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MASTERY JOURNEY 
TIMELINE 
Robert Matthew Perry Jr.
FIELD OF STUDY OVERALL GOAL 
My overall goal of my degree in Instructional Design & 
Technology is to develop the various skills needed to create 
effective instructional games within my twelve months of 
study.
MASTERY: PERSONAL DEVELOPMENT 
AND LEADERSHIP 
Insight, Skill or Outcome 
 The outcome I would like from this course is to successfully 
begin my mastery journey by learning the necessary steps 
involved on my path. 
Goals 
1. Create a personal learning network that can successfully lead 
me on my way to mastery. 
 Find industry leaders to connect with via LinkedIn 
 Join various clubs involving instructional design and serious 
games 
 Read Master Your Craft – Top 10 Ways by Thomas Leonard
MASTERY: PERSONAL DEVELOPMENT 
AND LEADERSHIP (CONT. ) 
2. Gain a greater understanding of how to master a field of study. 
 Review Discoveries in Gaming and Computer-mediated Simulations from 
EBSCO Host 
 Play various instructional games to gain an understanding of industry 
standards 
3. Learn the process of creating graduate-level academic research and its 
delivery. 
 Extensively read Purdue OWL: APA Formatting and Style Guide for proper 
delivery 
 Research various scholar papers to gain better insight of how to deliver 
information effectively
STRATEGIES FOR LEARNER 
ENGAGEMENT 
Insight, Skill or Outcome 
 The insight I would like from this course is research how to create engaging 
curriculum and various learner engagement strategies to apply to games 
developed. 
Goals 
1. Develop a strong concept that can be used as my final research project 
within the month. 
 Research instructional games to find unique ideas that have not been 
implemented into serious games 
 Research learner engagement strategies to strengthen an idea into a 
strong concept
STRATEGIES FOR LEARNER 
ENGAGEMENT (CONT. ) 
2. Gain an understanding of various motivational theories that can be applies 
to instructional games. 
 Review the information in Becoming a Legendary Teacher: To Instruct and 
Inspire from EBSCO Host 
 Review Frederick Herzberg’s motivational theory from businessballs.com 
3. Gain a better understanding of how to successfully create a learning 
environment within video games created. 
 Reach out to industry professionals for techniques they are willing to share 
 Review professional portfolios in my field of study to gain a better insight of 
how to deliver a learning environment within games
EMERGENT TECHNOLOGIES IN A 
COLLABORATIVE CULTURE 
Insight, Skill or Outcome 
 The outcome I will work to gain in this course is to better understand 
what technologies and medias are used my masters in my field of study. 
Goals 
1. Gain a better understanding of how to use a video game to manage 
and deliver information to the user. 
 Review Interactive Media Use and Youth: Learning, Knowledge 
Exchange and Behavior from EBSCO Host 
 Review The Theory of Learning in Games by Drew Fudenberg
EMERGENT TECHNOLOGIES IN A 
COLLABORATIVE CULTURE (CONT. ) 
2. Discover various technologies that are used in instructional games that are 
currently unknown. 
 Research various programs that can work in conglomerate with serious games 
 Review programs that are used when teaching with other technologies to apply to 
games 
3. Discover effective ways to use social technologies to continue developing my 
current skills. 
 Connect with masters on platforms such as LinkedIn to discover which programs 
are effective in serious games and ways to properly use the technology 
 Reach out to other students at Full Sail that are taking Instructional Design & 
Technology to other purposes and found out what programs they find important
CORPORATE TRAINING AND 
MOTIVATIONAL DEVELOPMENT 
Insight, Skill or Outcome 
 The outcome I would like to gain from this course is to evaluate design 
techniques used corporate games and find at least two ways to innovate and 
improve the current standard. 
Goals 
1. Research the history of corporate training and identify which practices will best fit 
with various technologies. 
 Review Corporate Video Production: Beyond the Board Room (and Out of the 
Bored Room) from EBSCO Host 
 Review the article Why Corporate Training Programs Often Fail from The Wall 
Street Journal
CORPORATE TRAINING AND 
MOTIVATIONAL DEVELOPMENT 
(CONT. ) 
2. Research which types of corporate jobs have training involving games to identify which 
jobs not listed could benefit the most. 
 Review profiles of serious game developers to find out what types of jobs have serious 
games 
 Conduct an extensive web search of corporate training games and how successful 
these games were 
3. Gain a better understanding of the importance of assessments and surveys involving 
training using technology. 
 Contact masters in serious games that I have connected with to ask for their opinion on 
how assessments and surveys dictate their design process in future projects 
 Review the surveys of entertainment games I created during my Bachelor’s program 
and understand how this input effective my decision-making
INSTRUCTIONAL DESIGN AND 
EVALUATION 
Insight, Skill or Outcome 
 The outcome I would like to gain for this course is to understand various design 
strategies to improve the potential of future games, as well as my final project. 
Goals 
1. Gain a better understanding of the multiple learning theory and how to implement 
the theory into game design 
 Review E-learning in the 21st Century: A Framework for Research and Practice 
from EBSCO Host 
 Review Multiple Intelligences Theory by Howard Gardner
INSTRUCTIONAL DESIGN AND 
EVALUATION (CONT. ) 
2. Research the emotional learning theories to create more immersive experiences for the 
intended audience. 
 Review The Need for Social and Emotional Learning from the Association for Supervision 
and Curriculum Development 
 Connect emotional learning theories with the skills I posses to dictate emotion from my 
experience in entertainment based games 
3. Identify various processes used for a project plan and make at least two improvements to 
standards that are usually practiced. 
 Research project plans for instructional games that are publically available 
 Research project plans for teaching with other technologies to improve instructional game 
design techniques
DIGITAL MEDIA AND LEARNING 
APPLICATIONS 
Insight, Skill or Outcome 
 The insight I would like to gain from this course is to better understand how to 
engage my intended audience using various types of digital media. 
Goals 
1. Identify visual learning techniques and how to implement the techniques into 
instructional games. 
 Review Visual Learning and Outlining in the Classroom from Inspiration Software 
 Contact instructional game designers to gain their insight on how they implement 
these techniques into games
DIGITAL MEDIA AND LEARNING 
APPLICATIONS (CONT. ) 
2. Gain practice with various instructional technology products to strengthen my final 
project and future ventures as well. 
 Review Fifty of the Best Ed-tech Products for Schools from E-School News 
 Get hands on experience with at least two of the products mentioned from E-School 
News 
3. Research the learning principles involved in digital media design to extend my 
instructional experience further than video games. 
 Review Social Impacts of Digital Media from EBSCO Host 
 Connect with instructional designers outside of serious games for their insight on 
how these learning principles are implemented
MUSIC AND AUDIO FOR 
INSTRUCTIONAL DESIGN 
Insight, Skill or Outcome 
 The outcome I would like to gain from this course is to gain a better 
understanding of how to teach with proper auditory stimulation for instructional 
games. 
Goals 
1. Research what types of music are generally used in instructional games and what 
advantages are gained. 
 Review The Game Audio Tutorial: A Practical Guide to Creating and 
Implementing Sound and Music for Interactive Games from EBSCO Host 
 Contact industry leaders for their insight on what types of music best fit into 
instructional games
MUSIC AND AUDIO FOR 
INSTRUCTIONAL DESIGN (CONT. ) 
2. Identify music that helps trigger memory to implement these music types into 
instructional games. 
 Review Music-Memory Connection Found in Brain from LiveScience 
 Review Music and Memory from BrainFacts.org 
3. Discover music that helps instructors reach aural and kinesthetic learning styles 
to improve potential games. 
 Review Study Advice for Kinesthetic Learners from The Study Gurus 
 Review Tactile/Kinesthetic Learner from How to Study
FILMMAKING PRINCIPALS FOR 
INSTRUCTIONAL DESIGN 
Insight, Skill or Outcome 
 One outcome I would like to gain from this course is to use video creation skills 
for a more immersive experience in projects created. 
Goals 
1. Discover how to implement video creation techniques to improve a created 
cinematic for instructional games. 
 Review The Digital Filmmaking Handbook from EBSCO Host 
 Watch the VFX Techniques series from Lynda.com
FILMMAKING PRINCIPALS FOR 
INSTRUCTIONAL DESIGN (CONT. ) 
2. Research master filmmakers and how their techniques can apply to games. 
 Review various directors on how they structured their design 
 Review various game cinematic producers for a better understanding of how they 
implemented filmmaking into games 
3. Develop better storyboarding techniques to improve the overall visual experience 
for my intended audience. 
 Contact instructional game designers on their techniques for creating storyboards 
for serious games 
 Review The 8 Steps to Creating A Great Storyboard from fastcodesign.com
GAME STRATEGIES AND 
MOTIVATION 
Insight, Skill or Outcome 
 One outcome I would like to gain is to compare my current instructional game 
skills with the skills and methods used by industry masters. 
Goals 
1. Research various game design strategies to improve my skill in instructional 
games. 
 Review Designing Games for Ethics: Models, Techniques and Frameworks from 
EBSCO Host 
 Reread Basics of Game Design from Michael Moore to refresh any concepts that 
might not have been practiced in my experience
GAME STRATEGIES AND 
MOTIVATION (CONT. ) 
2. Gain a better understanding of the multiple learning theories and how it applies to 
game creation strategies. 
 Review Gee’s Learning Principles for Good Games from Academia.edu 
 Practice implementing multiple learning theories into a single game concept 
3. Discover various game learning techniques to implement into future designs. 
 Review Game-Based Learning: What it is, Why it Works and Where it’s Going 
from New Media Institute 
 Contact industry leaders to discover their most used techniques for serious 
games
LEARNING MANAGEMENT SYSTEMS 
AND ORGANIZATION 
Insight, Skill or Outcome 
 The outcome I would like to gain from this course is to improve my understanding 
of the delivery of educational content in a virtual setting. 
Goals 
1. Gain a better understanding of the Learning Content Management Systems and 
how to apply this to instructional games. 
 Review Moving Media Storage Technologies: Applications & Workflows for Video 
and Media Server Platforms from EBSCO Host 
 Review What’s Important in a Learning Content Management System from 
eLearn Magazine
LEARNING MANAGEMENT SYSTEMS 
AND ORGANIZATION (CONT. ) 
2. Research how various virtual learning environments engage the learner and how 
to apply this to games. 
 Contact industry leaders for insight on how they set up learning environments 
within serious games 
 Review the courses from my Bachelor’s and Master’s program here at Full Sail 
and discover what was successful about the virtual learning environment 
3. Research how a variety of content delivery methodologies can improve my final 
project. 
 Review Methods of Content Delivery from Howard University 
 Review Mapping with Content Delivery Methodologies from CacheFly
MEDIA ASSET CREATION 
Insight, Skill or Outcome 
 The outcome I would like for this course is to improve my current skills with digital 
concepts to improve my final project. 
Goals 
1. Research digital video concepts and discover various ways to implement the 
learned techniques into instructional games. 
 Review Multidimensional Signal, Image and Video Processing and Coding from 
EBSCO Host 
 Review Video Encryption Technology and Application from EBSCO Host
MEDIA ASSET CREATION (CONT. ) 
2. Gain a better understanding of software limitations to create more effective 
concepts before beginning projects. 
 Review the limitations of the Unity 3d engine and how it applies to serious games 
 Review the limitations of the Unreal Engine 4 and how it applies to serious 
games 
3. Discover how to integrate media assets into computer software. 
 Review Game Design Media Assets from SlideShare 
 Review Computer Games Development – Media Assets from Forrester 
Computing
FINAL INSTRUCTIONAL DESIGN AND 
TECHNOLOGY PROJECT 
Insight, Skill or Outcome 
 The outcome I would like to gain from the course is to apply the various concepts 
gather in my study to create a project that professionally displays my various skills. 
Goals 
1. Use the peer review of my project to understand where my skills stand compared 
to my peers. 
 Gain an understanding of their point of view to improve my design 
 Review the work my peers have completed to examine difference between their 
work and mine
FINAL INSTRUCTIONAL DESIGN AND 
TECHNOLOGY PROJECT (CONT. ) 
2. Implement instructional technologies into developing a training game for my final 
project. 
 Review the coursework in the last twelve months of study to determine what 
information could be successfully displayed within the project 
 Apply at least one concept from each course into the final project to display my 
mastery in instructional design 
3. Use the feedback given on my final project to continue sharpening my skills for 
industry use. 
 Review Design Thinking: Understand – Improve – Apply from EBSCO Host 
 Review Game Design Process: Applying Feedback from Boards and Barley
CONTACT INFORMATION FOR SIX 
INDUSTRY LEADERS 
Brenden Sewell – Game Designer at E-Line Media 
 Linkedin: www.linkedin.com/pub/brenden-sewell/2/382/a14 
Lucas Blair – Educational Game Designer 
 Linkedin: www.linkedin.com/pub/lucas-blair/5/872/b3a 
 Twitter: @LittleBirdGames 
David Mullich – Game Consultant for Electric Sheep 
 Linkedin: www.linkedin.com/in/davidmullich 
 Twitter: @David_Mullich
CONTACT INFORMATION FOR SIX 
INDUSTRY LEADERS (CONT. ) 
Brooke Davis - Instructional Systems Designer 
 BDavis09@yahoo.com 
Vince Flango - Instructional Systems Designer 
 vflango@gmail.com 
Jacques Ray - Instructional Designer 
 tekstuf@gmail.com
CLUBS AND ORGANIZATIONS 
There are various clubs and organizations that I can join that will help me 
connect with people in instructional games, as well as teach me new 
crafts for my field. These clubs include examples such as Serious Games 
Group, Serious Game Development, Serious Game Research, American 
Educational Research Association, Educational Computer Games and 
eMind. I have already taken the necessary steps to joining some of the 
mentioned clubs and will continue joining other various organizations to 
strengthen my ties within the industry.
HOW TO EXPAND UPON MY 
PERSONAL LEARNING NETWORK 
I have already begun to strengthen my personal learning network by 
connecting with many people and organizations within my field of study. 
There are still other companies that I am hoping to connect with much 
more personally to gain a better understanding of the industry. One of 
these companies in particular is OpenFire Systems. I am currently in talks 
with the president and vice-president of this innovative startup and I am 
hopeful for the opportunity to gain employment as an entry-level 
designer/developer to continue polishing the skills I have and gain new 
ones along the way.
FULL SAIL COMMUNITIES 
There are also organizations and groups at Full Sail that can assist me on 
my mastery journey. Two of these clubs that stood out was the Table Top 
Game Club and the Game Production Club. By connecting with current 
students and alumni in these clubs, I can gain valuable insight into 
instructional games from industry professionals as well as see what other 
students at my current level are researching to strengthen my necessary 
skills as an instructional game designer.
CHARACTERISTICS OF A MENTOR 
The characteristics of a mentor in my field of study can be fairly wide 
spread. There are many people who can be a mentor who strictly work in 
instructional technology, while others can guide me in the creation of 
instructional games. For my benefit, the characteristics I would be looking 
for in a mentor are strong conceptual creation, previous serious game 
experience, strong scripting background, experience with a variety of 
systems and a strong background creating user experience. It is also 
important for a mentor in my field to have previous experience mentoring 
young instructional designer to show that they have the time and patience 
necessary to be a successful mentor.

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Robert Perry's Mastery Timeline

  • 1. MASTERY JOURNEY TIMELINE Robert Matthew Perry Jr.
  • 2. FIELD OF STUDY OVERALL GOAL My overall goal of my degree in Instructional Design & Technology is to develop the various skills needed to create effective instructional games within my twelve months of study.
  • 3. MASTERY: PERSONAL DEVELOPMENT AND LEADERSHIP Insight, Skill or Outcome  The outcome I would like from this course is to successfully begin my mastery journey by learning the necessary steps involved on my path. Goals 1. Create a personal learning network that can successfully lead me on my way to mastery.  Find industry leaders to connect with via LinkedIn  Join various clubs involving instructional design and serious games  Read Master Your Craft – Top 10 Ways by Thomas Leonard
  • 4. MASTERY: PERSONAL DEVELOPMENT AND LEADERSHIP (CONT. ) 2. Gain a greater understanding of how to master a field of study.  Review Discoveries in Gaming and Computer-mediated Simulations from EBSCO Host  Play various instructional games to gain an understanding of industry standards 3. Learn the process of creating graduate-level academic research and its delivery.  Extensively read Purdue OWL: APA Formatting and Style Guide for proper delivery  Research various scholar papers to gain better insight of how to deliver information effectively
  • 5. STRATEGIES FOR LEARNER ENGAGEMENT Insight, Skill or Outcome  The insight I would like from this course is research how to create engaging curriculum and various learner engagement strategies to apply to games developed. Goals 1. Develop a strong concept that can be used as my final research project within the month.  Research instructional games to find unique ideas that have not been implemented into serious games  Research learner engagement strategies to strengthen an idea into a strong concept
  • 6. STRATEGIES FOR LEARNER ENGAGEMENT (CONT. ) 2. Gain an understanding of various motivational theories that can be applies to instructional games.  Review the information in Becoming a Legendary Teacher: To Instruct and Inspire from EBSCO Host  Review Frederick Herzberg’s motivational theory from businessballs.com 3. Gain a better understanding of how to successfully create a learning environment within video games created.  Reach out to industry professionals for techniques they are willing to share  Review professional portfolios in my field of study to gain a better insight of how to deliver a learning environment within games
  • 7. EMERGENT TECHNOLOGIES IN A COLLABORATIVE CULTURE Insight, Skill or Outcome  The outcome I will work to gain in this course is to better understand what technologies and medias are used my masters in my field of study. Goals 1. Gain a better understanding of how to use a video game to manage and deliver information to the user.  Review Interactive Media Use and Youth: Learning, Knowledge Exchange and Behavior from EBSCO Host  Review The Theory of Learning in Games by Drew Fudenberg
  • 8. EMERGENT TECHNOLOGIES IN A COLLABORATIVE CULTURE (CONT. ) 2. Discover various technologies that are used in instructional games that are currently unknown.  Research various programs that can work in conglomerate with serious games  Review programs that are used when teaching with other technologies to apply to games 3. Discover effective ways to use social technologies to continue developing my current skills.  Connect with masters on platforms such as LinkedIn to discover which programs are effective in serious games and ways to properly use the technology  Reach out to other students at Full Sail that are taking Instructional Design & Technology to other purposes and found out what programs they find important
  • 9. CORPORATE TRAINING AND MOTIVATIONAL DEVELOPMENT Insight, Skill or Outcome  The outcome I would like to gain from this course is to evaluate design techniques used corporate games and find at least two ways to innovate and improve the current standard. Goals 1. Research the history of corporate training and identify which practices will best fit with various technologies.  Review Corporate Video Production: Beyond the Board Room (and Out of the Bored Room) from EBSCO Host  Review the article Why Corporate Training Programs Often Fail from The Wall Street Journal
  • 10. CORPORATE TRAINING AND MOTIVATIONAL DEVELOPMENT (CONT. ) 2. Research which types of corporate jobs have training involving games to identify which jobs not listed could benefit the most.  Review profiles of serious game developers to find out what types of jobs have serious games  Conduct an extensive web search of corporate training games and how successful these games were 3. Gain a better understanding of the importance of assessments and surveys involving training using technology.  Contact masters in serious games that I have connected with to ask for their opinion on how assessments and surveys dictate their design process in future projects  Review the surveys of entertainment games I created during my Bachelor’s program and understand how this input effective my decision-making
  • 11. INSTRUCTIONAL DESIGN AND EVALUATION Insight, Skill or Outcome  The outcome I would like to gain for this course is to understand various design strategies to improve the potential of future games, as well as my final project. Goals 1. Gain a better understanding of the multiple learning theory and how to implement the theory into game design  Review E-learning in the 21st Century: A Framework for Research and Practice from EBSCO Host  Review Multiple Intelligences Theory by Howard Gardner
  • 12. INSTRUCTIONAL DESIGN AND EVALUATION (CONT. ) 2. Research the emotional learning theories to create more immersive experiences for the intended audience.  Review The Need for Social and Emotional Learning from the Association for Supervision and Curriculum Development  Connect emotional learning theories with the skills I posses to dictate emotion from my experience in entertainment based games 3. Identify various processes used for a project plan and make at least two improvements to standards that are usually practiced.  Research project plans for instructional games that are publically available  Research project plans for teaching with other technologies to improve instructional game design techniques
  • 13. DIGITAL MEDIA AND LEARNING APPLICATIONS Insight, Skill or Outcome  The insight I would like to gain from this course is to better understand how to engage my intended audience using various types of digital media. Goals 1. Identify visual learning techniques and how to implement the techniques into instructional games.  Review Visual Learning and Outlining in the Classroom from Inspiration Software  Contact instructional game designers to gain their insight on how they implement these techniques into games
  • 14. DIGITAL MEDIA AND LEARNING APPLICATIONS (CONT. ) 2. Gain practice with various instructional technology products to strengthen my final project and future ventures as well.  Review Fifty of the Best Ed-tech Products for Schools from E-School News  Get hands on experience with at least two of the products mentioned from E-School News 3. Research the learning principles involved in digital media design to extend my instructional experience further than video games.  Review Social Impacts of Digital Media from EBSCO Host  Connect with instructional designers outside of serious games for their insight on how these learning principles are implemented
  • 15. MUSIC AND AUDIO FOR INSTRUCTIONAL DESIGN Insight, Skill or Outcome  The outcome I would like to gain from this course is to gain a better understanding of how to teach with proper auditory stimulation for instructional games. Goals 1. Research what types of music are generally used in instructional games and what advantages are gained.  Review The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games from EBSCO Host  Contact industry leaders for their insight on what types of music best fit into instructional games
  • 16. MUSIC AND AUDIO FOR INSTRUCTIONAL DESIGN (CONT. ) 2. Identify music that helps trigger memory to implement these music types into instructional games.  Review Music-Memory Connection Found in Brain from LiveScience  Review Music and Memory from BrainFacts.org 3. Discover music that helps instructors reach aural and kinesthetic learning styles to improve potential games.  Review Study Advice for Kinesthetic Learners from The Study Gurus  Review Tactile/Kinesthetic Learner from How to Study
  • 17. FILMMAKING PRINCIPALS FOR INSTRUCTIONAL DESIGN Insight, Skill or Outcome  One outcome I would like to gain from this course is to use video creation skills for a more immersive experience in projects created. Goals 1. Discover how to implement video creation techniques to improve a created cinematic for instructional games.  Review The Digital Filmmaking Handbook from EBSCO Host  Watch the VFX Techniques series from Lynda.com
  • 18. FILMMAKING PRINCIPALS FOR INSTRUCTIONAL DESIGN (CONT. ) 2. Research master filmmakers and how their techniques can apply to games.  Review various directors on how they structured their design  Review various game cinematic producers for a better understanding of how they implemented filmmaking into games 3. Develop better storyboarding techniques to improve the overall visual experience for my intended audience.  Contact instructional game designers on their techniques for creating storyboards for serious games  Review The 8 Steps to Creating A Great Storyboard from fastcodesign.com
  • 19. GAME STRATEGIES AND MOTIVATION Insight, Skill or Outcome  One outcome I would like to gain is to compare my current instructional game skills with the skills and methods used by industry masters. Goals 1. Research various game design strategies to improve my skill in instructional games.  Review Designing Games for Ethics: Models, Techniques and Frameworks from EBSCO Host  Reread Basics of Game Design from Michael Moore to refresh any concepts that might not have been practiced in my experience
  • 20. GAME STRATEGIES AND MOTIVATION (CONT. ) 2. Gain a better understanding of the multiple learning theories and how it applies to game creation strategies.  Review Gee’s Learning Principles for Good Games from Academia.edu  Practice implementing multiple learning theories into a single game concept 3. Discover various game learning techniques to implement into future designs.  Review Game-Based Learning: What it is, Why it Works and Where it’s Going from New Media Institute  Contact industry leaders to discover their most used techniques for serious games
  • 21. LEARNING MANAGEMENT SYSTEMS AND ORGANIZATION Insight, Skill or Outcome  The outcome I would like to gain from this course is to improve my understanding of the delivery of educational content in a virtual setting. Goals 1. Gain a better understanding of the Learning Content Management Systems and how to apply this to instructional games.  Review Moving Media Storage Technologies: Applications & Workflows for Video and Media Server Platforms from EBSCO Host  Review What’s Important in a Learning Content Management System from eLearn Magazine
  • 22. LEARNING MANAGEMENT SYSTEMS AND ORGANIZATION (CONT. ) 2. Research how various virtual learning environments engage the learner and how to apply this to games.  Contact industry leaders for insight on how they set up learning environments within serious games  Review the courses from my Bachelor’s and Master’s program here at Full Sail and discover what was successful about the virtual learning environment 3. Research how a variety of content delivery methodologies can improve my final project.  Review Methods of Content Delivery from Howard University  Review Mapping with Content Delivery Methodologies from CacheFly
  • 23. MEDIA ASSET CREATION Insight, Skill or Outcome  The outcome I would like for this course is to improve my current skills with digital concepts to improve my final project. Goals 1. Research digital video concepts and discover various ways to implement the learned techniques into instructional games.  Review Multidimensional Signal, Image and Video Processing and Coding from EBSCO Host  Review Video Encryption Technology and Application from EBSCO Host
  • 24. MEDIA ASSET CREATION (CONT. ) 2. Gain a better understanding of software limitations to create more effective concepts before beginning projects.  Review the limitations of the Unity 3d engine and how it applies to serious games  Review the limitations of the Unreal Engine 4 and how it applies to serious games 3. Discover how to integrate media assets into computer software.  Review Game Design Media Assets from SlideShare  Review Computer Games Development – Media Assets from Forrester Computing
  • 25. FINAL INSTRUCTIONAL DESIGN AND TECHNOLOGY PROJECT Insight, Skill or Outcome  The outcome I would like to gain from the course is to apply the various concepts gather in my study to create a project that professionally displays my various skills. Goals 1. Use the peer review of my project to understand where my skills stand compared to my peers.  Gain an understanding of their point of view to improve my design  Review the work my peers have completed to examine difference between their work and mine
  • 26. FINAL INSTRUCTIONAL DESIGN AND TECHNOLOGY PROJECT (CONT. ) 2. Implement instructional technologies into developing a training game for my final project.  Review the coursework in the last twelve months of study to determine what information could be successfully displayed within the project  Apply at least one concept from each course into the final project to display my mastery in instructional design 3. Use the feedback given on my final project to continue sharpening my skills for industry use.  Review Design Thinking: Understand – Improve – Apply from EBSCO Host  Review Game Design Process: Applying Feedback from Boards and Barley
  • 27. CONTACT INFORMATION FOR SIX INDUSTRY LEADERS Brenden Sewell – Game Designer at E-Line Media  Linkedin: www.linkedin.com/pub/brenden-sewell/2/382/a14 Lucas Blair – Educational Game Designer  Linkedin: www.linkedin.com/pub/lucas-blair/5/872/b3a  Twitter: @LittleBirdGames David Mullich – Game Consultant for Electric Sheep  Linkedin: www.linkedin.com/in/davidmullich  Twitter: @David_Mullich
  • 28. CONTACT INFORMATION FOR SIX INDUSTRY LEADERS (CONT. ) Brooke Davis - Instructional Systems Designer  BDavis09@yahoo.com Vince Flango - Instructional Systems Designer  vflango@gmail.com Jacques Ray - Instructional Designer  tekstuf@gmail.com
  • 29. CLUBS AND ORGANIZATIONS There are various clubs and organizations that I can join that will help me connect with people in instructional games, as well as teach me new crafts for my field. These clubs include examples such as Serious Games Group, Serious Game Development, Serious Game Research, American Educational Research Association, Educational Computer Games and eMind. I have already taken the necessary steps to joining some of the mentioned clubs and will continue joining other various organizations to strengthen my ties within the industry.
  • 30. HOW TO EXPAND UPON MY PERSONAL LEARNING NETWORK I have already begun to strengthen my personal learning network by connecting with many people and organizations within my field of study. There are still other companies that I am hoping to connect with much more personally to gain a better understanding of the industry. One of these companies in particular is OpenFire Systems. I am currently in talks with the president and vice-president of this innovative startup and I am hopeful for the opportunity to gain employment as an entry-level designer/developer to continue polishing the skills I have and gain new ones along the way.
  • 31. FULL SAIL COMMUNITIES There are also organizations and groups at Full Sail that can assist me on my mastery journey. Two of these clubs that stood out was the Table Top Game Club and the Game Production Club. By connecting with current students and alumni in these clubs, I can gain valuable insight into instructional games from industry professionals as well as see what other students at my current level are researching to strengthen my necessary skills as an instructional game designer.
  • 32. CHARACTERISTICS OF A MENTOR The characteristics of a mentor in my field of study can be fairly wide spread. There are many people who can be a mentor who strictly work in instructional technology, while others can guide me in the creation of instructional games. For my benefit, the characteristics I would be looking for in a mentor are strong conceptual creation, previous serious game experience, strong scripting background, experience with a variety of systems and a strong background creating user experience. It is also important for a mentor in my field to have previous experience mentoring young instructional designer to show that they have the time and patience necessary to be a successful mentor.