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Agenda: grade of gaming processes in Ukraine on several fronts. 
Background of player churn due to "frustration" and process dynamics 
estimation. 
2013 2014 
Source 
announced / took 
place 
announ 
ced 
http://calendar.allrpg.info/ 4 2 
http://forum.militarist.ua/ 95 
http://airsoft.ua/ 29 1 
http://ua-rpg.ho.ua/ 54/49 21 
http://www.rpg.in.ua/ 61 25 
Objectives: suggest ways to format a positive dynamics of gaming 
events.
Key classification 
http://kogda-igra.ru/edit/game/? 
http://inf.allrpg.info/myevents/myevents/act=add 
Directions 
- Abstract simulation 
- Historical simulation 
- Reconstruction 
- Science Fiction 
- MilSim 
- Fighting 
 Fantasy 
 Types: (J. R. R. 
Tolkien 
 Theme 
(LOR) 
- 
Audience coverage 
 Chamber 
 Audience 
 Interclub 
 Closed 
 Public 
 Wide area 
Formats 
• Performance (plain 
air, catwalk) 
• Scene performance 
(ball, free plays 
maneuvers) 
• Tournament 
• Festival (convention) 
• Game 
• Serial game 
• Mass game
Approach to the formation of systematic markup of LARP diversified staff. 
Subjective 
• Popular Topics 
• Organizer 
Popularity 
(convent, 
publications) 
• Gaming area 
state 
• Personal 
impressions 
Quantitative 
• Applications 
• Participants 
• Budget 
• Casting list 
Qualitative 
• Tolerances 
• Rules 
• Storylines 
• Passing moves, 
quests 
• % completion 
• supply services 
state 
• health care state
Classification of participants in terms of impact on the event 
Regular – an ordinary player, with little game knowledge, that has basic grants for participation 
Blind character – ordinary player, that was given properties or items by masters without 
explanation a meaning. Usually he is just a target. 
Leader – player that handle the situational entries. He is able to accompany the group of 
Regular. 
Captain – player that leads a group of players during the whole event. He is familiar with position 
of the group on the location and with general entries of the association. 
Named character – player with the position in the role net in accordance with gaming 
themes. 
Key character – player whose activity was entered into the main storyline. His status influences 
the course of events. 
Location leader – player who leads the group of teams that are united on a common gaming 
area. Usually he is the leader of the association between the clubs.
Approach to the formation of systematic estimation of LARP diversified 
staff. 
Modular rules 
Light defense Medium defense Heavy defense Super Heavy 
Боевка 
defense 
Conditional 
defense 
Designed 
Gun replica, laser 
tag 
Humanized 
AEG, Pyro, 
paintball 
Conventionally 
humanized 
Emasculated Non-lethal 
Pneumatics Traumatic ? 
Ritual Artifactual Verbal Resource 
Магия 
Survival Сhip-based Cash and resource Super resource 
Condition: location Condition: city Condition: village Condition: castle
Examples of functional techniques in a single structure of gaming activities. 
“Self moving” 
“Rails” 
“Story orienteering” 
"Key Points" 
"Time frames" 
"Master random” 
“Supreme leadership "
Examples of functional techniques in a single structure of gaming activities. 
“Self moving”
Examples of functional techniques in a single structure of gaming activities. 
“Rails”
Examples of functional techniques in a single structure of gaming activities. 
“Story orienteering”
Examples of functional techniques in a single structure of gaming activities. 
"Key Points”
Examples of functional techniques in a single structure of gaming activities. 
"Time frames"
Examples of functional techniques in a single structure of gaming activities. 
"Master random”
Examples of functional techniques in a single structure of gaming activities. 
“Supreme leadership "
Complex estimation of the proposed project in order to attract resources 
and participants. 
Мария Морозова «Лаборатория чудес» 
http://vk.com/topic-36361982_28763511 
LARP Мастеровые 
http://vk.com/club43411127
Innovative software suite that allows to plan, implement and monitor the 
game process regardless of the nature and principles of the game 
scenario. 
Structure:
Innovative software suite that allows to plan, implement and monitor the 
game process regardless of the nature and principles of the game 
scenario. 
Functions 
• Template generation in accordance with the classifier 
• Publication of announcement and rules in social networks 
• Aggregation of accounts from social networks and forums 
• Registration with suitable interface and automatic propagation into the 
Casting set 
• Generation of the rule set from precast units and its approbation during 
the development process 
• Support for multiple communication environment and internetwork 
transactions 
• Registry of gaming and gaming area items base 
• Preset game engine templates 
• “Quest Generator” based on the player profile and the game engine 
prerequisites 
• Support for geo mount of gaming area infrastructure and geo 
Positioning for each object and subjects.
Innovative software suite that allows to plan, implement and monitor the 
game process regardless of the nature and principles of the game 
scenario. 
Functions 
• Online tracking of gaming scenarios 
• Making changes in the scenario "on the fly" 
• Tracking the gaming history of automated objects and subjects 
• Collection and analysis patterns of postgame statistics 
• Adding statistics into the player profile 
• Online formation of season rankings
Innovative software suite that allows to plan, implement and monitor the 
game process regardless of the nature and principles of the game 
scenario. 
Screenshots 
.
Innovative software suite that allows to plan, implement and monitor the 
game process regardless of the nature and principles of the game 
scenario. 
Further development. 
• Integration with the systems of "real virtuality" like Google Glass 
• Integration with automated elements of polygon infrastructure 
• Integration with game interaction systems: 
 Near Field Communications 
 Vibrocontact 
 Sensor contact 
 Differential positioning 
• Tools for self-organizing community

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LARP gamepaly approach

  • 1.
  • 2. Agenda: grade of gaming processes in Ukraine on several fronts. Background of player churn due to "frustration" and process dynamics estimation. 2013 2014 Source announced / took place announ ced http://calendar.allrpg.info/ 4 2 http://forum.militarist.ua/ 95 http://airsoft.ua/ 29 1 http://ua-rpg.ho.ua/ 54/49 21 http://www.rpg.in.ua/ 61 25 Objectives: suggest ways to format a positive dynamics of gaming events.
  • 3. Key classification http://kogda-igra.ru/edit/game/? http://inf.allrpg.info/myevents/myevents/act=add Directions - Abstract simulation - Historical simulation - Reconstruction - Science Fiction - MilSim - Fighting  Fantasy  Types: (J. R. R. Tolkien  Theme (LOR) - Audience coverage  Chamber  Audience  Interclub  Closed  Public  Wide area Formats • Performance (plain air, catwalk) • Scene performance (ball, free plays maneuvers) • Tournament • Festival (convention) • Game • Serial game • Mass game
  • 4. Approach to the formation of systematic markup of LARP diversified staff. Subjective • Popular Topics • Organizer Popularity (convent, publications) • Gaming area state • Personal impressions Quantitative • Applications • Participants • Budget • Casting list Qualitative • Tolerances • Rules • Storylines • Passing moves, quests • % completion • supply services state • health care state
  • 5. Classification of participants in terms of impact on the event Regular – an ordinary player, with little game knowledge, that has basic grants for participation Blind character – ordinary player, that was given properties or items by masters without explanation a meaning. Usually he is just a target. Leader – player that handle the situational entries. He is able to accompany the group of Regular. Captain – player that leads a group of players during the whole event. He is familiar with position of the group on the location and with general entries of the association. Named character – player with the position in the role net in accordance with gaming themes. Key character – player whose activity was entered into the main storyline. His status influences the course of events. Location leader – player who leads the group of teams that are united on a common gaming area. Usually he is the leader of the association between the clubs.
  • 6. Approach to the formation of systematic estimation of LARP diversified staff. Modular rules Light defense Medium defense Heavy defense Super Heavy Боевка defense Conditional defense Designed Gun replica, laser tag Humanized AEG, Pyro, paintball Conventionally humanized Emasculated Non-lethal Pneumatics Traumatic ? Ritual Artifactual Verbal Resource Магия Survival Сhip-based Cash and resource Super resource Condition: location Condition: city Condition: village Condition: castle
  • 7. Examples of functional techniques in a single structure of gaming activities. “Self moving” “Rails” “Story orienteering” "Key Points" "Time frames" "Master random” “Supreme leadership "
  • 8. Examples of functional techniques in a single structure of gaming activities. “Self moving”
  • 9. Examples of functional techniques in a single structure of gaming activities. “Rails”
  • 10. Examples of functional techniques in a single structure of gaming activities. “Story orienteering”
  • 11. Examples of functional techniques in a single structure of gaming activities. "Key Points”
  • 12. Examples of functional techniques in a single structure of gaming activities. "Time frames"
  • 13. Examples of functional techniques in a single structure of gaming activities. "Master random”
  • 14. Examples of functional techniques in a single structure of gaming activities. “Supreme leadership "
  • 15. Complex estimation of the proposed project in order to attract resources and participants. Мария Морозова «Лаборатория чудес» http://vk.com/topic-36361982_28763511 LARP Мастеровые http://vk.com/club43411127
  • 16. Innovative software suite that allows to plan, implement and monitor the game process regardless of the nature and principles of the game scenario. Structure:
  • 17. Innovative software suite that allows to plan, implement and monitor the game process regardless of the nature and principles of the game scenario. Functions • Template generation in accordance with the classifier • Publication of announcement and rules in social networks • Aggregation of accounts from social networks and forums • Registration with suitable interface and automatic propagation into the Casting set • Generation of the rule set from precast units and its approbation during the development process • Support for multiple communication environment and internetwork transactions • Registry of gaming and gaming area items base • Preset game engine templates • “Quest Generator” based on the player profile and the game engine prerequisites • Support for geo mount of gaming area infrastructure and geo Positioning for each object and subjects.
  • 18. Innovative software suite that allows to plan, implement and monitor the game process regardless of the nature and principles of the game scenario. Functions • Online tracking of gaming scenarios • Making changes in the scenario "on the fly" • Tracking the gaming history of automated objects and subjects • Collection and analysis patterns of postgame statistics • Adding statistics into the player profile • Online formation of season rankings
  • 19. Innovative software suite that allows to plan, implement and monitor the game process regardless of the nature and principles of the game scenario. Screenshots .
  • 20. Innovative software suite that allows to plan, implement and monitor the game process regardless of the nature and principles of the game scenario. Further development. • Integration with the systems of "real virtuality" like Google Glass • Integration with automated elements of polygon infrastructure • Integration with game interaction systems:  Near Field Communications  Vibrocontact  Sensor contact  Differential positioning • Tools for self-organizing community