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My Games

   Adrian-Leonard Radu
Summary

   My Games
   Five-In-A-Line
   Space Escapev1
   Space Escapev2
   Other Information
Five-In-A-Line

   Technology: Java 2D, Eclipse IDE
   Features:
       Users can select the number of colours
       When chaining 5 or more hexagons with the same
        color in a line (horizontally, vertically or on
        diagonal), the user gains points and those
        hexagons disappear gradually.
       When the user selects the new position of the
        hexagon, the selected hexagon moves to that
        position using the shortest path
Five-In-A-Line

   Features:
       If there is no way from the actual position to the
        new position the hexagon cannot be moved
       The hexagon moves only vertically and horizontally
       At each step new 3 hexagons appear on the table
       If the user put 5 or more hexagons in a line, he/she
        can do other move without appearing new
        hexagons
Five-In-A-Line
Five-In-A-Line
Five-In-A-Line
Space Escapev1

   Technology: C++, OpenGL, GLUT, Visual
                Studio 2010
   Features:
       There is a hero (blue spacecraft)
       There are 20 enemies (20 stars-like monsters)
       There are 2 satellites (green)
       The hero can only hit the satellites with a bright ball
       If it hits an enemy, there is no damage effect for the
        enemy
Space Escapev1

   Features
       If the hero hits a satellite, the satellite explodes, it
        emmits a circular light that intensifies at first, and
        after it reaches a limit, it diminishes gradually
       After its emitted light diminishes completely, the
        satellite disappears, and other satellite appears
       If the hero or an enemy enters the lighted area of a
        satellite, the hero or the enemy dies
       If an enemy hits the hero, the hero dies.
       When all enemies are dead, it appears a white
        wormhole. If the hero enters the wormhole he wins
        the game
Space Escapev1

   Features
       If the user presses 'R' button, a radar with the entire
        map appears on the top left of the screen
       The spacecraft can only move backwards,
        forwards, leftwards and rightwards
       The spacecraft emitts a directional light with small
        cutoff angle
Space Escapev1
Space Escapev1
Space Escapev1
Space Escapev1
Space Escapev2

   Technology: C++, OpenGL, GLUT, Visual
                Studio 2010
   Features:
       The spacecraft has the same design as in the first
        version
       The spacecraft has a transparent circular shield
       The shield diminishes if it is hit by an asteroid
       If the spacecraft is hit three times its shield
        disappears completely
Space Escapev2

   Features:
       The asteroids have different dimensions and are
        moving with different velocities;
        When the user selects an asteroid with the mouse
        (right click), the selected asteroid is hit by the
        spacecraft laser
       When an asteroid is hit by the laser it diminishes,
        and the laser power also diminishes.
       There are 3 cameras: one perpendicular to the
        scene (main camera), one inside the spacecraft and
        one on a selected asteroid
Space Escapev2

   Features:
       When the user presses the '1' button, the game
        switches to the camera inside the spacecraft
       When the user presses the '2' button, the game
        switches to the main camera
       When the user presses the '2' button, and selects
        with the mouse an asteroid, the game switches to
        the camera on the selected asteroid
       The user can move in all direction using arrow keys
       When the game is in 'main camera' mode, the
        camera can be moved using other keys
Space Escapev2

   Features:
       When the game is in the 'camera inside the
        spacecraft' mode, the camera is moved in the same
        time with the spacecraft
Space Escapev2
Space Escapev2
Space Escapev2
Space Escapev2
Space Escapev2
Space Escapev2
Other Information

   Other information regarding my project upon
    request:
       Source Code
       Executable files
       Readme
Other Information

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Page 10
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Page 10
 

My Games

  • 1. My Games  Adrian-Leonard Radu
  • 2. Summary  My Games  Five-In-A-Line  Space Escapev1  Space Escapev2  Other Information
  • 3. Five-In-A-Line  Technology: Java 2D, Eclipse IDE  Features:  Users can select the number of colours  When chaining 5 or more hexagons with the same color in a line (horizontally, vertically or on diagonal), the user gains points and those hexagons disappear gradually.  When the user selects the new position of the hexagon, the selected hexagon moves to that position using the shortest path
  • 4. Five-In-A-Line  Features:  If there is no way from the actual position to the new position the hexagon cannot be moved  The hexagon moves only vertically and horizontally  At each step new 3 hexagons appear on the table  If the user put 5 or more hexagons in a line, he/she can do other move without appearing new hexagons
  • 8. Space Escapev1  Technology: C++, OpenGL, GLUT, Visual Studio 2010  Features:  There is a hero (blue spacecraft)  There are 20 enemies (20 stars-like monsters)  There are 2 satellites (green)  The hero can only hit the satellites with a bright ball  If it hits an enemy, there is no damage effect for the enemy
  • 9. Space Escapev1  Features  If the hero hits a satellite, the satellite explodes, it emmits a circular light that intensifies at first, and after it reaches a limit, it diminishes gradually  After its emitted light diminishes completely, the satellite disappears, and other satellite appears  If the hero or an enemy enters the lighted area of a satellite, the hero or the enemy dies  If an enemy hits the hero, the hero dies.  When all enemies are dead, it appears a white wormhole. If the hero enters the wormhole he wins the game
  • 10. Space Escapev1  Features  If the user presses 'R' button, a radar with the entire map appears on the top left of the screen  The spacecraft can only move backwards, forwards, leftwards and rightwards  The spacecraft emitts a directional light with small cutoff angle
  • 15. Space Escapev2  Technology: C++, OpenGL, GLUT, Visual Studio 2010  Features:  The spacecraft has the same design as in the first version  The spacecraft has a transparent circular shield  The shield diminishes if it is hit by an asteroid  If the spacecraft is hit three times its shield disappears completely
  • 16. Space Escapev2  Features:  The asteroids have different dimensions and are moving with different velocities;  When the user selects an asteroid with the mouse (right click), the selected asteroid is hit by the spacecraft laser  When an asteroid is hit by the laser it diminishes, and the laser power also diminishes.  There are 3 cameras: one perpendicular to the scene (main camera), one inside the spacecraft and one on a selected asteroid
  • 17. Space Escapev2  Features:  When the user presses the '1' button, the game switches to the camera inside the spacecraft  When the user presses the '2' button, the game switches to the main camera  When the user presses the '2' button, and selects with the mouse an asteroid, the game switches to the camera on the selected asteroid  The user can move in all direction using arrow keys  When the game is in 'main camera' mode, the camera can be moved using other keys
  • 18. Space Escapev2  Features:  When the game is in the 'camera inside the spacecraft' mode, the camera is moved in the same time with the spacecraft
  • 25. Other Information  Other information regarding my project upon request:  Source Code  Executable files  Readme