2. What is Animation
Animation is the rapid display of a
sequence of images that creates an
illusion of movement.
These images can be 2D, or 3D. They
can be hand drawn, or photographed.
3. Presistence of Vision
A visual imprint remains in the brain for a
short period after the image is withdrawn
from view.
4. Frame Rates
The frame-rate says how many images of a movie
are displayed every second animation is played.
The higher frame rate a movie has the smoother
objects move in the movie.
(**Show Frame Rate Video)
5. 12 Principles of Animation
● Squash and Stretch
● Anticipation
● Staging
● Arcs
● Straight Ahead and Pose to Pose
● Follow Through and Overlapping Action
● Slow-in/Slow Out
● Secondary Action
● Timing
● Exaggregation
● Solid Drawing
● Appeal
6. Squash and Stretch
Squash and Stretch is an animation technique that
makes an object's movements more fluid and can
be exaggerated for a cartoonish effect.
This helps give the animation a sense of weight
and flexibility.
8. Timing
Timing determines: the speed in which your objects will need to
move in a certain amount of time.
● Drawing objects far away from their previous position will
simulate an object that is moving fast.
● Drawing objects close to their previous position will simulate an
object that is moving slowly.
9. Straight Ahead Animation
An approach to creating an animation in where
you draw an action, frame by frame, from
beginning to end, in sequential order
(think Flip Books).
10. Physics, Gravity, and Weight
Animators Observe
Gravity and other forces affect objects
Objects of different weights behave differenly
Remember objects will always fall at the same rate
under gravity even if they are different weights!