Games and Innovation for Public Health<br />Dan Baden, MD<br />Centers for Disease Control and Prevention<br />May 18th, 2...
Topics<br />Overview of CDC<br />Examples of past & current efforts<br />Speed bumps<br />Innovation fund<br />Partnering ...
What I’m Playing<br />Civ V<br />RRT3<br />7 Wonders<br />Innovation<br />Kinect Sports<br />My Story<br />
CDC Organizational Chart<br />
CDC Mission<br />Collaborating to create the expertise, information, and tools that people and communities need to protect...
Winnable Battles<br />Each area is a leading cause of illness, injury, disability or death and/or represents enormous soci...
Key Winnable Battles<br />Healthcare- AssociatedInfections<br />Nutrition, Physical Activity, Obesity & Food Safety<br />T...
What Public Health Can Do <br />Help win these public health battles<br />Priority issues at the local, state and federal ...
Highlighted Activities<br />HealthBound<br />Virtual Reality Resiliency Training<br />Virtual Mine Sites<br />Whyville:  W...
HealthBound Policy Simulation Game<br />
HealthBound Causal Pathways<br />
HealthBound Intervention OptionsA Short Menu of Major Policy Proposals <br />Expand insurance coverage<br />Improve qualit...
Illustrative Scenarios<br />Expand Insurance Coverage<br />Reduces the uninsured fraction by 90%<br />Implementation Cost ...
Simulated Results: Morbidity Average Unhealthy Days per Month<br />Days per month (average over entire population)<br />6<...
Simulated Results: Total CostsHealth Care Costs + Intervention Program Costs<br />Dollars per capita per year<br />600<br ...
Using VR in Resiliency Training<br />16<br />
Virtual Reality Training cont’d<br />Why are we doing this?<br />Intent <br />Provide simulated experience of likely situa...
Translation from Live to VRE<br />18<br />
Recording Footage for VRE<br />19<br />
Simulated Experience of Likely Situations<br />
Demo<br />
Sights, Sounds AND Smells…<br />22<br />
Creating Virtual Mine Sites<br />
Purposes of VR Training<br />Engaging <br />Immersive; Context-based<br />Repeatable<br />for single person and across mul...
Mine Evacuation Training<br />
 Mine Evacuation Training <br /><ul><li>Multiple trainees
Networked together
Can connect via internet</li></li></ul><li> Mine Rescue & Escape Training Laboratory<br />Immersive Environments<br />Cyli...
Surround sound
Interactive</li></li></ul><li> MRET LabModules – Mine Rescue<br /><ul><li>Hands-on Simulation
Virtual Simulation
MRET Lab
Comparable in complexity to mine rescue contest problems</li></ul>Graphic provided by Commercial Training Solutions, L.L.C...
Whyville:  Whyflu<br />
Whyville<br />Infection interrupts chatting with “Achoo!”<br />Proximity to infected avatars increases risk <br />Hand was...
Whyville-Winter 2009<br />Two flu strains with different symptoms<br />Vaccination station with two types of vaccine for t...
Other CDC Efforts<br />Pathways to Change<br />PamojaMtaani<br />Choose Respect<br />BAM<br />Second Life<br />Hollywood H...
Speed Bumps<br />508 Compliance<br />Visual Impairment Motor or dexterity impairment<br />Cognitive/Intellectual/Age <br /...
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Dan Baden's 2011 G4H Presentation

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Dan Baden's presentation at the 2011 G4H Conference.

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Dan Baden's 2011 G4H Presentation

  1. 1. Games and Innovation for Public Health<br />Dan Baden, MD<br />Centers for Disease Control and Prevention<br />May 18th, 2011<br />Department of Health and Human Services<br />Centers for Disease Control and Prevention<br />
  2. 2. Topics<br />Overview of CDC<br />Examples of past & current efforts<br />Speed bumps<br />Innovation fund<br />Partnering opportunities <br />
  3. 3. What I’m Playing<br />Civ V<br />RRT3<br />7 Wonders<br />Innovation<br />Kinect Sports<br />My Story<br />
  4. 4. CDC Organizational Chart<br />
  5. 5. CDC Mission<br />Collaborating to create the expertise, information, and tools that people and communities need to protect their health – through health promotion, prevention of disease, injury and disability, and preparedness for new health threats.<br />
  6. 6. Winnable Battles<br />Each area is a leading cause of illness, injury, disability or death and/or represents enormous societal costs<br />Evidence-based, scalable interventions already exist and can be broadly implemented<br />Our effort can make a difference<br />We can get results within 1 to 4 years – but it won’t be easy<br />
  7. 7. Key Winnable Battles<br />Healthcare- AssociatedInfections<br />Nutrition, Physical Activity, Obesity & Food Safety<br />Teen Pregnancy<br />HIV<br />Motor Vehicle Injuries<br />Tobacco<br />
  8. 8. What Public Health Can Do <br />Help win these public health battles<br />Priority issues at the local, state and federal levels<br />Known, effective, scalable interventions<br />Potential for large impact on health <br />Collective and focused efforts<br />Identify optimal strategies at all levels, across all sectors<br />Rally resources and partnerships <br />Communicate about successes and challenges along the way<br />Accelerate efforts to make measureable impact on health <br />
  9. 9. Highlighted Activities<br />HealthBound<br />Virtual Reality Resiliency Training<br />Virtual Mine Sites<br />Whyville: Whyflu<br />Others<br />
  10. 10. HealthBound Policy Simulation Game<br />
  11. 11. HealthBound Causal Pathways<br />
  12. 12. HealthBound Intervention OptionsA Short Menu of Major Policy Proposals <br />Expand insurance coverage<br />Improve quality of care<br />Coordinate care<br />Enable healthier behaviors<br />Expand primary care supply<br />Simplify insurance<br />Improve primary care efficiency<br />Build safer environments<br />Change self pay fraction<br />Create pathways to advantage<br />Change reimbursement rates<br />Strengthen civic muscle<br />
  13. 13. Illustrative Scenarios<br />Expand Insurance Coverage<br />Reduces the uninsured fraction by 90%<br />Implementation Cost = $20/beneficiary/yr.<br />Coverage & Quality<br />Improve Quality of Care Raises provider adherence to guidelines for preventive, chronic and urgent care (reducing non-adherence by 50%)<br />Implementation Cost = $10k/MD/yr.; $500k/hospital/yr.<br />Expand Primary Care Supply<br />Raises the number of primary care providers per capita to the Disadvantaged by 60% over 15 yearsImplementation Cost = $300k/additional MD<br />+ Capacity<br />Improve Primary Care EfficiencyRaises the fraction of primary care offices that run efficiently (reducing inefficiency by 90%)Implementation Cost = $10k/MD/yr.<br />Enable Healthier BehaviorsIncreases the fraction with healthier behavior (reducing unhealthy behavior by 40% over 15 years)Implementation Cost = $2,000 per person helped<br />+ Protection<br />Build Safer EnvironmentsIncreases the fraction living in safer environments(reducing unsafe environments by 50% over 15 years)Implementation Cost = $500 per person helped<br />
  14. 14. Simulated Results: Morbidity Average Unhealthy Days per Month<br />Days per month (average over entire population)<br />6<br />5.25<br />Coverage + Quality<br />Coverage + Quality + Capacity<br />4.5<br />Coverage + Quality + Capacity + Protect<br />3.75<br />3<br />-5<br />0<br />5<br />10<br />15<br />20<br />25<br />Year<br />HealthBound is designed for training purposes. Simulated scenarios cannot be interpreted as predictions for the future.<br />
  15. 15. Simulated Results: Total CostsHealth Care Costs + Intervention Program Costs<br />Dollars per capita per year<br />600<br />Coverage + Quality<br />300<br />Coverage + Quality + Capacity<br />0<br />Coverage + Quality + Capacity + Protect<br />-300<br />-600<br />-5<br />0<br />5<br />10<br />15<br />20<br />25<br />* Undiscounted, constant 2003 dollars<br />HealthBound is designed for training purposes. Simulated scenarios cannot be interpreted as predictions for the future.<br />
  16. 16. Using VR in Resiliency Training<br />16<br />
  17. 17. Virtual Reality Training cont’d<br />Why are we doing this?<br />Intent <br />Provide simulated experience of likely situations<br />Help participants feel/understand confusion of an emergency<br />Emphasize & integrate importance of self-reliance & collaboration <br />Train Deployment Safety and Resiliencey Teams (DSRTs)<br />Increase confidence & competence; Decrease anxiety & stress <br />Process<br />Include relevant sights, sounds AND smells encountered in field <br />Reach out to cross-cutting organizational units (content; participants) <br />Select appropriate individuals for DSRT training<br />Continue to refine, improve DSRT program and processes <br />17<br />
  18. 18. Translation from Live to VRE<br />18<br />
  19. 19. Recording Footage for VRE<br />19<br />
  20. 20. Simulated Experience of Likely Situations<br />
  21. 21. Demo<br />
  22. 22. Sights, Sounds AND Smells…<br />22<br />
  23. 23. Creating Virtual Mine Sites<br />
  24. 24. Purposes of VR Training<br />Engaging <br />Immersive; Context-based<br />Repeatable<br />for single person and across multiple people<br />Safely places trainees in dangerous situations<br />Permits cost effective damage to (virtual) equipment<br />by trainees while learning or to show faults and flaws<br />Provides a way to experience the future<br />before the equipment is delivered, the job designed, or that stage in the mining process<br />
  25. 25. Mine Evacuation Training<br />
  26. 26. Mine Evacuation Training <br /><ul><li>Multiple trainees
  27. 27. Networked together
  28. 28. Can connect via internet</li></li></ul><li> Mine Rescue & Escape Training Laboratory<br />Immersive Environments<br />Cylindrical screen<br />10ft tall, 33ft diameter<br />Curved screen <br />10 ft tall x 26 ft wide<br /><ul><li>Stereoscopic projection
  29. 29. Surround sound
  30. 30. Interactive</li></li></ul><li> MRET LabModules – Mine Rescue<br /><ul><li>Hands-on Simulation
  31. 31. Virtual Simulation
  32. 32. MRET Lab
  33. 33. Comparable in complexity to mine rescue contest problems</li></ul>Graphic provided by Commercial Training Solutions, L.L.C. 2011<br />
  34. 34. Whyville: Whyflu<br />
  35. 35. Whyville<br />Infection interrupts chatting with “Achoo!”<br />Proximity to infected avatars increases risk <br />Hand washing decreases risk to you<br />Covering decreases risk to others<br />Social behavior has changed<br />People now complain if you don’t cover<br />Vaccination protects you<br />
  36. 36. Whyville-Winter 2009<br />Two flu strains with different symptoms<br />Vaccination station with two types of vaccine for the two flu strains<br />Seasonal flu vaccine released first and<br />H1N1 flu vaccine released later<br />Modeling of two key hygienic behaviors:<br />Hand washing: decreases likelihood of infection<br />Covering: elbow covering of sneezes & coughs decreases spread of flu<br />Opportunity to speak with CDC flu expert<br />
  37. 37. Other CDC Efforts<br />Pathways to Change<br />PamojaMtaani<br />Choose Respect<br />BAM<br />Second Life<br />Hollywood Health and Society<br />Dr. Leslie Snyder’s, Safer Sex Through Gaming<br />
  38. 38. Speed Bumps<br />508 Compliance<br />Visual Impairment Motor or dexterity impairment<br />Cognitive/Intellectual/Age <br />Auditory <br />Seizures <br />Certification and Accreditation (C&A)<br />Clearance<br />
  39. 39. Innovation fund<br />A grant program designed to test new ideas<br /> <br />Promote pilot investigations that challenge the status quo<br /> <br />Fund new projects that are potentially revolutionary but early in their development <br />
  40. 40. Partnering OpportunitiesDiscussion<br />What do people need to create better games? <br />How can CDC help?<br />
  41. 41. Questions?<br />Dan Baden, MD<br />dbaden1@cdc.gov<br />770 488 6492<br />
  42. 42.
  43. 43. For more information please contact Centers for Disease Control and Prevention<br />1600 Clifton Road NE, Atlanta, GA 30333<br />Telephone: 1-800-CDC-INFO (232-4636)/TTY: 1-888-232-6348<br />E-mail: cdcinfo@cdc.gov Web: http://www.cdc.gov<br />The findings and conclusions in this report are those of the authors and do not necessarily represent the official position of the Centers for Disease Control and Prevention.<br />Department of Health and Human Services<br />Centers for Disease Control and Prevention<br />

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