Personal Information
Organization / Workplace
Tehran Iran, Islamic Republic of
Occupation
Software Developer
Industry
Electronics / Computer Hardware
Website
yaserzt.com/blog/
About
A nerd who doesn't like to talk about himself.
Tags
c++11
c++
game development
See more
- Presentations
- Documents
- Infographics
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
9 years ago
H2O - the optimized HTTP server
Kazuho Oku
•
9 years ago
DirectX 11 Rendering in Battlefield 3
Electronic Arts / DICE
•
13 years ago
Data oriented design and c++
Mike Acton
•
9 years ago
OpenGL 4.5 Update for NVIDIA GPUs
Mark Kilgard
•
9 years ago
OpenGL 4.5 Update for NVIDIA GPUs
Mark Kilgard
•
9 years ago
Pitfalls of Object Oriented Programming by SONY
Anaya Medias Swiss
•
10 years ago
Lighting of Killzone: Shadow Fall
Guerrilla
•
10 years ago
SIGGRAPH 2012: NVIDIA OpenGL for 2012
Mark Kilgard
•
11 years ago
The Art and Technology behind Crysis 3 (FMX 2013)
Tiago Sousa
•
10 years ago
Practical Occlusion Culling in Killzone 3
Guerrilla
•
12 years ago
iterators-must-go
Hiroshi Ono
•
14 years ago
CS 354 Lighting
Mark Kilgard
•
12 years ago
Doom Technical Review
Ali Salehi
•
6 years ago