My Games   Adrian-Leonard Radu
Summary   My Games   Five-In-A-Line   Space Escapev1   Space Escapev2   Other Information
Five-In-A-Line   Technology: Java 2D, Eclipse IDE   Features:       Users can select the number of colours       When ...
Five-In-A-Line   Features:       If there is no way from the actual position to the        new position the hexagon cann...
Five-In-A-Line
Five-In-A-Line
Five-In-A-Line
Space Escapev1   Technology: C++, OpenGL, GLUT, Visual                Studio 2010   Features:       There is a hero (bl...
Space Escapev1   Features       If the hero hits a satellite, the satellite explodes, it        emmits a circular light ...
Space Escapev1   Features       If the user presses R button, a radar with the entire        map appears on the top left...
Space Escapev1
Space Escapev1
Space Escapev1
Space Escapev1
Space Escapev2   Technology: C++, OpenGL, GLUT, Visual                Studio 2010   Features:       The spacecraft has ...
Space Escapev2   Features:       The asteroids have different dimensions and are        moving with different velocities...
Space Escapev2   Features:       When the user presses the 1 button, the game        switches to the camera inside the s...
Space Escapev2   Features:       When the game is in the camera inside the        spacecraft mode, the camera is moved i...
Space Escapev2
Space Escapev2
Space Escapev2
Space Escapev2
Space Escapev2
Space Escapev2
Other Information   Other information regarding my project upon    request:       Source Code       Executable files   ...
Other Information
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My Games

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My Games

  1. 1. My Games Adrian-Leonard Radu
  2. 2. Summary My Games Five-In-A-Line Space Escapev1 Space Escapev2 Other Information
  3. 3. Five-In-A-Line Technology: Java 2D, Eclipse IDE Features:  Users can select the number of colours  When chaining 5 or more hexagons with the same color in a line (horizontally, vertically or on diagonal), the user gains points and those hexagons disappear gradually.  When the user selects the new position of the hexagon, the selected hexagon moves to that position using the shortest path
  4. 4. Five-In-A-Line Features:  If there is no way from the actual position to the new position the hexagon cannot be moved  The hexagon moves only vertically and horizontally  At each step new 3 hexagons appear on the table  If the user put 5 or more hexagons in a line, he/she can do other move without appearing new hexagons
  5. 5. Five-In-A-Line
  6. 6. Five-In-A-Line
  7. 7. Five-In-A-Line
  8. 8. Space Escapev1 Technology: C++, OpenGL, GLUT, Visual Studio 2010 Features:  There is a hero (blue spacecraft)  There are 20 enemies (20 stars-like monsters)  There are 2 satellites (green)  The hero can only hit the satellites with a bright ball  If it hits an enemy, there is no damage effect for the enemy
  9. 9. Space Escapev1 Features  If the hero hits a satellite, the satellite explodes, it emmits a circular light that intensifies at first, and after it reaches a limit, it diminishes gradually  After its emitted light diminishes completely, the satellite disappears, and other satellite appears  If the hero or an enemy enters the lighted area of a satellite, the hero or the enemy dies  If an enemy hits the hero, the hero dies.  When all enemies are dead, it appears a white wormhole. If the hero enters the wormhole he wins the game
  10. 10. Space Escapev1 Features  If the user presses R button, a radar with the entire map appears on the top left of the screen  The spacecraft can only move backwards, forwards, leftwards and rightwards  The spacecraft emitts a directional light with small cutoff angle
  11. 11. Space Escapev1
  12. 12. Space Escapev1
  13. 13. Space Escapev1
  14. 14. Space Escapev1
  15. 15. Space Escapev2 Technology: C++, OpenGL, GLUT, Visual Studio 2010 Features:  The spacecraft has the same design as in the first version  The spacecraft has a transparent circular shield  The shield diminishes if it is hit by an asteroid  If the spacecraft is hit three times its shield disappears completely
  16. 16. Space Escapev2 Features:  The asteroids have different dimensions and are moving with different velocities;  When the user selects an asteroid with the mouse (right click), the selected asteroid is hit by the spacecraft laser  When an asteroid is hit by the laser it diminishes, and the laser power also diminishes.  There are 3 cameras: one perpendicular to the scene (main camera), one inside the spacecraft and one on a selected asteroid
  17. 17. Space Escapev2 Features:  When the user presses the 1 button, the game switches to the camera inside the spacecraft  When the user presses the 2 button, the game switches to the main camera  When the user presses the 2 button, and selects with the mouse an asteroid, the game switches to the camera on the selected asteroid  The user can move in all direction using arrow keys  When the game is in main camera mode, the camera can be moved using other keys
  18. 18. Space Escapev2 Features:  When the game is in the camera inside the spacecraft mode, the camera is moved in the same time with the spacecraft
  19. 19. Space Escapev2
  20. 20. Space Escapev2
  21. 21. Space Escapev2
  22. 22. Space Escapev2
  23. 23. Space Escapev2
  24. 24. Space Escapev2
  25. 25. Other Information Other information regarding my project upon request:  Source Code  Executable files  Readme
  26. 26. Other Information

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