1. Walking to College
When you’re walking to college
and have 20 minutes to walk the
way that actually takes a half an
hour.
2. Structure
Race against the clock
Can be played on own or multiplayer
Make choices between different
routes, each having their own
difficulties and different outcomes
3. Rules
Stop at traffic lights
Dodge the pedestrians
Avoid the charity and survey people
Get to the lecture before time runs out
5. Structure
A God game, ‘encourage players to fool
around with them to see what happens’
Scroll through your contacts and guess
what names it will land on
Skip through the pages on your touch
screen repeatedly
Flip the flip phone
7. Awkward Small Talk
Those ‘totes awky momos’ when
you have to tear yourself away
from the phone you were flipping
or pretending to text with, and talk
to someone you don’t know.
8. Structure
Requires Players
Strategic
Role-playing
Can be turn based or real-time
9. Rules
More than one player required
Goal: Don’t kill the conversation
10. ‘Survival of the fittest’ races
There's more than one player
but only one prize and each player
does whatever it takes to win.
11. Structure
• Last slice of pizza, running to the
bathroom, only one chair in the
classroom
• Action game, basic attacks and over
time there are more complex ones.
• Strategy can be involved
• Real time and requires quick reactions
12. Rules
Firstone to the goal wins
Place obstacles in the path of other
players
Avoid obstacles placed by opponents