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  • MY STORYBOARD

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  • 1. ACTION: LOCATION: interior/exterior 1 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 2. ACTION: LOCATION: interior/exterior 2 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 3. ACTION: LOCATION: interior/exterior 3 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 4. ACTION: LOCATION: interior/exterior 4 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 5. ACTION: LOCATION: interior/exterior 5 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 6. ACTION: LOCATION: interior/exterior 6 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 7. ACTION: LOCATION: interior/exterior 7 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 8. ACTION: LOCATION: interior/exterior 8 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 9. ACTION: LOCATION: interior/exterior 9 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 10. ACTION: LOCATION: interior/exterior 10 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 11. ACTION: LOCATION: interior/exterior 11 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 12. ACTION: LOCATION: interior/exterior 12 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 13. ACTION: LOCATION: interior/exterior 13 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 14. ACTION: LOCATION: interior/exterior 14 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 15. ACTION: LOCATION: interior/exterior 15 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 16. ACTION: LOCATION: interior/exterior 16 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 17. ACTION: LOCATION: interior/exterior 17 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 18. ACTION: LOCATION: interior/exterior 18 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 19. ACTION: LOCATION: interior/exterior 19 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 20. ACTION: LOCATION LOCATION: interior/exterior 20 0:00 AUDIO 1 – SPOKEN AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 2 – AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS CU MCU BCU ECU STATIC PAN AUDIO 3 – MUSIC MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 21. ACTION: LOCATION: interior/exterior 21 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 22. ACTION: LOCATION: interior/exterior 22 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 23. ACTION: LOCATION: interior/exterior 23 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 24. ACTION: LOCATION: interior/exterior 24 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 25. ACTION: LOCATION: interior/exterior 25 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 26. ACTION: LOCATION: interior/exterior 26 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 27. ACTION: LOCATION: interior/exterior 27 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 28. ACTION: LOCATION: interior/exterior 28 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 29. ACTION: LOCATION: interior/exterior 29 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 30. ACTION: LOCATION: interior/exterior 30 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPEWIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER