The document discusses strategies for engaging millennial consumers. It suggests focusing on real-time co-authorship by allowing consumers to create content in real time; using gaming mechanics to make marketing fun and rewarding; enabling discovery of new content through social networks; challenging existing models and taking risks; providing inviting sensory experiences over material goods; and surprising consumers to drive engagement and word-of-mouth sharing. The overall message is that millennials expect brands to entertain, empower and engage them in new ways.
15. Millennials control
21% of consumer
discretionary
purchases in the U.S.
21%
Source: US Census Bureau, STP, Visa, and McKinsey & Company, Mazars, Dentsu Aegis, Insites Consulting, aimia.com, Telefonica, Deloitte, MMGY Global
16. 71% in LATAM say
it’s important to
make it to the top of
their career versus
43% WW
71%
Source: US Census Bureau, STP, Visa, and McKinsey & Company, Mazars, Dentsu Aegis, Insites Consulting, aimia.com, Telefonica, Deloitte, MMGY Global
17. Represent nearly
20% of adult
population in the UK
20%
Source: US Census Bureau, STP, Visa, and McKinsey & Company, Mazars, Dentsu Aegis, Insites Consulting, aimia.com, Telefonica, Deloitte, MMGY Global
18. 60% would rather
spend money on
experiences than
material things
60%
Source: US Census Bureau, STP, Visa, and McKinsey & Company, Mazars, Dentsu Aegis, Insites Consulting, aimia.com, Telefonica, Deloitte, MMGY Global
19. By 2025, millennials
will make up 75% of
the global workforce
75%
Source: US Census Bureau, STP, Visa, and McKinsey & Company, Mazars, Dentsu Aegis, Insites Consulting, aimia.com, Telefonica, Deloitte, MMGY Global
20. 60% of millennials
reside in Asia
60%
Source: US Census Bureau, STP, Visa, and McKinsey & Company, Mazars, Dentsu Aegis, Insites Consulting, aimia.com, Telefonica, Deloitte, MMGY Global
21. In China, 65% admit
to owning products
and brands to
impress others
65%
Source: US Census Bureau, STP, Visa, and McKinsey & Company, Mazars, Dentsu Aegis, Insites Consulting, aimia.com, Telefonica, Deloitte, MMGY Global
22. 91% of Korean
Millennial moms
access the web via
mobile each day
91%
Source: US Census Bureau, STP, Visa, and McKinsey & Company, Mazars, Dentsu Aegis, Insites Consulting, aimia.com, Telefonica, Deloitte, MMGY Global
23. By 2020, millennials
will be the main
driver of APAC
economy
2020
Source: US Census Bureau, STP, Visa, and McKinsey & Company, Mazars, Dentsu Aegis, Insites Consulting, aimia.com, Telefonica, Deloitte, MMGY Global
24. Agree they try to
see the positives
in situations
72%
Want to learn
about other
cultures
75%
Want to work hard
to accomplish
life goals
84%
Work ethic is
strongest in
countries like Brazil
and Indonesia
91%
Source: https://www.facebook.com/business/news/coming-of-age-on-screens
27. The shift in millennial marketing
Real-time co-authorship
Gaming to engage
Discovery enabled commerce
The challenge quo
An inviting experience
Surprise now, delight later
28. The shift in millennial marketing
The challenge quo
An inviting experience
Real-time co-authorship
Surprise now, delight later
Gaming to engage
Discovery enabled commerce
30. Real-time co-authorship
‣ Millennials are storytellers by “social” birthright
‣ Authorship is in real-time, right now
‣ Being a creator produces a sense of entitlement
(no matter the quality of content)
‣ Gives millennials a sense of ownership and
share-ability of content
31. Real-time co-authorship
‣ Millennials are storytellers by “social” birthright
‣ Authorship is in real-time, right now
‣ Being a creator produces a sense of entitlement
(no matter the quality of content)
‣ Gives millennials a sense of ownership and
share-ability of content
32.
33. The shift in millennial marketing
The challenge quo
An inviting experience
Real-time co-authorship
Surprise now, delight later
Gaming to engage
Discovery enabled commerce
35. Gaming to engage
‣ Game mechanics can drive activation and engagement
‣ The average 21-year old gamed for 10,000+ hours*
‣ Millennials are “hardwired” to gaming and assimilate
towards game-like metaphors
‣ Nearly half of millennial respondents agreed with
“People my age see real life as a video game”*
Source: *MTV, “Let’s Play Brand” 2011 Millennial Insights Study
36. Gaming to engage
‣ Game mechanics can drive activation and engagement
‣ The average 21-year old gamed for 10,000+ hours*
‣ Millennials are “hardwired” to gaming and assimilate
towards game-like metaphors
‣ Nearly half of millennial respondents agreed with
“People my age see real life as a video game”*
Source: *MTV, “Let’s Play Brand” 2011 Millennial Insights Study
37.
38. Gaming to engage
Virtual reality promises the next
evolution of narrative design
MORE INFO ACCEPTDECLINEMORE INFO
42. Gaming to engage
The shift in millennial marketing
The challenge quo
An inviting experience
Real-time co-authorship
Surprise now, delight later
Discovery enabled commerce
Gaming to engage
53. Discovery enabled commerceDiscovery enabled commerce
The shift in millennial marketing
The challenge quo
An inviting experience
Real-time co-authorship
Surprise now, delight later.
Gaming to engage
Discovery enabled commerce
55. The challenge quo
The challenge quo
Source: http://www.huffingtonpost.com/britt-hysen/the-power-of-millennial-e_b_5801322.html
Consider
themselves
entrepreneurs
60%
Recognize
entrepreneurship
as a mentality
90%
56. The challenge quo
Millennials are disruptors. They demand
transparency of the world around them. And
when they can’t get what they want, they
create what they need and disrupt anything
in their path.
57. The challenge quo
Millennials are disruptors. They demand
transparency of the world around them. And
when they can’t get what they want, they
create what they need and disrupt anything
in their path.
58.
59. The challenge quo
Surprise now, delight later
The shift in millennial marketing
The challenge quo
An inviting experience
Real-time co-authorship
Gaming to engage
Discovery enabled commerce
61. An inviting experience
Source: http://www.jwtintelligence.com/2013/01/data-point-constantly-connected-millennials-crave-sensory-experiences/#axzz3Q9hc3GP4
“Increasingly, I crave
experiences that
stimulate my
senses”
72%
“I value experiences
more than I do
material items”
81%
“I’d rather spend
money on an
experience than
material items”
72%
68. An inviting experience
Surprise now, delight later
The shift in millennial marketing
Empowerment as a cultural asset
New types of narrative design
The challenge quo
An inviting experience
Real-time co-authorship
69. Surprise now, delight later
Surprise now, delight later
Innovation is a form of magic to
millennials. It’s what surprises and
delights them. Innovation enables a
fresh take on something nostalgic
and it drives them wild.
MORE INFO
70. Surprise now, delight later
And millennials want to be
surprised. They want to be the first
to do something. The delight
comes through sharing their
experience on social, later.
MORE INFOMORE INFO
74. Surprise now, delight laterSurprise now, delight later
Surprise now, delight later
The shift in millennial marketing
Real-time co-authorship
The challenge quo
An inviting experience
Gaming to engage
Discovery enabled commerce
75. Make every piece of marketing
something that consumers can both
interact with and make their own.
Real-time co-authorship