 To Hit, or not to Hit, that is the question! 
 Improved cube handling in races 
 Quiz 
Agenda
To Hit, or not to Hit, 
that is the question! 
YES or NO?
1
result
2
result
3
result
4
result
5
result
Improved Cube Handling in 
Races 
Isight Theory with Formula 62
Adjusted Pip Counts 
For each player, start with a straight pip count and: 
• add 1 pip for each additional checker on the board compared to the 
opponent; 
• add 2 pips for each checker more than 2 on point 1; 
• add 1 pip for each checker more than 2 on point 2; 
• add 1 pip for each checker more than 3 on point 3; 
• add 1 pip for each empty space on points 4, 5, or 6 (only if the other 
player has a checker on his corresponding point); 
• add 1 pip for each additional crossover compared to the opponent.
Formula 62 
a)When the leader’s adjusted pip count is 62 or less 
subtract 5 and divide by 7, rounding down and 
add result to the leader’s adjusted pip count
Formula 62 
b) When the leader’s adjusted pip count is higher 
than 62 
divide by 10, round up and add 1, and then add 
result to the leader’s adjusted pip count
http://www.bkgm.com/articles/Reichert/insights-with-isight. 
pdf 
http://chrisbraybackgammon.com/ 
downloads section
Quiz
Answer C
Answer B
Answer D
Answer 13/9 12/9
Answer C
Answer A
Answer B
Answer C
Answer A
Answer 6/5(2)* 5/4* 2/1

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