2. How to design stimulus
presentation for a
task-fMRI experiment
Ana Luísa Pinho
August 11, 2023
Department of Computer Science and Western Institute for Neuroscience
agrilopi@uwo.ca
3. Task-fMRI experiment
How to design stimulus presentation for an fMRI experiment
Participant is actively engaged in the performance of a behavioural task which can rely on:
4. Task-fMRI experiment
How to design stimulus presentation for an fMRI experiment
Participant is actively engaged in the performance of a behavioural task which can rely on:
Overt responses (ex: tapping task)
5. Task-fMRI experiment
How to design stimulus presentation for an fMRI experiment
Participant is actively engaged in the performance of a behavioural task which can rely on:
Overt responses (ex: tapping task)
Passive responses (ex: watching a movie)
6. Who has ever participated or
attended a task-fMRI experiment?
How to design stimulus presentation for an fMRI experiment
9. Overview
Goal
Induce human subject to do or experience the psychological states you’re studying
How to design stimulus presentation for an fMRI experiment
10. Overview
Goal
Induce human subject to do or experience the psychological states you’re studying
Effectively detect brain signals related to those psychological states
How to design stimulus presentation for an fMRI experiment
11. Overview
Goal
Design Method
Induce human subject to do or experience the psychological states you’re studying
Effectively detect brain signals related to those psychological states
How to design stimulus presentation for an fMRI experiment
12. Overview
Goal
Design Method
Induce human subject to do or experience the psychological states you’re studying
Effectively detect brain signals related to those psychological states
You control what to present and when
How to design stimulus presentation for an fMRI experiment
13. Overview
Goal
Design Method
Induce human subject to do or experience the psychological states you’re studying
Effectively detect brain signals related to those psychological states
You control what to present and when
Two kinds of considerations: Psychological and Statistical
How to design stimulus presentation for an fMRI experiment
14. Types of Experimental Designs
1 Block-Design
2 Event-Related Design
3 Mixed Designs
4 Naturalistic-Stimuli Design
How to design stimulus presentation for an fMRI experiment
15. Blocked & Event-Related Designs
How to design stimulus presentation for an fMRI experiment
Block Design: Similar Events are grouped
Event-Related Design: Events are mixed
Time
Time
16. Blocked & Event-Related Designs
How to design stimulus presentation for an fMRI experiment
Block Design: Similar Events are grouped
Event-Related Design: Events are mixed
Time
Time
Familiar
vs.
Non-Familiar
17. Psychological Considerations
No fixed rules, but principles
You must understand your task domain
How to design stimulus presentation for an fMRI experiment
Does the task induce the subject to think the way you want?
1 Stimulus Predictability
2 Time on Task
3 Participant Strategy
4 Temporal Precision of Psychological Manipulations
5 Unintended Psychological Activity
19. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
20. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
21. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
N
22. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P
N
23. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R
N
24. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S
N
25. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X
N
26. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X
N
27. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X
N
28. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
N
29. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
N
N
30. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P
N
N
31. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P X
N
N
32. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P X X
N
N
33. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P X X R
N
N
34. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P X X R Q
N
N
35. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P X X R Q T
N
N
36. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P X X R Q T X
N
N
37. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P X X R Q T X
The predictability of the no-go stimulus determines how hard it is to not respond
N
N
38. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P X X R Q T X
The predictability of the no-go stimulus determines how hard it is to not respond
N
N
Blocks:
Psychological / Neural Preparation
39. Stimulus Predictability
How to design stimulus presentation for an fMRI experiment
Principle: Predictability influences psychological state
Example: Go-No-Go Task
“Press fast, but withhold if X”
P R S X X X X
P X X R Q T X
The predictability of the no-go stimulus determines how hard it is to not respond
N
N
Blocks:
Psychological / Neural Preparation
Events:
More equal inhibitory demand
on each “X” trial
40. Time on Task (1/2)
How to design stimulus presentation for an fMRI experiment
41. Time on Task (1/2)
How to design stimulus presentation for an fMRI experiment
Principle: You can only image what subjects are doing, so they should be doing what
you want as much of the time as possible
42. Time on Task (1/2)
How to design stimulus presentation for an fMRI experiment
Principle: You can only image what subjects are doing, so they should be doing what
you want as much of the time as possible
Example: Famous-Face Recognition
Fast, automatic process
43. Time on Task (1/2)
How to design stimulus presentation for an fMRI experiment
Principle: You can only image what subjects are doing, so they should be doing what
you want as much of the time as possible
Example: Famous-Face Recognition
Fast, automatic process
Condition A – Famous Condition B – Not Famous
44. Time on Task (1/2)
How to design stimulus presentation for an fMRI experiment
Principle: You can only image what subjects are doing, so they should be doing what
you want as much of the time as possible
Example: Famous-Face Recognition
Fast, automatic process
Time
3 seconds
...
45. Time on Task (2/2)
3 seconds of picture viewing
How to design stimulus presentation for an fMRI experiment
46. Time on Task (2/2)
3 seconds of picture viewing
Recognition: 250ms
How to design stimulus presentation for an fMRI experiment
47. Time on Task (2/2)
3 seconds of picture viewing
Recognition: 250ms
“What was he in?”
How to design stimulus presentation for an fMRI experiment
48. Time on Task (2/2)
3 seconds of picture viewing
Recognition: 250ms
“What was he in?”
“The Matrix movies!, those were so cool...”
How to design stimulus presentation for an fMRI experiment
49. Time on Task (2/2)
3 seconds of picture viewing
Recognition: 250ms
“What was he in?”
“The Matrix movies!, those were so cool...”
How to design stimulus presentation for an fMRI experiment
I even used to wear the same type of jacket!
50. Time on Task (2/2)
3 seconds of picture viewing
Recognition: 250ms
“What was he in?”
“The Matrix movies!, those were so cool...”
How to design stimulus presentation for an fMRI experiment
I even used to wear the same type of jacket!
“Get back on task.”
51. Time on Task (2/2)
3 seconds of picture viewing
Recognition: 250ms
“What was he in?”
“The Matrix movies!, those were so cool...”
How to design stimulus presentation for an fMRI experiment
I even used to wear the same type of jacket!
“Get back on task.”
Time of the process we don’t care about
52. Time on Task (2/2)
3 seconds of picture viewing
Recognition: 250ms
“What was he in?”
“The Matrix movies!, those were so cool...”
How to design stimulus presentation for an fMRI experiment
I even used to wear the same type of jacket!
“Get back on task.”
Time of the process we don’t care about
Standard Event-Related Design:
many extraneous processes
53. Time on Task (2/2)
3 seconds of picture viewing
Recognition: 250ms
“What was he in?”
“The Matrix movies!, those were so cool...”
How to design stimulus presentation for an fMRI experiment
I even used to wear the same type of jacket!
“Get back on task.”
Time of the process we don’t care about
Standard Event-Related Design:
many extraneous processes
Fast-Event Related Design:
Prevent spontaneous processes
Collect more data from effect-of-interest
55. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
56. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
57. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue
58. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red
59. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green
60. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green red
61. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
red
62. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
red blue
63. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
red blue yellow
64. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
red blue yellow red
65. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
66. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
red
67. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
red blue
68. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
red blue red
69. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
red blue red blue
70. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
red blue red blue red
71. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
red blue red blue red green
72. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
red blue red blue red green blue
73. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
red blue red blue red green blue yellow
74. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
red blue yellow red
red blue red blue red green blue yellow yellow
75. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
Compatible: green yellow red blue
Incompatible: red blue green yellow
Cognitive control: Incompatible vs. Compatible
red blue yellow red
red blue red blue red green blue yellow yellow
76. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
Compatible: green yellow red blue
Incompatible: red blue green yellow
Cognitive control: Incompatible vs. Compatible
If compatible stimuli are predictable, then task is different
Predictable compatible stimuli induce READING
Unpredictable compatible stimuli induce COLOR NAMING
red blue yellow red
red blue red blue red green blue yellow yellow
77. Participant Strategy
How to design stimulus presentation for an fMRI experiment
Different stim configurations afford different strategies
Example: the Stroop task
Name the COLOR in which the word is printed as fast as you can!
blue red green yellow
OK, now do it again!
Compatible: green yellow red blue
Incompatible: red blue green yellow
Cognitive control: Incompatible vs. Compatible
If compatible stimuli are predictable, then task is different
Predictable compatible stimuli induce READING
Unpredictable compatible stimuli induce COLOR NAMING
Block Design:
Confounds control
w/ reading.
You will get
activation...
but for the
wrong reason.
red blue yellow red
red blue red blue red green blue yellow yellow
78. The n-back task is a continuous performance task that is commonly
used to measure working-memory (the cognitive system that holds
information temporarily). The subject is presented with a sequence of
stimuli, and the task consists of indicating when the current stimulus
matches the one from n steps earlier in the sequence. If you were to
implement a 2-back vs. 0-back, would you use a block-design or event-
related design?
How to design stimulus presentation for an fMRI experiment
Note:
"2-Back" means that you have to remember the position of the item two turns back.
“0-Back” means that you have to remember whether the stimuli was ever presented before or not.
80. Summary & Resources
How to design stimulus presentation for an fMRI experiment
Defined task-fMRI experiments
81. Summary & Resources
How to design stimulus presentation for an fMRI experiment
Defined task-fMRI experiments
Enumerated different types of Experimental Designs used in Cognitive Neuroscience
82. Summary & Resources
How to design stimulus presentation for an fMRI experiment
Defined task-fMRI experiments
Enumerated different types of Experimental Designs used in Cognitive Neuroscience
Described Block-Designs and Event-Related Designs
83. Summary & Resources
How to design stimulus presentation for an fMRI experiment
Defined task-fMRI experiments
Enumerated different types of Experimental Designs used in Cognitive Neuroscience
Described Block-Designs and Event-Related Designs
Differentiated Psychological Considerations to take into account during design implementation
84. Summary & Resources
How to design stimulus presentation for an fMRI experiment
Defined task-fMRI experiments
Enumerated different types of Experimental Designs used in Cognitive Neuroscience
Described Block-Designs and Event-Related Designs
Differentiated Psychological Considerations to take into account during design implementation
Functional Magnetic Resonance Imaging
Third Edition
Scott A. Huettel, Allen W. Song, and Gregory
McCarthy
Oxford University Press
Chapter 9
https://expyriment.org/