6. Research Analysis
• What common features do the researched
products have?
– The products I have researched all feature sound
effects, intros and stories.
• What aspects of the research will you include
within your on work?
– In my work, I will include; a similar talking style to
that of Uncle Bertie’s Botanarium, a quick intro,
background music, sections and a serious story.
8. Audience Profile
Category Demographic Content to appeal to this audience
Age Range 19-39
• A serious story about the events of war. It
will be in the style of a 1940’s news report
so that will appeal to the older people and
people interested in the early 20th century.
Gender Male
• The stereotypical male is the perfect
audience member as war is a generically a
male thing.
Psychographic Emulator
• My content will appeal to the emulator as it
features facts and information that they
might use to gain approval.
Social Status Middle Class
• People who are interested in history are
stereotypically middle class or upper middle
class, so that is my target.
Editor's Notes
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?