience to like or at least
be invested in the character’s story. Due to this I believe it is perfectly acceptable
that my protagonist is more of an anti-hero, the complexity of his choices
perhaps make him more interesting for the audience.
14. Important shots
I decided to produce a collection of shots like www.artofthetitle.com and it is similar
to the Dawn of the Dead collection, which shows how well I appealed to
conventions of the zombie genre.