Austin Miller is seeking a summer internship in software and game development. He is currently studying computer science at Purdue University with an expected graduation date of May 2019. He has experience programming in languages such as Java, C#, C++, Python, and Lua. His relevant experience includes several side projects and team projects involving game development using tools like Unity and programming languages like C#. He highlights strengths in teamwork, leadership, and being a self-starter.
1. Austin Miller
17772 CR 112, Bristol, IN 46507
(574) 596-3605 | mill17151@purdu.edu
https://github.com/ajm1996
OBJECTIVE
A summer internship for developing real-world experience to further my career in Software and
Game Development.
EDUCATION
Purdue University West Lafayette, IN
B.S. Computer Science Expected May 2019
Overall GPA: 2.8 – Major GPA: 3.8
SKILLS
Programming Languages
Java, C#, C, C++, Python, Lua, HTML/CSS, JavaScript
Software / Other Experience
Github, Unity, Eclipse, Android Studio, Visual Studio, Sublime Text, IntelliJ, Adobe Photoshop/After Effects
RELEVANT EXPERIENCE AND PROJECTS
Side Projects (See Github for most source code)
Recreated custom Pac-Man game in Java using Java’s Abstract Window Toolkit (awt) Fall 2013
Created custom chat client/server using Java’s net package Summer 2014
Created an Android calculator application using Java and Android Studio Winter 2014
Started competitive 3-D Tic-Tac-Toe game on a Rubik’s Cube in Unity using C# January 2015
Development of custom game modification for Dota 2 in Lua Winter 2015
Developed contribution to a bot for Discord using Python, Discord.py and async.io Spring 2016
Teamwork (see Github for all source code)
Joined Purdue’s ACM SIGGD (Special Interest Group Game Development) Fall 2015
Placed 2nd place on a team in SIGGD’s fall Game Jam (judged by industry professionals) Fall 2015
Developed procedural generation for SIGGD’s Space Salvage (developed in Unity using C#) Fall 2015
Joined SIGGD team for Grappling Hook Fighters as a primary programmer (Unity using C#) Fall 2015
Participated on a team in the Global Game Jam; developed game in 48 hours using Unity January 2016
o http://globalgamejam.org/2016/games/morning-ritual-18
STRENTHS
Teamwork: Through my team projects in game development and course work I have learned to listen
attentively and express my ideas thoroughly. I have also learned to use many useful tools such as Github
to maximize efficiency.
Leadership: In my team projects I will commonly take on a leader role and have expanded on my
ability to negotiate, solve conflict, motivate and delegate with respect.
Professional: Self-starter, career motivated, passionate, detail-oriented, creative, resourceful,
committed