Using a hacked Kinect, MAX/MSP, and some Adobe AfterEffects animating skills, this ostensible painting subtly (and not so subtly) animates in response to a person’s presence and body movement. The unsuspecting person may or may not notice that they are in fact bringing the painting to life with their movements. It is only upon their further investigation, by producing other movements that they will begin to see that they are in fact 'co-authoring’ the liveliness of the painting.
The co-creation of an individual’s imagination with the Gainsborough painting turns what is personal, private & unseen experience to a shared, public, and visible one. It demonstrates the kind of imaginative ideas that can be produced upon provoking an individual’s attention. .
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The box creates instead
an aesthetic experience
that is private and
individual, not general
and universal.
Gainsborough’s show box
enthrones imagination, both
the artist’s and the
viewer’s, and does so in
such a way as to make us
aware of our active
participation in its
productions..
Defining Elements
“We nevertheless
bring to that experience our
own ways of seeing and
understanding. We may be
un-aware of this individual
“processing” of visual
experience but it happens
nonetheless.”
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Evolution of Cinema Watching and the Revealing the
Individual Experience
Revealing The interaction between the object and our
imagination that forms the personal experience.
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Influential Ideas
• Designers should
ask “What form
should the object
take?”
• Objects should
reflect emotional
energy.
• Helps people
understand
consequences of
actions.
“Design today is
concerned primarily
with commercial and
marketing activities
but it could operate
on a more intellectual
level. ”
-Dunne & Raby, Designs of Debate
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"Design is not engaging with the
social, cultural, and ethical
implications of the technologies it
makes so sexy and
consumable."
Hertzian Tales: Electronic Products,
Aesthetic Experience,& Critical Design
“The new human being is not
a man of action anymore but
a player...Life is no longer a
drama for him but a
performance. He wishes to
experience, to know and,
above all, to enjoy.”Shape of
Things: A Philosophy of Design
By Vilém Flusser
“Interaction design is a way of framing the relationship between people and
objects designed for them. And thus, a way of framing the activity of design.”
Richard Buchanan, What is Interaction Design? Are There Different Types?
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One way of getting the users actively involved in shaping their own experiences
is to build the interaction on the users inherent bodily movements” Kinesthetic
Empathy Interaction, By Maiken Fogtmann
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Gainsborough’s Show Box:
Illusion and Special Effects in Eighteenth-Century Britain
“Gainsborough’s showbox enthrones imagination, both the artist’s and
the viewer’s, and does so in such a way as to make us aware of our
active participation in its productions….as much as the images and
effects are the products of Gainsborough’s imagination, they are also to
some degree made by the viewer as well.”