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Mobile Apps DevelopmentMobile Apps Development
for Chinafor China
Peter Choi
Palapple (Hong Kong) Limited
www.palapple.com
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• China mobile market at a glance
• Introduction to China app stores
• Mobile Apps Design for China
• Mobile Apps Development Life Cycle
• Best Practices for China apps development
• O2O and Online Payment
• Case Studies: successful apps in China
• Cross Platform Mobile Apps Development
• Promotion and Marketing
• Reporting and Analytics
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In China…
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360APP 分发行业报告新增应用环比增长 23.79%
•目前,安卓市场中的应用主要分为软件应用和游戏应用。在新增应用中,软件仍保持较高比例
,游戏新增比重正在逐步扩大,带动了整体应用数量的增长。报告显示, 2014 年 Q1 新增游
戏占新增应用近三成。这主要源于在游戏应用下载中,中长尾应用仍然较多, IP 作用日益凸显
。
•优质 IP 拥有一定的用户基础,在产品推广前期导量效果明显。 2014 年各大游戏商开始着力
于引进优质 IP ,纷纷发布优质 IP 产品。据统计,在游戏下载排行 TOP100 的游戏中,有
30% 的游戏使用 IP ,而在排名前 100 的角色扮演类游戏中,古代名著 IP 占比过半,主要题材
包括三国、水浒、西游等。例如《放开那三国》、《吞噬星空》、《全民水浒》、《我去西游
》等游戏。
•此外,在新增应用中,软件类应用一直保持较高比例,仍是促进应用市场增长的主力军。生活
、娱乐类应用的用户需求逐渐增大,壁纸主题、影音图像、生活地图占据了每月新增的软件类
应用前三甲 ; 在 3 月影音图像类应用更是呈现爆发式增长,占软件类新增应用 24.15% 。
•(http://game.people.com.cn/n/2014/0505/c48622-24977471.html )
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中國的流動互聯網革命
•中國智能手機市場的商品化主要由低成本的國產智能手機所帶動,這個情況在農村地區尤為明
顯。現時,內地的流動電話滲透率已接近 100% ,手機遊戲、電子商務增加及全新的流動付款
方式成為透過互聯網賺取收益的主要途徑。
•WeChat 在中國擁有六億名用戶 ( 以及一億名海外用戶 ) ,其他地區確實難以取得如此龐大
的用戶數目。借助 WeChat 的優勢,騰訊應能超越其個人電腦互聯網用戶市場的佳績,並受惠
於流動互聯網興起的全新消費者行為模式。
•https://www.fidelity.com.hk/static/pdf/investor/zh/market-commentary/market_201404c.pdf
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中国互联网络发展状况统计报告
•http://www.cnnic.cn/hlwfzyj/hlwxzbg/201502/P020150203551802054676.pdf
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中国互联网络发展状况统计报告
•http://www.cnnic.cn/hlwfzyj/hlwxzbg/201502/P020150203551802054676.pdf
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中国互联网络发展状况统计报告
•http://www.cnnic.cn/hlwfzyj/hlwxzbg/201502/P020150203551802054676.pdf
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2014 年上半年手机网民增速为 5.4% ,下半年为 5.6% ,增速未出现明显增长,手机网
民即将进入平稳增长阶段。一方面,移动电话的普及率已基本达到饱和,根据工信部发布
的《通信业主要指标完成情况》显示, 2014 年全年移动电话普及率由 90.8% 升至年底的 94.5% ,上
升空间逐渐缩窄
即时通信的基础地位进一步稳固
即时通信作为第一大上网应用,在网民中的使用率继续上升,达到 90.6% 。 2014 年,手机端即时通信
使用也一直保持着稳步增长的趋势。截至 2014 年 12 月,手机即时通信使用率为 91.2% ,较 2013
年底提升了 5.1 个百分点。手机即时通信由于其随身、随时、拥有社交属性和可以提供用户位置的特点
,自身定位逐渐从以前单一的通信工具演变成支付、游戏、 O2O 等高附加值业务的用户入口,以其庞大
的用户基数为其他服务提供了巨大的潜在商业价值。
手机旅行预订进入爆发增长期
2014 年,中国网民手机商务应用发展大爆发,手机网购、手机支付、手机银行等手机商务应用用户年增
长分别为 63.5% , 73.2% 和 69.2% ,远超其他手机应用增长幅度。而长期处于低位的手机旅行预订,
2014 年用户年增长达到 194.6% ,是增长最为快速的移动商务类应用。随着我国国民休闲体系的形成,
手机旅行预订发展已经进入新阶段。
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互联网理财热度消减、规模稳定
截至 2014 年 12 月,购买过网络理财产品的网民规模达到 7849 万,较 2014 年 6 月增
长 1465 万人。在网民中使用率为 12.1% ,较 2014 年 6 月使用率增长 2 个百分点。由
于收益率下滑和中国股市回暖带来的分流作用,互联网理财已基本结束了其用户规模爆发式增
长的态势,增速开始放缓,同时新产品扩容速度也有所放慢。
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2014 Mobile Internet Development Conference
http://it.people.com.cn/GB/119390/118340/119250/385794/index.html
http://2014cmadc.iimedia.cn/
MDCC 2015
http://mdcc.csdn.net/
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• Roles and Responsibilities of a Mobile App Project
TeamTeam Member Roles and Responsibilities
Project Manager Coordination and communication
Information Architect Compiling user requirements and an overall
planning
User Experience (UX) Designer Transforming features into interaction flows
User Interface (UI) Designer Realizing the UX plan into affective looks and
feels
Developer Front and back end program logic
Content Specialist Editor and copywriting, including rich media
content
QA Tester Coordinating testing including functional and
usability tests
Server Administrator Setting up testing and production environments,
as well as monitoring usage and traffic
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• Mobile app is a small and portable
solution, interfacing with human
frequently and closely.
• Switching barrier is very low
• The app has to work, be quick
and responsive and have better
good-looking interface.
• The design process must start
with identifying user needs
• Ensure the core objective is
justified and sound
• Testing starts from visual
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Source: http://mashable.com/2013/10/30/ux-myths/?utm_cid=mash-com-fb-main-link
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• Concept and Requirement analysis
– Research and brainstorming for ideas.
– Assess if there’s a clear local / national need for
such solution and perform competitor analysis
– Assess if native mobile app is the best solution
– Come up with the final concept of the user
requirement and technical feasible issue.
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• Visual Design Fundamentals
• Characteristics for different mobile platforms
• Mobile UI Design Principles
• Best Practices in Mobile UI Design
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• Mobile Design Patterns
– Timelines, sidebars, splash screens, popovers etc.
– Reference to the common UI elements from well-
known applications
– iPhone and Android carry different design
patterns, driven by and leading to different user
behaviors
– References:
• http://www.mobile-patterns.com/iphone/recently-added
• http://mobiledesignpatterngallery.com/mobile-patterns.php
• http://inspired-ui.com/
• http://pttrns.com/
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• Responsive Design
– Web design approach aimed at crafting sites to
provide an optimal viewing experience—easy
reading and navigation with a minimum of resizing,
panning, and scrolling—across a wide range of
devices (from desktop computer monitors to
mobile phones).
• Fluid grid concept, floatable blocks or size in
percentage
• Flexible images with variable sizes
• Server side component to detect mobile
queries, rendering light-weight response to
reduce network usage
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The Good:
• Clear theme color
• High color contrast
• Consistent with offline
branding
• Separation of text and
graphics
• Remove excessive aqua style
• App series style design
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The Bad:
• Too complicate
• Insufficient color contrast
• Wrong visual elements
positioning
• Visual element spacing and
margins
• Inconsistent style
• Metaphors may jeopardize
uniqueness and make the
icon less memorizable
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• Single
theme
color is
recommende
d to assist in
branding and
create an
emotional
impression
with users.
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By observation:
Red, Orange, Pink, Light Green more widely used
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Hong Kong and mainland
chinese sees color and
typography in very different
perspectives.
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• Flat design advocates simplicity, clarity and
honesty, which reduces shadows, gradient and
materials textures. It is an opposition to
skeuomorphic design approach which advocates 3D
and texture look and feel
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• http://www.google.com/design/
• https://developer.android.com/preview/material/index.html
• Set of design principles from Google aims to create a
unified experience across platforms and screen sizes
• Compatible to concepts of flat and responsible design
• Emphasis placed on motion, transition, typography,
imagery etc.
• Specifically for Android L (Lollipop)
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Sample on
the left
demonstrate
s a consistent
use of
gradient and
shadows.
Speculation:
“Design by
Committee”
leads to a
lack of design
focus.
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• User experience improvement
• San Francisco system font
• https://developer.apple.com/videos/wwdc/2015/
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Adopted flat design styles with mainland
chinese user behavior
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• UI Design Paradigms
– Controls should look tappable (finger tip size)
– App structure should be clean and easy to
navigate
– User feedback should be subtle, but clear
• Universal apps should run well on tablets
– Mold the UI to be tablet compatible
– Adapt art to screen size
• Subtle Animation to Communicate
– Use animation consistently throughout an app
– Screen transition matching logical expectations
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References
•http://bjango.com/articles/appdesignworkflow/?utm_source
twitter
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• What is User Experience Design
• Differences between UI and UX Design
• Human Interface Principles for UX Design
• Best Practices in UX Design
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User experience
design (UXD or
UED) is any aspects
of a user's experience
with a given system,
including the interface,
graphics, industrial
design, physical
interaction, and the
manual. In most cases,
User Experience
Design fully
encompasses
traditional Human-
Computer Interaction
(HCI) design, and
extends it by
addressing all aspects
of a product or service
as perceived by users.
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• User centric design, putting users’ demand and
expectation as the objective of mobile design
• It is the process that requires constant monitoring,
iteration and evolution
• Good opportunity to integrate business goals and
marketing tactics into the product
• Can be coordinated by UX designer, but requires
teams’ collective input to achieve optimal results
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Instagram: the billion dollar UX
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• UI Visual design represents the aesthetics or “look
and feel” of the front end of any user interface.
• UX involves a broader scope of study and analysis
including information architecture, interaction,
usability and accessibility.
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• User input
– Comfort first approach
– How do we hold the device? (eg. left/right hand,
one hand / both hands)
– Keyboard auto focus, bring up the correct
keyboard type (english / number etc.)
– In most cases, use checkbox / selection menu to
minimize typing
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Source: www.lukew.com/touch/
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• 原則一、換位思考。站在用戶的立場去體會用戶的感受,以用
戶的身份去理解用戶的行為特點和差異。
• 原則二、簡潔。設計的簡潔類似於簡約,並不等同於簡單。
• 原則三、讓用戶去做判斷,不要刻意的為用戶做決定
• 原則四、更多的提示,幫助用戶瞭解工具。
• 原則五、用戶的需求在不斷的變化,設計手段也需要經常更新
。
• http://uedc.163.com/ 網易用戶體驗設計中心
• http://cdc.tencent.com/ 騰訊用戶體驗設計
• http://www.uxdaward.org/ 用戶體驗設計大賽
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• References:
– https://en.wikipedia.org/wiki/Human%E2%80%93computer_interac
– http://developer.apple.com/library/ios/documentation/userexperien
– http://developer.apple.com/library/ios/#documentation/userexperie
– http://developer.android.com/guide/practices/ui_guidelines/index.ht
– http://msdn.microsoft.com/en-us/library/windows/desktop/dd8341
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• Needs and Requirements
• Specifications
• Information Architecture
• Interaction Design
• Visual Design (UI)
• Usability Test
• Analytics
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• Needs and Requirements
– Abstract, big picture goals
• Target user population and demographics
• Conduct user research
• Focus on problem
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• Specifications
– What the product is, in one line
– List of key features with priorities
– Match solutions with problems
– Compare with competitors, what is missing in the
market
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• Information Architecture
– Structure diagram (similar to sitemap)
• A display of all key pages with hierarchical
relations
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• Interactions Design
– User flows between the pages
• Process flowchart
• Wireframe sketches
• Paper prototypes
• Clickable prototypes
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• Wireframe
– Show the UI skeleton of the app
– Low fidelity: quick mock-up, easy to produce (eg.
rough sketches on whiteboard)
– High fidelity: with higher level of details and
discussions over screen transitions and animation
(eg. Paper / clickable prototypes)
– Common tools: gomockingbird, axure, MockFlow,
LucidChart
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• Paper prototyping
– Throwaway prototyping
– Traditional, but widely adopted in the industry due
to its ease of establishment. It facilitates team
communication and visualizes the concept at an
early stage of development
– The first step in rapid prototyping
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• Clickable prototypes
– Mock up all screens with brief designs and inter
screen linkages
– Show the flow instead of individual UI
– High fidelity and easy communication with
management and customers
– Common tool: popapp.in , solidifyapp
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• Visual Design
– Mere beauty is not enough
– Good visual designs convey a nice first impression
to the users.
– Have direct impact to branding and marketing
exertions
– As detail as a button clicking effect, animation of
progress bar etc. may influence the feeling of
users.
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• Usability Test
– can start from low fidelity, be conducted at paper
prototype stage
– Screen recorder: record user interaction as well
as their facial expression when using the app
• Magitest can work with mobile app
• UX Recorder can work with mobile web and
clickable prototypes (eg. Solidifyapp)
– Using a sled. The thing you use to mount a
camera onto your mobile device in a usability
testing session. To capture and record the finger
gestures during the test.
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Screen Recorder Sled
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• Usability Test (Con’t)
– Ensure testing context and environment close to
the reality
• Testers’ own devices
• On and off network environment
• Crowded public place
– Interview testers with appropriate questions
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• Constraints of mobile
– Network latency
– Input mechanism
– Memory
– Computational power
– Battery life
– Screen size
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• Reduce power-hungry device function: GPS,
camera, accelerometer and other sensors, turn off
functions when they are no longer required.
• Avoid waking the smartphone regularly to check the
server for updates, new content, mail and
messages, or to report back on user activity or
location.
• Reduce rich-media advertisement, which typically
consumes >1% of users’ data plan
• Verify all push notification to be necessary
• Apps that don’t behave will end up consuming the
data allowance, potentially leading to costly bills,
when the user reach the data limit/cap, and
particularly when the user is roaming.
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中国移动 3G :  
•现阶段网速:中国移动的 TD-SCDMA 目前已经全面升级 HSDPA 可以获得更高的下载速度 , 目前测试
的结果是连接速度可达 2Mb/s, 根据地方不同 , 下载速度在 80KB/s 。  
•理论网速: 现阶段中国移动 TD-SCDMA 速度理论可达 3.6Mbit/s (实际速度也可达 1 ~ 3Mbit/s )下
行速度 , 上行速度也可达 384kbit/s 。  
中国电信 3G :  
•现阶段网速:根据目前中国电信北京公司开始的试商用体验测试数据显示 , 目前中国电信 CDMA2000
EV-DO 实际下载网速在 150KB/s, 峰值可达近 200KB/s 。  
•理论网速:中国电信 3G 网络基于 CDMA 2000 EV-DO Rev.A, 现阶段电信 CDMA EV-DO 网速理论可
达 3.1Mbps 下载、 1.8Mbps 上行数据业务速度。  
中国联通 3G :  
•现阶段网速:据国内媒体的测试数据 , 目前还没有开始试商用的中国联通 WCDMA 网络 , 下载速度可达
160KB/s, 打开网页和播放在线视频的网速可达到 120KB/s
•“ 聯通的是速度最快的 , 電信的最穩定 , 因為電信是 CDMA2000 的網絡 . 聯通覆蓋也不差啦 . 速度是電信
的 2 倍以上 . 移動是三者裏面最慢的 .
•“ 理论上联通网速最快,平时使用 能到 1m/s 不过不稳定, 3g 网络还是电信最好,能恒定再 500—
600kb/s. 而且资费最便宜,流量送得多,开通流量也便宜,我那张 129 元套餐卡,啥都没开,算上他送
的,每月能有 3 个多 G
Source: http://zhidao.baidu.com/
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http://mobile.163.com/special/00113CT3/517zifeihuizong.html
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• Downsize the packets to be transferred back and
forth the servers.
– Compress and cropping images to minimal size
– Remove unnecessary elements in XML / JSON
segments
• Reduce the frequency of server connection.
Preferred local processing within the app and
communicate with server in batch.
• Asynchronized upload, detect network traffic
condition and upload multi-media content later.
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• Big battery killers: LTE, Wi-Fi, Bluetooth, Camera,
Flashlight, GPS
• Close such instances whenever necessary
• Resize the image file with properly resolution, beware to
use the high resolution pictures
• Big photos / videos transfer will consume much power,
resize / optimize data file size before going through
network
• Performance tuning is required to limit the data stored in
cache. Long term storage can be achieved by local
database or server-side storage (require network
connection)
• Recommend package size <20MB
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• Auto expand and repositioning of visual elements
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Walkthrough screens
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Good: search suggest feature Bad: irrelevant search results
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• References
– http://en.wikipedia.org/wiki/User_experience_design
– http://en.wikipedia.org/wiki/User_interface_design
– http://en.wikipedia.org/wiki/Human-computer_interaction
– http://developer.apple.com/library/ios/#documentation/userexperie
– http://developer.android.com/design/index.html
– http://www.slideshare.net/ajkandy/an-introduction-to-ux-design-tes
– http://www.slideshare.net/AndroidDev/android-ui-design-tips
– http://www.slideshare.net/livefront/responsive-design-7877412
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• 根據 iResearch 的報告,中國 2013 年的智能手機遊戲收入為 92 億元人民幣,較 2012
年增長近五倍,預料今年亦會上升一倍。該公司亦預期,手機遊戲佔網上遊戲市場總收
入的比率,將由 2011 年的 11.6% 升至 20.6% ,而個人電腦遊戲所佔比率將在期內由
76% 下降至 65.5% 。
• 阿里巴巴在消費者對消費者的市場 ( 透過附屬公司淘寶 ) 擁有主導地位,市場佔有率
達 90% 。即使中國約 80% 的網民選擇在網上使用信用卡付款,但在淘寶購物時卻傾向
使用支付寶 (Alipay) ( 由阿里巴巴持有的第三方付款服務供應商 ) ,因為在淘寶出售的
貨品大多價格偏低,顧客不願支付 1% 的信用卡服務費。此外,淘寶的大部份賣家為小
型企業,同樣不願意承擔 1% 的額外成本。另一方面,支付寶擔當網上交易的託管帳戶
角色,在證實買家已收取所購買的產品前,支付寶不會把貨款轉帳至賣家。這種功能亦
是支付寶較信用卡受歡迎的主因。
• https://www.fidelity.com.hk/static/pdf/investor/zh/market-commentary/market_2014
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• 手機支付宝 https://mobile.alipay.com/
– Owned by Alibaba, deeply integrated with Taobao
– Charge by specific payment channels (credit card,
transfer, express withdrawal etc.)
– Excel in micro-payment
– Group coupons and tickets (eg. Movie or train
tickets)
– Reminder on travel bookings
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Battle of mobile payment
•Aggressive integration with physical industries ( 出嘀嘀
行 and 快的打車 )
•Integration with traditional small amount payment (red
packet)
•O2O and short range payment ( 微支付)
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Between Hong Kong and China
•PayDollar 傳款易 http://www.paydollar.com/tchi/
china.html
•UPOP 銀聯在線支付 http://www.sme.gig.hk/upop/
•八達通 x 支付宝
https://cshall.alipay.com/lab/help_detail.htm?help_id=
395641
– Support NFC enabled
devices
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• 中国:滴滴占据着主 地位,导 Uber 在滴滴的控制下则 寻
求突破。 Uber CEO 卡拉尼克曾公 表示,开 Uber 中国
只用了 8 个月 就把市 份 从时间 场 额 1% 提高到了
35% ,近期 Ube 中国也 独募集了单 12 美金,估亿 值
达 80 美元左右;滴滴 融了亿 则 30 美金,估亿 值为
Uber 中国的 倍,两 186 美元。亿
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O2O Exercises in China
•Substitution of traditional POS system
•Make presences in multiple online store platforms (eg.
Tmall , JD etc.)
•Loyalty programme, debit card and delivery
integration
•App UX optimization
•Flexibility in various discount calculation (eg. Different
cities, different seasons, online and in-store discount
merging etc.)
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Ultrasonic Communications
•Using speakers and microphones to achieve device to
device communication.
•Human audible frequency range is approximately
20Hz to 20kHz. Mobile apps can generate sound
beyond such range to make the signals inaudible.
•Possible substitution of Bluetooth or NFC
•Application: Indoor Positioning, Mobile Payment,
Touchpoint marketing etc.
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• Mobile Payment
– NFC
– Paypal
– Square
• Security Protection
– Data encryption
– Source scrambling
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• Bitcoin
– Open source virtual currency
– http://bitcoin.org/en/choose-your-wallet
– https://bitpay.com/bitcoin-for-retail
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Bitcoin Transaction Platforms in China
•https://vip.btcchina.com/
•https://www.btctrade.com/
•http://info.btc123.com/index_btcchina.php
•http://www.bitcoin86.com/
•https://www.okcoin.com/
•https://www.huobi.com/
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• http://www.diginforce.com/mine/
比特幣大礦場
• http://www.techbang.com/posts/19525-digital-mine-era-fo
外國記者探秘中國東北
比特幣工廠:員工猶如
活在「礦場」!
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Source:
http://venturebeat.com/2013/11/20/html5-vs-native-vs-hybrid-mobile-apps-3500-developers-say-all-three-please/#vb-gallery:1:862919
Reference:
http://baike.baidu.com/view/30156.htm
https://mobile.alipay.com/index.htm
http://www.paydollar.com/tchi/china.html
http://wiki.mbalib.com/zh-tw/%E5%BE%AE%E4%BF%A1%E6%94%AF%E4%BB%
- 微信支付 VS 支付宝
http://biz.21cbh.com/2014/3-1/wMMDA0MTlfMTA4MTMwMA.html -
商派争 零售派: 百 扎堆 水电 夺 传统 货 试 O2O
http://wenku.baidu.com/view/d60983de4693daef5ef73dd5.html -
2013 年互 网金融移 支付行 分析 告联 动 业 报
http://wenku.baidu.com/view/d084b4eb856a561252d36fa0.html - 中
国移 支付市动 场 2009 年度深度分析研 究 告报
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General observations
•Many app stores in the market, from device brands, ISP and big
corporations, with different practices according to the brand of device
•Apple app store remains the official channel for iOS app distribution
•Android phone comes by default with ‘unknown source’ switched on for
3rd
party channel installation
•Google Play is not regarded as official channel, some brands even
blocked its presence unless for rooted devices
•Android app is commonly regarded as free download
•In app purchases are common however, especially in games, mostly
small amount payments
•Payments are most commonly achieved by Alipay 支付宝, transfer
between accounts is free for both users and merchants
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Popular app categories
•Games
•Social
•Photography
•Travel
•Lifestyle
•Music
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• Bejewels, Temple run, 三國 styles are most popular
• Almost the only category that can achieve direct
profit from mobile app, without other business model
behind
• In app purchases are common for buying coins,
tools, weapons etc. for getting to the next level
• Purchases are commonly achieved by Alipay, usually
very small or insignificant amount
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• 多功能大 化社交:众 百度空间
• 基于各类生活 好:爱 豆瓣
• 基于旅途分享、小 交流和客 信息的社交网站:组 栈 走 网呗
• 基于 人士的社交网站:天 网职业 际 球人脉网环 士网优
• 基于企 用 交流、分享的社交网站:业 户 用友企 社区业
• 基于 源下 、 文 索、概念 研、活 事件:天 学 网资 载 论 检 调 动 玑 术
• 基于学 、互 、分享社交网站:习 动 yaya 家园
• 基于大 化的社交:众 QQ空间布谷森林
• 基于生活化、 用化的社交网站:实 网众众
• 基于白 用 的 :领 户 娱乐 心网开
• 基于白 和学生用 的交流:人人网领 户 朋友网
• 基于网 同居的情感交流: 客网络 赛
• 基于未婚男女的婚介:世 佳纪 缘百合网珍 网爱
• 基于地方化的交流:南京族
• 基于年 用 的交友:轻 户 51
• 基于原 性文章:新浪博客创 博客腾讯
• 基于位置信息的社交:麦 行乐
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Gif 快手 美图秀秀美拍 美颜相机
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滴滴出行
Qunar铁路 12306携程
快的打车
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大众点评58 同城淘宝美团团购
赶集生活 辣妈帮 美丽说 堆糖
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• http://www.kugou.com/ 酷狗
• http://shouji.baidu.com/software/item?docid=6802855&from=as 酷优
• http://shouji.baidu.com/software/item?docid=6769962&from=as 奇爱 艺视频
• http://shouji.baidu.com/software/item?docid=6831451&from=as 酷我音乐
• http://shouji.baidu.com/software/item?docid=6799423&from=as 百度视频
• http://shouji.baidu.com/software/item?docid=6799221&from=as 暴 影音风
• http://shouji.baidu.com/software/item?docid=6731681&from=as 搜狐视频
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What we do:
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• iOS app link to iTunes official download
• Android app direct apk download
• PC version ‘assistant’ software for 1-click install
• Support multiple platforms (iOS, Android, Windows
etc.)
• Support multiple devices (phone, tablets, TV etc.)
• Some provide altered app .ipa files for jailbroken
phone (Cydia) installation
• Each platform carries different profit sharing scheme
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• 合格的 Android 智慧型手機必須經過 CTS 與 GMS 認證 . 不
過 , 坊間白牌或山寨品牌 Android 智慧型手機往往不是完全沒
認證 , 就是只有 CTS 認證但無 GMS 認證 . CTS 與 GMS 認證
兩者有何差異 ? 就用途上 , Android 裝置通過 CTS 認證才能
使用 Google Play 的服務 , 通過 GMS 認證才可使用 Google
授權服務(如 Gmail 、 Google Talk 、 Google Map 等)
• Android Compatibility Test Suite (CTS)
• Google Mobile Service (GMS)
• http://tu0925399900.pixnet.net/blog/post/163926191-android-
%E8%A3%9D%E7%BD%AEcts%E8%88%87gms%E8%AA
%8D%E8%AD%89%E5%B7%AE%E7%95%B0
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• Cross-platform development tools are available for developing multiple
mobile native applications with single source code.
• Use web standards for development while some need to use
proprietary programming languages.
• TWO approaches for development tools using web standards
– Generate the codes as embedded web content within the mobile
native application (e.g. PhoneGap).
– Recompile the web codes into native codes (e.g. Titanium Mobile)
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• Common limitations:
– Most of the tools cannot support all common mobile OS
platforms.
– Although web standards are used by some of these tools,
some advanced features like AJAX are not supported by tools
like MotherApp.
– Performance of mobile native applications developed by these
tools may not as good as those developed by native
programming language.
– Most of the tools do not provide API for interfacing with
Bluetooth and video capture.
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PhoneGap Titanium Mobile MotherApp Rhodes Corona
Company Nitobi Appcelerator MotherApp Rhomobile Ansca
Product Type Open Source Open Source Proprietary Open Source Proprietar
y
Programming
Language
HTML, CSS,
JavaScript
HTML, CSS,
JavaScript
MotherAPP, HTML HTML, CSS,
JavaScript, Ruby
Lua
Online Conversion
Service
Yes No Yes No No
Development Kit Nil Titanium Studio Nil RhoStudio Corona
SDK
Supported Platforms
iOS Yes Yes Yes Yes Yes
Android Yes Yes Yes Yes Yes
BlackBerry Yes Yes(beta) Yes Yes No
Windows Mobile Yes No No Yes No
Windows Phone No No No Yes No
Others WebOS Nil Nil WebOS Nil
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• HTML5 or cross-platform applications are commonly
less responsive than native applications
• But it is more common for corporates to adopt
cross-platform apps for business scenarios
Source:
http://venturebeat.com/2013/11/20/html5-vs-native-vs-hybrid-mobile-apps-3500-developers-say-all-three-please/#vb-gallery:1:862919
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• Successful cases of top 5000 apps in China
– 進入早,推廣人員努力
入行早,智能手機剛開始火爆,行業還屬於藍海,加上早期的產品切入點剛剛
好,加上早期推廣人員努力的結果。
– 平台好,引流大
平台好,資源多,有錢 ,推廣人員福利好,還有就是人多,產品經理也相當砸
有水平
– 有錢 買用戶砸
刷榜
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刷榜
•技術刷榜,主要是通過相應的程序軟件,通過蘋果賬號,對推廣的產品產生大量的諸如點擊,
下載,激活等操作。目前這種刷榜投入成本較低,但是由於 MAC 地址和 IP 地址比較固定,產
品容易被蘋果查出刷榜作弊行為,會直接導致蘋果賬號被封,最後導致遊戲產品被直接下架蘋
果商城。
•所謂人海戰術,主要是通過操作大量的電腦設備,由軟件程序代替人工操作,控製蘋果賬號,
對推廣的產品產生諸如點擊,下載,激活等操作。這種操作辦法的核心思路就是,通過購買大
量的服務器和電腦設備,模擬多用戶操作,才能不會被蘋果發現,進入的門檻也相對較高。目
前這種刷榜模式在成本投入上是最高的,效率也是最快的,基本上在半天之內都能刷到想要的
位置。在效果持續性方麵比前者較有優勢許多。此種模式可以實現很多電腦交替使用,網絡技
術上實現 ADSL 統一重啟,可以保證 MAC 地址和 IP 地址不斷更新,蘋果很難檢測到產品是否
有作弊行為,因此產品蘋果賬號的安全性更高。
•據這位知情人士透露,無論是技術刷榜還是人海戰術刷榜,都需要花費巨額資金購買蘋果賬號
。一款產品需要衝入榜單比較靠前的位置的話,一般來講大約需要 5 萬 -10 萬的蘋果賬號,據
遊戲茶館所知,目前市麵上單個蘋果賬號的價格在 6 元左右,除此之外刷榜公司還會為每個賬
號衝入 50 元 -100 元的金額以保證賬號的權重。所以按照 10 萬賬號數量計算,賬號總投入最
低成本也在 3 千萬左右。所以蘋果賬號的購買應該算是投入最多的成本。
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Reference:
•http://www.twapk.com/iphone/news/xingye/201311/2425204.html 揭秘
手機遊戲刷榜行業那些不為人知的秘密
•http://www.leiphone.com/50-million-users-app.html 那些过 5000 万用户
App 的三大特征
•http://www.leiphone.com/app-store-shua.html 手把手教你分辨 在刷榜谁
•https://tw.gamedb.games.yahoo.net/2012_gamedb/gamenews.php?
id=24388 蘋果開始清理 App Store 刷榜及虛假評論
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• Analytics
- Google Analytics : The App Analytics reports are aggregated into
the App Overview, the default report.
- Individual App Analytics Reports are organized into four
categories, each containing a dedicated set of reports:
◦ Acquisitions: Find out how often your app is downloaded and
installed.
◦ Users: Get to know the people using your app - where they are,
how often and long they use an app, and what devices are
popular with your visitors.
◦ Engagement: Track in detail the ways users interact with your
app. Find out which screens are viewed in a typical visit.
Technical exceptions and crashes are also included in this set of
reports.
◦ Outcomes: Know the real value of your app.
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• Google Analytics SDK for mobile apps
– https://developers.google.com/analytics/devguid
es/collection/ios/
– https://developers.google.com/analytics/devguid
es/collection/android/
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• Baidu Tongji
• http://tongji.baidu.com/web/welcome/login (web)
• http://mtj.baidu.com/web/welcome/login (mobile)
– Require phone verification
– http://mtj.baidu.com/web/welcome/sdk (SDK 中心
)
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• http://www.appannie.com/
• Keep track on app rankings, download figures and
user behaviors, compatible to multiple platforms
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• QR Code with
Analytics
– One QR code
for multiple
app stores
– ‘Router’
webpage
redirects
traffic and
perform
analytics
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ICP 案备
•( 1 ) 登 中 人民共和国工 和信息化部网站;陆 华 业
•( 2 ) ICP 注册;
•( 3 ) 入手机、 件 ;输 邮 验证码
•( 4 ) 入 案信息;录 备
•( 5 ) 将 案 号和 子 安放在 定的位置。备 编 电 证书 规
•http://www.miibeian.gov.cn/state/outPortal/loginPortal.action;js
essionid=TZZZTzkDtfVCCRMSBpDQqqyFJGZkCPJMVTQ2xBsH
bmpB8L3vHwyw!-1240101210
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The Wholly Foreign Owned Enterprise (WFOE) is a limited liability company and wholly owned
by the foreign investor(s). In China, In China, WFOEs were originally conceived for encouraged
manufacturing activities that were either export oriented or introduced advanced technology.
After China’s entry into the WTO, WFOE is increasingly being used for service providers such
as a variety of consulting and management services, software development and trading as
well. The registered capital of a WFOE should be subscribed and contributed solely by the
foreign investor(s). The requirements and information about setup a WFOE are shown as
below :-
1. BUSINESS SCOPE
Business scope needs to be defined that the WFOE can only conduct business within its
approved business scope, which ultimately appears on the business license. Any
amendments to the business scope require further application and approval.
2. REGISTERED AND PAID UP CAPITAL
Registered Capital : USD$140,000 is a decent investment capital for WFOE’s manufacturing or
factory business. (with USD$140,000 investment it’s easy to get approved). Initial paid-up
could be 20% of the registered capital, with the balance being remitted within 2 years (not
applicable for Shenzhen).
The amount of registered capital needed is also dependent upon factors like scope of
business, location and its business scale. For trading company, the min. registered capital is
RMB500,000 ~ RMB1 million (Approx. USD$75,000 – USD$140,000). For consultancy or
agency company, the min. registered capital is RMB100,000.
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3. PHYSICAL OFFICE IN CHINA
The WFOE must have a physical office in China. The rental certificate of the office must be
obtained from China government authority, and needs to submit to China Companies Registry
together with the statutory incorporation form of WFOE. In recently, the address of business
centre also is allowed in China for establishment of WFOE. We could introduce the business
centre service provider to you if necessary.
4. SOCIAL SECURITY IN CHINA
With effect from 15 October 2011, a new rule of foreign employee’s social security has been
launched. It is said that if a company hires a foreign or local employee, the company shall
register this employee with the local social security authority within 30 days of the employee
receiving their work permit. The min. rate of social security is 22% -32%, which is depends on
the local.
5. GENERAL TAX INFORMATION
The China’s new corporate rates range from 15% to 25%, the rate depends on the places
where the company is registered and the industry that a company engaged. For more details,
please visit our website (http://www.conpak.com/Wholly-Foreign-owned-Enterprise.html).
6. ANNUAL AUDIT REPORT
Any limited companies in China should summit annual audit report to the relevant authorities.
The annual cost should be around RMB6,000. Any company will be subject be to a fine if the
Annual Audit Report is not submitted a timely manner.
Copyright Palapple (Hong Kong) Limited 2015 | 147 www.palapple.com
05
接入服务商审核阶段
Copyright Palapple (Hong Kong) Limited 2015 | 148 www.palapple.com
05
省系统
企业系统
ICP
Sign
待管局审核阶段
ICP
网站主办者错误数据退回
准确数据提交
省局审核
接入商审核
Copyright Palapple (Hong Kong) Limited 2015 | 149 www.palapple.com
05
Qian Hai Shenzhen-Hongkong Youth Innovation and
Entrepreneur Hub
http://ehub.hkfyg.org.hk
Copyright Palapple (Hong Kong) Limited 2015 | 150 www.palapple.com
05
• No particular way to prevent being copied
• Market leaders may also copy from others (esp. startups)
• Grow fast and cautious, get investments
• Serve niche market (small community or company)
• Careful UX design, increase stickiness
• Address privacy issues
Copyright Palapple (Hong Kong) Limited 2015 | 151 www.palapple.com
05
Copyright Palapple (Hong Kong) Limited 2015 | 152 www.palapple.com
05
Typical concerns:
Native vs Cross-platform
Functionality
Integration with backend
systems
http://writeapphowmuch.hk
Provides a direct and easier
way to estimate the rough
ballpark development cost
Copyright Palapple (Hong Kong) Limited 2015 | 153 www.palapple.com
05
Q&A Session
Peter Choi
Palapple (Hong Kong) Limited
Tel : (852) 35830762
Email : seo@palapple.com

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Mobile Apps Development for China

  • 1. Copyright Palapple (Hong Kong) Limited 2015 | 1 www.palapple.com 05 Mobile Apps DevelopmentMobile Apps Development for Chinafor China Peter Choi Palapple (Hong Kong) Limited www.palapple.com
  • 2. Copyright Palapple (Hong Kong) Limited 2015 | 2 www.palapple.com 05
  • 3. Copyright Palapple (Hong Kong) Limited 2015 | 3 www.palapple.com 05 • China mobile market at a glance • Introduction to China app stores • Mobile Apps Design for China • Mobile Apps Development Life Cycle • Best Practices for China apps development • O2O and Online Payment • Case Studies: successful apps in China • Cross Platform Mobile Apps Development • Promotion and Marketing • Reporting and Analytics
  • 4. Copyright Palapple (Hong Kong) Limited 2015 | 4 www.palapple.com 05
  • 5. Copyright Palapple (Hong Kong) Limited 2015 | 5 www.palapple.com 05
  • 6. Copyright Palapple (Hong Kong) Limited 2015 | 6 www.palapple.com 05 In China…
  • 7. Copyright Palapple (Hong Kong) Limited 2015 | 7 www.palapple.com 05
  • 8. Copyright Palapple (Hong Kong) Limited 2015 | 8 www.palapple.com 05
  • 9. Copyright Palapple (Hong Kong) Limited 2015 | 9 www.palapple.com 05
  • 10. Copyright Palapple (Hong Kong) Limited 2015 | 10 www.palapple.com 05
  • 11. Copyright Palapple (Hong Kong) Limited 2015 | 11 www.palapple.com 05
  • 12. Copyright Palapple (Hong Kong) Limited 2015 | 12 www.palapple.com 05
  • 13. Copyright Palapple (Hong Kong) Limited 2015 | 13 www.palapple.com 05 360APP 分发行业报告新增应用环比增长 23.79% •目前,安卓市场中的应用主要分为软件应用和游戏应用。在新增应用中,软件仍保持较高比例 ,游戏新增比重正在逐步扩大,带动了整体应用数量的增长。报告显示, 2014 年 Q1 新增游 戏占新增应用近三成。这主要源于在游戏应用下载中,中长尾应用仍然较多, IP 作用日益凸显 。 •优质 IP 拥有一定的用户基础,在产品推广前期导量效果明显。 2014 年各大游戏商开始着力 于引进优质 IP ,纷纷发布优质 IP 产品。据统计,在游戏下载排行 TOP100 的游戏中,有 30% 的游戏使用 IP ,而在排名前 100 的角色扮演类游戏中,古代名著 IP 占比过半,主要题材 包括三国、水浒、西游等。例如《放开那三国》、《吞噬星空》、《全民水浒》、《我去西游 》等游戏。 •此外,在新增应用中,软件类应用一直保持较高比例,仍是促进应用市场增长的主力军。生活 、娱乐类应用的用户需求逐渐增大,壁纸主题、影音图像、生活地图占据了每月新增的软件类 应用前三甲 ; 在 3 月影音图像类应用更是呈现爆发式增长,占软件类新增应用 24.15% 。 •(http://game.people.com.cn/n/2014/0505/c48622-24977471.html )
  • 14. Copyright Palapple (Hong Kong) Limited 2015 | 14 www.palapple.com 05 中國的流動互聯網革命 •中國智能手機市場的商品化主要由低成本的國產智能手機所帶動,這個情況在農村地區尤為明 顯。現時,內地的流動電話滲透率已接近 100% ,手機遊戲、電子商務增加及全新的流動付款 方式成為透過互聯網賺取收益的主要途徑。 •WeChat 在中國擁有六億名用戶 ( 以及一億名海外用戶 ) ,其他地區確實難以取得如此龐大 的用戶數目。借助 WeChat 的優勢,騰訊應能超越其個人電腦互聯網用戶市場的佳績,並受惠 於流動互聯網興起的全新消費者行為模式。 •https://www.fidelity.com.hk/static/pdf/investor/zh/market-commentary/market_201404c.pdf
  • 15. Copyright Palapple (Hong Kong) Limited 2015 | 15 www.palapple.com 05 中国互联网络发展状况统计报告 •http://www.cnnic.cn/hlwfzyj/hlwxzbg/201502/P020150203551802054676.pdf
  • 16. Copyright Palapple (Hong Kong) Limited 2015 | 16 www.palapple.com 05 中国互联网络发展状况统计报告 •http://www.cnnic.cn/hlwfzyj/hlwxzbg/201502/P020150203551802054676.pdf
  • 17. Copyright Palapple (Hong Kong) Limited 2015 | 17 www.palapple.com 05 中国互联网络发展状况统计报告 •http://www.cnnic.cn/hlwfzyj/hlwxzbg/201502/P020150203551802054676.pdf
  • 18. Copyright Palapple (Hong Kong) Limited 2015 | 18 www.palapple.com 05 2014 年上半年手机网民增速为 5.4% ,下半年为 5.6% ,增速未出现明显增长,手机网 民即将进入平稳增长阶段。一方面,移动电话的普及率已基本达到饱和,根据工信部发布 的《通信业主要指标完成情况》显示, 2014 年全年移动电话普及率由 90.8% 升至年底的 94.5% ,上 升空间逐渐缩窄 即时通信的基础地位进一步稳固 即时通信作为第一大上网应用,在网民中的使用率继续上升,达到 90.6% 。 2014 年,手机端即时通信 使用也一直保持着稳步增长的趋势。截至 2014 年 12 月,手机即时通信使用率为 91.2% ,较 2013 年底提升了 5.1 个百分点。手机即时通信由于其随身、随时、拥有社交属性和可以提供用户位置的特点 ,自身定位逐渐从以前单一的通信工具演变成支付、游戏、 O2O 等高附加值业务的用户入口,以其庞大 的用户基数为其他服务提供了巨大的潜在商业价值。 手机旅行预订进入爆发增长期 2014 年,中国网民手机商务应用发展大爆发,手机网购、手机支付、手机银行等手机商务应用用户年增 长分别为 63.5% , 73.2% 和 69.2% ,远超其他手机应用增长幅度。而长期处于低位的手机旅行预订, 2014 年用户年增长达到 194.6% ,是增长最为快速的移动商务类应用。随着我国国民休闲体系的形成, 手机旅行预订发展已经进入新阶段。
  • 19. Copyright Palapple (Hong Kong) Limited 2015 | 19 www.palapple.com 05 互联网理财热度消减、规模稳定 截至 2014 年 12 月,购买过网络理财产品的网民规模达到 7849 万,较 2014 年 6 月增 长 1465 万人。在网民中使用率为 12.1% ,较 2014 年 6 月使用率增长 2 个百分点。由 于收益率下滑和中国股市回暖带来的分流作用,互联网理财已基本结束了其用户规模爆发式增 长的态势,增速开始放缓,同时新产品扩容速度也有所放慢。
  • 20. Copyright Palapple (Hong Kong) Limited 2015 | 20 www.palapple.com 05 2014 Mobile Internet Development Conference http://it.people.com.cn/GB/119390/118340/119250/385794/index.html http://2014cmadc.iimedia.cn/ MDCC 2015 http://mdcc.csdn.net/
  • 21. Copyright Palapple (Hong Kong) Limited 2015 | 21 www.palapple.com 05
  • 22. Copyright Palapple (Hong Kong) Limited 2015 | 22 www.palapple.com 05
  • 23. Copyright Palapple (Hong Kong) Limited 2015 | 23 www.palapple.com 05
  • 24. Copyright Palapple (Hong Kong) Limited 2015 | 24 www.palapple.com 05
  • 25. Copyright Palapple (Hong Kong) Limited 2015 | 25 www.palapple.com 05
  • 26. Copyright Palapple (Hong Kong) Limited 2015 | 26 www.palapple.com 05 • Roles and Responsibilities of a Mobile App Project TeamTeam Member Roles and Responsibilities Project Manager Coordination and communication Information Architect Compiling user requirements and an overall planning User Experience (UX) Designer Transforming features into interaction flows User Interface (UI) Designer Realizing the UX plan into affective looks and feels Developer Front and back end program logic Content Specialist Editor and copywriting, including rich media content QA Tester Coordinating testing including functional and usability tests Server Administrator Setting up testing and production environments, as well as monitoring usage and traffic
  • 27. Copyright Palapple (Hong Kong) Limited 2015 | 27 www.palapple.com 05 • Mobile app is a small and portable solution, interfacing with human frequently and closely. • Switching barrier is very low • The app has to work, be quick and responsive and have better good-looking interface. • The design process must start with identifying user needs • Ensure the core objective is justified and sound • Testing starts from visual
  • 28. Copyright Palapple (Hong Kong) Limited 2015 | 28 www.palapple.com 05 Source: http://mashable.com/2013/10/30/ux-myths/?utm_cid=mash-com-fb-main-link
  • 29. Copyright Palapple (Hong Kong) Limited 2015 | 29 www.palapple.com 05 • Concept and Requirement analysis – Research and brainstorming for ideas. – Assess if there’s a clear local / national need for such solution and perform competitor analysis – Assess if native mobile app is the best solution – Come up with the final concept of the user requirement and technical feasible issue.
  • 30. Copyright Palapple (Hong Kong) Limited 2015 | 30 www.palapple.com 05
  • 31. Copyright Palapple (Hong Kong) Limited 2015 | 31 www.palapple.com 05 • Visual Design Fundamentals • Characteristics for different mobile platforms • Mobile UI Design Principles • Best Practices in Mobile UI Design
  • 32. Copyright Palapple (Hong Kong) Limited 2015 | 32 www.palapple.com 05 • Mobile Design Patterns – Timelines, sidebars, splash screens, popovers etc. – Reference to the common UI elements from well- known applications – iPhone and Android carry different design patterns, driven by and leading to different user behaviors – References: • http://www.mobile-patterns.com/iphone/recently-added • http://mobiledesignpatterngallery.com/mobile-patterns.php • http://inspired-ui.com/ • http://pttrns.com/
  • 33. Copyright Palapple (Hong Kong) Limited 2015 | 33 www.palapple.com 05 • Responsive Design – Web design approach aimed at crafting sites to provide an optimal viewing experience—easy reading and navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices (from desktop computer monitors to mobile phones). • Fluid grid concept, floatable blocks or size in percentage • Flexible images with variable sizes • Server side component to detect mobile queries, rendering light-weight response to reduce network usage
  • 34. Copyright Palapple (Hong Kong) Limited 2015 | 34 www.palapple.com 05
  • 35. Copyright Palapple (Hong Kong) Limited 2015 | 35 www.palapple.com 05 The Good: • Clear theme color • High color contrast • Consistent with offline branding • Separation of text and graphics • Remove excessive aqua style • App series style design
  • 36. Copyright Palapple (Hong Kong) Limited 2015 | 36 www.palapple.com 05 The Bad: • Too complicate • Insufficient color contrast • Wrong visual elements positioning • Visual element spacing and margins • Inconsistent style • Metaphors may jeopardize uniqueness and make the icon less memorizable
  • 37. Copyright Palapple (Hong Kong) Limited 2015 | 37 www.palapple.com 05 • Single theme color is recommende d to assist in branding and create an emotional impression with users.
  • 38. Copyright Palapple (Hong Kong) Limited 2015 | 38 www.palapple.com 05 By observation: Red, Orange, Pink, Light Green more widely used
  • 39. Copyright Palapple (Hong Kong) Limited 2015 | 39 www.palapple.com 05 Hong Kong and mainland chinese sees color and typography in very different perspectives.
  • 40. Copyright Palapple (Hong Kong) Limited 2015 | 40 www.palapple.com 05 • Flat design advocates simplicity, clarity and honesty, which reduces shadows, gradient and materials textures. It is an opposition to skeuomorphic design approach which advocates 3D and texture look and feel
  • 41. Copyright Palapple (Hong Kong) Limited 2015 | 41 www.palapple.com 05
  • 42. Copyright Palapple (Hong Kong) Limited 2015 | 42 www.palapple.com 05 • http://www.google.com/design/ • https://developer.android.com/preview/material/index.html • Set of design principles from Google aims to create a unified experience across platforms and screen sizes • Compatible to concepts of flat and responsible design • Emphasis placed on motion, transition, typography, imagery etc. • Specifically for Android L (Lollipop)
  • 43. Copyright Palapple (Hong Kong) Limited 2015 | 43 www.palapple.com 05 Sample on the left demonstrate s a consistent use of gradient and shadows. Speculation: “Design by Committee” leads to a lack of design focus.
  • 44. Copyright Palapple (Hong Kong) Limited 2015 | 44 www.palapple.com 05 • User experience improvement • San Francisco system font • https://developer.apple.com/videos/wwdc/2015/
  • 45. Copyright Palapple (Hong Kong) Limited 2015 | 45 www.palapple.com 05 Adopted flat design styles with mainland chinese user behavior
  • 46. Copyright Palapple (Hong Kong) Limited 2015 | 46 www.palapple.com 05 • UI Design Paradigms – Controls should look tappable (finger tip size) – App structure should be clean and easy to navigate – User feedback should be subtle, but clear • Universal apps should run well on tablets – Mold the UI to be tablet compatible – Adapt art to screen size • Subtle Animation to Communicate – Use animation consistently throughout an app – Screen transition matching logical expectations
  • 47. Copyright Palapple (Hong Kong) Limited 2015 | 47 www.palapple.com 05 References •http://bjango.com/articles/appdesignworkflow/?utm_source twitter
  • 48. Copyright Palapple (Hong Kong) Limited 2015 | 48 www.palapple.com 05 • What is User Experience Design • Differences between UI and UX Design • Human Interface Principles for UX Design • Best Practices in UX Design
  • 49. Copyright Palapple (Hong Kong) Limited 2015 | 49 www.palapple.com 05 User experience design (UXD or UED) is any aspects of a user's experience with a given system, including the interface, graphics, industrial design, physical interaction, and the manual. In most cases, User Experience Design fully encompasses traditional Human- Computer Interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users.
  • 50. Copyright Palapple (Hong Kong) Limited 2015 | 50 www.palapple.com 05 • User centric design, putting users’ demand and expectation as the objective of mobile design • It is the process that requires constant monitoring, iteration and evolution • Good opportunity to integrate business goals and marketing tactics into the product • Can be coordinated by UX designer, but requires teams’ collective input to achieve optimal results
  • 51. Copyright Palapple (Hong Kong) Limited 2015 | 51 www.palapple.com 05 Instagram: the billion dollar UX
  • 52. Copyright Palapple (Hong Kong) Limited 2015 | 52 www.palapple.com 05 • UI Visual design represents the aesthetics or “look and feel” of the front end of any user interface. • UX involves a broader scope of study and analysis including information architecture, interaction, usability and accessibility.
  • 53. Copyright Palapple (Hong Kong) Limited 2015 | 53 www.palapple.com 05 • User input – Comfort first approach – How do we hold the device? (eg. left/right hand, one hand / both hands) – Keyboard auto focus, bring up the correct keyboard type (english / number etc.) – In most cases, use checkbox / selection menu to minimize typing
  • 54. Copyright Palapple (Hong Kong) Limited 2015 | 54 www.palapple.com 05 Source: www.lukew.com/touch/
  • 55. Copyright Palapple (Hong Kong) Limited 2015 | 55 www.palapple.com 05
  • 56. Copyright Palapple (Hong Kong) Limited 2015 | 56 www.palapple.com 05 • 原則一、換位思考。站在用戶的立場去體會用戶的感受,以用 戶的身份去理解用戶的行為特點和差異。 • 原則二、簡潔。設計的簡潔類似於簡約,並不等同於簡單。 • 原則三、讓用戶去做判斷,不要刻意的為用戶做決定 • 原則四、更多的提示,幫助用戶瞭解工具。 • 原則五、用戶的需求在不斷的變化,設計手段也需要經常更新 。 • http://uedc.163.com/ 網易用戶體驗設計中心 • http://cdc.tencent.com/ 騰訊用戶體驗設計 • http://www.uxdaward.org/ 用戶體驗設計大賽
  • 57. Copyright Palapple (Hong Kong) Limited 2015 | 57 www.palapple.com 05 • References: – https://en.wikipedia.org/wiki/Human%E2%80%93computer_interac – http://developer.apple.com/library/ios/documentation/userexperien – http://developer.apple.com/library/ios/#documentation/userexperie – http://developer.android.com/guide/practices/ui_guidelines/index.ht – http://msdn.microsoft.com/en-us/library/windows/desktop/dd8341
  • 58. Copyright Palapple (Hong Kong) Limited 2015 | 58 www.palapple.com 05
  • 59. Copyright Palapple (Hong Kong) Limited 2015 | 59 www.palapple.com 05 • Needs and Requirements • Specifications • Information Architecture • Interaction Design • Visual Design (UI) • Usability Test • Analytics
  • 60. Copyright Palapple (Hong Kong) Limited 2015 | 60 www.palapple.com 05 • Needs and Requirements – Abstract, big picture goals • Target user population and demographics • Conduct user research • Focus on problem
  • 61. Copyright Palapple (Hong Kong) Limited 2015 | 61 www.palapple.com 05 • Specifications – What the product is, in one line – List of key features with priorities – Match solutions with problems – Compare with competitors, what is missing in the market
  • 62. Copyright Palapple (Hong Kong) Limited 2015 | 62 www.palapple.com 05 • Information Architecture – Structure diagram (similar to sitemap) • A display of all key pages with hierarchical relations
  • 63. Copyright Palapple (Hong Kong) Limited 2015 | 63 www.palapple.com 05 • Interactions Design – User flows between the pages • Process flowchart • Wireframe sketches • Paper prototypes • Clickable prototypes
  • 64. Copyright Palapple (Hong Kong) Limited 2015 | 64 www.palapple.com 05 • Wireframe – Show the UI skeleton of the app – Low fidelity: quick mock-up, easy to produce (eg. rough sketches on whiteboard) – High fidelity: with higher level of details and discussions over screen transitions and animation (eg. Paper / clickable prototypes) – Common tools: gomockingbird, axure, MockFlow, LucidChart
  • 65. Copyright Palapple (Hong Kong) Limited 2015 | 65 www.palapple.com 05
  • 66. Copyright Palapple (Hong Kong) Limited 2015 | 66 www.palapple.com 05 • Paper prototyping – Throwaway prototyping – Traditional, but widely adopted in the industry due to its ease of establishment. It facilitates team communication and visualizes the concept at an early stage of development – The first step in rapid prototyping
  • 67. Copyright Palapple (Hong Kong) Limited 2015 | 67 www.palapple.com 05
  • 68. Copyright Palapple (Hong Kong) Limited 2015 | 68 www.palapple.com 05 • Clickable prototypes – Mock up all screens with brief designs and inter screen linkages – Show the flow instead of individual UI – High fidelity and easy communication with management and customers – Common tool: popapp.in , solidifyapp
  • 69. Copyright Palapple (Hong Kong) Limited 2015 | 69 www.palapple.com 05 • Visual Design – Mere beauty is not enough – Good visual designs convey a nice first impression to the users. – Have direct impact to branding and marketing exertions – As detail as a button clicking effect, animation of progress bar etc. may influence the feeling of users.
  • 70. Copyright Palapple (Hong Kong) Limited 2015 | 70 www.palapple.com 05 • Usability Test – can start from low fidelity, be conducted at paper prototype stage – Screen recorder: record user interaction as well as their facial expression when using the app • Magitest can work with mobile app • UX Recorder can work with mobile web and clickable prototypes (eg. Solidifyapp) – Using a sled. The thing you use to mount a camera onto your mobile device in a usability testing session. To capture and record the finger gestures during the test.
  • 71. Copyright Palapple (Hong Kong) Limited 2015 | 71 www.palapple.com 05 Screen Recorder Sled
  • 72. Copyright Palapple (Hong Kong) Limited 2015 | 72 www.palapple.com 05 • Usability Test (Con’t) – Ensure testing context and environment close to the reality • Testers’ own devices • On and off network environment • Crowded public place – Interview testers with appropriate questions
  • 73. Copyright Palapple (Hong Kong) Limited 2015 | 73 www.palapple.com 05
  • 74. Copyright Palapple (Hong Kong) Limited 2015 | 74 www.palapple.com 05
  • 75. Copyright Palapple (Hong Kong) Limited 2015 | 75 www.palapple.com 05 • Constraints of mobile – Network latency – Input mechanism – Memory – Computational power – Battery life – Screen size
  • 76. Copyright Palapple (Hong Kong) Limited 2015 | 76 www.palapple.com 05 • Reduce power-hungry device function: GPS, camera, accelerometer and other sensors, turn off functions when they are no longer required. • Avoid waking the smartphone regularly to check the server for updates, new content, mail and messages, or to report back on user activity or location. • Reduce rich-media advertisement, which typically consumes >1% of users’ data plan • Verify all push notification to be necessary • Apps that don’t behave will end up consuming the data allowance, potentially leading to costly bills, when the user reach the data limit/cap, and particularly when the user is roaming.
  • 77. Copyright Palapple (Hong Kong) Limited 2015 | 77 www.palapple.com 05 中国移动 3G :   •现阶段网速:中国移动的 TD-SCDMA 目前已经全面升级 HSDPA 可以获得更高的下载速度 , 目前测试 的结果是连接速度可达 2Mb/s, 根据地方不同 , 下载速度在 80KB/s 。   •理论网速: 现阶段中国移动 TD-SCDMA 速度理论可达 3.6Mbit/s (实际速度也可达 1 ~ 3Mbit/s )下 行速度 , 上行速度也可达 384kbit/s 。   中国电信 3G :   •现阶段网速:根据目前中国电信北京公司开始的试商用体验测试数据显示 , 目前中国电信 CDMA2000 EV-DO 实际下载网速在 150KB/s, 峰值可达近 200KB/s 。   •理论网速:中国电信 3G 网络基于 CDMA 2000 EV-DO Rev.A, 现阶段电信 CDMA EV-DO 网速理论可 达 3.1Mbps 下载、 1.8Mbps 上行数据业务速度。   中国联通 3G :   •现阶段网速:据国内媒体的测试数据 , 目前还没有开始试商用的中国联通 WCDMA 网络 , 下载速度可达 160KB/s, 打开网页和播放在线视频的网速可达到 120KB/s •“ 聯通的是速度最快的 , 電信的最穩定 , 因為電信是 CDMA2000 的網絡 . 聯通覆蓋也不差啦 . 速度是電信 的 2 倍以上 . 移動是三者裏面最慢的 . •“ 理论上联通网速最快,平时使用 能到 1m/s 不过不稳定, 3g 网络还是电信最好,能恒定再 500— 600kb/s. 而且资费最便宜,流量送得多,开通流量也便宜,我那张 129 元套餐卡,啥都没开,算上他送 的,每月能有 3 个多 G Source: http://zhidao.baidu.com/
  • 78. Copyright Palapple (Hong Kong) Limited 2015 | 78 www.palapple.com 05 http://mobile.163.com/special/00113CT3/517zifeihuizong.html
  • 79. Copyright Palapple (Hong Kong) Limited 2015 | 79 www.palapple.com 05 • Downsize the packets to be transferred back and forth the servers. – Compress and cropping images to minimal size – Remove unnecessary elements in XML / JSON segments • Reduce the frequency of server connection. Preferred local processing within the app and communicate with server in batch. • Asynchronized upload, detect network traffic condition and upload multi-media content later.
  • 80. Copyright Palapple (Hong Kong) Limited 2015 | 80 www.palapple.com 05
  • 81. Copyright Palapple (Hong Kong) Limited 2015 | 81 www.palapple.com 05 • Big battery killers: LTE, Wi-Fi, Bluetooth, Camera, Flashlight, GPS • Close such instances whenever necessary • Resize the image file with properly resolution, beware to use the high resolution pictures • Big photos / videos transfer will consume much power, resize / optimize data file size before going through network • Performance tuning is required to limit the data stored in cache. Long term storage can be achieved by local database or server-side storage (require network connection) • Recommend package size <20MB
  • 82. Copyright Palapple (Hong Kong) Limited 2015 | 82 www.palapple.com 05 • Auto expand and repositioning of visual elements
  • 83. Copyright Palapple (Hong Kong) Limited 2015 | 83 www.palapple.com 05
  • 84. Copyright Palapple (Hong Kong) Limited 2015 | 84 www.palapple.com 05 Walkthrough screens
  • 85. Copyright Palapple (Hong Kong) Limited 2015 | 85 www.palapple.com 05 Good: search suggest feature Bad: irrelevant search results
  • 86. Copyright Palapple (Hong Kong) Limited 2015 | 86 www.palapple.com 05 • References – http://en.wikipedia.org/wiki/User_experience_design – http://en.wikipedia.org/wiki/User_interface_design – http://en.wikipedia.org/wiki/Human-computer_interaction – http://developer.apple.com/library/ios/#documentation/userexperie – http://developer.android.com/design/index.html – http://www.slideshare.net/ajkandy/an-introduction-to-ux-design-tes – http://www.slideshare.net/AndroidDev/android-ui-design-tips – http://www.slideshare.net/livefront/responsive-design-7877412
  • 87. Copyright Palapple (Hong Kong) Limited 2015 | 87 www.palapple.com 05
  • 88. Copyright Palapple (Hong Kong) Limited 2015 | 88 www.palapple.com 05 • 根據 iResearch 的報告,中國 2013 年的智能手機遊戲收入為 92 億元人民幣,較 2012 年增長近五倍,預料今年亦會上升一倍。該公司亦預期,手機遊戲佔網上遊戲市場總收 入的比率,將由 2011 年的 11.6% 升至 20.6% ,而個人電腦遊戲所佔比率將在期內由 76% 下降至 65.5% 。 • 阿里巴巴在消費者對消費者的市場 ( 透過附屬公司淘寶 ) 擁有主導地位,市場佔有率 達 90% 。即使中國約 80% 的網民選擇在網上使用信用卡付款,但在淘寶購物時卻傾向 使用支付寶 (Alipay) ( 由阿里巴巴持有的第三方付款服務供應商 ) ,因為在淘寶出售的 貨品大多價格偏低,顧客不願支付 1% 的信用卡服務費。此外,淘寶的大部份賣家為小 型企業,同樣不願意承擔 1% 的額外成本。另一方面,支付寶擔當網上交易的託管帳戶 角色,在證實買家已收取所購買的產品前,支付寶不會把貨款轉帳至賣家。這種功能亦 是支付寶較信用卡受歡迎的主因。 • https://www.fidelity.com.hk/static/pdf/investor/zh/market-commentary/market_2014
  • 89. Copyright Palapple (Hong Kong) Limited 2015 | 89 www.palapple.com 05 • 手機支付宝 https://mobile.alipay.com/ – Owned by Alibaba, deeply integrated with Taobao – Charge by specific payment channels (credit card, transfer, express withdrawal etc.) – Excel in micro-payment – Group coupons and tickets (eg. Movie or train tickets) – Reminder on travel bookings
  • 90. Copyright Palapple (Hong Kong) Limited 2015 | 90 www.palapple.com 05
  • 91. Copyright Palapple (Hong Kong) Limited 2015 | 91 www.palapple.com 05
  • 92. Copyright Palapple (Hong Kong) Limited 2015 | 92 www.palapple.com 05 Battle of mobile payment •Aggressive integration with physical industries ( 出嘀嘀 行 and 快的打車 ) •Integration with traditional small amount payment (red packet) •O2O and short range payment ( 微支付)
  • 93. Copyright Palapple (Hong Kong) Limited 2015 | 93 www.palapple.com 05 Between Hong Kong and China •PayDollar 傳款易 http://www.paydollar.com/tchi/ china.html •UPOP 銀聯在線支付 http://www.sme.gig.hk/upop/ •八達通 x 支付宝 https://cshall.alipay.com/lab/help_detail.htm?help_id= 395641 – Support NFC enabled devices
  • 94. Copyright Palapple (Hong Kong) Limited 2015 | 94 www.palapple.com 05 • 中国:滴滴占据着主 地位,导 Uber 在滴滴的控制下则 寻 求突破。 Uber CEO 卡拉尼克曾公 表示,开 Uber 中国 只用了 8 个月 就把市 份 从时间 场 额 1% 提高到了 35% ,近期 Ube 中国也 独募集了单 12 美金,估亿 值 达 80 美元左右;滴滴 融了亿 则 30 美金,估亿 值为 Uber 中国的 倍,两 186 美元。亿
  • 95. Copyright Palapple (Hong Kong) Limited 2015 | 95 www.palapple.com 05 O2O Exercises in China •Substitution of traditional POS system •Make presences in multiple online store platforms (eg. Tmall , JD etc.) •Loyalty programme, debit card and delivery integration •App UX optimization •Flexibility in various discount calculation (eg. Different cities, different seasons, online and in-store discount merging etc.)
  • 96. Copyright Palapple (Hong Kong) Limited 2015 | 96 www.palapple.com 05
  • 97. Copyright Palapple (Hong Kong) Limited 2015 | 97 www.palapple.com 05
  • 98. Copyright Palapple (Hong Kong) Limited 2015 | 98 www.palapple.com 05
  • 99. Copyright Palapple (Hong Kong) Limited 2015 | 99 www.palapple.com 05
  • 100. Copyright Palapple (Hong Kong) Limited 2015 | 100 www.palapple.com 05 Ultrasonic Communications •Using speakers and microphones to achieve device to device communication. •Human audible frequency range is approximately 20Hz to 20kHz. Mobile apps can generate sound beyond such range to make the signals inaudible. •Possible substitution of Bluetooth or NFC •Application: Indoor Positioning, Mobile Payment, Touchpoint marketing etc.
  • 101. Copyright Palapple (Hong Kong) Limited 2015 | 101 www.palapple.com 05 • Mobile Payment – NFC – Paypal – Square • Security Protection – Data encryption – Source scrambling
  • 102. Copyright Palapple (Hong Kong) Limited 2015 | 102 www.palapple.com 05 • Bitcoin – Open source virtual currency – http://bitcoin.org/en/choose-your-wallet – https://bitpay.com/bitcoin-for-retail
  • 103. Copyright Palapple (Hong Kong) Limited 2015 | 103 www.palapple.com 05 Bitcoin Transaction Platforms in China •https://vip.btcchina.com/ •https://www.btctrade.com/ •http://info.btc123.com/index_btcchina.php •http://www.bitcoin86.com/ •https://www.okcoin.com/ •https://www.huobi.com/
  • 104. Copyright Palapple (Hong Kong) Limited 2015 | 104 www.palapple.com 05 • http://www.diginforce.com/mine/ 比特幣大礦場 • http://www.techbang.com/posts/19525-digital-mine-era-fo 外國記者探秘中國東北 比特幣工廠:員工猶如 活在「礦場」!
  • 105. Copyright Palapple (Hong Kong) Limited 2015 | 105 www.palapple.com 05 Source: http://venturebeat.com/2013/11/20/html5-vs-native-vs-hybrid-mobile-apps-3500-developers-say-all-three-please/#vb-gallery:1:862919 Reference: http://baike.baidu.com/view/30156.htm https://mobile.alipay.com/index.htm http://www.paydollar.com/tchi/china.html http://wiki.mbalib.com/zh-tw/%E5%BE%AE%E4%BF%A1%E6%94%AF%E4%BB% - 微信支付 VS 支付宝 http://biz.21cbh.com/2014/3-1/wMMDA0MTlfMTA4MTMwMA.html - 商派争 零售派: 百 扎堆 水电 夺 传统 货 试 O2O http://wenku.baidu.com/view/d60983de4693daef5ef73dd5.html - 2013 年互 网金融移 支付行 分析 告联 动 业 报 http://wenku.baidu.com/view/d084b4eb856a561252d36fa0.html - 中 国移 支付市动 场 2009 年度深度分析研 究 告报
  • 106. Copyright Palapple (Hong Kong) Limited 2015 | 106 www.palapple.com 05
  • 107. Copyright Palapple (Hong Kong) Limited 2015 | 107 www.palapple.com 05 General observations •Many app stores in the market, from device brands, ISP and big corporations, with different practices according to the brand of device •Apple app store remains the official channel for iOS app distribution •Android phone comes by default with ‘unknown source’ switched on for 3rd party channel installation •Google Play is not regarded as official channel, some brands even blocked its presence unless for rooted devices •Android app is commonly regarded as free download •In app purchases are common however, especially in games, mostly small amount payments •Payments are most commonly achieved by Alipay 支付宝, transfer between accounts is free for both users and merchants
  • 108. Copyright Palapple (Hong Kong) Limited 2015 | 108 www.palapple.com 05
  • 109. Copyright Palapple (Hong Kong) Limited 2015 | 109 www.palapple.com 05 Popular app categories •Games •Social •Photography •Travel •Lifestyle •Music
  • 110. Copyright Palapple (Hong Kong) Limited 2015 | 110 www.palapple.com 05 • Bejewels, Temple run, 三國 styles are most popular • Almost the only category that can achieve direct profit from mobile app, without other business model behind • In app purchases are common for buying coins, tools, weapons etc. for getting to the next level • Purchases are commonly achieved by Alipay, usually very small or insignificant amount
  • 111. Copyright Palapple (Hong Kong) Limited 2015 | 111 www.palapple.com 05
  • 112. Copyright Palapple (Hong Kong) Limited 2015 | 112 www.palapple.com 05
  • 113. Copyright Palapple (Hong Kong) Limited 2015 | 113 www.palapple.com 05
  • 114. Copyright Palapple (Hong Kong) Limited 2015 | 114 www.palapple.com 05
  • 115. Copyright Palapple (Hong Kong) Limited 2015 | 115 www.palapple.com 05
  • 116. Copyright Palapple (Hong Kong) Limited 2015 | 116 www.palapple.com 05 • 多功能大 化社交:众 百度空间 • 基于各类生活 好:爱 豆瓣 • 基于旅途分享、小 交流和客 信息的社交网站:组 栈 走 网呗 • 基于 人士的社交网站:天 网职业 际 球人脉网环 士网优 • 基于企 用 交流、分享的社交网站:业 户 用友企 社区业 • 基于 源下 、 文 索、概念 研、活 事件:天 学 网资 载 论 检 调 动 玑 术 • 基于学 、互 、分享社交网站:习 动 yaya 家园 • 基于大 化的社交:众 QQ空间布谷森林 • 基于生活化、 用化的社交网站:实 网众众 • 基于白 用 的 :领 户 娱乐 心网开 • 基于白 和学生用 的交流:人人网领 户 朋友网 • 基于网 同居的情感交流: 客网络 赛 • 基于未婚男女的婚介:世 佳纪 缘百合网珍 网爱 • 基于地方化的交流:南京族 • 基于年 用 的交友:轻 户 51 • 基于原 性文章:新浪博客创 博客腾讯 • 基于位置信息的社交:麦 行乐
  • 117. Copyright Palapple (Hong Kong) Limited 2015 | 117 www.palapple.com 05 Gif 快手 美图秀秀美拍 美颜相机
  • 118. Copyright Palapple (Hong Kong) Limited 2015 | 118 www.palapple.com 05 滴滴出行 Qunar铁路 12306携程 快的打车
  • 119. Copyright Palapple (Hong Kong) Limited 2015 | 119 www.palapple.com 05 大众点评58 同城淘宝美团团购 赶集生活 辣妈帮 美丽说 堆糖
  • 120. Copyright Palapple (Hong Kong) Limited 2015 | 120 www.palapple.com 05 • http://www.kugou.com/ 酷狗 • http://shouji.baidu.com/software/item?docid=6802855&from=as 酷优 • http://shouji.baidu.com/software/item?docid=6769962&from=as 奇爱 艺视频 • http://shouji.baidu.com/software/item?docid=6831451&from=as 酷我音乐 • http://shouji.baidu.com/software/item?docid=6799423&from=as 百度视频 • http://shouji.baidu.com/software/item?docid=6799221&from=as 暴 影音风 • http://shouji.baidu.com/software/item?docid=6731681&from=as 搜狐视频
  • 121. Copyright Palapple (Hong Kong) Limited 2015 | 121 www.palapple.com 05
  • 122. Copyright Palapple (Hong Kong) Limited 2015 | 122 www.palapple.com 05 What we do:
  • 123. Copyright Palapple (Hong Kong) Limited 2015 | 123 www.palapple.com 05
  • 124. Copyright Palapple (Hong Kong) Limited 2015 | 124 www.palapple.com 05
  • 125. Copyright Palapple (Hong Kong) Limited 2015 | 125 www.palapple.com 05 • iOS app link to iTunes official download • Android app direct apk download • PC version ‘assistant’ software for 1-click install • Support multiple platforms (iOS, Android, Windows etc.) • Support multiple devices (phone, tablets, TV etc.) • Some provide altered app .ipa files for jailbroken phone (Cydia) installation • Each platform carries different profit sharing scheme
  • 126. Copyright Palapple (Hong Kong) Limited 2015 | 126 www.palapple.com 05 • 合格的 Android 智慧型手機必須經過 CTS 與 GMS 認證 . 不 過 , 坊間白牌或山寨品牌 Android 智慧型手機往往不是完全沒 認證 , 就是只有 CTS 認證但無 GMS 認證 . CTS 與 GMS 認證 兩者有何差異 ? 就用途上 , Android 裝置通過 CTS 認證才能 使用 Google Play 的服務 , 通過 GMS 認證才可使用 Google 授權服務(如 Gmail 、 Google Talk 、 Google Map 等) • Android Compatibility Test Suite (CTS) • Google Mobile Service (GMS) • http://tu0925399900.pixnet.net/blog/post/163926191-android- %E8%A3%9D%E7%BD%AEcts%E8%88%87gms%E8%AA %8D%E8%AD%89%E5%B7%AE%E7%95%B0
  • 127. Copyright Palapple (Hong Kong) Limited 2015 | 127 www.palapple.com 05
  • 128. Copyright Palapple (Hong Kong) Limited 2015 | 128 www.palapple.com 05 • Cross-platform development tools are available for developing multiple mobile native applications with single source code. • Use web standards for development while some need to use proprietary programming languages. • TWO approaches for development tools using web standards – Generate the codes as embedded web content within the mobile native application (e.g. PhoneGap). – Recompile the web codes into native codes (e.g. Titanium Mobile)
  • 129. Copyright Palapple (Hong Kong) Limited 2015 | 129 www.palapple.com 05 • Common limitations: – Most of the tools cannot support all common mobile OS platforms. – Although web standards are used by some of these tools, some advanced features like AJAX are not supported by tools like MotherApp. – Performance of mobile native applications developed by these tools may not as good as those developed by native programming language. – Most of the tools do not provide API for interfacing with Bluetooth and video capture.
  • 130. Copyright Palapple (Hong Kong) Limited 2015 | 130 www.palapple.com 05 PhoneGap Titanium Mobile MotherApp Rhodes Corona Company Nitobi Appcelerator MotherApp Rhomobile Ansca Product Type Open Source Open Source Proprietary Open Source Proprietar y Programming Language HTML, CSS, JavaScript HTML, CSS, JavaScript MotherAPP, HTML HTML, CSS, JavaScript, Ruby Lua Online Conversion Service Yes No Yes No No Development Kit Nil Titanium Studio Nil RhoStudio Corona SDK Supported Platforms iOS Yes Yes Yes Yes Yes Android Yes Yes Yes Yes Yes BlackBerry Yes Yes(beta) Yes Yes No Windows Mobile Yes No No Yes No Windows Phone No No No Yes No Others WebOS Nil Nil WebOS Nil
  • 131. Copyright Palapple (Hong Kong) Limited 2015 | 131 www.palapple.com 05 • HTML5 or cross-platform applications are commonly less responsive than native applications • But it is more common for corporates to adopt cross-platform apps for business scenarios Source: http://venturebeat.com/2013/11/20/html5-vs-native-vs-hybrid-mobile-apps-3500-developers-say-all-three-please/#vb-gallery:1:862919
  • 132. Copyright Palapple (Hong Kong) Limited 2015 | 132 www.palapple.com 05
  • 133. Copyright Palapple (Hong Kong) Limited 2015 | 133 www.palapple.com 05 • Successful cases of top 5000 apps in China – 進入早,推廣人員努力 入行早,智能手機剛開始火爆,行業還屬於藍海,加上早期的產品切入點剛剛 好,加上早期推廣人員努力的結果。 – 平台好,引流大 平台好,資源多,有錢 ,推廣人員福利好,還有就是人多,產品經理也相當砸 有水平 – 有錢 買用戶砸 刷榜
  • 134. Copyright Palapple (Hong Kong) Limited 2015 | 134 www.palapple.com 05 刷榜 •技術刷榜,主要是通過相應的程序軟件,通過蘋果賬號,對推廣的產品產生大量的諸如點擊, 下載,激活等操作。目前這種刷榜投入成本較低,但是由於 MAC 地址和 IP 地址比較固定,產 品容易被蘋果查出刷榜作弊行為,會直接導致蘋果賬號被封,最後導致遊戲產品被直接下架蘋 果商城。 •所謂人海戰術,主要是通過操作大量的電腦設備,由軟件程序代替人工操作,控製蘋果賬號, 對推廣的產品產生諸如點擊,下載,激活等操作。這種操作辦法的核心思路就是,通過購買大 量的服務器和電腦設備,模擬多用戶操作,才能不會被蘋果發現,進入的門檻也相對較高。目 前這種刷榜模式在成本投入上是最高的,效率也是最快的,基本上在半天之內都能刷到想要的 位置。在效果持續性方麵比前者較有優勢許多。此種模式可以實現很多電腦交替使用,網絡技 術上實現 ADSL 統一重啟,可以保證 MAC 地址和 IP 地址不斷更新,蘋果很難檢測到產品是否 有作弊行為,因此產品蘋果賬號的安全性更高。 •據這位知情人士透露,無論是技術刷榜還是人海戰術刷榜,都需要花費巨額資金購買蘋果賬號 。一款產品需要衝入榜單比較靠前的位置的話,一般來講大約需要 5 萬 -10 萬的蘋果賬號,據 遊戲茶館所知,目前市麵上單個蘋果賬號的價格在 6 元左右,除此之外刷榜公司還會為每個賬 號衝入 50 元 -100 元的金額以保證賬號的權重。所以按照 10 萬賬號數量計算,賬號總投入最 低成本也在 3 千萬左右。所以蘋果賬號的購買應該算是投入最多的成本。
  • 135. Copyright Palapple (Hong Kong) Limited 2015 | 135 www.palapple.com 05
  • 136. Copyright Palapple (Hong Kong) Limited 2015 | 136 www.palapple.com 05 Reference: •http://www.twapk.com/iphone/news/xingye/201311/2425204.html 揭秘 手機遊戲刷榜行業那些不為人知的秘密 •http://www.leiphone.com/50-million-users-app.html 那些过 5000 万用户 App 的三大特征 •http://www.leiphone.com/app-store-shua.html 手把手教你分辨 在刷榜谁 •https://tw.gamedb.games.yahoo.net/2012_gamedb/gamenews.php? id=24388 蘋果開始清理 App Store 刷榜及虛假評論
  • 137. Copyright Palapple (Hong Kong) Limited 2015 | 137 www.palapple.com 05
  • 138. Copyright Palapple (Hong Kong) Limited 2015 | 138 www.palapple.com 05 • Analytics - Google Analytics : The App Analytics reports are aggregated into the App Overview, the default report. - Individual App Analytics Reports are organized into four categories, each containing a dedicated set of reports: ◦ Acquisitions: Find out how often your app is downloaded and installed. ◦ Users: Get to know the people using your app - where they are, how often and long they use an app, and what devices are popular with your visitors. ◦ Engagement: Track in detail the ways users interact with your app. Find out which screens are viewed in a typical visit. Technical exceptions and crashes are also included in this set of reports. ◦ Outcomes: Know the real value of your app.
  • 139. Copyright Palapple (Hong Kong) Limited 2015 | 139 www.palapple.com 05 • Google Analytics SDK for mobile apps – https://developers.google.com/analytics/devguid es/collection/ios/ – https://developers.google.com/analytics/devguid es/collection/android/
  • 140. Copyright Palapple (Hong Kong) Limited 2015 | 140 www.palapple.com 05 • Baidu Tongji • http://tongji.baidu.com/web/welcome/login (web) • http://mtj.baidu.com/web/welcome/login (mobile) – Require phone verification – http://mtj.baidu.com/web/welcome/sdk (SDK 中心 )
  • 141. Copyright Palapple (Hong Kong) Limited 2015 | 141 www.palapple.com 05 • http://www.appannie.com/ • Keep track on app rankings, download figures and user behaviors, compatible to multiple platforms
  • 142. Copyright Palapple (Hong Kong) Limited 2015 | 142 www.palapple.com 05 • QR Code with Analytics – One QR code for multiple app stores – ‘Router’ webpage redirects traffic and perform analytics
  • 143. Copyright Palapple (Hong Kong) Limited 2015 | 143 www.palapple.com 05 ICP 案备 •( 1 ) 登 中 人民共和国工 和信息化部网站;陆 华 业 •( 2 ) ICP 注册; •( 3 ) 入手机、 件 ;输 邮 验证码 •( 4 ) 入 案信息;录 备 •( 5 ) 将 案 号和 子 安放在 定的位置。备 编 电 证书 规 •http://www.miibeian.gov.cn/state/outPortal/loginPortal.action;js essionid=TZZZTzkDtfVCCRMSBpDQqqyFJGZkCPJMVTQ2xBsH bmpB8L3vHwyw!-1240101210
  • 144. Copyright Palapple (Hong Kong) Limited 2015 | 144 www.palapple.com 05
  • 145. Copyright Palapple (Hong Kong) Limited 2015 | 145 www.palapple.com 05 The Wholly Foreign Owned Enterprise (WFOE) is a limited liability company and wholly owned by the foreign investor(s). In China, In China, WFOEs were originally conceived for encouraged manufacturing activities that were either export oriented or introduced advanced technology. After China’s entry into the WTO, WFOE is increasingly being used for service providers such as a variety of consulting and management services, software development and trading as well. The registered capital of a WFOE should be subscribed and contributed solely by the foreign investor(s). The requirements and information about setup a WFOE are shown as below :- 1. BUSINESS SCOPE Business scope needs to be defined that the WFOE can only conduct business within its approved business scope, which ultimately appears on the business license. Any amendments to the business scope require further application and approval. 2. REGISTERED AND PAID UP CAPITAL Registered Capital : USD$140,000 is a decent investment capital for WFOE’s manufacturing or factory business. (with USD$140,000 investment it’s easy to get approved). Initial paid-up could be 20% of the registered capital, with the balance being remitted within 2 years (not applicable for Shenzhen). The amount of registered capital needed is also dependent upon factors like scope of business, location and its business scale. For trading company, the min. registered capital is RMB500,000 ~ RMB1 million (Approx. USD$75,000 – USD$140,000). For consultancy or agency company, the min. registered capital is RMB100,000.
  • 146. Copyright Palapple (Hong Kong) Limited 2015 | 146 www.palapple.com 05 3. PHYSICAL OFFICE IN CHINA The WFOE must have a physical office in China. The rental certificate of the office must be obtained from China government authority, and needs to submit to China Companies Registry together with the statutory incorporation form of WFOE. In recently, the address of business centre also is allowed in China for establishment of WFOE. We could introduce the business centre service provider to you if necessary. 4. SOCIAL SECURITY IN CHINA With effect from 15 October 2011, a new rule of foreign employee’s social security has been launched. It is said that if a company hires a foreign or local employee, the company shall register this employee with the local social security authority within 30 days of the employee receiving their work permit. The min. rate of social security is 22% -32%, which is depends on the local. 5. GENERAL TAX INFORMATION The China’s new corporate rates range from 15% to 25%, the rate depends on the places where the company is registered and the industry that a company engaged. For more details, please visit our website (http://www.conpak.com/Wholly-Foreign-owned-Enterprise.html). 6. ANNUAL AUDIT REPORT Any limited companies in China should summit annual audit report to the relevant authorities. The annual cost should be around RMB6,000. Any company will be subject be to a fine if the Annual Audit Report is not submitted a timely manner.
  • 147. Copyright Palapple (Hong Kong) Limited 2015 | 147 www.palapple.com 05 接入服务商审核阶段
  • 148. Copyright Palapple (Hong Kong) Limited 2015 | 148 www.palapple.com 05 省系统 企业系统 ICP Sign 待管局审核阶段 ICP 网站主办者错误数据退回 准确数据提交 省局审核 接入商审核
  • 149. Copyright Palapple (Hong Kong) Limited 2015 | 149 www.palapple.com 05 Qian Hai Shenzhen-Hongkong Youth Innovation and Entrepreneur Hub http://ehub.hkfyg.org.hk
  • 150. Copyright Palapple (Hong Kong) Limited 2015 | 150 www.palapple.com 05 • No particular way to prevent being copied • Market leaders may also copy from others (esp. startups) • Grow fast and cautious, get investments • Serve niche market (small community or company) • Careful UX design, increase stickiness • Address privacy issues
  • 151. Copyright Palapple (Hong Kong) Limited 2015 | 151 www.palapple.com 05
  • 152. Copyright Palapple (Hong Kong) Limited 2015 | 152 www.palapple.com 05 Typical concerns: Native vs Cross-platform Functionality Integration with backend systems http://writeapphowmuch.hk Provides a direct and easier way to estimate the rough ballpark development cost
  • 153. Copyright Palapple (Hong Kong) Limited 2015 | 153 www.palapple.com 05 Q&A Session Peter Choi Palapple (Hong Kong) Limited Tel : (852) 35830762 Email : seo@palapple.com