Games and Innovation for Public HealthDan Baden, MDCenters for Disease Control and PreventionMay 18th, 2011Department of Health and Human ServicesCenters for Disease Control and Prevention
TopicsOverview of CDCExamples of past & current effortsSpeed bumpsInnovation fundPartnering opportunities
What I’m PlayingCiv VRRT37 WondersInnovationKinect SportsMy Story
CDC Organizational Chart
CDC MissionCollaborating to create the expertise, information, and tools that people and communities need to protect their health – through health promotion, prevention of disease, injury and disability, and preparedness for new health threats.
Winnable BattlesEach area is a leading cause of illness, injury, disability or death and/or represents enormous societal costsEvidence-based, scalable interventions already exist and can be broadly implementedOur effort can make a differenceWe can get results within 1 to 4 years – but it won’t be easy
Key Winnable BattlesHealthcare- AssociatedInfectionsNutrition, Physical Activity, Obesity & Food SafetyTeen PregnancyHIVMotor Vehicle InjuriesTobacco
What Public Health Can Do Help win these public health battlesPriority issues at the local, state and federal levelsKnown, effective, scalable interventionsPotential for large impact on health Collective and focused effortsIdentify optimal strategies at  all levels, across all sectorsRally resources and partnerships Communicate about successes and challenges along the wayAccelerate efforts to make measureable impact on health
Highlighted ActivitiesHealthBoundVirtual Reality Resiliency TrainingVirtual Mine SitesWhyville:  WhyfluOthers
HealthBound Policy Simulation Game
HealthBound Causal Pathways
HealthBound Intervention OptionsA Short Menu of Major Policy Proposals Expand insurance coverageImprove quality of careCoordinate careEnable healthier behaviorsExpand primary care supplySimplify insuranceImprove primary care efficiencyBuild safer environmentsChange self pay fractionCreate pathways to advantageChange reimbursement ratesStrengthen civic muscle
Illustrative ScenariosExpand Insurance CoverageReduces the uninsured fraction by 90%Implementation Cost = $20/beneficiary/yr.Coverage & QualityImprove Quality of Care Raises provider adherence to guidelines for preventive, chronic and urgent care (reducing non-adherence by 50%)Implementation Cost = $10k/MD/yr.; $500k/hospital/yr.Expand Primary Care SupplyRaises the number of primary care providers per capita to the Disadvantaged by 60% over 15 yearsImplementation Cost = $300k/additional MD+ CapacityImprove Primary Care EfficiencyRaises the fraction of primary care offices that run efficiently (reducing inefficiency by 90%)Implementation Cost = $10k/MD/yr.Enable Healthier BehaviorsIncreases the fraction with healthier behavior (reducing unhealthy behavior by 40% over 15 years)Implementation Cost = $2,000 per person helped+ ProtectionBuild Safer EnvironmentsIncreases the fraction living in safer environments(reducing unsafe environments by 50% over 15 years)Implementation Cost = $500 per person helped
Simulated Results: Morbidity Average Unhealthy Days per MonthDays per month (average over entire population)65.25Coverage + QualityCoverage + Quality + Capacity4.5Coverage + Quality + Capacity + Protect3.753-50510152025YearHealthBound is designed for training purposes. Simulated scenarios cannot be interpreted as predictions for the future.
Simulated Results: Total CostsHealth Care Costs + Intervention Program CostsDollars per capita per year600Coverage + Quality300Coverage + Quality + Capacity0Coverage + Quality + Capacity + Protect-300-600-50510152025* Undiscounted, constant 2003 dollarsHealthBound is designed for training purposes. Simulated scenarios cannot be interpreted as predictions for the future.
Using VR in Resiliency Training16
Virtual Reality Training cont’dWhy are we doing this?Intent Provide simulated experience of likely situationsHelp participants feel/understand confusion of an emergencyEmphasize & integrate importance of self-reliance & collaboration Train Deployment Safety and Resiliencey Teams (DSRTs)Increase confidence & competence; Decrease anxiety & stress ProcessInclude relevant sights, sounds AND smells encountered in field Reach out to cross-cutting organizational units (content; participants) Select appropriate individuals for DSRT trainingContinue to refine, improve DSRT program and processes 17
Translation from Live to VRE18
Recording Footage for VRE19
Simulated Experience of Likely Situations
Demo
Sights, Sounds AND Smells…22
Creating Virtual Mine Sites
Purposes of VR TrainingEngaging Immersive; Context-basedRepeatablefor single person and across multiple peopleSafely places trainees in dangerous situationsPermits cost effective damage to (virtual) equipmentby trainees while learning or to show faults and flawsProvides a way to experience the futurebefore the equipment is delivered, the job designed, or that stage in the mining process
Mine Evacuation Training
 Mine Evacuation Training Multiple trainees
Networked together
Can connect via internet Mine Rescue & Escape Training LaboratoryImmersive EnvironmentsCylindrical screen10ft tall, 33ft diameterCurved screen 10 ft tall x 26 ft wideStereoscopic projection
Surround sound
Interactive MRET LabModules – Mine RescueHands-on Simulation
Virtual Simulation
MRET Lab
Comparable in complexity to mine rescue contest problemsGraphic provided by Commercial Training Solutions, L.L.C. 2011
Whyville:  Whyflu
WhyvilleInfection interrupts chatting with “Achoo!”Proximity to infected avatars increases risk Hand washing decreases risk to youCovering decreases risk to othersSocial behavior has changedPeople now complain if you don’t coverVaccination protects you
Whyville-Winter 2009Two flu strains with different symptomsVaccination station with two types of vaccine for the two flu strainsSeasonal flu vaccine released first andH1N1 flu vaccine released laterModeling of two key hygienic behaviors:Hand washing: decreases likelihood of infectionCovering: elbow covering of sneezes & coughs decreases spread of fluOpportunity to speak with CDC flu expert
Other CDC EffortsPathways to ChangePamojaMtaaniChoose RespectBAMSecond LifeHollywood Health and SocietyDr. Leslie Snyder’s, Safer Sex Through Gaming
Speed Bumps508 ComplianceVisual Impairment Motor or dexterity impairmentCognitive/Intellectual/Age Auditory Seizures Certification and Accreditation (C&A)Clearance

Dan Baden's 2011 G4H Presentation

  • 1.
    Games and Innovationfor Public HealthDan Baden, MDCenters for Disease Control and PreventionMay 18th, 2011Department of Health and Human ServicesCenters for Disease Control and Prevention
  • 2.
    TopicsOverview of CDCExamplesof past & current effortsSpeed bumpsInnovation fundPartnering opportunities
  • 3.
    What I’m PlayingCivVRRT37 WondersInnovationKinect SportsMy Story
  • 4.
  • 5.
    CDC MissionCollaborating tocreate the expertise, information, and tools that people and communities need to protect their health – through health promotion, prevention of disease, injury and disability, and preparedness for new health threats.
  • 6.
    Winnable BattlesEach areais a leading cause of illness, injury, disability or death and/or represents enormous societal costsEvidence-based, scalable interventions already exist and can be broadly implementedOur effort can make a differenceWe can get results within 1 to 4 years – but it won’t be easy
  • 7.
    Key Winnable BattlesHealthcare-AssociatedInfectionsNutrition, Physical Activity, Obesity & Food SafetyTeen PregnancyHIVMotor Vehicle InjuriesTobacco
  • 8.
    What Public HealthCan Do Help win these public health battlesPriority issues at the local, state and federal levelsKnown, effective, scalable interventionsPotential for large impact on health Collective and focused effortsIdentify optimal strategies at all levels, across all sectorsRally resources and partnerships Communicate about successes and challenges along the wayAccelerate efforts to make measureable impact on health
  • 9.
    Highlighted ActivitiesHealthBoundVirtual RealityResiliency TrainingVirtual Mine SitesWhyville: WhyfluOthers
  • 10.
  • 11.
  • 12.
    HealthBound Intervention OptionsAShort Menu of Major Policy Proposals Expand insurance coverageImprove quality of careCoordinate careEnable healthier behaviorsExpand primary care supplySimplify insuranceImprove primary care efficiencyBuild safer environmentsChange self pay fractionCreate pathways to advantageChange reimbursement ratesStrengthen civic muscle
  • 13.
    Illustrative ScenariosExpand InsuranceCoverageReduces the uninsured fraction by 90%Implementation Cost = $20/beneficiary/yr.Coverage & QualityImprove Quality of Care Raises provider adherence to guidelines for preventive, chronic and urgent care (reducing non-adherence by 50%)Implementation Cost = $10k/MD/yr.; $500k/hospital/yr.Expand Primary Care SupplyRaises the number of primary care providers per capita to the Disadvantaged by 60% over 15 yearsImplementation Cost = $300k/additional MD+ CapacityImprove Primary Care EfficiencyRaises the fraction of primary care offices that run efficiently (reducing inefficiency by 90%)Implementation Cost = $10k/MD/yr.Enable Healthier BehaviorsIncreases the fraction with healthier behavior (reducing unhealthy behavior by 40% over 15 years)Implementation Cost = $2,000 per person helped+ ProtectionBuild Safer EnvironmentsIncreases the fraction living in safer environments(reducing unsafe environments by 50% over 15 years)Implementation Cost = $500 per person helped
  • 14.
    Simulated Results: MorbidityAverage Unhealthy Days per MonthDays per month (average over entire population)65.25Coverage + QualityCoverage + Quality + Capacity4.5Coverage + Quality + Capacity + Protect3.753-50510152025YearHealthBound is designed for training purposes. Simulated scenarios cannot be interpreted as predictions for the future.
  • 15.
    Simulated Results: TotalCostsHealth Care Costs + Intervention Program CostsDollars per capita per year600Coverage + Quality300Coverage + Quality + Capacity0Coverage + Quality + Capacity + Protect-300-600-50510152025* Undiscounted, constant 2003 dollarsHealthBound is designed for training purposes. Simulated scenarios cannot be interpreted as predictions for the future.
  • 16.
    Using VR inResiliency Training16
  • 17.
    Virtual Reality Trainingcont’dWhy are we doing this?Intent Provide simulated experience of likely situationsHelp participants feel/understand confusion of an emergencyEmphasize & integrate importance of self-reliance & collaboration Train Deployment Safety and Resiliencey Teams (DSRTs)Increase confidence & competence; Decrease anxiety & stress ProcessInclude relevant sights, sounds AND smells encountered in field Reach out to cross-cutting organizational units (content; participants) Select appropriate individuals for DSRT trainingContinue to refine, improve DSRT program and processes 17
  • 18.
  • 19.
  • 20.
    Simulated Experience ofLikely Situations
  • 21.
  • 22.
  • 23.
  • 24.
    Purposes of VRTrainingEngaging Immersive; Context-basedRepeatablefor single person and across multiple peopleSafely places trainees in dangerous situationsPermits cost effective damage to (virtual) equipmentby trainees while learning or to show faults and flawsProvides a way to experience the futurebefore the equipment is delivered, the job designed, or that stage in the mining process
  • 25.
  • 26.
    Mine EvacuationTraining Multiple trainees
  • 27.
  • 28.
    Can connect viainternet Mine Rescue & Escape Training LaboratoryImmersive EnvironmentsCylindrical screen10ft tall, 33ft diameterCurved screen 10 ft tall x 26 ft wideStereoscopic projection
  • 29.
  • 30.
    Interactive MRET LabModules– Mine RescueHands-on Simulation
  • 31.
  • 32.
  • 33.
    Comparable in complexityto mine rescue contest problemsGraphic provided by Commercial Training Solutions, L.L.C. 2011
  • 34.
  • 35.
    WhyvilleInfection interrupts chattingwith “Achoo!”Proximity to infected avatars increases risk Hand washing decreases risk to youCovering decreases risk to othersSocial behavior has changedPeople now complain if you don’t coverVaccination protects you
  • 36.
    Whyville-Winter 2009Two flustrains with different symptomsVaccination station with two types of vaccine for the two flu strainsSeasonal flu vaccine released first andH1N1 flu vaccine released laterModeling of two key hygienic behaviors:Hand washing: decreases likelihood of infectionCovering: elbow covering of sneezes & coughs decreases spread of fluOpportunity to speak with CDC flu expert
  • 37.
    Other CDC EffortsPathwaysto ChangePamojaMtaaniChoose RespectBAMSecond LifeHollywood Health and SocietyDr. Leslie Snyder’s, Safer Sex Through Gaming
  • 38.
    Speed Bumps508 ComplianceVisualImpairment Motor or dexterity impairmentCognitive/Intellectual/Age Auditory Seizures Certification and Accreditation (C&A)Clearance