4. SB50
• “This will be the most technologically
advanced Super Bowl ever. It will usher in a
new era for Super Bowls in how technology is
used to enhance the fans’ experience.”
• - Keith Bruce, CEO Super Bowl 50
8. And the beat goes on ….
• SAP’s Quarterback Challenge
• Intel’s Drone Zone
• Autodesk 3-D printing Super Bowl rings
• Filld – app for ordering gas
9. How Innovations in Technology
Are Affecting Sports & Entertainment
• TV Production
• Mobile Apps
• Analytics
• Virtual Reality
• Data gathering, metrics
• Aero/materials/fuels
• Customer Service
10. A Look Behind the Result
Of Those Innovations
• TV Production – pylon cams, drones
• Mobile Apps – fans, teams, leagues,
• Analytics - has changed the front office & recruiting …
and fantasy leagues
• Virtual Reality - being used in college athletics
• Data gathering/metrics - on every corner of race track
… on every play on the field
• Aero/materials/fuels – less emissions, better mileage
• Customer Service – apparel, tickets, arena concierges
11. Dual …. And Dueling Programs
• Chevron – PAC 12, SB50
• Intel - New Balance, Replay Technologies/NBA, Red
Bull, ESPN, Oakley, Lady Gaga, MGM Television Group
• Microsoft – NFL & F1
• Bosch – motorsports (teams, series, venues)
• AT&T – stadiums, NCAA, World Cup, tennis, golf
• UPS – F1, European Golf tour, golfers
• Wells Fargo – Golf, MLS, MiLB, WNBA, NHL, colleges
• BMW - Golf, motorsports, sailing
• FedEx – Golf, football, NASCAR
12. The Challenge of Combining
Sports & STEM
• Marketing/Branding vs. NPO
• Do I use STEM to sell … or
• Do I use STEM to donate?
13. Five Impacts a Sports & STEM
Program Can Have
• Workforce Development
• Recruiting
• Sales
• Brand Awareness
• B2B Relationships (w/ leagues, teams, like-
minded cos.)
14. Examples of Effective
Sports & STEM Programs
• Street Festival/Fan Zone
• Team/Conference promotional overlay
• STEM Sports Summit
• Proprietary curriculums
• Sports STEM Scholarships