2. Welcome + Introductions
Alicia Hammond
● Community Engagement Manager
at Forest Park (IL) Public Library
Amy Holcomb
● Experiential Learning Supervisor
at Skokie (IL) Public Library
3. Expectations for this workshop
● There will be participation
● There will be homework
● There will be time for questions
4. Agenda - Session 1
● Introductions
● Defining participatory learning
● Designing participation in programs
● Examples of participatory programming and experiences
● Activity/activities for next week
● Questions
7. “A place where visitors can create, share, and connect
with each other around content....The goal of
participatory techniques is both to meet visitors’
expectations for active engagement and to do so in a
way that furthers the mission and core values of the
institution.”
Nina Simon defines a participatory cultural
institution as:
9. Confronting the Challenges of Participatory Culture: Media Education for
the 21st Century by Henry Jenkins, Ravi Purushotma, Katie Clinton,
Margaret Weigel and Alice Robison
A Participatory Culture:
1. Has relatively low barriers to artistic expression and civic engagement
2. Has strong support for creating and sharing one's creations with others
3. Has some type of informal mentorship whereby what is known by the most
experienced is passed along to novices
4. Is where members believe that their contributions matter
5. Is where members feel some degree of social connection with one another (at
the least they care what other people think about what they have created).
10. Our Definitions of Participatory Learning
● Alicia: Participatory experiences are a interactive way to get in touch with our
communities in unexpected ways. By providing open yet structured opportunities
to create and share, libraries are offering unique ways to connect with our
communities as well as create connections between community members.
● Amy: Participatory learning is a self-directed learning experience that is physically
active or involves active discussion with other participants. There is sharing
involved -- of knowledge, of supplies, of experience.
13. Deconstructing a traditional program
1. Use an outline of your program that includes specific elements or parts.
a. For example, book clubs have discussion questions and can be more passive in participation, with
some people talking a lot and others not talking at all.
2. Select one element and brainstorm ways to make it more participatory.
a. Think about ways to encourage more equitable discussion participation.
b. Think about ways to encourage participation beyond discussion.
3. Provide options and expectations.
a. Provide a more hands-on option like book art projects.
b. More physical participation may enable more discussion based participation.
17. What is scaffolding?
● Scaffolding is a useful tool to make programs or program elements more
accessible and/or more developmentally appropriate for different ages
and abilities.
● One activity can then serve a variety of audiences.
18. The Basics Example
● Start with
○ Clearly marked 6x6 blocks
○ Color guides
○ Pre-posted notes
● Level up to
○ Free form posting
Post-It Note art at the Fiskfélagið (The Fish Company) in Reykjavik, Iceland.
19. Programming Example
● Start with
○ Follow along guides and design examples
○ Kit-based learning
● Level up to
○ Freestyle designs
23. Successful participatory projects
From The Participatory Museum by Nina Simon
● More than just fun
● Provide personal fulfillment when participation is completed
● Provide clear guidelines, roles, and information on how to participate
● Include tools to be successful
● Must align with the mission of the institution
30. Long List Activity
● Use this modified version of IDEO’s style of brainstorming to deconstruct the most
baseline library programs we do
● Programs include book club, storytime, craft program, teen advisory board,
lectures, or technology classes
● Choose one program type for this activity
● Come up with a list of 50 ways to make your selected program more participatory
31. Long List Activity - Ground Rules
● 5 minutes to complete this activity
● Defer judgement
● Embrace wild ideas
● Stay focused on the topic
● Go for quantity
○ The early ideas are the easiest and less creative
○ Real creativity comes after the easy ideas are said
32. Share Out How did it feel?
Share one idea that stands out.
76. Poll: Did you find
inspiration or
affirmation with
these examples?
77. Activities for next week
● Finish long list if you didn’t already
● Write your own definition of participatory learning
○ Complete this form with your own definition
○ Please indicate if you want yours excluded from sharing
○ Definitions with consent to share will be shared in Google Docs
● Bring a participatory idea to talk about for next week (optional)
○ We’ll workshop it at the end of session 2
Alicia: Think low barriers to entry, can creative express themselves, can connect with other participants, can have guidance of a mentor if needed.
Alicia
Alicia
Both
Amy
Amy
Alicia
Take it outside!
Or near entrances.
Amy
Offer a variety of starting and/or entry points.
Welcome any range of engagement (e.g. quick or long term).
Give example - basics from Alicia and BOOMbox from Amy
Alicia
Amy
Alicia
Amy
Alicia
Alicia: According to Nina Simon, a good participatory project should: “promote particular learning skills, create output that are usable by others, and promote the institution as a social place.”The big question is is it meaningful? Are you doing this for yourself or for the community?
Amy: Transition slide. Before we participate in our first activity of the session, we’d like to share four standard examples of programs that are infused with participatory culture. Setup, facilitation and sharing expectations with patrons are essential components to this process.
Amy: setup, facilitation, sharing expectations
Amy: setup, facilitation, sharing expectations
Amy: setup, facilitation, sharing expectations
Alicia: setup, facilitation, sharing expectations
Alicia
Alicia
Alicia: Choose one area from four examples that aligns with role or interest, apply scaffolding
Amy
Alicia
Alicia
Alicia: FPPL puzzle
Alicia
Alicia
Amy: Yes, no, kind of
Amy: Transition to different examples of participatory programming and engagement
Amy - BHM exhibit with post-it prompts. Can start with more entry level topic like aspirations for the library or community. Can use movable dry erase board instead of post-its.
Alicia
Alicia
Alicia: In conjunction with the library’s summer reading theme on space, the library created this planetarium. It was decorated by the community and assembled by staff. Then, they created programming to happen inside the planetarium like showing short films, storytimes, and more.
Alicia
Amy: Great example of community of learners
Amy
Amy: community learning
Amy
Amy: Art of Capoeria
Amy
Amy
Amy
Amy: No budget required. Staff time to research route. Provide foundation for walk - general information about a topic like architecture or landmarks or public art. Or frame around photography. Encourage participants to share their knowledge about what they are seeing and experiencing in community. These two photos were taken by a youth participants. Community from their perspective.
Amy
Amy
Alicia
Alicia
Danika Laine Brubaker is founder of the project, "For The One Who Finds Me."
Alicia
Alicia: Stevens Institute of Technology Banned Books Week 2018 whiteboard survey
Alicia: William H. Hannon Library at Loyola Marymount University in LA.
Amy
Alicia
Amy Numbers in Nature - mirror room, all about patterns
After hours events -
Amy Fish exhibit. Summer block party.
Alicia: After the 2016 election, artist Matthew Chavez showed up in the subway with post it notes and markers and told people to express themselves. The election was so contentious and the outcome unexpected, there were so many feelings. This was a small way to let people feel their feelings and share their feelings with others.
Alicia
Alicia
Alicia: Kelsey Montague- street artist. This work of art is in Ohio.
Amy - Wndr Museum. Combining science and art in interactive ways. Multiple levels of participation.