2. THE INTERNET IS A
WORLDWIDE SYSTEM OF
COMPUTER NETWORKS IN
WHICH USERS AT ANY ONE
COMPUTER CAN, IF THEY
HAVE PERMISSION, GET
INFORMATION FROM ANY
OTHER COMPUTER
6. THE HISTORY OF INTERNET
BEGINS WITH ARPANET IN 1969,
WHICH INITIALLY CONNECTED
FOUR UNIVERSITIES' COMPUTERS
TO EACH OTHER. IT GREW AND
DEVELOPED INTO WHAT WE
RECOGNIZE AS THE INTERNET
TODAY, WHICH BECAME
AVAILABLE FOR PUBLIC ACCESS
IN 1991.
7. COMPUTERS CONNECT TO
EACH OTHER AND TO THE
INTERNET VIA WIRES, CABLES,
RADIO WAVES, AND OTHER
TYPES OF NETWORKING
INFRASTRUCTURE. ALL DATA
SENT OVER THE INTERNET IS
TRANSLATED INTO PULSES OF
LIGHT OR ELECTRICITY, ALSO
CALLED "BITS," AND THEN
INTERPRETED BY THE
RECEIVING COMPUTER.
8. CLOUD STORAGE IS A MODEL OF
COMPUTER DATA STORAGE IN
WHICH THE DIGITAL DATA IS
STORED IN LOGICAL POOLS, SAID
TO BE ON "THE CLOUD". THE
PHYSICAL STORAGE SPANS
MULTIPLE SERVERS, AND THE
PHYSICAL ENVIRONMENT IS
TYPICALLY OWNED AND
MANAGED BY A HOSTING
COMPANY.
10. THE IMPACT OF INTERNET ON
THE WORLD HAS BEEN FAR-
REACHING AND SIGNIFICANT.
IT HAS TRANSFORMED
VARIOUS ASPECTS OF OUR
LIVES, INCLUDING
COMMUNICATION,
EDUCATION, BUSINESS, AND
SOCIAL INTERACTIONS.
THE IMPACT OF INTERNET ON
THE WORLD HAS BEEN FAR-
REACHING AND SIGNIFICANT.
IT HAS TRANSFORMED
VARIOUS ASPECTS OF OUR
LIVES, INCLUDING
COMMUNICATION,
EDUCATION, BUSINESS, AND
SOCIAL INTERACTIONS.
11. CYBER CRIME AND CYBER
BULLYING
THREAT TO PRIVACY
SPREAD OF FAKE NEWS AND
INFORMATION
MONEY FRAUDS
ADDICTION AND ISOLATION
1.
2.
3.
4.
5.
12. IN THE FUTURE, ONLINE ACTIVITIES
WILL MERGE WITH VIRTUAL AND
PHYSICAL WORLDS TO CREATE
REALISTIC, IMMERSIVE
EXPERIENCES. BRANDS, SCHOOLS,
EMPLOYERS, AND INDIVIDUALS
WILL ALL OPERATE THEIR OWN
VIRTUAL WORLDS WHERE PEOPLE
CAN GATHER TO LEARN, GAME,
WORK, OR SOCIALIZE.
IN THE FUTURE, ONLINE ACTIVITIES
WILL MERGE WITH VIRTUAL AND
PHYSICAL WORLDS TO CREATE
REALISTIC, IMMERSIVE
EXPERIENCES. BRANDS, SCHOOLS,
EMPLOYERS, AND INDIVIDUALS
WILL ALL OPERATE THEIR OWN
VIRTUAL WORLDS WHERE PEOPLE
CAN GATHER TO LEARN, GAME,
WORK, OR SOCIALIZE.