A Game Design Symposium
 
Gamers experience AI from an aesthetic point of view. Programmers can appreciate it in terms of mechanics.
 
http://www.ed.ams.eng.osaka-u.ac.jp/research/Android/android_eng.htm
 
 
 
 
 
 
http://pbfcomics.com/
 
 
 
 
 
 
 
 
Uncanny Valley is not just about appearance, it involves behaviour too.
Uncanny Valley is not just about appearance, it involves behaviour too. Intersection:
Uncanny Valley is not just about appearance, it involves behaviour too. Intersection: Broken or Partial AI
Uncanny Valley is not just about appearance, it involves behaviour too. Intersection: Broken or Partial AI Strange Human B...
 
 
 
http://www.digimask.com /
 
 
 
 
 
 
 
 
[email_address] http://func-auton.net/blog
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Sense of Play 07: David Hayward, Uncanny AI

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David Hayward spoke about AI and the Uncanny Valley, namely that accidentally creepy behaviour is an issue in addition to appearance.

While Game AI is performative and academic AI centres on simulation, the two are likely to one day intersect.

In that process, AI behaviour is also likely to mimic strange human behaviour before it becomes convincing.

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Transcript of "Sense of Play 07: David Hayward, Uncanny AI"

  1. 1. A Game Design Symposium
  2. 3. Gamers experience AI from an aesthetic point of view. Programmers can appreciate it in terms of mechanics.
  3. 5. http://www.ed.ams.eng.osaka-u.ac.jp/research/Android/android_eng.htm
  4. 12. http://pbfcomics.com/
  5. 21. Uncanny Valley is not just about appearance, it involves behaviour too.
  6. 22. Uncanny Valley is not just about appearance, it involves behaviour too. Intersection:
  7. 23. Uncanny Valley is not just about appearance, it involves behaviour too. Intersection: Broken or Partial AI
  8. 24. Uncanny Valley is not just about appearance, it involves behaviour too. Intersection: Broken or Partial AI Strange Human Behaviour
  9. 28. http://www.digimask.com /
  10. 37. [email_address] http://func-auton.net/blog

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