2. FIELD OF STUDY OVERALL GOAL
My overall goal of my degree in Instructional Design &
Technology is to develop the various skills needed to create
effective instructional games within my twelve months of
study.
3. MASTERY: PERSONAL DEVELOPMENT
AND LEADERSHIP
Insight, Skill or Outcome
The outcome I would like from this course is to successfully
begin my mastery journey by learning the necessary steps
involved on my path.
Goals
1. Create a personal learning network that can successfully lead
me on my way to mastery.
Find industry leaders to connect with via LinkedIn
Join various clubs involving instructional design and serious
games
Read Master Your Craft – Top 10 Ways by Thomas Leonard
4. MASTERY: PERSONAL DEVELOPMENT
AND LEADERSHIP (CONT. )
2. Gain a greater understanding of how to master a field of study.
Review Discoveries in Gaming and Computer-mediated Simulations from
EBSCO Host
Play various instructional games to gain an understanding of industry
standards
3. Learn the process of creating graduate-level academic research and its
delivery.
Extensively read Purdue OWL: APA Formatting and Style Guide for proper
delivery
Research various scholar papers to gain better insight of how to deliver
information effectively
5. STRATEGIES FOR LEARNER
ENGAGEMENT
Insight, Skill or Outcome
The insight I would like from this course is research how to create engaging
curriculum and various learner engagement strategies to apply to games
developed.
Goals
1. Develop a strong concept that can be used as my final research project
within the month.
Research instructional games to find unique ideas that have not been
implemented into serious games
Research learner engagement strategies to strengthen an idea into a
strong concept
6. STRATEGIES FOR LEARNER
ENGAGEMENT (CONT. )
2. Gain an understanding of various motivational theories that can be applies
to instructional games.
Review the information in Becoming a Legendary Teacher: To Instruct and
Inspire from EBSCO Host
Review Frederick Herzberg’s motivational theory from businessballs.com
3. Gain a better understanding of how to successfully create a learning
environment within video games created.
Reach out to industry professionals for techniques they are willing to share
Review professional portfolios in my field of study to gain a better insight of
how to deliver a learning environment within games
7. EMERGENT TECHNOLOGIES IN A
COLLABORATIVE CULTURE
Insight, Skill or Outcome
The outcome I will work to gain in this course is to better understand
what technologies and medias are used my masters in my field of study.
Goals
1. Gain a better understanding of how to use a video game to manage
and deliver information to the user.
Review Interactive Media Use and Youth: Learning, Knowledge
Exchange and Behavior from EBSCO Host
Review The Theory of Learning in Games by Drew Fudenberg
8. EMERGENT TECHNOLOGIES IN A
COLLABORATIVE CULTURE (CONT. )
2. Discover various technologies that are used in instructional games that are
currently unknown.
Research various programs that can work in conglomerate with serious games
Review programs that are used when teaching with other technologies to apply to
games
3. Discover effective ways to use social technologies to continue developing my
current skills.
Connect with masters on platforms such as LinkedIn to discover which programs
are effective in serious games and ways to properly use the technology
Reach out to other students at Full Sail that are taking Instructional Design &
Technology to other purposes and found out what programs they find important
9. CORPORATE TRAINING AND
MOTIVATIONAL DEVELOPMENT
Insight, Skill or Outcome
The outcome I would like to gain from this course is to evaluate design
techniques used corporate games and find at least two ways to innovate and
improve the current standard.
Goals
1. Research the history of corporate training and identify which practices will best fit
with various technologies.
Review Corporate Video Production: Beyond the Board Room (and Out of the
Bored Room) from EBSCO Host
Review the article Why Corporate Training Programs Often Fail from The Wall
Street Journal
10. CORPORATE TRAINING AND
MOTIVATIONAL DEVELOPMENT
(CONT. )
2. Research which types of corporate jobs have training involving games to identify which
jobs not listed could benefit the most.
Review profiles of serious game developers to find out what types of jobs have serious
games
Conduct an extensive web search of corporate training games and how successful
these games were
3. Gain a better understanding of the importance of assessments and surveys involving
training using technology.
Contact masters in serious games that I have connected with to ask for their opinion on
how assessments and surveys dictate their design process in future projects
Review the surveys of entertainment games I created during my Bachelor’s program
and understand how this input effective my decision-making
11. INSTRUCTIONAL DESIGN AND
EVALUATION
Insight, Skill or Outcome
The outcome I would like to gain for this course is to understand various design
strategies to improve the potential of future games, as well as my final project.
Goals
1. Gain a better understanding of the multiple learning theory and how to implement
the theory into game design
Review E-learning in the 21st Century: A Framework for Research and Practice
from EBSCO Host
Review Multiple Intelligences Theory by Howard Gardner
12. INSTRUCTIONAL DESIGN AND
EVALUATION (CONT. )
2. Research the emotional learning theories to create more immersive experiences for the
intended audience.
Review The Need for Social and Emotional Learning from the Association for Supervision
and Curriculum Development
Connect emotional learning theories with the skills I posses to dictate emotion from my
experience in entertainment based games
3. Identify various processes used for a project plan and make at least two improvements to
standards that are usually practiced.
Research project plans for instructional games that are publically available
Research project plans for teaching with other technologies to improve instructional game
design techniques
13. DIGITAL MEDIA AND LEARNING
APPLICATIONS
Insight, Skill or Outcome
The insight I would like to gain from this course is to better understand how to
engage my intended audience using various types of digital media.
Goals
1. Identify visual learning techniques and how to implement the techniques into
instructional games.
Review Visual Learning and Outlining in the Classroom from Inspiration Software
Contact instructional game designers to gain their insight on how they implement
these techniques into games
14. DIGITAL MEDIA AND LEARNING
APPLICATIONS (CONT. )
2. Gain practice with various instructional technology products to strengthen my final
project and future ventures as well.
Review Fifty of the Best Ed-tech Products for Schools from E-School News
Get hands on experience with at least two of the products mentioned from E-School
News
3. Research the learning principles involved in digital media design to extend my
instructional experience further than video games.
Review Social Impacts of Digital Media from EBSCO Host
Connect with instructional designers outside of serious games for their insight on
how these learning principles are implemented
15. MUSIC AND AUDIO FOR
INSTRUCTIONAL DESIGN
Insight, Skill or Outcome
The outcome I would like to gain from this course is to gain a better
understanding of how to teach with proper auditory stimulation for instructional
games.
Goals
1. Research what types of music are generally used in instructional games and what
advantages are gained.
Review The Game Audio Tutorial: A Practical Guide to Creating and
Implementing Sound and Music for Interactive Games from EBSCO Host
Contact industry leaders for their insight on what types of music best fit into
instructional games
16. MUSIC AND AUDIO FOR
INSTRUCTIONAL DESIGN (CONT. )
2. Identify music that helps trigger memory to implement these music types into
instructional games.
Review Music-Memory Connection Found in Brain from LiveScience
Review Music and Memory from BrainFacts.org
3. Discover music that helps instructors reach aural and kinesthetic learning styles
to improve potential games.
Review Study Advice for Kinesthetic Learners from The Study Gurus
Review Tactile/Kinesthetic Learner from How to Study
17. FILMMAKING PRINCIPALS FOR
INSTRUCTIONAL DESIGN
Insight, Skill or Outcome
One outcome I would like to gain from this course is to use video creation skills
for a more immersive experience in projects created.
Goals
1. Discover how to implement video creation techniques to improve a created
cinematic for instructional games.
Review The Digital Filmmaking Handbook from EBSCO Host
Watch the VFX Techniques series from Lynda.com
18. FILMMAKING PRINCIPALS FOR
INSTRUCTIONAL DESIGN (CONT. )
2. Research master filmmakers and how their techniques can apply to games.
Review various directors on how they structured their design
Review various game cinematic producers for a better understanding of how they
implemented filmmaking into games
3. Develop better storyboarding techniques to improve the overall visual experience
for my intended audience.
Contact instructional game designers on their techniques for creating storyboards
for serious games
Review The 8 Steps to Creating A Great Storyboard from fastcodesign.com
19. GAME STRATEGIES AND
MOTIVATION
Insight, Skill or Outcome
One outcome I would like to gain is to compare my current instructional game
skills with the skills and methods used by industry masters.
Goals
1. Research various game design strategies to improve my skill in instructional
games.
Review Designing Games for Ethics: Models, Techniques and Frameworks from
EBSCO Host
Reread Basics of Game Design from Michael Moore to refresh any concepts that
might not have been practiced in my experience
20. GAME STRATEGIES AND
MOTIVATION (CONT. )
2. Gain a better understanding of the multiple learning theories and how it applies to
game creation strategies.
Review Gee’s Learning Principles for Good Games from Academia.edu
Practice implementing multiple learning theories into a single game concept
3. Discover various game learning techniques to implement into future designs.
Review Game-Based Learning: What it is, Why it Works and Where it’s Going
from New Media Institute
Contact industry leaders to discover their most used techniques for serious
games
21. LEARNING MANAGEMENT SYSTEMS
AND ORGANIZATION
Insight, Skill or Outcome
The outcome I would like to gain from this course is to improve my understanding
of the delivery of educational content in a virtual setting.
Goals
1. Gain a better understanding of the Learning Content Management Systems and
how to apply this to instructional games.
Review Moving Media Storage Technologies: Applications & Workflows for Video
and Media Server Platforms from EBSCO Host
Review What’s Important in a Learning Content Management System from
eLearn Magazine
22. LEARNING MANAGEMENT SYSTEMS
AND ORGANIZATION (CONT. )
2. Research how various virtual learning environments engage the learner and how
to apply this to games.
Contact industry leaders for insight on how they set up learning environments
within serious games
Review the courses from my Bachelor’s and Master’s program here at Full Sail
and discover what was successful about the virtual learning environment
3. Research how a variety of content delivery methodologies can improve my final
project.
Review Methods of Content Delivery from Howard University
Review Mapping with Content Delivery Methodologies from CacheFly
23. MEDIA ASSET CREATION
Insight, Skill or Outcome
The outcome I would like for this course is to improve my current skills with digital
concepts to improve my final project.
Goals
1. Research digital video concepts and discover various ways to implement the
learned techniques into instructional games.
Review Multidimensional Signal, Image and Video Processing and Coding from
EBSCO Host
Review Video Encryption Technology and Application from EBSCO Host
24. MEDIA ASSET CREATION (CONT. )
2. Gain a better understanding of software limitations to create more effective
concepts before beginning projects.
Review the limitations of the Unity 3d engine and how it applies to serious games
Review the limitations of the Unreal Engine 4 and how it applies to serious
games
3. Discover how to integrate media assets into computer software.
Review Game Design Media Assets from SlideShare
Review Computer Games Development – Media Assets from Forrester
Computing
25. FINAL INSTRUCTIONAL DESIGN AND
TECHNOLOGY PROJECT
Insight, Skill or Outcome
The outcome I would like to gain from the course is to apply the various concepts
gather in my study to create a project that professionally displays my various skills.
Goals
1. Use the peer review of my project to understand where my skills stand compared
to my peers.
Gain an understanding of their point of view to improve my design
Review the work my peers have completed to examine difference between their
work and mine
26. FINAL INSTRUCTIONAL DESIGN AND
TECHNOLOGY PROJECT (CONT. )
2. Implement instructional technologies into developing a training game for my final
project.
Review the coursework in the last twelve months of study to determine what
information could be successfully displayed within the project
Apply at least one concept from each course into the final project to display my
mastery in instructional design
3. Use the feedback given on my final project to continue sharpening my skills for
industry use.
Review Design Thinking: Understand – Improve – Apply from EBSCO Host
Review Game Design Process: Applying Feedback from Boards and Barley
27. CONTACT INFORMATION FOR SIX
INDUSTRY LEADERS
Brenden Sewell – Game Designer at E-Line Media
Linkedin: www.linkedin.com/pub/brenden-sewell/2/382/a14
Lucas Blair – Educational Game Designer
Linkedin: www.linkedin.com/pub/lucas-blair/5/872/b3a
Twitter: @LittleBirdGames
David Mullich – Game Consultant for Electric Sheep
Linkedin: www.linkedin.com/in/davidmullich
Twitter: @David_Mullich
28. CONTACT INFORMATION FOR SIX
INDUSTRY LEADERS (CONT. )
Brooke Davis - Instructional Systems Designer
BDavis09@yahoo.com
Vince Flango - Instructional Systems Designer
vflango@gmail.com
Jacques Ray - Instructional Designer
tekstuf@gmail.com
29. CLUBS AND ORGANIZATIONS
There are various clubs and organizations that I can join that will help me
connect with people in instructional games, as well as teach me new
crafts for my field. These clubs include examples such as Serious Games
Group, Serious Game Development, Serious Game Research, American
Educational Research Association, Educational Computer Games and
eMind. I have already taken the necessary steps to joining some of the
mentioned clubs and will continue joining other various organizations to
strengthen my ties within the industry.
30. HOW TO EXPAND UPON MY
PERSONAL LEARNING NETWORK
I have already begun to strengthen my personal learning network by
connecting with many people and organizations within my field of study.
There are still other companies that I am hoping to connect with much
more personally to gain a better understanding of the industry. One of
these companies in particular is OpenFire Systems. I am currently in talks
with the president and vice-president of this innovative startup and I am
hopeful for the opportunity to gain employment as an entry-level
designer/developer to continue polishing the skills I have and gain new
ones along the way.
31. FULL SAIL COMMUNITIES
There are also organizations and groups at Full Sail that can assist me on
my mastery journey. Two of these clubs that stood out was the Table Top
Game Club and the Game Production Club. By connecting with current
students and alumni in these clubs, I can gain valuable insight into
instructional games from industry professionals as well as see what other
students at my current level are researching to strengthen my necessary
skills as an instructional game designer.
32. CHARACTERISTICS OF A MENTOR
The characteristics of a mentor in my field of study can be fairly wide
spread. There are many people who can be a mentor who strictly work in
instructional technology, while others can guide me in the creation of
instructional games. For my benefit, the characteristics I would be looking
for in a mentor are strong conceptual creation, previous serious game
experience, strong scripting background, experience with a variety of
systems and a strong background creating user experience. It is also
important for a mentor in my field to have previous experience mentoring
young instructional designer to show that they have the time and patience
necessary to be a successful mentor.