Storyboard template to help

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  • MY STORYBOARD
  • Storyboard template to help

    1. 1. ACTION: LOCATION: interior/exterior 1 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    2. 2. ACTION: LOCATION: interior/exterior 2 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    3. 3. ACTION: LOCATION: interior/exterior 3 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    4. 4. ACTION: LOCATION: interior/exterior 4 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    5. 5. ACTION: LOCATION: interior/exterior 5 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    6. 6. ACTION: LOCATION: interior/exterior 6 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    7. 7. ACTION: LOCATION: interior/exterior 7 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    8. 8. ACTION: LOCATION: interior/exterior 8 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    9. 9. ACTION: LOCATION: interior/exterior 9 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    10. 10. ACTION: LOCATION: interior/exterior 10 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    11. 11. ACTION: LOCATION: interior/exterior 11 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    12. 12. ACTION: LOCATION: interior/exterior 12 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    13. 13. ACTION: LOCATION: interior/exterior 13 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    14. 14. ACTION: LOCATION: interior/exterior 14 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    15. 15. ACTION: LOCATION: interior/exterior 15 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    16. 16. ACTION: LOCATION: interior/exterior 16 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    17. 17. ACTION: LOCATION: interior/exterior 17 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    18. 18. ACTION: LOCATION: interior/exterior 18 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    19. 19. ACTION: LOCATION: interior/exterior 19 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    20. 20. ACTION: LOCATION LOCATION: interior/exterior 20 0:00 AUDIO 1 – SPOKEN AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 2 – AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS CU MCU BCU ECU STATIC PAN AUDIO 3 – MUSIC MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    21. 21. ACTION: LOCATION: interior/exterior 21 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    22. 22. ACTION: LOCATION: interior/exterior 22 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    23. 23. ACTION: LOCATION: interior/exterior 23 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    24. 24. ACTION: LOCATION: interior/exterior 24 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    25. 25. ACTION: LOCATION: interior/exterior 25 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    26. 26. ACTION: LOCATION: interior/exterior 26 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    27. 27. ACTION: LOCATION: interior/exterior 27 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    28. 28. ACTION: LOCATION: interior/exterior 28 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    29. 29. ACTION: LOCATION: interior/exterior 29 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
    30. 30. ACTION: LOCATION: interior/exterior 30 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER

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