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Systematizing
game learning analytics
for serious games
Cristina Alonso, Antonio Calvo, Manuel Freire, Ivan Martinez-Ortiz
Baltasar Fernandez-Manjon, balta@fdi.ucm.es - @BaltaFM
Grupo e-UCM www.e-ucm.es
EDUCON 2017
Serious games
Games are used in different fields such as
military, medicine, science…
They provide several benefits:
engaging, goal-oriented.
Serious games main purpose is not
to entertain but to
- learn
- change attitude or behavior
- create awareness of an issue
https://www.americasarmy.com/
http://www.aislados.es/
http://play.centerforgamescience.org/treefrog/
EDUCON 2017
Serious games issues
Usually serious games effectiveness is measured through pre-post tests
But actual learning takes place
during in-game interactions
How to measure game effectiveness?
Games usually have a black box model (only score)
No information about what is happening inside the game while
the user is playing
EDUCON 2017
Analytics and Game Learning Analytics
Game Learning Analytics
(GLA) for Serious Games:
- collect, analyze and visualize
data from learners’ interactions
Can GLA be systematized?
EDUCON 2017
➔ In entertaining games:
Game Analytics (GA)
➔ In learning systems:
Learning Analytics (LA)
First step: Data tracking
But data collection for analytics lacks of standards.
New standard interactions model
developed and implemented in
Experience API (xAPI) with ADL
(Ángel Serrano et al, 2017).
The model allows tracking of all
in-game interactions as xAPI traces
(e.g. level started or completed,
interactions with NPC or game items,
options selected, score increased)
EDUCON 2017
https://www.adlnet.gov/xapi/
Data tracking with xAPI for SG
xAPI model for serious
games developed by
e-UCM research group in
collaboration with ADL
EDUCON 2017
https://www.adlnet.gov/serious-games-cop
H2020 EU RAGE Project simplifies the
creation of SGs via ready-to-use assets
➔ game tracker and analytics server
Traces in xAPI are sent to the
RAGE Analytics server for their analysis.
➔ general game-independent analysis & visualizations
provided
➔ possible to configure game-dependent analysis
Next steps: Data analysis and visualization
EDUCON 2017
Data analysis: game (in)dependent
Systematization of GLA: set of game-independent analysis
provided for specific stakeholders:
- teachers: players’ progress, players’ errors
- developers: times of completion, videos seen/skipped
- students: final results, errors made
As long as traces follow xAPI format, these analysis do not
require further configuration!
Also possible to configure game-dependent analysis and
visualizations for specific games and game characteristics.
RAGE Analytics Dashboards
EDUCON 2017
RAGE Analytics Alerts and warnings
EDUCON 2017
From the game dependent
analytics specific
Alerts and Warnings can
be generated
e.g. teachers gain insight
and real-time control of
their classes when
deploying games
GLA architecture and technologies
EDUCON 2017
Current work: uAdventure
Previous game engine eAdventure (in Java).
● Helps to create educational
point & click adventure games
● Users do not need to program
Platform updated to uAdventure (in Unity).
Full integration of game learning analytics
into uAdventure authoring tool
No extra effort required to integrate default analytics into uAdventure games!
EDUCON 2017
Conclusions
Main results:
➔ Game Learning Analytics systematization for games
➔ Tracking profile developed and implemented in xAPI (in collab with ADL)
➔ Complete GLA architecture from data tracking to visualization
but we are still working to create new products ….
➔ Game authoring tool uAdventure for easy development, adapted from
previously successfully tested game engine eAdventure
➔ Complete integration of GLA and uAdventure
Further information: https://github.com/e-ucm/rage-analytics/wiki
EDUCON 2017
Main References
[1] xAPI tracking model (with ADL):
Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar
Fernández-Manjón (2017): Applying standards to systematize learning analytics in serious games.
Computer Standards & Interfaces 50 (2017) 116–123.
[2] Game Learning Analytics:
Manuel Freire, Ángel Serrano-Laguna, Borja Manero, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar
Fernández-Manjón (2016): Game Learning Analytics: Learning Analytics for Serious Games. In
Learning, Design, and Technology (pp. 1–29). Cham: Springer International Publishing.
EDUCON 2017
Thank you!
Any questions?
- Mail: balta@fdi.ucm.es
- Twitter: @BaltaFM
- GScholar: https://scholar.google.es/citations?user=eNJxjcwAAAAJ&hl=en
- ResearchGate: https://www.researchgate.net/profile/Baltasar_Fernandez-Manjon
- SlideShare: https://www.slideshare.net/BaltasarFernandezManjon
EDUCON 2017

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Systematizing Games Learning Analytics for Serious Games

  • 1. Systematizing game learning analytics for serious games Cristina Alonso, Antonio Calvo, Manuel Freire, Ivan Martinez-Ortiz Baltasar Fernandez-Manjon, balta@fdi.ucm.es - @BaltaFM Grupo e-UCM www.e-ucm.es EDUCON 2017
  • 2. Serious games Games are used in different fields such as military, medicine, science… They provide several benefits: engaging, goal-oriented. Serious games main purpose is not to entertain but to - learn - change attitude or behavior - create awareness of an issue https://www.americasarmy.com/ http://www.aislados.es/ http://play.centerforgamescience.org/treefrog/ EDUCON 2017
  • 3. Serious games issues Usually serious games effectiveness is measured through pre-post tests But actual learning takes place during in-game interactions How to measure game effectiveness? Games usually have a black box model (only score) No information about what is happening inside the game while the user is playing EDUCON 2017
  • 4. Analytics and Game Learning Analytics Game Learning Analytics (GLA) for Serious Games: - collect, analyze and visualize data from learners’ interactions Can GLA be systematized? EDUCON 2017 ➔ In entertaining games: Game Analytics (GA) ➔ In learning systems: Learning Analytics (LA)
  • 5. First step: Data tracking But data collection for analytics lacks of standards. New standard interactions model developed and implemented in Experience API (xAPI) with ADL (Ángel Serrano et al, 2017). The model allows tracking of all in-game interactions as xAPI traces (e.g. level started or completed, interactions with NPC or game items, options selected, score increased) EDUCON 2017 https://www.adlnet.gov/xapi/
  • 6. Data tracking with xAPI for SG xAPI model for serious games developed by e-UCM research group in collaboration with ADL EDUCON 2017 https://www.adlnet.gov/serious-games-cop
  • 7. H2020 EU RAGE Project simplifies the creation of SGs via ready-to-use assets ➔ game tracker and analytics server Traces in xAPI are sent to the RAGE Analytics server for their analysis. ➔ general game-independent analysis & visualizations provided ➔ possible to configure game-dependent analysis Next steps: Data analysis and visualization EDUCON 2017
  • 8. Data analysis: game (in)dependent Systematization of GLA: set of game-independent analysis provided for specific stakeholders: - teachers: players’ progress, players’ errors - developers: times of completion, videos seen/skipped - students: final results, errors made As long as traces follow xAPI format, these analysis do not require further configuration! Also possible to configure game-dependent analysis and visualizations for specific games and game characteristics.
  • 10. RAGE Analytics Alerts and warnings EDUCON 2017 From the game dependent analytics specific Alerts and Warnings can be generated e.g. teachers gain insight and real-time control of their classes when deploying games
  • 11. GLA architecture and technologies EDUCON 2017
  • 12. Current work: uAdventure Previous game engine eAdventure (in Java). ● Helps to create educational point & click adventure games ● Users do not need to program Platform updated to uAdventure (in Unity). Full integration of game learning analytics into uAdventure authoring tool No extra effort required to integrate default analytics into uAdventure games! EDUCON 2017
  • 13. Conclusions Main results: ➔ Game Learning Analytics systematization for games ➔ Tracking profile developed and implemented in xAPI (in collab with ADL) ➔ Complete GLA architecture from data tracking to visualization but we are still working to create new products …. ➔ Game authoring tool uAdventure for easy development, adapted from previously successfully tested game engine eAdventure ➔ Complete integration of GLA and uAdventure Further information: https://github.com/e-ucm/rage-analytics/wiki EDUCON 2017
  • 14. Main References [1] xAPI tracking model (with ADL): Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar Fernández-Manjón (2017): Applying standards to systematize learning analytics in serious games. Computer Standards & Interfaces 50 (2017) 116–123. [2] Game Learning Analytics: Manuel Freire, Ángel Serrano-Laguna, Borja Manero, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2016): Game Learning Analytics: Learning Analytics for Serious Games. In Learning, Design, and Technology (pp. 1–29). Cham: Springer International Publishing. EDUCON 2017
  • 15. Thank you! Any questions? - Mail: balta@fdi.ucm.es - Twitter: @BaltaFM - GScholar: https://scholar.google.es/citations?user=eNJxjcwAAAAJ&hl=en - ResearchGate: https://www.researchgate.net/profile/Baltasar_Fernandez-Manjon - SlideShare: https://www.slideshare.net/BaltasarFernandezManjon EDUCON 2017