This document discusses key considerations for creating massively multiplayer online (MMO) games for social platforms. It begins by comparing the fundamentals of MMOs versus social games, including their object hierarchies and interaction models. It then provides examples of collaboration mechanics from existing MMOs like factions, guilds, control points and landmarks. Examples of player vs environment (PvE) mechanics like loot drops are also discussed. Player vs player (PvP) competitive modes and class specializations are covered as additional elements. The document aims to illustrate fundamental design patterns from MMOs that could translate to social gaming environments.
4. Released: Fall 2011
Genre: Strategy/Empire Building
Theme: Mafia/Crime – 1935 NYC
First major movie franchise to
expand to social gaming
Persistent, massive multiplayer
world
Multiple levels of engagement,
collaboration and competition
4