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GAMIFICATION




Gamification Elements
& Mechanisms




               by Mirco Pasqualini
GAMIFICATION
               http://www.linkedin.com/in/mircopasqualini
Overview

The process of Gamification in Digital Advertising & Community is undoubtedly a hot topic
explored by the interactive business.


In the Gamification ecosystem is build based on three basic pilars: Game Mechanism, Visual
Elements and Reward.




                by Mirco Pasqualini
 GAMIFICATION
                http://www.linkedin.com/in/mircopasqualini
01
   Game Mechanism
   The first and fundamental step is to create and adopt a mechanism of play that defines the relationship be-
   tween the users and content and offering a fun and positive experience with the brand. Some models:




   The Discovery: The mechanics                     Survey: (UserCentric) Get advices,      Sharing and collaboration: Since
   of the discovery is fun because                  opinions, suggestions and feed-         prehistoric time, man has always
   everyone loves to explore. Be the                back and improve thanks to these        clustered in tribes since relation-
   first to discover something can                  critical success factors for a brand,   ships with other individuals and
   be exciting knowing that there                   but it ‘s also true that involving a    active participation in the groups
   are more reasons for a player to                 user in this process is rather diffi-   produces a high degree of sat-
   continue browsing. Earn points                   cult. The simplest way to motivate      isfaction the human nature. The
   each time you discover something                 engagement is to reward the user        active participation of the user in
   or a badge for loyal users to visit              for his/her participation.              the collaboration process becomes
   with more often your sites and/or                                                        a strategic choice for every brand.
   applications.



               by Mirco Pasqualini
GAMIFICATION
               http://www.linkedin.com/in/mircopasqualini
02
   Visual Elements
   The visual elements are part of the Gamification ecosystem. The audience aspect these specific of visual ele-
   ments in any game mechanism world:


   Notifications object: the object                   instant feedback provided by the       Profile: The user profile is the
   provides instant feedback for user                 progress bar visually motivates the    “home” user. View the details of
   actions thus involvement in-                       user to complete activities despite    his identity, his badge and more
   creases dramatically. The Notifier                 of the time that these require.        information relevant to show in his
   informs the user about the points                                                         stats.
   and badges earned, levels that                     Leaderboard: The Leader-board al-
   he/she has reached and all other                   lows users to confront each other      Social: Sharing and invite friends
   information important to the users.                and create competition. The Lead-      in the same game environment.
   The user chooses which informa-                    erboard normally includes a variety
   tion to receive and how often to                   of formats, comparing only friends,    Avatar: An avatar is a visual repre-
   receive it.                                        users of any platform or users who     sentation of the player. The avatar
                                                      share a relationship with the player   can be a simply picture (like Face-
   Progress Bar: The progress-bar is                  (usually people in proximity to the    book) or a more structured. Giving
   a simple concept in the process of                 player)                                a face to a player is a key factor in
   determining the gamification. The                                                         engaging with others.




                 by Mirco Pasqualini
GAMIFICATION
                 http://www.linkedin.com/in/mircopasqualini
03
   Rewards
   The reward system is the last element to close the Gamification process circle.
   The aspected form of rewards are:


   Points: Points are a reward for                  nity. The players are motivated to   Virtual goods: The virtual goods
   players who purchase through ac-                 hear what action they need in the    prizes are virtual or “accessories”
   tions and are allocated according                game to earn points necessary to     for the avatar. These items add
   to the player’s achievement.                     advance the level and unlock new     depth to the project and motivate
   Rewarding a player with more                     benefits.                            people to socialize and express
   points for specific actions is a                                                      themselves. The virtual prizes in
   method to influence the actions of               Badges: Badges are the motivation    the process of gamifcation can be
   the user. The definition of points is            for unlocking and completing cer-    added late.
   one of the first things to do in the             tain actions. The easiness or the
   project preparation.                             difficulty to earn badges are not    Coupons: The Coupons are a sort
                                                    relevant but become an attraction    of special prize for the player’s
   Levels: The levels represent a                   to share with friends.               achievement and emphasize the
   method for players to show their                                                      connection between the user and
   status and seniority in a commu-                                                      the brand.




               by Mirco Pasqualini
GAMIFICATION
               http://www.linkedin.com/in/mircopasqualini
See Also

                                                                                 Interactive Advertising Platform
     InterActIve AdvertIsIng                                                     Writen by Mirco Pasqualini
     PlAtforM
     by Mirco Pasqualini
     november 2010




          Interactive Advertising   by Mirco Pasqualini
          Platform                  http://www.linkedin.com/in/mircopasqualini




                                               by Mirco Pasqualini
GAMIFICATION
                                               http://www.linkedin.com/in/mircopasqualini

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Gamification (2010)

  • 1. GAMIFICATION Gamification Elements & Mechanisms by Mirco Pasqualini GAMIFICATION http://www.linkedin.com/in/mircopasqualini
  • 2. Overview The process of Gamification in Digital Advertising & Community is undoubtedly a hot topic explored by the interactive business. In the Gamification ecosystem is build based on three basic pilars: Game Mechanism, Visual Elements and Reward. by Mirco Pasqualini GAMIFICATION http://www.linkedin.com/in/mircopasqualini
  • 3. 01 Game Mechanism The first and fundamental step is to create and adopt a mechanism of play that defines the relationship be- tween the users and content and offering a fun and positive experience with the brand. Some models: The Discovery: The mechanics Survey: (UserCentric) Get advices, Sharing and collaboration: Since of the discovery is fun because opinions, suggestions and feed- prehistoric time, man has always everyone loves to explore. Be the back and improve thanks to these clustered in tribes since relation- first to discover something can critical success factors for a brand, ships with other individuals and be exciting knowing that there but it ‘s also true that involving a active participation in the groups are more reasons for a player to user in this process is rather diffi- produces a high degree of sat- continue browsing. Earn points cult. The simplest way to motivate isfaction the human nature. The each time you discover something engagement is to reward the user active participation of the user in or a badge for loyal users to visit for his/her participation. the collaboration process becomes with more often your sites and/or a strategic choice for every brand. applications. by Mirco Pasqualini GAMIFICATION http://www.linkedin.com/in/mircopasqualini
  • 4. 02 Visual Elements The visual elements are part of the Gamification ecosystem. The audience aspect these specific of visual ele- ments in any game mechanism world: Notifications object: the object instant feedback provided by the Profile: The user profile is the provides instant feedback for user progress bar visually motivates the “home” user. View the details of actions thus involvement in- user to complete activities despite his identity, his badge and more creases dramatically. The Notifier of the time that these require. information relevant to show in his informs the user about the points stats. and badges earned, levels that Leaderboard: The Leader-board al- he/she has reached and all other lows users to confront each other Social: Sharing and invite friends information important to the users. and create competition. The Lead- in the same game environment. The user chooses which informa- erboard normally includes a variety tion to receive and how often to of formats, comparing only friends, Avatar: An avatar is a visual repre- receive it. users of any platform or users who sentation of the player. The avatar share a relationship with the player can be a simply picture (like Face- Progress Bar: The progress-bar is (usually people in proximity to the book) or a more structured. Giving a simple concept in the process of player) a face to a player is a key factor in determining the gamification. The engaging with others. by Mirco Pasqualini GAMIFICATION http://www.linkedin.com/in/mircopasqualini
  • 5. 03 Rewards The reward system is the last element to close the Gamification process circle. The aspected form of rewards are: Points: Points are a reward for nity. The players are motivated to Virtual goods: The virtual goods players who purchase through ac- hear what action they need in the prizes are virtual or “accessories” tions and are allocated according game to earn points necessary to for the avatar. These items add to the player’s achievement. advance the level and unlock new depth to the project and motivate Rewarding a player with more benefits. people to socialize and express points for specific actions is a themselves. The virtual prizes in method to influence the actions of Badges: Badges are the motivation the process of gamifcation can be the user. The definition of points is for unlocking and completing cer- added late. one of the first things to do in the tain actions. The easiness or the project preparation. difficulty to earn badges are not Coupons: The Coupons are a sort relevant but become an attraction of special prize for the player’s Levels: The levels represent a to share with friends. achievement and emphasize the method for players to show their connection between the user and status and seniority in a commu- the brand. by Mirco Pasqualini GAMIFICATION http://www.linkedin.com/in/mircopasqualini
  • 6. See Also Interactive Advertising Platform InterActIve AdvertIsIng Writen by Mirco Pasqualini PlAtforM by Mirco Pasqualini november 2010 Interactive Advertising by Mirco Pasqualini Platform http://www.linkedin.com/in/mircopasqualini by Mirco Pasqualini GAMIFICATION http://www.linkedin.com/in/mircopasqualini