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Making Visual Assets for GameSalad:
Digital Rights Management – (DRM):
(permission and credits) – Using others work with/without
permission.
Example: Using Mario in our game without Nintendo’s permission.
Dimensions:
X & Y must be multiples of 4.
If the dimensions are not multiples of 4 then they will not work
properly in GameSalad.

Resolution
Export all files at 72 pixels/inch
File Format – Transparency (.PNG)
- No Transparency (.JPG)
Optimisation
16x16
32x32
64x64
128x128
256x256
512x512
1024x1024

16

256k

16

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Making visual assets for game salad

  • 1. Making Visual Assets for GameSalad: Digital Rights Management – (DRM): (permission and credits) – Using others work with/without permission. Example: Using Mario in our game without Nintendo’s permission. Dimensions: X & Y must be multiples of 4. If the dimensions are not multiples of 4 then they will not work properly in GameSalad. Resolution Export all files at 72 pixels/inch File Format – Transparency (.PNG) - No Transparency (.JPG) Optimisation 16x16 32x32 64x64