Since VR technology allows users to experience with an imagine environment and feel themselves in that world, it also allows users to join as a collaboration with their own headsets.
Never Winter Nights was the first MMRPG released in 1991, though it had low graphics and slow speeds due to the technology of the time. Ultima Online improved on this in 1997 with 56kb modem speeds and over 250,000 peak users. World of Warcraft, released in 2004, was a breakthrough with 3D graphics, 1000kb speeds, and over 7 million peak users, making it the most successful MMRPG ever developed. Motion capture techniques were later used to create highly realistic player animations and facial details in games like FIFA 13.
Augment Works - Augmented Reality and Virtual Reality Development CompanyGhanshyam Sharma
We are an Augmented & Virtual Reality applications development company, we work on cutting edge technologies & with all the major VR and AR stages. From five-plus years we have been working on Augmented reality, and from 3 years in Virtual and mixed reality.
We have expertise & hands-on experience working on a variety of AR, VR platforms like:
Augmented reality: AR toolkit, Vuforia, Kudan, Easy AR, AR Core, AR Kit, Web AR.
Virtual Reality: HTC Vive, Oculus, Cardboard, Android, iOS, Google Tango, Leap Motion, Vico VR.
We also have expertise in Mobile Apps Development for both IOS & Android.
Here are some of the AR apps that we created for some of our clients :
1.a] Magic joe coloring book https://www.youtube.com/watch?v=Z8N0HJtRYXw
1.b] Magic Joey Transport AR https://www.youtube.com/watch?v=ut-p2sCHtgk
2] Door and window (Furniture apps):https://www.youtube.com/watch?v=-cy_MapZfEg
3] AR E-Commerce POC (3d view of product) https://www.youtube.com/watch?v=auH53q9jY5A 4]Drill POC(Machinery e-learning) https://www.youtube.com/watch?v=MpmSf0P6Fwc
5] Augmented Reality on Indoor Posters and Outdoor Banners https://www.youtube.com/watch?v=jJzfvYJlz7k
6] Drum POC AR https://www.youtube.com/watch?v=iEWLviyWUDc
7] Boy POC with logo.avi https://www.youtube.com/watch?v=0GIfhk5jhJ0
8] Web AR: https://www.youtube.com/watch?v=5BFJGfdvMvc
Also, you can check our Virtual reality work:
1. VR Training and Maintenance for machinery: https://www.youtube.com/watch?v=FkFFE1g27Y0 2. VR Meditation By Augmentworks on HTC VIVE: https://www.youtube.com/watch?v=LisBkFBhgNo 3. VR Mars Mission By Augment works on HTC VIVE: https://www.youtube.com/watch?v=5PPMqSJVfxE
4. VR Fire Safety Drill By Augment works on HTC VIVE: https://www.youtube.com/watch?v=SgqcjN1bdDk
5. VR Cycle for Cardboard with IoT Device: https://www.youtube.com/watch?v=g2gHWEG_mcQ
6. VR Balloonshoot For Cardboard: https://www.youtube.com/watch?v=lY8C2Vy4Wv4
Games we have developed:
LadyBug on Screen:https://play.google.com/store/apps/details?id=com.augmentworks.ladybug&hl=en
Augment Works is an augmented and virtual reality applications development company that was established to incorporate cutting-edge technologies into everyday life. They develop applications for major VR and AR platforms across operating systems, including apps for education, fitness, visualization tools, and games. Their portfolio includes products like Magic Joey, an AR learning app, VR Cycle for exercise bikes, and an AR windows and doors design tool.
This document discusses virtual worlds and their uses. It describes virtual worlds as computer-simulated environments where users interact through avatars. It outlines how virtual worlds can be used for social networking, education, training, marketing, and more. It also discusses the types of virtual worlds that exist, including commercial worlds like Second Life as well as open-source options. Potential future applications are explored, such as fully integrating virtual worlds into education and combining them with augmented reality.
Paweł Ruszlewski - First steps in Mixed Reality designPaweł Ruszlewski
Extended slides for my talk that I gave during Element Talks 2019. In this presentation I'd like to show what are some first challenges for designers when transitioning from 2D UX design to 3D UX design.
This document discusses virtual reality, including its definition, history, components, applications, current trends in Hong Kong, results from an online survey, future developments, problems, and conclusion. It defines virtual reality as an artificial environment created with software that users accept as real. The document outlines the evolution of VR technology from panoramic paintings in the 19th century to modern head-mounted displays. It describes the hardware and software components of VR and provides examples of its applications in business, training, education, medicine, and entertainment.
Never Winter Nights was the first MMRPG released in 1991, though it had low graphics and slow speeds due to the technology of the time. Ultima Online improved on this in 1997 with 56kb modem speeds and over 250,000 peak users. World of Warcraft, released in 2004, was a breakthrough with 3D graphics, 1000kb speeds, and over 7 million peak users, making it the most successful MMRPG ever developed. Motion capture techniques were later used to create highly realistic player animations and facial details in games like FIFA 13.
Augment Works - Augmented Reality and Virtual Reality Development CompanyGhanshyam Sharma
We are an Augmented & Virtual Reality applications development company, we work on cutting edge technologies & with all the major VR and AR stages. From five-plus years we have been working on Augmented reality, and from 3 years in Virtual and mixed reality.
We have expertise & hands-on experience working on a variety of AR, VR platforms like:
Augmented reality: AR toolkit, Vuforia, Kudan, Easy AR, AR Core, AR Kit, Web AR.
Virtual Reality: HTC Vive, Oculus, Cardboard, Android, iOS, Google Tango, Leap Motion, Vico VR.
We also have expertise in Mobile Apps Development for both IOS & Android.
Here are some of the AR apps that we created for some of our clients :
1.a] Magic joe coloring book https://www.youtube.com/watch?v=Z8N0HJtRYXw
1.b] Magic Joey Transport AR https://www.youtube.com/watch?v=ut-p2sCHtgk
2] Door and window (Furniture apps):https://www.youtube.com/watch?v=-cy_MapZfEg
3] AR E-Commerce POC (3d view of product) https://www.youtube.com/watch?v=auH53q9jY5A 4]Drill POC(Machinery e-learning) https://www.youtube.com/watch?v=MpmSf0P6Fwc
5] Augmented Reality on Indoor Posters and Outdoor Banners https://www.youtube.com/watch?v=jJzfvYJlz7k
6] Drum POC AR https://www.youtube.com/watch?v=iEWLviyWUDc
7] Boy POC with logo.avi https://www.youtube.com/watch?v=0GIfhk5jhJ0
8] Web AR: https://www.youtube.com/watch?v=5BFJGfdvMvc
Also, you can check our Virtual reality work:
1. VR Training and Maintenance for machinery: https://www.youtube.com/watch?v=FkFFE1g27Y0 2. VR Meditation By Augmentworks on HTC VIVE: https://www.youtube.com/watch?v=LisBkFBhgNo 3. VR Mars Mission By Augment works on HTC VIVE: https://www.youtube.com/watch?v=5PPMqSJVfxE
4. VR Fire Safety Drill By Augment works on HTC VIVE: https://www.youtube.com/watch?v=SgqcjN1bdDk
5. VR Cycle for Cardboard with IoT Device: https://www.youtube.com/watch?v=g2gHWEG_mcQ
6. VR Balloonshoot For Cardboard: https://www.youtube.com/watch?v=lY8C2Vy4Wv4
Games we have developed:
LadyBug on Screen:https://play.google.com/store/apps/details?id=com.augmentworks.ladybug&hl=en
Augment Works is an augmented and virtual reality applications development company that was established to incorporate cutting-edge technologies into everyday life. They develop applications for major VR and AR platforms across operating systems, including apps for education, fitness, visualization tools, and games. Their portfolio includes products like Magic Joey, an AR learning app, VR Cycle for exercise bikes, and an AR windows and doors design tool.
This document discusses virtual worlds and their uses. It describes virtual worlds as computer-simulated environments where users interact through avatars. It outlines how virtual worlds can be used for social networking, education, training, marketing, and more. It also discusses the types of virtual worlds that exist, including commercial worlds like Second Life as well as open-source options. Potential future applications are explored, such as fully integrating virtual worlds into education and combining them with augmented reality.
Paweł Ruszlewski - First steps in Mixed Reality designPaweł Ruszlewski
Extended slides for my talk that I gave during Element Talks 2019. In this presentation I'd like to show what are some first challenges for designers when transitioning from 2D UX design to 3D UX design.
This document discusses virtual reality, including its definition, history, components, applications, current trends in Hong Kong, results from an online survey, future developments, problems, and conclusion. It defines virtual reality as an artificial environment created with software that users accept as real. The document outlines the evolution of VR technology from panoramic paintings in the 19th century to modern head-mounted displays. It describes the hardware and software components of VR and provides examples of its applications in business, training, education, medicine, and entertainment.
Matt Zeller (Microsoft): Windows Mixed Reality: Holograms to VR, and Everythi...AugmentedWorldExpo
A talk from the Life Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Matt Zeller (Microsoft): Windows Mixed Reality: Holograms to VR, and Everything in Between
Mixed reality covers a spectrum of experiences from traditional AR to VR. Come learn about Microsoft’s mixed reality strategy, and how you can create experiences that cover the entire spectrum using one platform and one set of tools.
http://AugmentedWorldExpo.com
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
The principles used for building a standard 3D experience fundamentally change when considering virtual and mixed reality. New devices such as the Microsoft HoloLens let users interact with digital content in relation to the real world, disrupting the way we build experiences. This session explains how to consider these concepts during development, as well as introduces the new medium of building 3D Mixed Reality applications and games using C#, Visual Studio, and Unity.
The document provides an overview of mixed reality, including definitions of virtual reality, augmented reality, and mixed reality. It discusses the history and how mixed reality works by merging the real and virtual worlds. The types of mixed reality apps are enhanced environment apps, blended environment apps, and immersive environment apps. Examples of current and future applications are given across various industries like education, medicine, games, and more. Advantages include a detailed view while disadvantages are high costs and inability to touch.
The Future of Human Machine Interfaces (HMI)Daniel Zahler
Perspectives on Human-Machine Interfaces (HMI) from leading technology corporations and researchers. Includes virtual reality, augmented reality, and artificial intelligence.
Market Based Analysis of Virtual Reality Products - IT StrategyMohitMhapuskar
Virtual Reality is a rapidly advancing technology that initially began it's life as an entertainment product but has rapidly grown into other areas such as healthcare, education, live events and military. While there is massive scope for VR, the technology is still in it's infancy and there are avenues for improvements in the future which could allow it to expand and capture larger segments of the market. Our team selected the VR company Oculus for our case study and conducted various market based analyses such as SWOT Analysis, Scenario Analysis, Porter’s 5 Forces for Strategy, PESTEL Analysis, BCG Matrix, Ansoff Matrix and Fishbone analysis to propose a strategic roadmap for future VR products and services.
Tony Parisi discusses the foundations of the immersive web and how it can reach billions of users by 2020. Key points include:
- WebVR allows rendering of 3D graphics and VR content directly in browsers using standards like WebGL and a new VR API.
- This eliminates friction compared to native apps by allowing instant access to VR content through web links on any device with a compatible browser.
- Current browsers like Chrome and Firefox are adding initial WebVR support, and content can already be experienced on mobile in Cardboard viewers.
- The immersive web is being built on open standards and has potential to scale to the billions of users accessible through the existing web ecosystem and its development
Technological convergence occurs when multiple technologies are combined into a single product that takes advantage of each. This is exemplified by smartphones that can make calls, play music/videos, connect to the internet, and take photos. Game consoles like the PS3, Xbox 360, and Wii have also converged by serving as Blu-ray/DVD players, digital media hubs, and online platforms for multiplayer gaming, social networking, and content downloads in addition to gaming. This convergence opens markets by appealing to those interested in a particular function like Blu-ray, while positioning consoles in family rooms rather than bedrooms to encourage family use and games.
The document discusses virtual reality gaming. It describes how VR uses headsets to create immersive 3D environments that mimic real-world experiences. VR gaming can involve sports, combat simulations, puzzles and exploration. Popular VR platforms include PC, consoles and smartphones. Accessories like motion controllers translate physical movements into the game. The document recommends two VR arcade locations in Quebec - one in Brossard and one in Terrebonne - that offer VR stations, simulators and magic rooms for experiencing VR.
The Publisher's Response, Digiday WTF VR, May 11th, 2016Digiday
This document discusses key considerations for creating cross-platform virtual reality (VR) content, including supported devices, distribution options, and content types. The main VR headsets - HTC Vive, Oculus Rift, Gear VR, and Cardboard - vary in quality, cost, and functionality. Distribution can occur via platforms like YouTube and Facebook, as well as native apps. Content is commonly computer generated 3D environments or 360-degree video. A case study highlights an interactive VR installation versus a higher quality but non-interactive public release.
Building Mixed Reality Experiences with the HoloToolkit for UnityNick Landry
Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. Nick Landry offers an overview of the HoloToolkit, an open source project led by Microsoft and the HoloLens community aimed at simplifying the development of mixed reality experiences.
The HoloToolkit consists of a collection of scripts and components intended to accelerate the development of holographic applications targeting Windows Holographic. Nick leads a technical dive into the HoloToolkit for Unity, exploring advanced holographic features, such as gaze and gesture input, spatial mapping, plane finding, spatial understanding, microphone input, text to speech, and creating shared holographic experiences for multiple users.
All demos will be shown on the Microsoft HoloLens, the world’s first self-contained, untethered head-mounted holographic computing device for mixed reality. Join Nick to learn how this open source toolkit—combined with Unity—can get you started on your development journey into a world of holograms.
Metaverse Game Development How do entrepreneurs instantly launch a metaverse...Andrew Miller
Clone Scripts is the software, which is the exact copy of the original metaverse platform and is filled with all the features and functionalities of the original software.
This document discusses building mixed reality experiences with Unity for HoloLens and immersive headsets. It defines mixed reality as artificially created sensory experiences that combine physical and digital realities. The document outlines hardware details for various Windows Mixed Reality headsets and describes tools for building mixed reality apps, including the Universal Windows Platform, spatial mapping, and sharing experiences across devices.
This document discusses bringing virtual reality to the web. It describes how the WebVR API allows accessing VR devices from browsers. WebVR uses APIs like WebAudio and Gamepad to enable audio, interaction. Content can include 360 media and frameworks like A-Frame and Unity. VR on mobile is also discussed, with examples like PWAc-Man that use the Gamepad API. Challenges include usability, controls and performance on mobile. The document argues the web is well suited for VR as it can scale across devices and be open, fast and widely distributed through progressive web apps. This implies new workflows and browsers may be needed to fully realize the potential of the web for virtual reality experiences.
Building Holographic & VR Experiences Using the Mixed Reality Toolkit for UnityNick Landry
Mixed Reality blends people, places and things across a full spectrum ranging from the real-world to digital virtual worlds. This session is your introduction to building 3D applications and games for Windows Mixed Reality using C#, Visual Studio and Unity. We’ll start with a quick recap of Mixed Reality, the HoloLens device, immersive headsets and the Universal Windows Platform (UWP), and talk about interacting with holograms using gaze, gestures and voice. Next, we’ll dive into building 3D apps for Windows Mixed Reality in Unity with C#, using the Mixed Reality Toolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device, an immersive Mixed Reality headset or the HoloLens Emulator. Science fiction becomes science fact, and Unity & UWP developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
From Natural Language to Structured Solr Queries using LLMsSease
This talk draws on experimentation to enable AI applications with Solr. One important use case is to use AI for better accessibility and discoverability of the data: while User eXperience techniques, lexical search improvements, and data harmonization can take organizations to a good level of accessibility, a structural (or “cognitive” gap) remains between the data user needs and the data producer constraints.
That is where AI – and most importantly, Natural Language Processing and Large Language Model techniques – could make a difference. This natural language, conversational engine could facilitate access and usage of the data leveraging the semantics of any data source.
The objective of the presentation is to propose a technical approach and a way forward to achieve this goal.
The key concept is to enable users to express their search queries in natural language, which the LLM then enriches, interprets, and translates into structured queries based on the Solr index’s metadata.
This approach leverages the LLM’s ability to understand the nuances of natural language and the structure of documents within Apache Solr.
The LLM acts as an intermediary agent, offering a transparent experience to users automatically and potentially uncovering relevant documents that conventional search methods might overlook. The presentation will include the results of this experimental work, lessons learned, best practices, and the scope of future work that should improve the approach and make it production-ready.
Matt Zeller (Microsoft): Windows Mixed Reality: Holograms to VR, and Everythi...AugmentedWorldExpo
A talk from the Life Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Matt Zeller (Microsoft): Windows Mixed Reality: Holograms to VR, and Everything in Between
Mixed reality covers a spectrum of experiences from traditional AR to VR. Come learn about Microsoft’s mixed reality strategy, and how you can create experiences that cover the entire spectrum using one platform and one set of tools.
http://AugmentedWorldExpo.com
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
The principles used for building a standard 3D experience fundamentally change when considering virtual and mixed reality. New devices such as the Microsoft HoloLens let users interact with digital content in relation to the real world, disrupting the way we build experiences. This session explains how to consider these concepts during development, as well as introduces the new medium of building 3D Mixed Reality applications and games using C#, Visual Studio, and Unity.
The document provides an overview of mixed reality, including definitions of virtual reality, augmented reality, and mixed reality. It discusses the history and how mixed reality works by merging the real and virtual worlds. The types of mixed reality apps are enhanced environment apps, blended environment apps, and immersive environment apps. Examples of current and future applications are given across various industries like education, medicine, games, and more. Advantages include a detailed view while disadvantages are high costs and inability to touch.
The Future of Human Machine Interfaces (HMI)Daniel Zahler
Perspectives on Human-Machine Interfaces (HMI) from leading technology corporations and researchers. Includes virtual reality, augmented reality, and artificial intelligence.
Market Based Analysis of Virtual Reality Products - IT StrategyMohitMhapuskar
Virtual Reality is a rapidly advancing technology that initially began it's life as an entertainment product but has rapidly grown into other areas such as healthcare, education, live events and military. While there is massive scope for VR, the technology is still in it's infancy and there are avenues for improvements in the future which could allow it to expand and capture larger segments of the market. Our team selected the VR company Oculus for our case study and conducted various market based analyses such as SWOT Analysis, Scenario Analysis, Porter’s 5 Forces for Strategy, PESTEL Analysis, BCG Matrix, Ansoff Matrix and Fishbone analysis to propose a strategic roadmap for future VR products and services.
Tony Parisi discusses the foundations of the immersive web and how it can reach billions of users by 2020. Key points include:
- WebVR allows rendering of 3D graphics and VR content directly in browsers using standards like WebGL and a new VR API.
- This eliminates friction compared to native apps by allowing instant access to VR content through web links on any device with a compatible browser.
- Current browsers like Chrome and Firefox are adding initial WebVR support, and content can already be experienced on mobile in Cardboard viewers.
- The immersive web is being built on open standards and has potential to scale to the billions of users accessible through the existing web ecosystem and its development
Technological convergence occurs when multiple technologies are combined into a single product that takes advantage of each. This is exemplified by smartphones that can make calls, play music/videos, connect to the internet, and take photos. Game consoles like the PS3, Xbox 360, and Wii have also converged by serving as Blu-ray/DVD players, digital media hubs, and online platforms for multiplayer gaming, social networking, and content downloads in addition to gaming. This convergence opens markets by appealing to those interested in a particular function like Blu-ray, while positioning consoles in family rooms rather than bedrooms to encourage family use and games.
The document discusses virtual reality gaming. It describes how VR uses headsets to create immersive 3D environments that mimic real-world experiences. VR gaming can involve sports, combat simulations, puzzles and exploration. Popular VR platforms include PC, consoles and smartphones. Accessories like motion controllers translate physical movements into the game. The document recommends two VR arcade locations in Quebec - one in Brossard and one in Terrebonne - that offer VR stations, simulators and magic rooms for experiencing VR.
The Publisher's Response, Digiday WTF VR, May 11th, 2016Digiday
This document discusses key considerations for creating cross-platform virtual reality (VR) content, including supported devices, distribution options, and content types. The main VR headsets - HTC Vive, Oculus Rift, Gear VR, and Cardboard - vary in quality, cost, and functionality. Distribution can occur via platforms like YouTube and Facebook, as well as native apps. Content is commonly computer generated 3D environments or 360-degree video. A case study highlights an interactive VR installation versus a higher quality but non-interactive public release.
Building Mixed Reality Experiences with the HoloToolkit for UnityNick Landry
Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. Nick Landry offers an overview of the HoloToolkit, an open source project led by Microsoft and the HoloLens community aimed at simplifying the development of mixed reality experiences.
The HoloToolkit consists of a collection of scripts and components intended to accelerate the development of holographic applications targeting Windows Holographic. Nick leads a technical dive into the HoloToolkit for Unity, exploring advanced holographic features, such as gaze and gesture input, spatial mapping, plane finding, spatial understanding, microphone input, text to speech, and creating shared holographic experiences for multiple users.
All demos will be shown on the Microsoft HoloLens, the world’s first self-contained, untethered head-mounted holographic computing device for mixed reality. Join Nick to learn how this open source toolkit—combined with Unity—can get you started on your development journey into a world of holograms.
Metaverse Game Development How do entrepreneurs instantly launch a metaverse...Andrew Miller
Clone Scripts is the software, which is the exact copy of the original metaverse platform and is filled with all the features and functionalities of the original software.
This document discusses building mixed reality experiences with Unity for HoloLens and immersive headsets. It defines mixed reality as artificially created sensory experiences that combine physical and digital realities. The document outlines hardware details for various Windows Mixed Reality headsets and describes tools for building mixed reality apps, including the Universal Windows Platform, spatial mapping, and sharing experiences across devices.
This document discusses bringing virtual reality to the web. It describes how the WebVR API allows accessing VR devices from browsers. WebVR uses APIs like WebAudio and Gamepad to enable audio, interaction. Content can include 360 media and frameworks like A-Frame and Unity. VR on mobile is also discussed, with examples like PWAc-Man that use the Gamepad API. Challenges include usability, controls and performance on mobile. The document argues the web is well suited for VR as it can scale across devices and be open, fast and widely distributed through progressive web apps. This implies new workflows and browsers may be needed to fully realize the potential of the web for virtual reality experiences.
Building Holographic & VR Experiences Using the Mixed Reality Toolkit for UnityNick Landry
Mixed Reality blends people, places and things across a full spectrum ranging from the real-world to digital virtual worlds. This session is your introduction to building 3D applications and games for Windows Mixed Reality using C#, Visual Studio and Unity. We’ll start with a quick recap of Mixed Reality, the HoloLens device, immersive headsets and the Universal Windows Platform (UWP), and talk about interacting with holograms using gaze, gestures and voice. Next, we’ll dive into building 3D apps for Windows Mixed Reality in Unity with C#, using the Mixed Reality Toolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device, an immersive Mixed Reality headset or the HoloLens Emulator. Science fiction becomes science fact, and Unity & UWP developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
From Natural Language to Structured Solr Queries using LLMsSease
This talk draws on experimentation to enable AI applications with Solr. One important use case is to use AI for better accessibility and discoverability of the data: while User eXperience techniques, lexical search improvements, and data harmonization can take organizations to a good level of accessibility, a structural (or “cognitive” gap) remains between the data user needs and the data producer constraints.
That is where AI – and most importantly, Natural Language Processing and Large Language Model techniques – could make a difference. This natural language, conversational engine could facilitate access and usage of the data leveraging the semantics of any data source.
The objective of the presentation is to propose a technical approach and a way forward to achieve this goal.
The key concept is to enable users to express their search queries in natural language, which the LLM then enriches, interprets, and translates into structured queries based on the Solr index’s metadata.
This approach leverages the LLM’s ability to understand the nuances of natural language and the structure of documents within Apache Solr.
The LLM acts as an intermediary agent, offering a transparent experience to users automatically and potentially uncovering relevant documents that conventional search methods might overlook. The presentation will include the results of this experimental work, lessons learned, best practices, and the scope of future work that should improve the approach and make it production-ready.
LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...DanBrown980551
This LF Energy webinar took place June 20, 2024. It featured:
-Alex Thornton, LF Energy
-Hallie Cramer, Google
-Daniel Roesler, UtilityAPI
-Henry Richardson, WattTime
In response to the urgency and scale required to effectively address climate change, open source solutions offer significant potential for driving innovation and progress. Currently, there is a growing demand for standardization and interoperability in energy data and modeling. Open source standards and specifications within the energy sector can also alleviate challenges associated with data fragmentation, transparency, and accessibility. At the same time, it is crucial to consider privacy and security concerns throughout the development of open source platforms.
This webinar will delve into the motivations behind establishing LF Energy’s Carbon Data Specification Consortium. It will provide an overview of the draft specifications and the ongoing progress made by the respective working groups.
Three primary specifications will be discussed:
-Discovery and client registration, emphasizing transparent processes and secure and private access
-Customer data, centering around customer tariffs, bills, energy usage, and full consumption disclosure
-Power systems data, focusing on grid data, inclusive of transmission and distribution networks, generation, intergrid power flows, and market settlement data
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Keywords: AI, Containeres, Kubernetes, Cloud Native
Event Link: https://meine.doag.org/events/cloudland/2024/agenda/#agendaId.4211
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
Lee Barnes - Path to Becoming an Effective Test Automation Engineer.pdfleebarnesutopia
So… you want to become a Test Automation Engineer (or hire and develop one)? While there’s quite a bit of information available about important technical and tool skills to master, there’s not enough discussion around the path to becoming an effective Test Automation Engineer that knows how to add VALUE. In my experience this had led to a proliferation of engineers who are proficient with tools and building frameworks but have skill and knowledge gaps, especially in software testing, that reduce the value they deliver with test automation.
In this talk, Lee will share his lessons learned from over 30 years of working with, and mentoring, hundreds of Test Automation Engineers. Whether you’re looking to get started in test automation or just want to improve your trade, this talk will give you a solid foundation and roadmap for ensuring your test automation efforts continuously add value. This talk is equally valuable for both aspiring Test Automation Engineers and those managing them! All attendees will take away a set of key foundational knowledge and a high-level learning path for leveling up test automation skills and ensuring they add value to their organizations.
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
"What does it really mean for your system to be available, or how to define w...Fwdays
We will talk about system monitoring from a few different angles. We will start by covering the basics, then discuss SLOs, how to define them, and why understanding the business well is crucial for success in this exercise.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
MySQL InnoDB Storage Engine: Deep Dive - MydbopsMydbops
This presentation, titled "MySQL - InnoDB" and delivered by Mayank Prasad at the Mydbops Open Source Database Meetup 16 on June 8th, 2024, covers dynamic configuration of REDO logs and instant ADD/DROP columns in InnoDB.
This presentation dives deep into the world of InnoDB, exploring two ground-breaking features introduced in MySQL 8.0:
• Dynamic Configuration of REDO Logs: Enhance your database's performance and flexibility with on-the-fly adjustments to REDO log capacity. Unleash the power of the snake metaphor to visualize how InnoDB manages REDO log files.
• Instant ADD/DROP Columns: Say goodbye to costly table rebuilds! This presentation unveils how InnoDB now enables seamless addition and removal of columns without compromising data integrity or incurring downtime.
Key Learnings:
• Grasp the concept of REDO logs and their significance in InnoDB's transaction management.
• Discover the advantages of dynamic REDO log configuration and how to leverage it for optimal performance.
• Understand the inner workings of instant ADD/DROP columns and their impact on database operations.
• Gain valuable insights into the row versioning mechanism that empowers instant column modifications.
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
"NATO Hackathon Winner: AI-Powered Drug Search", Taras KlobaFwdays
This is a session that details how PostgreSQL's features and Azure AI Services can be effectively used to significantly enhance the search functionality in any application.
In this session, we'll share insights on how we used PostgreSQL to facilitate precise searches across multiple fields in our mobile application. The techniques include using LIKE and ILIKE operators and integrating a trigram-based search to handle potential misspellings, thereby increasing the search accuracy.
We'll also discuss how the azure_ai extension on PostgreSQL databases in Azure and Azure AI Services were utilized to create vectors from user input, a feature beneficial when users wish to find specific items based on text prompts. While our application's case study involves a drug search, the techniques and principles shared in this session can be adapted to improve search functionality in a wide range of applications. Join us to learn how PostgreSQL and Azure AI can be harnessed to enhance your application's search capability.
QA or the Highway - Component Testing: Bridging the gap between frontend appl...zjhamm304
These are the slides for the presentation, "Component Testing: Bridging the gap between frontend applications" that was presented at QA or the Highway 2024 in Columbus, OH by Zachary Hamm.
2. Introduction
- VR multi-user technology allow users to join in a project with their own
headsets and to make the collaborative interactions
- Everyone sees the same thing
- Making interaction with the same object
- Discussion and meeting
- Accessing from wherever they are (with HMD setup)
3. VR Collaborative conference apps
- BigScreen : is one of the VR
collaborative apps which helps
users to collaborate and allows
users to hang out together.
- Features:
- Virtual Worlds
- Custom Avatars
- Private & Public Rooms
- Voice Chat
- Desktop Sharing
- Controllers
Available on the HTC Vive, Oculus Rift, and Steam - Free
4. VR Collaborative conference apps
- Doghead Simulations’ rumii: is a
bit similar to BigScreen, however
it is more focused on business
and productivity.
- Features:
- VR Headsets (HTC Vive, Oculus Go,
Oculus Rift or Windows Mixed Reality)
- Desktop (Windows & Mac)
- Tablets
- Mobile Phones
- Free 1-3 users
- 4 users +, 14.99$ up/month
5. VR Collaborative conference apps
- Objective Theory: is a mixed
reality that combines between AR
and VR.
- Features:
- Collaborating in real-time
- Life-size 3D avatar
- Spatial Audio
- Microsoft HoloLens, Windows MR
Immersive Headset, Windows 10 PC
- Free on store
- Available on Microsoft store
6. VR Collaborative conference apps
- Cisco Spark in VR: allows users to
work together over long distances
- Features:
- Spaces (group chats)
- Sharing Files
- Virtual Whiteboard
- Video Chat
- Instant Messaging
- The Spark VR project is being discontinued as of October 29.
7. VR Collaborative conference apps
- VR Medusa: is an upcoming
product. Demo is unavailable,
however the concept look
promising.
- Not available yet
8. VR Collaborative conference apps
- Improov: is focused for designer to
paint, design, draw, and work on
CAD data.
- Features:
- Creating CAD model and sharing them
- Video chat and group conference
- Focused on design
- Download option is not available yet.
10. VR multi-user games
- Star Trek Bridge Crew: is a VR
action-adventure video game
which is supported for multi-user.
It tracks user’s hands with full
body avatars and real-time lip
sync.
- Price: $39.99
- Platform: Oculus, HTC Vive, Playstation VR
11. VR multi-user games
- Sparc: is an online multiplayer
game that allows users to change
their avatar and appearance
respond according to body’s
movements in real time.
- Price: $19.99
- Platform: Oculus, HTC Vive, Playstation VR
12. VR multi-user games
- Werewolves Within: a multiplayer
game that captures the essence
and competitive spirit of playing
around the table via VR.
- Price: $19.99
- Platform: Oculus, HTC Vive, Playstation VR
13. VR multi-user games
- RIGS Mechanized Combat
League: is a first-person shooter
sports video game. This game
throws user into explosive battle
arenas where mechanised combat
and futuristic sport collide head-
on.
- Price: $29.99
- Platform: Playstation VR
14. VR multi-user games
- Arizona Sunshine: is a walking
dead shooting VR game. It’s got a
solid campaign, cooperative
multiplayer, and an addictive
horde mode.
- Price: $39.99
- Platform: Oculus, HTC Vive, Playstation VR, Windows VR
15. VR multi-user games
- Firewall: Zero Hour: is a
multiplayer first-person shooter
video game. It is supported only
with Playstation VR with a special
controller device.
- Price: $39.99
- Platform: Playstation VR
16. VR multi-user games
- Pavlov VR: is a multiplayer
shooter for the HTC Vive. It
provides features such as Voice
Chat, Touchpad and OOB
locomotion, and others.
- Price: $9.99
- Platform: HTC Vive
17. Free VR multi-user games
- Astronation: An endless space
sandbox VR multiplayer video
game which supports with Oculus
Rift and HTC vive.
- Free
- Platform: Oculus, HTC Vive
18. VR multi-user games
- Alvo: is an online VR Tactical
Shooter with cross platform
support.
- Coming soon
- Platform: Oculus, HTC Vive, Playstation VR