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Usability Techniques for Startups
 

Usability Techniques for Startups

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Are you looking to gather insights from your potential customers? When it comes to your prospects, do you really know what they want? Many startup teams tell us they are missing the key information ...

Are you looking to gather insights from your potential customers? When it comes to your prospects, do you really know what they want? Many startup teams tell us they are missing the key information they need to get into their users' mind. Without this information, the products often fall short of delighting users.

There are those that believe that user research and usability testing must be a complex and scientific process that takes lots of time, money, and resources. However, in the real world, most startups don't have the luxury to spend weeks or months on their user research. That's where guerrilla research techniques come into play.

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    Usability Techniques for Startups Usability Techniques for Startups Presentation Transcript

    • Quick and Dirty Usability Techniques for Startups @cperfetti
    • Reserving a hotel room
    • Choosing check-in and checkout dates
    • Click and view the room
    • Fill out reservation form
    • Did Broadmoor help users achieve their goals? In usability tests, many users booked the wrong number of nights at the hotel
    • Usability Testing Putting someone (usually a member of your target audience) in front of something (usually your product or web site) and watching them work
    • The benefits of usability testing for startups Helps startups make informed decisions about the product or the product’s design Provides information about your customers’ needs and goals Gets the right members of your team involved in the design process Makes your product better! Results from user research and usability studies often lead to small breakthroughs
    • Quick and Dirty Research Techniques User research and usability testing don’t have to be time intensive The best teams start conducting quick and dirty techniques and tricks right away They avoid making excuses about constraints They start testing with customers in the first two weeks of development
    • The Excuses Testing is too scientific Not enough time Little money Unsure where to start No resources and staff
    • A usability test The Quick and Dirty Version Bring in user, sit beside them, and watch what they do Greet the user Explain how the test will work Give users tasks to complete and observe the problems they experience General Q&A Debrief with observers
    • Start testing anywhere
    • Start testing anyone
    • A usability test
    • Exploration: Usability Test One person is the user Think aloud as you work One person is the observer Observe silently and take notes
    • As the user... We’re evaluating the design, not you The answer is somewhere on the site If you experience problems, it’s not your fault You’re helping the observers learn more about the design problems You can stop the task at any time
    • As the observer... Take notes as the user works Was the user successful? How did the user go about performing the task? Did they go to the search engine, what links did they click on? What obstacles did the user encounter? What confusion did they experience? Note things that worked well When you complete a task, say, “Got it!”
    • Disney.com Scenario Your 5-year-old niece has always wanted to go to Disney World. You have decided to take her there for a vacation. Task Assignment You are looking for a hotel within the park.You want it to be the cheapest hotel with access to the monorail. Which Disney hotel would you choose to stay in?
    • Discussion How many users found the answer? What helped users succeed? What obstacles prevented them from finding what they wanted? What do you expect will happen when you test your product?
    • Tests can take 10 minutes 5 Second Page test A simple technique Can be done in less than 10 minutes Tells designer if page is clear and concise
    • Buying A Notebook Computer You’re ready to buy a new notebook computer You consider a computer a big purchase How much technical support will you get if you experience problems?
    • Exercise Questions Write down everything you remember about the page From this page, do you feel the site would give you reliable technical support? If not, why?
    • Exercise Questions Write down everything you remember about the page From this page, do you feel the site would give you reliable technical support? If not, why? Do you feel this page was better or worse than the previous page?
    • Exercise Questions Write down everything you remember about the page From this page, do you feel the site would give you reliable technical support? If not, why? Do you feel this page was better or worse than the previous pages?
    • Five-Second Page Tests Designers often intend pages to have a single purpose We use when users complain that pages are too cluttered or confusing Identifies if pages quickly communicate their purpose
    • Comprehension Tests Pages contain complex content Such as policies or procedures User comprehension is imperative to their success Questions determine if users understand content
    • What causes most design problems? We’ve conducted hundreds of usability studies Each test identifies dozens of problems The underlying cause is the same for every problem: Someone on the team didn’t communicate everything they knew about the product or users
    • The best studies... Usability tests are only successful if the right people are involved in the design process Designers, developers, engineers, marketing, usability professionals, content strategists can all involved This is possible even with quick and dirty testing
    • Tests should happen early The most common usability technique for startups Paper prototype tests typically happen during the first two weeks of development and involves all team members Design is in flux Development team needs to try ideas and get feedback quickly All team members can participate in the study Allows design teams to go through multiple design iterations in a week
    • “We’re building a what with what?” Heather O’Neill, Above the Fold http://www.abovethefolddesign.com/blog/2010/08/24/from-paper-to-prototype/
    • Building a paper prototype The paper prototype consists of: A “screen” (large cardboard or paper rectangle) Separate pieces of paper for each screen state, drop- down menu, or pop-up 1-2 team members silently simulate the behavior of the computer by placing pieces of paper in front of the user
    • Paper Prototyping by Carolyn Snyder
    • Testing the Home Page: First Click Tests Useful method to assess where users first click on your site’s home or entry page Provide users with a specific task to complete when they arrive at the site By observing where users first click, it’s a clear indicator whether they’ll eventually be successful
    • What do customers find valuable? Inherent value testing Variant of usability test Identifies why loyal users love the site/service Determines if new users see the same value
    • Inherent Value Testing Trying to attract new users Loyal user base already exists Phase I: Identifies the value of the site for loyal users Phase II: Do new users see the same value?
    • Competitive Testing Compares designs to competitors Looks for innovations Prevents copying features that don’t really work Tasks are identical across competitors
    • Quick and Dirty Techniques We use these techniques when we’re unsure of who are users are and what they want to accomplish Interview-based Tasks User Interviews
    • Interview-based tasks Combine interviewing before and during test to identify users’ goals As part of the test, users talk about their specific goals and perform tasks based on these goals Realistically assess usability given users’ own goals
    • Stylous.com
    • The user interview If you are short on time and money Bring in one user per month Ask them about their goals, motivations, and needs
    • General questions What activities waste your time or drive you crazy? How did you learn about the product? Who do you provide information to? What information do you collect? What information do you need to make a decision?
    • Questions about the product What are your most important and frequent activities with the product? What are the two things you like best about the product? What are the two things you would like to see improved? Are there any activities you currently perform that you’d like to see automated? What changes to the product would make your life easier?
    • Thank You! Email: christine@perfettimedia.com Twitter: @cperfetti Free Newsletter: www. perfettimedia.com/subscribe
    • Perfetti Media Workshops October 25: Paper Prototyping Essentials October 26: Designing for the Social Web January 27-28: Usability Bootcamp Sign up with promotion code MASSCHALLENGE for $100 off each workshop www.perfettimedia.com/workshops
    • Quick and Dirty Usability Techniques for Startups @cperfetti