Unite 2010

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Unite 2010

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Unite 2010

  1. 1. Unite 2010 Shawn Henry Adams Jordan Ajlouni Jonathan Moore
  2. 2. What's Unite? <ul><li>Unity Technology's Annual Conference </li></ul><ul><li>Unity announcements </li></ul><ul><li>Several days of Technical Presentations </li></ul><ul><li>One on one time with Unity staff members </li></ul><ul><li>Business networking events </li></ul><ul><li>Unity community UNITE!!! </li></ul>
  3. 3. Announcements : Asset Store <ul><li>New with Unity 3.1 </li></ul><ul><li>Window within the editor (much like iTunes store) </li></ul><ul><li>Sells anything that can be used in Unity </li></ul><ul><ul><li>Models </li></ul></ul><ul><ul><li>Editor Tools </li></ul></ul><ul><ul><li>Script packages </li></ul></ul><ul><ul><li>Etc. </li></ul></ul><ul><li>Will sell your content for a cut (70/30) </li></ul>
  4. 4. Announcements : Union <ul><li>Mediator between you, Unity and companies that may want your game </li></ul><ul><li>Unity will port your game to unbuildable platforms </li></ul><ul><li>Unity does the work but takes a cut (80/20) </li></ul>
  5. 5. Presentations <ul><li>Lots of programming talks </li></ul><ul><li>Postmortems by several Unity developers </li></ul><ul><li>Updates/Demos on Unity for Mobile and Unity for Consoles </li></ul><ul><li>An off the books look ahead into what Unity Technologies is planning for the future </li></ul>
  6. 6. Presentation Highlights <ul><li>Tools </li></ul><ul><ul><li>Lots of people making their own features </li></ul></ul><ul><ul><li>Many of these now up in the Asset Store </li></ul></ul>
  7. 7. Presentation Highlights <ul><li>Cool “Fringe” Topics </li></ul><ul><ul><li>Serialization: saving data with Unity </li></ul></ul><ul><ul><ul><li>Had iTunes imported into an editor window </li></ul></ul></ul><ul><ul><li>Meta-programming: programs that modify programs </li></ul></ul><ul><ul><ul><li>Example: replacing division with equivalent multiplication for optimization </li></ul></ul></ul><ul><ul><li>Model Importing </li></ul></ul><ul><ul><ul><li>Translating MEL script into Unity Scripts automatically with the Asset Pipeline </li></ul></ul></ul>
  8. 8. Presentation Highlights <ul><li>Mainstream talks </li></ul><ul><ul><li>Surface Shader tutorial </li></ul></ul><ul><ul><ul><li>Very easy to use compared to traditional shaders </li></ul></ul></ul><ul><ul><li>Unity for Mobile </li></ul></ul><ul><ul><ul><li>Differences between platforms Android vs. iPhone </li></ul></ul></ul><ul><ul><li>Unity for Consoles </li></ul></ul><ul><ul><ul><li>Now available for both Xbox 360 and PS3 </li></ul></ul></ul>
  9. 9. Presentation Highlights <ul><li>Postmortems: Bootcamp </li></ul><ul><ul><li>Clever Level Design </li></ul></ul><ul><ul><ul><li>Sense of scale </li></ul></ul></ul><ul><ul><li>Defining a Lighting palette </li></ul></ul><ul><li>Art Presentation: Battle Star Galactica </li></ul><ul><ul><li>Smart use of Art/level design tools </li></ul></ul><ul><ul><li>Incorporating physics into Animation </li></ul></ul><ul><ul><ul><li>IK Handle Walk Animations </li></ul></ul></ul><ul><ul><ul><li>Animating through physics: Jellyfish </li></ul></ul></ul>
  10. 10. Other Fun <ul><li>1-on-1 time with Unity devs to discuss problems </li></ul><ul><li>Awesome Conference Party </li></ul><ul><li>Montreal! (lots of French) </li></ul>
  11. 11. Questions?

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