2. WHAT DO ALL THESE HAVE IN COMMON?
101.00
0
63.000
Unkno
1440
20.764320.00
3. THE PROBLEM
• Human error accounts for 52% of
security breaches
• “Identity theft is the fasted growing
crime” - Barack Obama
• Users not aware of exposure to
constantly evolving threats
• Average Users Cyber Security education
mostly based on personal experience
with surfing the web
4. THE CAUSE
• Traditional IT security training is
nearly non-existent
• “None of the top 10 U.S. computer science
programs at American universities require
a single course in cybersecurity before
graduation, signaling a dearth of proper
training for the next generation of IT
administrators and developers.”
• http://thevarguy.com/network-security-and-data-protection-software-
solutions/study-no-cybersecurity-training-required-top
• Anti-Virus is useless if a user
doesn’t know how to properly
navigate the web and workstation
5. THE SOLUTION – STANDARDIZED
EDUCATION
• Cross-platform security trainings
application with gamification!
• Divided into different IT subsections
(Wi-Fi 101, Preventing Social
Engineering, etc.)
• Successful completion of training
modules will digitally “certify”
user
• Platform will ensure that NO IN-
DEPTH TECHNICAL KNOWLEDGE IS
NEEDED, BUT WILL BE OBTAINED
6. VALUE PROPOSITION – CUSTOMER
SEGMENT
• Create an incentive for colleges,
companies, and users to start arming
themselves for internet threats!
• Build a ‘Baader – Meinhof’
Phenomenon and make internet
security a mainstream issue
• Material for education is already out
there, but barley utilized
7. HERE IS HOW IT WORKS – TRADITIONALLY
Personal Device
(Laptop /
Smartphone)
‘UCCS –
Wireless’
Wifi Hotspot
Global Internet
(Netflix /
Facebook/
Emails)
8. HERE IS HOW IT WORKS – OUR CONCEPT
CYBER ED
Education
High Speed
Network
Slow Speed
Network
Personal Device
(Laptop / Smartphone)
Global Internet
(Netflix / Facebook/
Emails)
Our
Product
9. FEATURES
• Data and statistics can be recorded,
analyzed, and used for consulting
• Helpful with identifying potential
weaknesses in user education
• Better allocation of risk mitigation strategies
(Social Engineering VS. Web-Safety)
• Periodic check of user safety
performance rating
• Useful for ensuring that learned material is
solidified and applied during monthly
checkups
10. FINANCIAL PROJECTIONS & FUTURE PLANS
• Create contract with college
campus based on student
population
• Current average:
• $4 - $6 per student
• $2 - $4 per faculty member
11. COMPETITION
• Cyber security and internet safety educational content already
available for free
• No incentive to use it, no requirements
• Software doesn’t solve problem
• Many programs and lectures exist, none solve a problem, all just present
information
• No product is actively targeting specific customer segments
• Different approach needed for college students, office workers, general
public, etc.
12. MILESTONES
• Implement prototype together with UCCS IT department
• Involve most local college campuses with help of EDUROOM
• Already has usable platform to connect local campus networks
• Involve nationwide colleges and eventually market platform to
chain restaurants that already offer free Wi-Fi hotspots
(Starbucks, McDonalds, Chipotle, etc.)
13. SUMMARY
• Comprehensive way for colleges and
companies to increase risk mitigation
• Get away from 52% user - caused risk
• Ensure that overall security awareness is
rising (inevitable necessity)
• PREVENT A DATA BREACH!