LivePlay is launching GameVision. The only content-first national game film solution. Any event, anywhere, at any time. GameVision is reducing the process of game film to username and password.
2. LivePlay is simplifying sports video with the launch of
GameVision. Any event, at any time, at any location. It is
the first nationwide solution that addresses the growing
need of coaches, athletes and parents to have high quality
video coverage of their sporting events.
3. History
Our Story
58%
Current gross margins
$6,000
Average revenue
from a single chapter
in a single sport
In fall of 2014 LivePlay Sports began beta testing a video ecosystem that uses proprietary
technology to combine the collective workflows of broadcast and game film.
As demand for game film
grew GameVision was
imagined as both a platform
and a service
During three football
seasons LivePlay was
always profitable
4. The Problem
Current model of non-automated,
individual sales, coordination of
videographers, Paypal invoicing and
manual upload and transcoding
doesn’t allow for wide spread growth.
Current model fails to build a loyal
and active user base.
Demand and Profitability were not the issue
The workflow and model needed to be changed
5. Content-First
• What separates LivePlay from other groups is a
content first strategy.
• LivePlay owns the content. Hudl doesn’t,
Krossover doesn’t, FieldLevel doesn’t. We hold the
license because we captured the footage.
Control the content and you control the
users.
6. LivePlay’s Solution
+
FilmRoom
film storage and viewing
Pricing
$100-$150 for individual/one-off coverage
$50-$75 per team per game for league
57-63% per transaction margin
Advertising revenue from the Game Film platform
Each coach has a login
for players and parents
PlatformService
Video Capture of any
Event
Upload and Footage
breakdown
7. If this model looks familiar…
Sports
Game Film
Currently there are no nationally
recognized game film service
Coaches are still hiring a student
through their school or using a parent
volunteer
8. Youth Sports Numbers
• $15.3B spent on Youth Sports in
2017
• 45M+ Youth Sports Participants
(Ages 6-17)**
• 150,000+ High School Sports
Teams*
• 1.5M Youth Teams nation wide.
• Teams play 10-25 games
each season
*2016-17 HIGH SCHOOL ATHLETICS PARTICIPATION SURVEY NFHS.org
**sfia.org Sports and Fitness Industry Association
Nearly 20% of U.S. families spend more than $12,000 a
year, or $1,000 per month, on youth sports, per child***
Even during the depths of the Great Recession,
revenue for Travel Team USA, a company that
books youth-sports travel, continued to double
year over year.
***TD Ameritrade survey of parents between 30 and 60 years old with $25,000
in investable assets with kids currently playing youth sports or ones that did.
http://time.com/4913687/how-kids-sports-became-15-billion-industry/
9. Single Market Numbers
• Youth Tackle Football - California
• Youth Football 6 ~ 14 years old
• 33 Leagues covering all of California
• More than 2,100 Tackle Youth Football Teams
• Seasons are 7-13 weeks including playoffs.
• Total Available Market $5M per year in California Youth
Tackle Football
10. WHO USES GAME FILM
8m High School
athletes
24,000 High
Schools 17m pre-HS
athletes
$3,000-$4,000 Per
Season Film &
Analytics
$671 per parent
on sports related
activities per yr Colleges
Recruitment
Consultants such
as Playing for the
Envelopes, NCSA,
and Field Level
Coaches
Parents/Athletes
Scouts/Recruiters
Game breakdown
and scouting
For memories
and recruitment
11. • Best Case Scenario
- GameVision becomes market leader, $150mm in yearly revenue
• Realistic Success Scenario
- Capture 20% of each market entered, that would generate…
- 9mm users on the platform
- Capture over 100,000 events per year
Potential Outcomes
12. In the next 24 months…
50,000
sporting events
will be covered
70,000
hours of video
content will be
created
10,000
teams will be
added
1,000,000
new users will be
added to our
platform
Growth