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Gamification-based Incentive
Mechanism for Participatory Sensing
Yoshitaka Ueyama, Morihiko Tamai,
Yutaka Arakawa, Keiichi Yasumoto
Nara Institute of Sciense and Technology
Abstract
2014/3/25 crwodsensing 2
 Incentive mechanism for participatory sensing
Proposed
Incentive Gamification
Monetary
Incentive
 Define & solve a problem for selecting a set of users so
that the cost (rewards) paid by the client is minimized
reducing the cost (rewards) for sensing PoI
Users
(participate in
sensing tasks)
Client
(request sensing tasks)
rewar
d
sensed
info
Who is the
best to ask?
Outline
1. Background
2. Related Work
3. Basic Idea
4. Proposed Method
5. Experiment for Deriving Participation Probability
Model
2014/3/25 crwodsensing 3
What is participatory sensing?
 Collect information from point of interest (PoI) by
asking mobile users to get and send back the
information
2014/3/25 crwodsensing 4
This road is
congested.
This café is not
vacant.
Sunny around
here.
Ex. Application
Road congestion
Vacancy in café/parking
Weather report
Challenges in participatory sensing
 Need expensive reward for high-burden sensing
2014/3/25 crwodsensing 5
Reward
Pains to input
information
High reward
Client
Too far to PoI!
Embarrassed to
take a photo here
Client want to minimize reward paid to users
e.g., moving, data input, mental load
Outline
1. Background
2. Related Work
3. Basic Idea
4. Proposed Method
5. Experiment to Obtain Participation Probability
Model
2014/3/25 crwodsensing 6
Related works
(2)Auction-based approach[5]
 Reduce rewards by allowing only a user who bids the
lowest price to make a sensing
2014/3/25 crwodsensing 7
 Goal is to reduce the cost paid by the client
(1)Game-theory based approach[3]
 Use game theory to predict each user’s action and derive the
minimum reward based on the prediction
UsersClient
Reward
[3]L. Jaimes, IEEE INFOCOM 2012 [5] L.Duan, IEEE PerCom 2012
Want to reduce
costs
Problem of existing studies
 Existing studies focused only on monetary incentive.
2014/3/25 crwodsensing 8
Need other incentive to
increase users’ motivation
Client wants to reduce the cost for sensing PoI
But
 Cannot avoid increase of reward for high-burden sensing
 Need high reward for increasing users’ motivation
Problem
Basic Idea in our study
 Employ gamification as incentive mechanism
 Motivate users by mental satisfaction
 Try to reduce the cost by employing gamification
2014/3/25 crwodsensing 9
proposal
incentive
Gamification
Monetary
incentive
Monetary
incentive Monetary
Incentive
gamificationcost
reduction!
Satisfy users by two incentive
Gamification
 Incorporate gaming factor into non-gaming activities
 Users can enjoy participating activities like game
 Gaming factor
 Level, title, mission, visualization of ranking among users, etc
 Example of services with gamification
 foursquare・・・badges depending on the number of check-in
 Nike+・・・visualize & share of running-record
2014/3/25 crwodsensing 10
Level, badges,
mission, visualization
Gaming factor
Company activities
Education
SNS
Non-game activities
incorporating
Outline
1. Background
2. Related Work
3. Basic Idea
4. Proposed Method
5. Experiment to Obtain Participation Probability
Model
2014/3/25 crwodsensing 11
Supposed participatory sensing
2014/3/25 crwodsensing 12
 Client
 Specifies PoI(Point of Interest) PoI: set of points
 Requests sensing of PoI to users nearby
 Tell reward points for the users
 Users
 Determine participation in the requested sensing probabilistically
 Receive the specified reward points when completing the sensing
Red circles: PoI
reward
request
PoI: X
0.6
Ask users A and B
for sensing X with
10 pts reward
Prob.
Uses near X
Incentive
 Monetary incentive
 Give reward points to users who completes a sensing
(point can be exchanged to money)
 Gamification-based incentive
 Level Scheme(≒airlines’ mileage service)
• Level is changed according to holding points
• Users with higher level can get more point than lowers
 Ranking Scheme
• Visualize & share ranking among users by their holding points
 Badge Scheme
• Users who achieved specified condition get badges and points
e.g., complete sensing 5 times→beginner badge with 10 pts
2014/3/25 crwodsensing 13
level1:
×1.0
level2:
×1.2
Reward Points Minimization Problem
2014/3/25 crwodsensing 14
 Select a set of users and determining reward
points paid to each user
 Objective function: Minimize total reward points
 Constraint: probability of each PoI sensed by at
least one user > threshold, e.g., 0.95
Client
Whom should I ask a
sensing?
How much reward
points?
Participate at prob
0.7 when reward is
20pts.
Participate at prob
0.5 when reward is
0.5
Greedy algorithm
2014/3/25 crwodsensing 15
CP =
Reward Pts
Prob.
 Greedily select a user with high participation
probability and low reward points
 select users in descending order of CP
① Select users one by one in descending order of CP until constraint
is satisfied
② If constraint is not satisfied, increase reward pts and repeat step 1
Algorithm flow
Client needs to predict participation prob of each user
Outline
1. Background
2. Related Work
3. Basic Idea
4. Proposed Method
5. Experiment to Obtain Participation Probability
Model
2014/3/25 crwodsensing 16
Experiment to obtain probability
 In order to obtain participation probability,
 developed a participatory sensing system based on
foursquare and conducted user study
• Obtain check-in information using FoursquareAPI
• Send e-mail describing a sensing request to the user
• Collect data of participation of users
2014/3/25 crwodsensing 17
Check-in at
restaurant Developed
System
(NAIST Photo2)
Check-in info.
Request(e-mail)
Take a photo of menu of the day
Reward:20 pts.
earned points can be used
to purchase drinks, snacks, etc
(100pts = 100JPY (1USD))
Screenshots of the developed system
2014/3/25 crwodsensing 18
Request(e-mail) Ranking Earned badges
Reward= base pts x level-dependent co-efficient
Result: probability vs. users
 Experiment with/without gamification
 18 users, one month, 480 requests
2014/3/25 crwodsensing 19
0
0.2
0.4
0.6
0.8
1
A B C D E F G
Gm有り
Gm無
Participationprobability
Users who received 20 or more requests
Participation probability is increased by gamificationEnthusiasm for gamification is different among users
With Gm
Without Gm
0.4
0.5
0.6
0.7
0.8
0.9
10Pt 12Pt 15Pt 20Pt 30Pt 40Pt
Gm有
Gm無
Result: probability vs. rewards
 Relationship between reward pts and probability
2014/3/25 crwodsensing 20
Lv1(10Pt)
Lv2(12Pt)
Lv3(15Pt) Lv5(10Pt×3.0)
Lv4(10Pt×2.0)
Q. Why increase?
A. High level user
have high prob.
Q. Why flat?
A. Reward is too low.
Participationprobability
With Gm
Without Gm
Result: probability vs. difficulty
Content of Request
Prob.
with gm without gm
Take photo of landscape 0.93 0.67
Take photo of parking usage 0.89 0.69
Take photo of restaurant’s
limited menu
0.56 0.48
Take photo of congested level
of facility
0.36 0.5
2014/3/25 crwodsensing 21
Easy
Diffi
-cult
 Relationship between difficulty and probability
difficulty of request decrease participation probability
Observation
 Evaluate the effectiveness of gamification
 Calculate the number of users required to satisfy the constraint
defined in the minimization problem
2014/3/25 crwodsensing 22
Experimental
Result
With Gm Without Gm
Average of the
Probability
0.71 0.54
The number of users required
constraint With Gm Without Gm
Success Prob.>0.90 2 3
Success Prob.>0.95 3 4
Success Prob.>0.98 4 6
Client can achieve a sensing even though a few users around PoI exist
Summary
 Propose gamification-based incentive mechanism
for participatory sensing.
 Level Scheme, Ranking Scheme, Badge Scheme
 Formulate rewards minimization problem
 To solve this problem, we conduced an experiment to
obtain the participation probability model
• gamification increase the probability
• reward do not effect the probability
• difficulty of request decrease the probability
2014/3/25 crwodsensing 23
Future work
 Model an accurate participation probability
based on the experimental result
 Evaluate weather gamification can reduce the
total reward points through the simulation study
2014/3/25 crwodsensing 24

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Gamification-based Incentive Mechanism for Participatory Sensing

  • 1. Gamification-based Incentive Mechanism for Participatory Sensing Yoshitaka Ueyama, Morihiko Tamai, Yutaka Arakawa, Keiichi Yasumoto Nara Institute of Sciense and Technology
  • 2. Abstract 2014/3/25 crwodsensing 2  Incentive mechanism for participatory sensing Proposed Incentive Gamification Monetary Incentive  Define & solve a problem for selecting a set of users so that the cost (rewards) paid by the client is minimized reducing the cost (rewards) for sensing PoI Users (participate in sensing tasks) Client (request sensing tasks) rewar d sensed info Who is the best to ask?
  • 3. Outline 1. Background 2. Related Work 3. Basic Idea 4. Proposed Method 5. Experiment for Deriving Participation Probability Model 2014/3/25 crwodsensing 3
  • 4. What is participatory sensing?  Collect information from point of interest (PoI) by asking mobile users to get and send back the information 2014/3/25 crwodsensing 4 This road is congested. This café is not vacant. Sunny around here. Ex. Application Road congestion Vacancy in café/parking Weather report
  • 5. Challenges in participatory sensing  Need expensive reward for high-burden sensing 2014/3/25 crwodsensing 5 Reward Pains to input information High reward Client Too far to PoI! Embarrassed to take a photo here Client want to minimize reward paid to users e.g., moving, data input, mental load
  • 6. Outline 1. Background 2. Related Work 3. Basic Idea 4. Proposed Method 5. Experiment to Obtain Participation Probability Model 2014/3/25 crwodsensing 6
  • 7. Related works (2)Auction-based approach[5]  Reduce rewards by allowing only a user who bids the lowest price to make a sensing 2014/3/25 crwodsensing 7  Goal is to reduce the cost paid by the client (1)Game-theory based approach[3]  Use game theory to predict each user’s action and derive the minimum reward based on the prediction UsersClient Reward [3]L. Jaimes, IEEE INFOCOM 2012 [5] L.Duan, IEEE PerCom 2012 Want to reduce costs
  • 8. Problem of existing studies  Existing studies focused only on monetary incentive. 2014/3/25 crwodsensing 8 Need other incentive to increase users’ motivation Client wants to reduce the cost for sensing PoI But  Cannot avoid increase of reward for high-burden sensing  Need high reward for increasing users’ motivation Problem
  • 9. Basic Idea in our study  Employ gamification as incentive mechanism  Motivate users by mental satisfaction  Try to reduce the cost by employing gamification 2014/3/25 crwodsensing 9 proposal incentive Gamification Monetary incentive Monetary incentive Monetary Incentive gamificationcost reduction! Satisfy users by two incentive
  • 10. Gamification  Incorporate gaming factor into non-gaming activities  Users can enjoy participating activities like game  Gaming factor  Level, title, mission, visualization of ranking among users, etc  Example of services with gamification  foursquare・・・badges depending on the number of check-in  Nike+・・・visualize & share of running-record 2014/3/25 crwodsensing 10 Level, badges, mission, visualization Gaming factor Company activities Education SNS Non-game activities incorporating
  • 11. Outline 1. Background 2. Related Work 3. Basic Idea 4. Proposed Method 5. Experiment to Obtain Participation Probability Model 2014/3/25 crwodsensing 11
  • 12. Supposed participatory sensing 2014/3/25 crwodsensing 12  Client  Specifies PoI(Point of Interest) PoI: set of points  Requests sensing of PoI to users nearby  Tell reward points for the users  Users  Determine participation in the requested sensing probabilistically  Receive the specified reward points when completing the sensing Red circles: PoI reward request PoI: X 0.6 Ask users A and B for sensing X with 10 pts reward Prob. Uses near X
  • 13. Incentive  Monetary incentive  Give reward points to users who completes a sensing (point can be exchanged to money)  Gamification-based incentive  Level Scheme(≒airlines’ mileage service) • Level is changed according to holding points • Users with higher level can get more point than lowers  Ranking Scheme • Visualize & share ranking among users by their holding points  Badge Scheme • Users who achieved specified condition get badges and points e.g., complete sensing 5 times→beginner badge with 10 pts 2014/3/25 crwodsensing 13 level1: ×1.0 level2: ×1.2
  • 14. Reward Points Minimization Problem 2014/3/25 crwodsensing 14  Select a set of users and determining reward points paid to each user  Objective function: Minimize total reward points  Constraint: probability of each PoI sensed by at least one user > threshold, e.g., 0.95 Client Whom should I ask a sensing? How much reward points? Participate at prob 0.7 when reward is 20pts. Participate at prob 0.5 when reward is 0.5
  • 15. Greedy algorithm 2014/3/25 crwodsensing 15 CP = Reward Pts Prob.  Greedily select a user with high participation probability and low reward points  select users in descending order of CP ① Select users one by one in descending order of CP until constraint is satisfied ② If constraint is not satisfied, increase reward pts and repeat step 1 Algorithm flow Client needs to predict participation prob of each user
  • 16. Outline 1. Background 2. Related Work 3. Basic Idea 4. Proposed Method 5. Experiment to Obtain Participation Probability Model 2014/3/25 crwodsensing 16
  • 17. Experiment to obtain probability  In order to obtain participation probability,  developed a participatory sensing system based on foursquare and conducted user study • Obtain check-in information using FoursquareAPI • Send e-mail describing a sensing request to the user • Collect data of participation of users 2014/3/25 crwodsensing 17 Check-in at restaurant Developed System (NAIST Photo2) Check-in info. Request(e-mail) Take a photo of menu of the day Reward:20 pts. earned points can be used to purchase drinks, snacks, etc (100pts = 100JPY (1USD))
  • 18. Screenshots of the developed system 2014/3/25 crwodsensing 18 Request(e-mail) Ranking Earned badges Reward= base pts x level-dependent co-efficient
  • 19. Result: probability vs. users  Experiment with/without gamification  18 users, one month, 480 requests 2014/3/25 crwodsensing 19 0 0.2 0.4 0.6 0.8 1 A B C D E F G Gm有り Gm無 Participationprobability Users who received 20 or more requests Participation probability is increased by gamificationEnthusiasm for gamification is different among users With Gm Without Gm
  • 20. 0.4 0.5 0.6 0.7 0.8 0.9 10Pt 12Pt 15Pt 20Pt 30Pt 40Pt Gm有 Gm無 Result: probability vs. rewards  Relationship between reward pts and probability 2014/3/25 crwodsensing 20 Lv1(10Pt) Lv2(12Pt) Lv3(15Pt) Lv5(10Pt×3.0) Lv4(10Pt×2.0) Q. Why increase? A. High level user have high prob. Q. Why flat? A. Reward is too low. Participationprobability With Gm Without Gm
  • 21. Result: probability vs. difficulty Content of Request Prob. with gm without gm Take photo of landscape 0.93 0.67 Take photo of parking usage 0.89 0.69 Take photo of restaurant’s limited menu 0.56 0.48 Take photo of congested level of facility 0.36 0.5 2014/3/25 crwodsensing 21 Easy Diffi -cult  Relationship between difficulty and probability difficulty of request decrease participation probability
  • 22. Observation  Evaluate the effectiveness of gamification  Calculate the number of users required to satisfy the constraint defined in the minimization problem 2014/3/25 crwodsensing 22 Experimental Result With Gm Without Gm Average of the Probability 0.71 0.54 The number of users required constraint With Gm Without Gm Success Prob.>0.90 2 3 Success Prob.>0.95 3 4 Success Prob.>0.98 4 6 Client can achieve a sensing even though a few users around PoI exist
  • 23. Summary  Propose gamification-based incentive mechanism for participatory sensing.  Level Scheme, Ranking Scheme, Badge Scheme  Formulate rewards minimization problem  To solve this problem, we conduced an experiment to obtain the participation probability model • gamification increase the probability • reward do not effect the probability • difficulty of request decrease the probability 2014/3/25 crwodsensing 23
  • 24. Future work  Model an accurate participation probability based on the experimental result  Evaluate weather gamification can reduce the total reward points through the simulation study 2014/3/25 crwodsensing 24