1. Alexander Dreyer
Game Systems & Gameplay Programming linkedin.com/in/alexemdee
AlexanderMDreyer@gmail.com (972) 5332409
Objective
I strive to develop captivating gaming experiences to entertain and engage players.
Technical Skills
Languages: C, C++, C#, Python, Java, GLSL/HLSL
Software: Unity, MS Visual Studio 20102013, MS Office Suite, JCreator
API’s: DirectX 9.0/10.0, OpenGL 3.0, FMOD Audio API
Education/Experience
Digipen Institute of Technology | 2010 2015
Graduated Spring 2015 B.S. Comp. Sci (RealTime Interactive Simulation)
DigiPen’s RTIS program combines a strong core curriculum in computer science with
project classes that utilize real software design cycles working with classmates on
development teams to produce student video games.
Aug 2014 March 2015
Gameplay & Tools Programmer (C#/Unity) for SudoForce game CalcuHacker
An educational game made to teach and reinforce algebra concepts in an interactive
and engaging environment. “Hacking systems with the power of algebra!”
● Designed and implemented core game UI
● Developed math problem generator and graphing calculator tools in Unity
Jan 2014 April 2014
Gameplay & Tools Programmer (C#/Unity) for Escape Plan Games’ Disco Tower
● Implemented delegatebased Xbox controller manager (xinput.net wrapper) for
multiplayer party game
● Scripted & constructed local multiplayer lobby
● Utilized particle systems to emulate disco ball lighting effects
● Developed race minigame mode
Aug 2013 Dec 2013
Lead Physics Programmer for Birds of Play game Project Peregrine
Take to the skies as a bird of prey! Soar above the clouds while keeping a keen eye on
the world below, hunting for your next meal.
● Implemented 3D rigid body physics engine from scratch in C++
Sept. 2011 April 2012
Core Graphics Programmer for E.M.Force game Polar Flux
Polar Flux is a 2D, sidescrolling platformer with a focus on the manipulation of
magnetic fields and objects to navigate through a dilapidated research facility.