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Sonic City

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Sonic City

Sonic City

Published in Technology , Art & Photos
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Transcript

  • 1. Sonic City: The Urban Environment as a Musical Interface Edit by Neo Hsieh
  • 2. Abstract
    • Let users create electronic music in real time by walking through and interacting with the urban Environment
    • System produce music by retrieving information
    • Promotes musical creativity integrated into everyday life familiar places and natural behaviours
  • 3. The City As Interface
    • Music is inextricable from the lifestyles and textures of daily urban life
    • The City offers tremendous possibility for personal musical expression and creativity
    • Sonic City explores public space as a site for private performances and emerging behaviours, and the city as an interface for personal musical expression.
  • 4. MOBILITY AS INTERACTION
    • Urban environments are often places of transit, where people are constantly mobile
    • prompted us to consider the use of mobility itself as a means of interaction in electronic music making.
    • Primarily applied human-computer interaction, mobile and ubiquitous computing, this property can also be used to output music
  • 5. Mobility as interface
  • 6. DESIGN PROCESS & DEVELOPMENT
    • The goal of Sonic City is to provide a mobile musical experience for a wide range of users in a variety of urban environments.
  • 7. Input Parameters-High Level
    • Body-related input:
    • Heart rate, arm motion, speed, pace, compass heading, ascension/descent, proximity to others/objects, stopping and starting
    • Environment-related input:
    • light level, noise level, pollution level, temperature, electromagnetic activity, enclosure, slope, presence of metal
  • 8. Input Parameters-Low Level
  • 9. Sound Design
    • Classified into:
    • Structural composition variables, relative to the number of sound layers and the temporal structure of the music
    • Spectral variables, which determine the quality of each sound (their timbre, envelope, etc.)
    • Triggering of short musical events
  • 10. Mapping strategy
  • 11. System Overview
  • 12. Dataflow
  • 13.  
  • 14. Testing jaket.
  • 15. Mapping
    • The light intensity
    • The user’s pace(action) tempo
    • Sudden proximity to metal (discrete) triggers
    • At night when sudden flashes of ligh
  • 16.
    • musical experience will always be personally expressive and responsive to our situations and choices
    • Mobility as interaction should promote natural behaviours and existing mobile lifestyles as sources of new creativity in everyday life
    • Sonic City supports personal expression and transforms everyday behaviours into creative practice through natural and playful means of interacting with the urban environment.