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Callum Deighton
When we would insert the direct sounds into the game we
would first choose the object the sound would play for
(i.e. an explosion sound plays when the explosion
appears), then we would insert an action for the sound to
play when the object appears. We could also choose if the
sound could loop or not but because it is a direct sound
and not background music I made it so it would not loop.

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Task 2 part 2

  • 1. Callum Deighton When we would insert the direct sounds into the game we would first choose the object the sound would play for (i.e. an explosion sound plays when the explosion appears), then we would insert an action for the sound to play when the object appears. We could also choose if the sound could loop or not but because it is a direct sound and not background music I made it so it would not loop.