Initial presentation build for One Spark 2014 in Jacksonville, FL. Come vote for me in Jacksonville at the event: http://www.beonespark.com/discover/creator_projects/resurrection-the-tyrant-king
2. Purpose
• To create a video game that gives a
meaningful storyline and fair gameplay.
• To bring gaming jobs and the gaming
community together in Jacksonville, FL.
• To create a game that does not portray foul
language as kids are exposed to adult games.
3. Storyline
• The storyline for “Resurrection: The Tyrant King”
starts in the middle of an ongoing war between
realms. The most powerful and destructive realm
is the dragon realm known as “The Crux”. Their
goal is to conquer and possess all realms.
4. Storyline: Watchers
• Another such realm is a realm of mystical
beings known as “The Watchers”, who have
intense magical powers and can reanimate
beings at will. Watchers are friendly beings
who strive to free all realms from evil.
5. Storyline: Watchers cont.
• “The Watchers” travel through wormholes
seeking out help from the most fierce and
powerful creatures from each realm they can
find to challenge the dragons of “The Crux”.
However, each attempt for “The Watchers” thus
far has failed.
6. Storyline: The Tyrant King
• Enter our main character, a T-Rex with a
history of violence. A Watcher finally visits
present day earth and scours from pole to
pole until it stumbles across a T-Rex skeleton.
The Watcher reanimates the T-Rex back into
existence granting it intelligence and the
ability to learn and use magic.
7. Storyline: The Tyrant King cont.
• “The Watcher” coaxes the T-Rex into the
wormhole to the realm of “The Crux”. This is
where the player takes over as the T-Rex
fighting “The Crux” in a battle to save all
realms.
9. Game Plan
• The game will include main quest goals as well as
side quests to keep the player busy and happy.
• The map of the dragon realm will be huge with
distinctive territory aesthetics.
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There will be rocky mountainous areas.
Volcanic areas with tougher bosses.
Swamp areas.
Desert areas.
Tropical grass lands.
10. Perks
• Each of the perks in the game can be leveled up. The
perks benefit the player as each new perk level is
unlocked. There are several different categories:
– Sneak: There will be on-screen indicators that determine
whether or not enemies detect your presence. A higher
sneak level decreases your chances of getting seen.
– Smell: Enables the player to see enemies through sense of
smell, even through objects. The higher the smell level, the
further away you can detect enemies.
– Strength: Enables the player to carry more loot and pick up
heavier objects as well as jump higher.
– Endurance: Player can run further, run faster, run longer
and regenerate stamina faster.
11. Perks cont.
– Agility: Player gains tighter turning radius while
running and slips less on slippery surfaces.
– Aggression: Player combos are easier to pull off with
less chance of being interrupted during combo
sequences.
– Attack: Improves biting damage, claw damage, stomp
damage, and tail whip damage.
– Armor: Increases players defenses against enemy
attacks.
– Health: Increases player’s overall health points and
health regeneration.
12. Perks cont.
– Fire Magic: Player’s fire magic capabilities are
heightened, strengthened, and require less magic
stamina to use.
– Ice Magic: Player’s ice magic capabilities are
heightened, strengthened, and require less magic
stamina to use.
– Lightning Magic: Player’s lightning magic capabilities
are heightened, strengthened, and require less magic
stamina to use.
– Regeneration Magic: Restores players overall health,
stamina, and/or magic stamina.
13. Combos
• After a succession of certain attack types, the game allows
the player to engage in a combination move that is stronger
than individual attack moves alone.
• This allows the player to take an opponent down quickly
with game controlled animations that cannot be
accomplished without performing the correct combination
sequence.
• Players will feel a sense of accomplishment after
performing a complex combination move as this will take
some skill to memorize the set of actions required to
perform certain combo moves.
• Note that the aggression perk alone determines what level
of enemy can break certain level combo moves.
14. Combos cont.
• Here are some examples of combination moves
that can be unlocked by opening certain treasure
chests through “The Crux” realm:
(Note: these moves are subject to change and are an example of what is possible to achieve).
– Tail Thrash: Bite, Bite, Tail Whip, Tail Whip
– Arial Stomp: Run Towards, Jump, Jump, Bite
– Fire Storm: Left claw fire magic, Right claw lightning
magic, Jump, Jump, Both claws.
– Devour: Bite, Bite, Back, Tail Whip, Forward, Bite. If
the enemy is not close to death or is too big, this will
not work. This will also increase the players health
and stamina while fighting.
15. Navigation
• There will be a world map available to aid in
navigation to different quest locations as well
as an on-screen compass to help with
direction. There will be on-screen indicators of
where to go to finish quests.
• Areas travelled to before, can be travelled to
instantly through the navigation menu as long
as the player is not in the heat of battle.
16. Respawns and Persistence
• Enemies and certain loot may respawn after a
determined length of time to keep the player
happy and hunting. This will also lower the
amount of storage space required for each player
profile during saves.
• The player may save their current game status at
any given time as well as using the autosave
feature that will happen after quest completions.
• Autosave may also happen when switching
between indoor arenas as well as the outside
world.
17. Trade
• Their will be shops/caravans available to trade
loot for valuable resources to help the player
out in the game.
• Shops/caravans are permitted in “The Crux”
realms only for the sake that the dragons do
not do slave work.
• The player may trade any non-quest items to
any friendly shop/caravan.
18. In-game Items
• Treasure Chests: Different types of treasure chests will
hold different types of items.
– Gold Chest: Will hold gold and gems which will be handy
for trading with the random shops throughout “The Crux”
realm.
– Scroll Chest: Will hold different scrolls that grant the player
certain abilities for a limited time.
– Supply Chest: Will hold different random supplies that may
have healing properties or stamina restoration properties.
– Magic Chest (Fire/Ice/Lightning): Will hold free perk
upgrades or will unlock certain types of magic.
– Combo Chest: Will unlock or free upgrade the next combo
in a combo sequence or a separate combo chain type.
19. In-game Items cont.
• Common Items: These are items that may be
found in abundance throughout “The Crux”
realm or when defeating smaller enemies.
– Health items: Healing ointments, Healing Herbs,
Animal Meats.
– Magic items: Health/Magic potions, Perk
Modifying potions, Perk Modifying stones (of
varying degrees of strength including magic
resistance).
20. In-game Items cont.
• Special Items: These are items that may be quest
specific that cannot be sold or items that are rare
to find and worth a lot to shops/caravans or can
be obtained by beating bosses.
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Gems (Lonsdaleite, Diamond, Ruby, Sapphire, Jade)
Ancient Artifacts
Realm Keys
Claw Uprades: (Lonsdaleite, Diamond, Carbon Steel)
21. In-game Items cont.
• Named Items: There are going to be bosses
that drop special items with names of the
owner or names characteristic to the item’s
function.
– Named Perk Modifying Stones with unmatched
strength/resistance properties.
– Named Claws with unmatched damage.
– Named Ancient Relics with higher value.
– Named Gems with higher value.
22. Release Platform
• The target platform will be Steam as this will
be a PC game. Steam currently has over 70
million active users.
• Windows
• Mac
• Linux
23. Stats and Achievements
• Statistics of overall gameplay and things
accomplished in the game will be saved.
– Number of Kills (Broken down by types).
– Total length of time played.
– Shortest length of time to beat the game’s campaign
quest storyline.
– Favorite combo moves.
• Achievements will be awarded for completing
certain combo moves for the first time and for
beating certain bosses or quests in general.
24. Single-Player
• This will be a single player campaign/freeroam game.
• Unless at some point, enough funding is
received to implement multiplayer online
features, this will not be included in the game.
• Careful thought will be put into the code to
allow for multiplayer online capabilities if this
becomes a necessary facet.
25. Online/Offline
• The player will be able to store stats online
through the Steamworks API as well as offline
in their local gamer profile in the event an
internet connection is not present while they
are playing.
26. Technology
– Everything used to produce “Resurrection: The
Tyrant King” is fully licensed and legal.
– Unity3d Pro
– uFrame
– Marmoset Skyshop
– All in-game content thus far is fully licensed and
has been purchased through the Unity asset store.
– Visual Studio.NET 2012
– C# .NET
27. Technologies Needed
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Business License
1 Development box (Multiple Screens)
1 Laptop (for mobility and demos)
1 Macbook (for testing)
Photoshop
Maya
3ds Studio Max
World Machine Pro
Boom Effects Library
MSDN Subscription
Music
More characters, effects and in-game content
Servers, SSL Certificates and a main website
28. Pledge Needed
• To get good headway on “Resurrection: The
Tyrant King”, a pledge of $24,000 will be needed
to obtain computers and additional software
licenses for development and for initial
marketing.
• After a year or two in development, additional
investment will be up in the air for interested
parties as an all out marketing effort will be
needed to ensure the game’s success.
• At this stage hired help for in-game content and
storyline programming will be a priority.
29. About the Author
• Ryan Mauldin is a 32 year old
software developer actively
working in Jacksonville, FL.
• He conceptualized
“Resurrection: The Tyrant
King” over Christmas 2013 and
is now in the active
development stage.
• For Contact:
resurrectiongame@gmail.com