The slides from a presentation I did regarding the future of level design technology. This is essentially a prediction of where the technology will be in ten to twenty years.
5. Problems
Not Universal
Varying Capabilities
Time Consuming
Different Focuses
Expensive
Can Be Difficult To Use
Needs To Do A Lot
6. Forecasting the Future
To forecast the future of level design
technologies, one must look at the past.
The tools used now are far more
advanced than those used before.
As the game industry continues to
advance, so too will level design practices
and the technology used for it.
10. Analysis
The tools used for level design need to be:
User Stream- Build
Friendly lined Quickly
Widely Easily
Available Upgraded
11. Conclusion
Level design will continue
to grow, and the technology
and tools used will advance
to meet the needs of the
industry, as well as become
more widely available.