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VERVE<br />Vanquishingfear and apathythroughE-inclusion:<br />Personalised and populatedRealisticVirtual Environments for ...
Partners - Funding<br />Graphics/Serious Games/Health ICT<br />Clinical/Psychology/Neuroscience<br />Crowds, humans, perce...
Focus Groups<br />Evaluation<br />Multi-platform<br />Personalisable<br />VR &Games<br />Impacts<br />
	VERVE : PROJECT MAP<br />
VERVE: UNIQUENESS<br />Patients/Participants<br /><ul><li>Convincing combination of computer scientists, clinicians, psych...
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Verve Project

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Presentation of the "Verve" Project

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Verve Project

  1. 1. VERVE<br />Vanquishingfear and apathythroughE-inclusion:<br />Personalised and populatedRealisticVirtual Environments for clinical, home<br />and mobile platforms<br />
  2. 2. Partners - Funding<br />Graphics/Serious Games/Health ICT<br />Clinical/Psychology/Neuroscience<br />Crowds, humans, perception:TCD<br />(O’Sullivan, Coordinator)<br />Image-based rendering:INRIA<br />(Drettakis)<br />Realistic rendering: UNIZAR<br />(Gutierrez)<br />Believable agent behaviour:CNRS<br />(Pelachaud)<br />Rendering & XML3D:DFKI/IVCI<br />(Slusallek)<br />Health solutions & data:KAINOS<br />(Lyttle)<br />Serious games:Testaluna<br />(Orvieto)<br />TCD: Multisensory integration/Falls/PD<br />(Reilly & Newell)<br />CNRS: Behavioural neuroscience/Anxiety<br />(Viaud-Delmon)<br />St. James Hospital: Gerontology/Falls <br />(Kenny)<br />Nice Uni. Hospital: Dementia/Alzheimers<br />(Robert)<br />Mater Mis. Hospital: Neurology/Parkinsons<br />(Lynch)<br />Funding:<br />FP7-ICT 2011. European Commission <br />
  3. 3. Focus Groups<br />Evaluation<br />Multi-platform<br />Personalisable<br />VR &Games<br />Impacts<br />
  4. 4. VERVE : PROJECT MAP<br />
  5. 5. VERVE: UNIQUENESS<br />Patients/Participants<br /><ul><li>Convincing combination of computer scientists, clinicians, psychologists, neuroscientists, and industry partners with existing strong collaborations
  6. 6. Expertise with existing patient/participant groups, to offer comprehensive validation of the efficacy of the VERVE intervention from the lab, to the home, to outside
  7. 7. Greater realism and believability because of Graphics/VR research and realistic behaviour
  8. 8. Considerable industry experience in developing Serious Games and Health Solutions
  9. 9. Multiplatform approach (VR, PC/Web, Mobile) provides the basis for a ubiquitous 3D platform
  10. 10. Industry and hospital networks for dissemination
  11. 11. Connections to standardization bodies</li></ul>Graphics/VR<br />Example Links<br />

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