WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
LARP gamepaly approach
1.
2. Agenda: grade of gaming processes in Ukraine on several fronts.
Background of player churn due to "frustration" and process dynamics
estimation.
2013 2014
Source
announced / took
place
announ
ced
http://calendar.allrpg.info/ 4 2
http://forum.militarist.ua/ 95
http://airsoft.ua/ 29 1
http://ua-rpg.ho.ua/ 54/49 21
http://www.rpg.in.ua/ 61 25
Objectives: suggest ways to format a positive dynamics of gaming
events.
3. Key classification
http://kogda-igra.ru/edit/game/?
http://inf.allrpg.info/myevents/myevents/act=add
Directions
- Abstract simulation
- Historical simulation
- Reconstruction
- Science Fiction
- MilSim
- Fighting
Fantasy
Types: (J. R. R.
Tolkien
Theme
(LOR)
-
Audience coverage
Chamber
Audience
Interclub
Closed
Public
Wide area
Formats
• Performance (plain
air, catwalk)
• Scene performance
(ball, free plays
maneuvers)
• Tournament
• Festival (convention)
• Game
• Serial game
• Mass game
4. Approach to the formation of systematic markup of LARP diversified staff.
Subjective
• Popular Topics
• Organizer
Popularity
(convent,
publications)
• Gaming area
state
• Personal
impressions
Quantitative
• Applications
• Participants
• Budget
• Casting list
Qualitative
• Tolerances
• Rules
• Storylines
• Passing moves,
quests
• % completion
• supply services
state
• health care state
5. Classification of participants in terms of impact on the event
Regular – an ordinary player, with little game knowledge, that has basic grants for participation
Blind character – ordinary player, that was given properties or items by masters without
explanation a meaning. Usually he is just a target.
Leader – player that handle the situational entries. He is able to accompany the group of
Regular.
Captain – player that leads a group of players during the whole event. He is familiar with position
of the group on the location and with general entries of the association.
Named character – player with the position in the role net in accordance with gaming
themes.
Key character – player whose activity was entered into the main storyline. His status influences
the course of events.
Location leader – player who leads the group of teams that are united on a common gaming
area. Usually he is the leader of the association between the clubs.
6. Approach to the formation of systematic estimation of LARP diversified
staff.
Modular rules
Light defense Medium defense Heavy defense Super Heavy
Боевка
defense
Conditional
defense
Designed
Gun replica, laser
tag
Humanized
AEG, Pyro,
paintball
Conventionally
humanized
Emasculated Non-lethal
Pneumatics Traumatic ?
Ritual Artifactual Verbal Resource
Магия
Survival Сhip-based Cash and resource Super resource
Condition: location Condition: city Condition: village Condition: castle
7. Examples of functional techniques in a single structure of gaming activities.
“Self moving”
“Rails”
“Story orienteering”
"Key Points"
"Time frames"
"Master random”
“Supreme leadership "
8. Examples of functional techniques in a single structure of gaming activities.
“Self moving”
10. Examples of functional techniques in a single structure of gaming activities.
“Story orienteering”
11. Examples of functional techniques in a single structure of gaming activities.
"Key Points”
12. Examples of functional techniques in a single structure of gaming activities.
"Time frames"
13. Examples of functional techniques in a single structure of gaming activities.
"Master random”
14. Examples of functional techniques in a single structure of gaming activities.
“Supreme leadership "
15. Complex estimation of the proposed project in order to attract resources
and participants.
Мария Морозова «Лаборатория чудес»
http://vk.com/topic-36361982_28763511
LARP Мастеровые
http://vk.com/club43411127
16. Innovative software suite that allows to plan, implement and monitor the
game process regardless of the nature and principles of the game
scenario.
Structure:
17. Innovative software suite that allows to plan, implement and monitor the
game process regardless of the nature and principles of the game
scenario.
Functions
• Template generation in accordance with the classifier
• Publication of announcement and rules in social networks
• Aggregation of accounts from social networks and forums
• Registration with suitable interface and automatic propagation into the
Casting set
• Generation of the rule set from precast units and its approbation during
the development process
• Support for multiple communication environment and internetwork
transactions
• Registry of gaming and gaming area items base
• Preset game engine templates
• “Quest Generator” based on the player profile and the game engine
prerequisites
• Support for geo mount of gaming area infrastructure and geo
Positioning for each object and subjects.
18. Innovative software suite that allows to plan, implement and monitor the
game process regardless of the nature and principles of the game
scenario.
Functions
• Online tracking of gaming scenarios
• Making changes in the scenario "on the fly"
• Tracking the gaming history of automated objects and subjects
• Collection and analysis patterns of postgame statistics
• Adding statistics into the player profile
• Online formation of season rankings
19. Innovative software suite that allows to plan, implement and monitor the
game process regardless of the nature and principles of the game
scenario.
Screenshots
.
20. Innovative software suite that allows to plan, implement and monitor the
game process regardless of the nature and principles of the game
scenario.
Further development.
• Integration with the systems of "real virtuality" like Google Glass
• Integration with automated elements of polygon infrastructure
• Integration with game interaction systems:
Near Field Communications
Vibrocontact
Sensor contact
Differential positioning
• Tools for self-organizing community