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Alejandro Franceschi
Crea�ve | Director | Technologist | Problem Solver • San Francisco, CA
• +1 (415) 528-056 • linkedin.com/in/alejandrofranceschi
SUMMARY
Emmy-awarded producer, director, and senior technologist with experience in startups, educa�on, TV, VFX, and
Fortune 500 companies. Lumiere-awarded storyteller specializing in AR and VR. Excel in crea�ve partnerships,
leading teams, and delivering high-quality content for brands, products, and visions. For a comprehensive review of
my roles, with media, including technology research, analysis, and forecas�ng, please visit my LinkedIn profile.
WORK EXPERIENCE
Stealth, San Francisco, CA (remote)
Director, Creative AI Technologies July 2023 – Present
• Focused on developing real-�me emo�on synthesis, sen�ence, procedural lip-sync upgrades, and
autonomous anima�on for embodied ar�ficial intelligence, typically in the form of photorealis�c avatars
• By strategically implemen�ng advanced tools, I transformed crea�ve workflows, elevated produc�on
quality, and fostered dynamic collabora�ons with Fortune 500 media, entertainment, and tech partners
• Updated presenta�ons for venture capitalists, including audio, video, and documenta�on for data room,
while prospec�ng poten�al business developments, presen�ng, ac�vely engaging strategic partnerships
and investors, including social media strategy, and increasing bookings over 20X per month for Q2 and Q3
Amazon, San Francisco, CA (remote)
Senior Technologist July 2022 – March 2023
• Reduc�on in Force (RIF); tenure not performance related
• Collaborate with strategic and func�onal peers to deliver scalable solu�ons across Amazon, benefi�ng
~2M employees and contractors, ensuring compliance with localiza�on, GDPR, and regional laws, while
iden�fying, partnering, and nego�a�ng with internal and external hardware, so�ware, and media
providers worldwide
• Stay at the forefront of global technology trends, con�nually networking and engaging with innovators;
deliver weekly reports of research, evalua�on and forecas�ng that drive idea�on, streamline processes,
and foster collabora�ons. Garnered 3M+ ar�cle views with ~27K+ followers on LinkedIn, a 1,000% increase
over prior year, with 2.5M+ ar�cle views on Quora, and presented a talk on Emo�on AI at SIGGRAPH 2023
• HCI/VUI design for an advanced, photorealis�c, AI Virtual Assistant and Coach for Learning and
Development, and Career Advancement, that provides mul�-lingual, empathe�c interac�ons, animated
autonomously, with real-�me facial expressions, bodily gestures, and life-like voices in 2D and VR. Use
LLMs combined with TTS and neural STT, to further aid HCI for compute with strategic impact
Epic Games, San Francisco, CA (remote)
Virtual Production Fellow March 2022 – April 2022
• Par�cipated in the Unreal Engine Virtual Production Fellowship, designed to educate mo�on picture,
produc�on, and post-produc�on ar�sts about applying Unreal Engine beyond video game development in
the media and entertainment industries
• Engaged in beta-tes�ng of Metahumans, a technology for crea�ng and developing photorealis�c,
parametric human avatars. This included exploring keyframing, with facial and body mo�on capture
capabili�es, including procedural anima�on, to create believable character mo�ons and gestures
Tata Consultancy Services (TCS), San Jose, CA (remote)
Associate Creative Director December 2019 – June 2022
• Serve as Associate Crea�ve Director at "Studio-X," enhancing exper�se through extensive training, in
Leadership, DEI, Business, Blockchain, AI, and Industrial IoT; followed with research, analysis, and
forecas�ng on the later three for business development recommenda�ons, crea�ve trends, and technical
challenges
• Lead cross-func�onal projects spanning Design Thinking, Graphic Design, and Crea�ve—covering video,
run�me anima�on for web and mobile, VFX, VR, AR, and UX—all tailored for corporate briefs
• Cra� scripts, produce, and edit content, while devising pitches and concepts with technical storytelling for
F500 clients across automo�ve (Land Rover), pharmaceu�cals (Pfizer), and more, such as the NYC
Marathon AR app and communica�ons for Telecom Verizon
Volumetric Camera Systems, Vancouver, Canada
Advisory Board Member February 2019 – December 2019
• A�er the dissolu�on of Invar Studios, I sat on the VCS board, along with the former Head of Adobe
Immersive, for the inventor of our 360-camera rig maker’s new company: Volumetric Camera Systems, Inc.
• The proprietary, mobile, expandable, and non-chromakey, volumetric 4D capture technology, was used by
Ne�lix, for Altered Carbon (Season 2), to create digital human doubles for its main cast’s VFX shots
Facebook, Menlo Park, CA
Creative Generalist October 2017 – February 2019
• Mul�media Crea�ve (video, mo�on design, VFX, anima�on, chromakey, studio) in service of various
departments at Facebook HQ, for internal and external marke�ng, editorial communica�ons by
management, brand, recrui�ng, sourcing, opera�ons, engineering, and c-suite
• Collaborated on cross-func�onal projects involving brand video, run�me anima�on, VFX, VR, AR, UX, with
further handling of scriptwri�ng, briefs, media agencies, vendors, contracts, and media asset management
• Led the development, scrip�ng, produc�on, and edi�ng processes. Created pitches and concepts, engaged
in technical storytelling, visualized data, abstract, and novel ideas, conducted research to package content
for both internal and external use
Ghostwriter, San Francisco, CA (remote)
Contributing Author February 2017 – September 2017
• Contribu�ng author to LinkedIn Top Voice in XR, Cathy Hackl’s book (published in
Marketing New Realities: An Introduction to VR, AR, Marketing, Branding and Communications
• Synopsis: “Marketing New Realities gives you the tools you’ll need to understand, create, and manage
successful VR and AR campaigns now and for years to come. Get a head start on this new fron�er and
harness the power of next-gen communica�on tools to engage effec�vely with your audience.”
• I am thanked second in the foreword, due to the amount of content provided for the book. The book is
now a part of the curriculum of the Vancouver Film School
INVAR Studios, San Francisco, CA (remote)
Original Founder, Creative Producer, VFX Supervisor and Technologist October 2015 – September 2017
• Founded INVAR Studios prior to my tenure at Facebook, inspired by the launch of their VR device,
pla�orm, and games. Recognizing the convergence of game engine technology, AI, and VFX, I envisioned a
mul�-pronged, remote-first, cloud-na�ve, and tax-incen�ve-based mix of content crea�on studios
• The interna�onal digital studio startup, focused on 360 (2D and 3D) and volumetric capture, VFX,
anima�on, and pushing the boundaries of what was possible technologically and with storytelling in XR
• Wrote the original short story, “Shatered,” which later became the award-winning, 360 monoscopic short
film, Rose Colored. Prophe�cally, it showcased a world where people use AR filters to not only hide their
misdeeds, but alter their physical appearances and speech, so they can always be pleasing to their partner
• The short film won the pres�gious Lumiere from the Advanced Imaging Society, for the groundbreaking
techniques we developed for 360 filmmaking, prior to commercial tools, and was exhibited by Sotheby’s,
TriBeCa, and the Cannes Interna�onal Film Fes�val
CISCO, Menlo Park, CA
Design Manager, Corporate Communications and Brand March 2015 – December 2016
• Managed global stakeholder requests for CISCO's complete product range, from hardware, to so�ware,
and services, delivering impac�ul presenta�ons and designs. Efficiently oversaw several dozen B.P.O. team
crea�ves and engineers, guiding their design, in shi�s located in India, to ensure con�nuous output
• Led the change from sta�c presenta�ons to dynamic, data-driven presenta�ons with visual content
management from those in Sales, and an enterprise chatbot system for 1M+ page self-help document site
• Pioneered the development of CISCO's ini�al AR marke�ng collateral on mobile, tablets, and data center
hardware sales measurement, saving millions in return shipping. Represented CISCO in their first SVOD
Q&A sessions with Ragan Communica�ons, as host, and presen�ng on the integra�on of AR, VR, and 360
2D and 3D storytelling for media, entertainment, marke�ng, and adver�sing
Splunk, Menlo Park, CA
Senior Multimedia Producer October 2013 – February 2014
• Spearheaded the design, development, and construc�on of a $2M USD broadcast-compliant produc�on
and post studio on premise: to reduce costs, preserve confiden�ality, and enhance security for VIP clients
• Pioneered branding and iden�ty strategies, post-IPO, encompassing SEO, social media, crisis management,
employee amplifica�on, and working with vendors to stage first corporate conference in Las Vegas
• Cra�ed and executed a digital asset management system with taxonomy, 448-bit encryp�on, and round-
the-clock backup, managing over 100 terabytes of content from on-premises storage to the cloud
Apple, Cuper�no, CA
Senior Video Editor June 2013 – June 2017
• Edited Apple’s Worldwide Developer’s Conference (WWDC) presenta�ons on a contract basis for 2013 and
2017. Managed mul�media post-produc�on, mo�on graphics, and mul�lingual sub�tles, for all
conferences at WWDC. This included 4K video and metadata ingest, proxies, color grading, audio, and
presenta�on cleanup (digital screens, when content failed live), closed cap�oning, and video compression
• U�lized Final Cut Pro Suite for edi�ng projects, A�er Effects for mo�on design, and employed XMP meta-
tagging for archiving assets, projects, and video master’s in digital asset management system on Xsan
• Ensured �mely delivery of all conference recordings and related media on the same evening as the live
event, for developers worldwide to review, while assis�ng, mentoring, and reviewing junior editors’ work
EDUCATION:
Master’s, Anima�on and Visual Effects
Academy of Art University, San Francisco, CA
AWARDS:
Emmy, Telly, Pla�num AVA, and Aurora for: Outstanding Youth/Children’s Educa�onal Programming: Series
Lumiere: Best Live-Ac�on VR Short Film
MEMBER:
Na�onal Academy of Television Arts and Sciences
Visual Effects Society; also interviewed for VFX Artistry: Pushing VR Storytelling to New Places
Advanced Imaging Society
SKILLS:
Media and Entertainment Industry Workflows, Strategic Alliances, Content Crea�on for Streaming, Cinema,
Broadcast, VFX, Communica�ons (Mul�lingual, DEI experience), Leadership, Mentorship, Project Management, Jira,
Asana, Click Up, Analy�cal and Compe��ve Analysis, Marke�ng, Forecas�ng, Technical Background, Interna�onal
Cross-Func�onal Teamwork, Strategic Planning, Presenta�on, Public Speaking, On-camera Host, Branding, MS
Office, Adobe Crea�ve Suite, Maxon Red Giant, Reallusion, Unreal Engine, Rokoko Mo�on Capture, Metahumans,
Avatars, Mo�on Design, Social Media, Genera�ve AI for Imaging, Video, Anima�on, Prototyping

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Resume: Alejandro Franceschi

  • 1. Alejandro Franceschi Crea�ve | Director | Technologist | Problem Solver • San Francisco, CA • +1 (415) 528-056 • linkedin.com/in/alejandrofranceschi SUMMARY Emmy-awarded producer, director, and senior technologist with experience in startups, educa�on, TV, VFX, and Fortune 500 companies. Lumiere-awarded storyteller specializing in AR and VR. Excel in crea�ve partnerships, leading teams, and delivering high-quality content for brands, products, and visions. For a comprehensive review of my roles, with media, including technology research, analysis, and forecas�ng, please visit my LinkedIn profile. WORK EXPERIENCE Stealth, San Francisco, CA (remote) Director, Creative AI Technologies July 2023 – Present • Focused on developing real-�me emo�on synthesis, sen�ence, procedural lip-sync upgrades, and autonomous anima�on for embodied ar�ficial intelligence, typically in the form of photorealis�c avatars • By strategically implemen�ng advanced tools, I transformed crea�ve workflows, elevated produc�on quality, and fostered dynamic collabora�ons with Fortune 500 media, entertainment, and tech partners • Updated presenta�ons for venture capitalists, including audio, video, and documenta�on for data room, while prospec�ng poten�al business developments, presen�ng, ac�vely engaging strategic partnerships and investors, including social media strategy, and increasing bookings over 20X per month for Q2 and Q3 Amazon, San Francisco, CA (remote) Senior Technologist July 2022 – March 2023 • Reduc�on in Force (RIF); tenure not performance related • Collaborate with strategic and func�onal peers to deliver scalable solu�ons across Amazon, benefi�ng ~2M employees and contractors, ensuring compliance with localiza�on, GDPR, and regional laws, while iden�fying, partnering, and nego�a�ng with internal and external hardware, so�ware, and media providers worldwide • Stay at the forefront of global technology trends, con�nually networking and engaging with innovators; deliver weekly reports of research, evalua�on and forecas�ng that drive idea�on, streamline processes, and foster collabora�ons. Garnered 3M+ ar�cle views with ~27K+ followers on LinkedIn, a 1,000% increase over prior year, with 2.5M+ ar�cle views on Quora, and presented a talk on Emo�on AI at SIGGRAPH 2023 • HCI/VUI design for an advanced, photorealis�c, AI Virtual Assistant and Coach for Learning and Development, and Career Advancement, that provides mul�-lingual, empathe�c interac�ons, animated autonomously, with real-�me facial expressions, bodily gestures, and life-like voices in 2D and VR. Use LLMs combined with TTS and neural STT, to further aid HCI for compute with strategic impact
  • 2. Epic Games, San Francisco, CA (remote) Virtual Production Fellow March 2022 – April 2022 • Par�cipated in the Unreal Engine Virtual Production Fellowship, designed to educate mo�on picture, produc�on, and post-produc�on ar�sts about applying Unreal Engine beyond video game development in the media and entertainment industries • Engaged in beta-tes�ng of Metahumans, a technology for crea�ng and developing photorealis�c, parametric human avatars. This included exploring keyframing, with facial and body mo�on capture capabili�es, including procedural anima�on, to create believable character mo�ons and gestures Tata Consultancy Services (TCS), San Jose, CA (remote) Associate Creative Director December 2019 – June 2022 • Serve as Associate Crea�ve Director at "Studio-X," enhancing exper�se through extensive training, in Leadership, DEI, Business, Blockchain, AI, and Industrial IoT; followed with research, analysis, and forecas�ng on the later three for business development recommenda�ons, crea�ve trends, and technical challenges • Lead cross-func�onal projects spanning Design Thinking, Graphic Design, and Crea�ve—covering video, run�me anima�on for web and mobile, VFX, VR, AR, and UX—all tailored for corporate briefs • Cra� scripts, produce, and edit content, while devising pitches and concepts with technical storytelling for F500 clients across automo�ve (Land Rover), pharmaceu�cals (Pfizer), and more, such as the NYC Marathon AR app and communica�ons for Telecom Verizon Volumetric Camera Systems, Vancouver, Canada Advisory Board Member February 2019 – December 2019 • A�er the dissolu�on of Invar Studios, I sat on the VCS board, along with the former Head of Adobe Immersive, for the inventor of our 360-camera rig maker’s new company: Volumetric Camera Systems, Inc. • The proprietary, mobile, expandable, and non-chromakey, volumetric 4D capture technology, was used by Ne�lix, for Altered Carbon (Season 2), to create digital human doubles for its main cast’s VFX shots Facebook, Menlo Park, CA Creative Generalist October 2017 – February 2019 • Mul�media Crea�ve (video, mo�on design, VFX, anima�on, chromakey, studio) in service of various departments at Facebook HQ, for internal and external marke�ng, editorial communica�ons by management, brand, recrui�ng, sourcing, opera�ons, engineering, and c-suite • Collaborated on cross-func�onal projects involving brand video, run�me anima�on, VFX, VR, AR, UX, with further handling of scriptwri�ng, briefs, media agencies, vendors, contracts, and media asset management • Led the development, scrip�ng, produc�on, and edi�ng processes. Created pitches and concepts, engaged in technical storytelling, visualized data, abstract, and novel ideas, conducted research to package content for both internal and external use
  • 3. Ghostwriter, San Francisco, CA (remote) Contributing Author February 2017 – September 2017 • Contribu�ng author to LinkedIn Top Voice in XR, Cathy Hackl’s book (published in Marketing New Realities: An Introduction to VR, AR, Marketing, Branding and Communications • Synopsis: “Marketing New Realities gives you the tools you’ll need to understand, create, and manage successful VR and AR campaigns now and for years to come. Get a head start on this new fron�er and harness the power of next-gen communica�on tools to engage effec�vely with your audience.” • I am thanked second in the foreword, due to the amount of content provided for the book. The book is now a part of the curriculum of the Vancouver Film School INVAR Studios, San Francisco, CA (remote) Original Founder, Creative Producer, VFX Supervisor and Technologist October 2015 – September 2017 • Founded INVAR Studios prior to my tenure at Facebook, inspired by the launch of their VR device, pla�orm, and games. Recognizing the convergence of game engine technology, AI, and VFX, I envisioned a mul�-pronged, remote-first, cloud-na�ve, and tax-incen�ve-based mix of content crea�on studios • The interna�onal digital studio startup, focused on 360 (2D and 3D) and volumetric capture, VFX, anima�on, and pushing the boundaries of what was possible technologically and with storytelling in XR • Wrote the original short story, “Shatered,” which later became the award-winning, 360 monoscopic short film, Rose Colored. Prophe�cally, it showcased a world where people use AR filters to not only hide their misdeeds, but alter their physical appearances and speech, so they can always be pleasing to their partner • The short film won the pres�gious Lumiere from the Advanced Imaging Society, for the groundbreaking techniques we developed for 360 filmmaking, prior to commercial tools, and was exhibited by Sotheby’s, TriBeCa, and the Cannes Interna�onal Film Fes�val CISCO, Menlo Park, CA Design Manager, Corporate Communications and Brand March 2015 – December 2016 • Managed global stakeholder requests for CISCO's complete product range, from hardware, to so�ware, and services, delivering impac�ul presenta�ons and designs. Efficiently oversaw several dozen B.P.O. team crea�ves and engineers, guiding their design, in shi�s located in India, to ensure con�nuous output • Led the change from sta�c presenta�ons to dynamic, data-driven presenta�ons with visual content management from those in Sales, and an enterprise chatbot system for 1M+ page self-help document site • Pioneered the development of CISCO's ini�al AR marke�ng collateral on mobile, tablets, and data center hardware sales measurement, saving millions in return shipping. Represented CISCO in their first SVOD Q&A sessions with Ragan Communica�ons, as host, and presen�ng on the integra�on of AR, VR, and 360 2D and 3D storytelling for media, entertainment, marke�ng, and adver�sing
  • 4. Splunk, Menlo Park, CA Senior Multimedia Producer October 2013 – February 2014 • Spearheaded the design, development, and construc�on of a $2M USD broadcast-compliant produc�on and post studio on premise: to reduce costs, preserve confiden�ality, and enhance security for VIP clients • Pioneered branding and iden�ty strategies, post-IPO, encompassing SEO, social media, crisis management, employee amplifica�on, and working with vendors to stage first corporate conference in Las Vegas • Cra�ed and executed a digital asset management system with taxonomy, 448-bit encryp�on, and round- the-clock backup, managing over 100 terabytes of content from on-premises storage to the cloud Apple, Cuper�no, CA Senior Video Editor June 2013 – June 2017 • Edited Apple’s Worldwide Developer’s Conference (WWDC) presenta�ons on a contract basis for 2013 and 2017. Managed mul�media post-produc�on, mo�on graphics, and mul�lingual sub�tles, for all conferences at WWDC. This included 4K video and metadata ingest, proxies, color grading, audio, and presenta�on cleanup (digital screens, when content failed live), closed cap�oning, and video compression • U�lized Final Cut Pro Suite for edi�ng projects, A�er Effects for mo�on design, and employed XMP meta- tagging for archiving assets, projects, and video master’s in digital asset management system on Xsan • Ensured �mely delivery of all conference recordings and related media on the same evening as the live event, for developers worldwide to review, while assis�ng, mentoring, and reviewing junior editors’ work EDUCATION: Master’s, Anima�on and Visual Effects Academy of Art University, San Francisco, CA AWARDS: Emmy, Telly, Pla�num AVA, and Aurora for: Outstanding Youth/Children’s Educa�onal Programming: Series Lumiere: Best Live-Ac�on VR Short Film MEMBER: Na�onal Academy of Television Arts and Sciences Visual Effects Society; also interviewed for VFX Artistry: Pushing VR Storytelling to New Places Advanced Imaging Society SKILLS: Media and Entertainment Industry Workflows, Strategic Alliances, Content Crea�on for Streaming, Cinema, Broadcast, VFX, Communica�ons (Mul�lingual, DEI experience), Leadership, Mentorship, Project Management, Jira, Asana, Click Up, Analy�cal and Compe��ve Analysis, Marke�ng, Forecas�ng, Technical Background, Interna�onal Cross-Func�onal Teamwork, Strategic Planning, Presenta�on, Public Speaking, On-camera Host, Branding, MS Office, Adobe Crea�ve Suite, Maxon Red Giant, Reallusion, Unreal Engine, Rokoko Mo�on Capture, Metahumans, Avatars, Mo�on Design, Social Media, Genera�ve AI for Imaging, Video, Anima�on, Prototyping