Global Mobile Gaming Market 2012-2016
TechNavio's analysts forecast the Global Mobile Gaming market to grow at a CAGR of 2...
5. Scope Of The Report
market Overview
product Offerings
6. Market Landscape
6.1 By Value
market Size And Forecast
6.2 By ...
12. Market Growth Drivers
13. Drivers And Their Impact
14. Market Challenges
15. Impact Of Drivers And Challenges
16. Mark...
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Global mobile gaming market 2012 2016 At Researchmoz

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Global Mobile Gaming market to grow at a CAGR of 27.14 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing use of smartphones and tablets to play games. The Global Mobile Gaming market has also been witnessing the evolution of mobile gaming analytics. However, the use of pirated versions of mobile games could pose a challenge to the growth of this market.

TechNavio's report, the Global Mobile Gaming Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in North America, Latin America, the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The key vendors dominating this space include Electronic Arts Inc., Gameloft S.A., and Rovio Entertainment Ltd.

The other vendors mentioned in the report are Activision Blizzard, Cellufun, Disney Interactive, Digital Chocolate, Gamelion, GameHouse, Glu Games Inc., GungHo Entertainment, HandyGames, India Games, Kabam, KilooApS, Minh Chau Corp., Namco Bandai Games Inc., ngmoco Inc., Oberon Media, PopCap Games, Punch Entertainment, Redboss, SYBO Games, and Zynga Inc.

View TOC With Detail Report At : http://www.researchmoz.us/global-mobile-gaming-market-2012-2016-report.html

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Global mobile gaming market 2012 2016 At Researchmoz

  1. 1. Global Mobile Gaming Market 2012-2016 TechNavio's analysts forecast the Global Mobile Gaming market to grow at a CAGR of 27.14 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing use of smartphones and tablets to play games. The Global Mobile Gaming market has also been witnessing the evolution of mobile gaming analytics. However, the use of pirated versions of mobile games could pose a challenge to the growth of this market. TechNavio's report, the Global Mobile Gaming Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in North America, Latin America, the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market. The key vendors dominating this space include Electronic Arts Inc., Gameloft S.A., and Rovio Entertainment Ltd. The other vendors mentioned in the report are Activision Blizzard, Cellufun, Disney Interactive, Digital Chocolate, Gamelion, GameHouse, Glu Games Inc., GungHo Entertainment, HandyGames, India Games, Kabam, KilooApS, Minh Chau Corp., Namco Bandai Games Inc., ngmoco Inc., Oberon Media, PopCap Games, Punch Entertainment, Redboss, SYBO Games, and Zynga Inc. Key questions answered in this report: What will the market size be in 2016 and what will be the growth rate? What are key market trends? What is driving this market? What are the challenges to market growth? Who are the key vendors in this market space? What are the market opportunities and threats faced by key vendors? What are the strengths and weaknesses of each of these key vendors? table Of Content 1. Executive Summary 2. List Of Abbreviations 3. Introduction 4. Market Research Methodology market Research Process research Design research Methodology Global Mobile Gaming Market 2012-2016
  2. 2. 5. Scope Of The Report market Overview product Offerings 6. Market Landscape 6.1 By Value market Size And Forecast 6.2 By Downloads market Size And Forecast 6.3 Global Mobile Gaming Market Vs. Other Gaming Market market Size And Forecast 6.4 Growth Rate Comparison 7. Market Segmentation 7.1 Global Mobile Gaming Market-segmentation By Revenue Model virtual Goods And Microtransactions paid Download ad Based others 7.2 Gaming Application Vs. Other Mobile Application As Per Daily Usage (percentage Of Users) 7.3 Mobile Game Paying Gamers Vs. Non-paying Gamers (in Million) 7.4 Time Spent Daily By The Users On Tablets And Smartphones For Playing Mobile Games 7.5 Users Paying For Game And Other Applications Used Daily On A Mobile (percent) 7.6 Five Forces Analysis 8. Geographical Segmentation 9. Key Leading Countries usa china 10. Vendor Landscape 11. Buying Criteria Global Mobile Gaming Market 2012-2016
  3. 3. 12. Market Growth Drivers 13. Drivers And Their Impact 14. Market Challenges 15. Impact Of Drivers And Challenges 16. Market Trends 17. Key Vendor Analysis 17.1 Electronic Arts Inc. business Overview key Information swot Analysis 17.2 Gameloft S.a. business Overview key Information swot Analysis 17.3 Rovio Entertainment Ltd. business Overview key Information swot Analysis 18. Other Reports In This Series ResearchMoz(http://www.researchmoz.us/) is the one stop online destination to find and buy market research reports & Industry Analysis. We fulfill all your research needs spanning across industry verticals with our huge collection of market research reports. We provide our services to all sizes of organizations and across all industry verticals and markets. Our Research Coordinators have in-depth knowledge of reports as well as publishers and will assist you in making an informed decision by giving you unbiased and deep insights on which reports will satisfy your needs at the best price. Contact: M/s Sheela, 90 State Street, Suite 700, Global Mobile Gaming Market 2012-2016
  4. 4. Albany NY - 12207 United States Tel: +1-518-618-1030 USA - Canada Toll Free 866-997-4948 Email: sales@researchmoz.us Website: http://www.researchmoz.us/ Global Mobile Gaming Market 2012-2016

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