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Augmented Reality
What and How
What is it?
“RA can be regarded in terms of a continuum relating purely virtual environments to purely real environments” (Industrial Engineering Department of
Toronto University, 1994)
What is it?
“RA can be regarded in terms of a continuum relating purely virtual environments to purely real environments” (Industrial Engineering Department of
Toronto University, 1994)
What is it?
"...to improve people’s interaction with the real world by providing them with information that cannot be perceived directly by their senses"
(Pujol 2004)
What is it?
"...to improve people’s interaction with the real world by providing them with information that cannot be perceived directly by their senses"
(Pujol 2004)
What is it?
"...to improve people’s interaction with the real world by providing them with information that cannot be perceived directly by their senses"
(Pujol 2004)
What do you put in it?
What do you put in it?
What do you put in it?
"...the real camera should be
mapped to the virtual one in such a
way that that the perspectives of
both environments precisely match"
What do you put in it?
"...the real camera should be
mapped to the virtual one in such a
way that that the perspectives of
both environments precisely match"
What do you put in it?
"...the real camera should be
mapped to the virtual one in such a
way that that the perspectives of
both environments precisely match"
You have to keep a good
quality in the display
images
What do you put in it?
"...the real camera should be
mapped to the virtual one in such a
way that that the perspectives of
both environments precisely match"
What do you put in it?
"...the real camera should be
mapped to the virtual one in such a
way that that the perspectives of
both environments precisely match"
What do you put in it?
"...the real camera should be
mapped to the virtual one in such a
way that that the perspectives of
both environments precisely match"
Perfect sovrapponibility
What do you put in it?
"...the real camera should be
mapped to the virtual one in such a
way that that the perspectives of
both environments precisely match"
What contents?
What contents?
Cultural heritage: it’s not a Circus!
What contents?
Cultural heritage: it’s not a Circus!
It does not provide entertainment, but history,
science, information...
What contents?
AR can provides a strong new language to provide “contents”
to the peoples
What contents?
AR can provides a strong new language to provide “contents”
to people
Reticent “cultural heritage”
Does not speak to people AR: gives “voice” to the
Museum
What contents?
AR can provides a strong new language to provide “contents”
to people
Reticent “cultural heritage”
Does not speak to people AR: gives “voice” to the
Museum
What contents?
AR can provides a strong new language to provide “contents”
to people
(Non)Reticent “cultural
heritage”
AR: gives “voice” to the
Museum
What kind of voice?
What kind of voice?
...through constant inter-textual and multimedia links,
allows the user to develop his own path freely...
What kind of voice?
...ability to highlight, through links and references,
context and relationships...
What kind of voice?
...ability to highlight, through links and references,
context and relationships...
What kind of voice?
...ability to highlight, through links and references,
context and relationships...
AR contents
What kind of voice?
...ability to highlight, through links and references,
context and relationships...
AR contents
What kind of voice?
...ability to highlight, through links and references,
context and relationships...
AR contents
“hypertextual link”
What kind of voice?
… three levels of comunication:
What kind of voice?
… three levels of comunication:
1)customization of the “museum”
?
What kind of voice?
… three levels of comunication:
1)customization of the “museum”
!
What kind of voice?
… three levels of comunication:
1)customization of the “museum”
2)multilevel
What kind of voice?
… three levels of comunication:
1)customization of the “museum”
2)multilevel
ecologic notions
ethnographic
notions
historic notions
What kind of voice?
… three levels of comunication:
1)customization of the “museum”
2)multilevel
3)“you can touch with your five senses”
elephant bellow
“touch” elephant
skin
see muscles and
bones
Troubles?
Technology not so much clear...
?
?
?
Troubles?
Fragile content...
… aim to inspire wonder rather than
information...
?!
“Customer care…”
How you supply contents
wireless is
the way
Customer care...
Thoughtful interactive design...
Customer care...
Thoughtful interactive design… integrated with content design
and accessibility/sensorial design...
Customer care...
AR is a working system? Can you effetively learn with AR?
A University of Florida experiment estabilished
that there’s not a significative improvement in the
keeping of contents between “traditional
methods” and AR systems… but...
Customer care...
AR is a working system? Can you effetively learn with AR?
… a difference lies in the quickness to learn… AR
allows to learn faster… why?
AR allows a better
interaction with
the content to
learn
Theory into pratice
ARCHEOGUIDE
Zeus Temple at Olimpia, Greece
Theory into pratice
ARCHEOGUIDE
Zeus Temple at Olimpia, Greece
System infrastructure
- position tracking via GPS
- based on HMD (head mounted display)
- real time rendering
Theory into pratice
But a HMD is too much unwieldy, so...
- UMPC (ultra mobile pc)
ITACITUS
Theory into pratice
But a HMD is too much unwieldy, so...
- UMPC (ultra mobile pc)
- QrCode
Torre di
Pordenone
Theory into pratice
But a HMD is too much unwieldy, so...
- UMPC (ultra mobile pc)
- QrCode
- Beacon
Theory into pratice
But a HMD is too much unwieldy, so...
- UMPC (ultra mobile pc)
- QrCode
- Beacon
- Blippar
Theory into pratice
But a HMD is too much unwieldy, so...
- UMPC (ultra mobile pc)
- QrCode
- Beacon
- Blippar
Your device gets the
content
Finnaly...
We can see a
video!

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Augmented reality: what and how

  • 2. What is it? “RA can be regarded in terms of a continuum relating purely virtual environments to purely real environments” (Industrial Engineering Department of Toronto University, 1994)
  • 3. What is it? “RA can be regarded in terms of a continuum relating purely virtual environments to purely real environments” (Industrial Engineering Department of Toronto University, 1994)
  • 4. What is it? "...to improve people’s interaction with the real world by providing them with information that cannot be perceived directly by their senses" (Pujol 2004)
  • 5. What is it? "...to improve people’s interaction with the real world by providing them with information that cannot be perceived directly by their senses" (Pujol 2004)
  • 6. What is it? "...to improve people’s interaction with the real world by providing them with information that cannot be perceived directly by their senses" (Pujol 2004)
  • 7. What do you put in it?
  • 8. What do you put in it?
  • 9. What do you put in it? "...the real camera should be mapped to the virtual one in such a way that that the perspectives of both environments precisely match"
  • 10. What do you put in it? "...the real camera should be mapped to the virtual one in such a way that that the perspectives of both environments precisely match"
  • 11. What do you put in it? "...the real camera should be mapped to the virtual one in such a way that that the perspectives of both environments precisely match" You have to keep a good quality in the display images
  • 12. What do you put in it? "...the real camera should be mapped to the virtual one in such a way that that the perspectives of both environments precisely match"
  • 13. What do you put in it? "...the real camera should be mapped to the virtual one in such a way that that the perspectives of both environments precisely match"
  • 14. What do you put in it? "...the real camera should be mapped to the virtual one in such a way that that the perspectives of both environments precisely match" Perfect sovrapponibility
  • 15. What do you put in it? "...the real camera should be mapped to the virtual one in such a way that that the perspectives of both environments precisely match"
  • 17. What contents? Cultural heritage: it’s not a Circus!
  • 18. What contents? Cultural heritage: it’s not a Circus! It does not provide entertainment, but history, science, information...
  • 19. What contents? AR can provides a strong new language to provide “contents” to the peoples
  • 20. What contents? AR can provides a strong new language to provide “contents” to people Reticent “cultural heritage” Does not speak to people AR: gives “voice” to the Museum
  • 21. What contents? AR can provides a strong new language to provide “contents” to people Reticent “cultural heritage” Does not speak to people AR: gives “voice” to the Museum
  • 22. What contents? AR can provides a strong new language to provide “contents” to people (Non)Reticent “cultural heritage” AR: gives “voice” to the Museum
  • 23. What kind of voice?
  • 24. What kind of voice? ...through constant inter-textual and multimedia links, allows the user to develop his own path freely...
  • 25. What kind of voice? ...ability to highlight, through links and references, context and relationships...
  • 26. What kind of voice? ...ability to highlight, through links and references, context and relationships...
  • 27. What kind of voice? ...ability to highlight, through links and references, context and relationships... AR contents
  • 28. What kind of voice? ...ability to highlight, through links and references, context and relationships... AR contents
  • 29. What kind of voice? ...ability to highlight, through links and references, context and relationships... AR contents “hypertextual link”
  • 30. What kind of voice? … three levels of comunication:
  • 31. What kind of voice? … three levels of comunication: 1)customization of the “museum” ?
  • 32. What kind of voice? … three levels of comunication: 1)customization of the “museum” !
  • 33. What kind of voice? … three levels of comunication: 1)customization of the “museum” 2)multilevel
  • 34. What kind of voice? … three levels of comunication: 1)customization of the “museum” 2)multilevel ecologic notions ethnographic notions historic notions
  • 35. What kind of voice? … three levels of comunication: 1)customization of the “museum” 2)multilevel 3)“you can touch with your five senses” elephant bellow “touch” elephant skin see muscles and bones
  • 36. Troubles? Technology not so much clear... ? ? ?
  • 37. Troubles? Fragile content... … aim to inspire wonder rather than information... ?!
  • 38. “Customer care…” How you supply contents wireless is the way
  • 40. Customer care... Thoughtful interactive design… integrated with content design and accessibility/sensorial design...
  • 41. Customer care... AR is a working system? Can you effetively learn with AR? A University of Florida experiment estabilished that there’s not a significative improvement in the keeping of contents between “traditional methods” and AR systems… but...
  • 42. Customer care... AR is a working system? Can you effetively learn with AR? … a difference lies in the quickness to learn… AR allows to learn faster… why? AR allows a better interaction with the content to learn
  • 43. Theory into pratice ARCHEOGUIDE Zeus Temple at Olimpia, Greece
  • 44. Theory into pratice ARCHEOGUIDE Zeus Temple at Olimpia, Greece System infrastructure - position tracking via GPS - based on HMD (head mounted display) - real time rendering
  • 45. Theory into pratice But a HMD is too much unwieldy, so... - UMPC (ultra mobile pc) ITACITUS
  • 46. Theory into pratice But a HMD is too much unwieldy, so... - UMPC (ultra mobile pc) - QrCode Torre di Pordenone
  • 47. Theory into pratice But a HMD is too much unwieldy, so... - UMPC (ultra mobile pc) - QrCode - Beacon
  • 48. Theory into pratice But a HMD is too much unwieldy, so... - UMPC (ultra mobile pc) - QrCode - Beacon - Blippar
  • 49. Theory into pratice But a HMD is too much unwieldy, so... - UMPC (ultra mobile pc) - QrCode - Beacon - Blippar Your device gets the content