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Animation Part 1
What is Animation
Animation is the rapid display of a
sequence of images that creates an
illusion of movement.

These images can be 2D, or 3D. They
can be hand drawn, or photographed.
Presistence of Vision
A visual imprint remains in the brain for a
short period after the image is withdrawn
from view.
Frame Rates
The frame-rate says how many images of a movie
are displayed every second animation is played.
The higher frame rate a movie has the smoother
objects move in the movie.


(**Show Frame Rate Video)
12 Principles of Animation
●   Squash and Stretch

●   Anticipation

●   Staging

●   Arcs

●   Straight Ahead and Pose to Pose

●   Follow Through and Overlapping Action

●   Slow-in/Slow Out

●   Secondary Action

●   Timing

●   Exaggregation

●   Solid Drawing

●   Appeal
Squash and Stretch
Squash and Stretch is an animation technique that
makes an object's movements more fluid and can
be exaggerated for a cartoonish effect.
This helps give the animation a sense of weight
and flexibility.
Arcs
All natural movement happens along an arc
Timing
Timing determines: the speed in which your objects will need to
move in a certain amount of time.
 ● Drawing objects far away from their previous position will
    simulate an object that is moving fast.

●   Drawing objects close to their previous position will simulate an
    object that is moving slowly.
Straight Ahead Animation

An approach to creating an animation in where
you draw an action, frame by frame, from
beginning to end, in sequential order
(think Flip Books).
Physics, Gravity, and Weight

Animators Observe

Gravity and other forces affect objects

Objects of different weights behave differenly
Remember objects will always fall at the same rate
under gravity even if they are different weights!

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Animation Part 1

  • 2. What is Animation Animation is the rapid display of a sequence of images that creates an illusion of movement. These images can be 2D, or 3D. They can be hand drawn, or photographed.
  • 3. Presistence of Vision A visual imprint remains in the brain for a short period after the image is withdrawn from view.
  • 4. Frame Rates The frame-rate says how many images of a movie are displayed every second animation is played. The higher frame rate a movie has the smoother objects move in the movie. (**Show Frame Rate Video)
  • 5. 12 Principles of Animation ● Squash and Stretch ● Anticipation ● Staging ● Arcs ● Straight Ahead and Pose to Pose ● Follow Through and Overlapping Action ● Slow-in/Slow Out ● Secondary Action ● Timing ● Exaggregation ● Solid Drawing ● Appeal
  • 6. Squash and Stretch Squash and Stretch is an animation technique that makes an object's movements more fluid and can be exaggerated for a cartoonish effect. This helps give the animation a sense of weight and flexibility.
  • 7. Arcs All natural movement happens along an arc
  • 8. Timing Timing determines: the speed in which your objects will need to move in a certain amount of time. ● Drawing objects far away from their previous position will simulate an object that is moving fast. ● Drawing objects close to their previous position will simulate an object that is moving slowly.
  • 9. Straight Ahead Animation An approach to creating an animation in where you draw an action, frame by frame, from beginning to end, in sequential order (think Flip Books).
  • 10. Physics, Gravity, and Weight Animators Observe Gravity and other forces affect objects Objects of different weights behave differenly Remember objects will always fall at the same rate under gravity even if they are different weights!