SlideShare a Scribd company logo
1 of 35
SESSION 1
OUT OF THIS WORLD
In this session, students are introduced to Macromedia Flash. To begin, they
view a sample animation called “Out of this World”, to gain an understanding
of the types of animation that can be created using the program. Afterwards,
they open Macromedia Flash to learn about the program environment. Once
familiar with the components, they practice drawing using the tools in the
Flash Toolbox. They then learn how to manipulate images by scaling, skewing,
and rotating objects. With these skills mastered, they apply their knowledge of
the drawing tools to create the first scene in a space adventure.

         Assignment 1:What is Animation?
         Assignment 2:Introduction to Flash
         Assignment 3:The Flash Toolbox
         Assignment 4:Working with Shapes
         Assignment 5:About the Timeline
         Assignment 6:Create Scene 1 - In a Land Far Far Away
         Session 1 Review: Flash Terms and Tools
         Session 1 Skill Review: Cartoon Challenge
         Session 1 Extension Activity: Flip and Align Objects




                                        1
OUT OF THIS WORLD



Assignment 1:What is Animation?
In this assignment, you will learn about the history of animation as well as how the computer has
changed the way animators make cartoons.



What is Animation?

Animation is a series of drawings that show action. By changing the
still image slightly, it can be made to look like it is moving. This is
done by rapidly showing the images in sequence. The human eye
sees the change in images as movement, not as separate pictures.

History of Animation

Although humans have been drawing cartoon pictures since the time of the cave dweller, the
ability to show movement did not occur until the 19th century. It was during this time that
scientists created the camera and projector. Artists were then able to use this technology to film
a series of drawings that when shown rapidly, looked like they were moving.

In the beginning, artists would draw a picture by hand and film it. They then would change the
image and film the new picture. These still images were strung together to create an animated
picture. It would take a very long time to make animations using this method.

It was not until the 1960’s that animation was made easier by using the computer. At first the
technology would allow artists to draw simple shapes and view the objects as if they were three-
dimensional. Later, the computer would allow the artist to draw a picture and then the software
program would automatically create the animation. Today, software programs have become
very complex and can create life-like animations that have realistic lighting and textures.

1.   List some of the benefits you think there are to using the computer to create animations:

     

     

     

     

     




                                                  2
TECHNOFLASH                                                                                 SESSION 1


Using Flash to Make Animations

Macromedia Flash is a software program that can be used to create two-dimensional
animations. Flash animations are used most often on the Internet. This is because they can be
quite complex but still have small file sizes, making it easy for people to view the animation. You
will often see Flash animation used to create online games, electronic greeting cards,
information videos, electronic advertisements, splash pages for company websites, or fancy
navigation buttons.

Macromedia Flash has many features that make it easy to create animations:

    •   Draw one object use it many times. Flash has a library where you can save your
        drawings. This makes it easy to add the same object many times.

    •   Pick your start and end point for an object, and then watch it move. Flash lets you apply
        motion tweening to an object. This means that you select the start point and end point
        for the object, and the program will automatically create all the still images that come in
        between or “tween” the two objects. By using motion tweening you can make an object
        move from left to right, up and down, diagonally, clockwise, or counter clockwise.

    •   Morph an object from one form into another. Flash lets you apply shape tweening to an
        object. This means that you draw the original image and the transformed image. The
        program will then automatically create all the still images that come between or
        “tween” the two pictures. By using shape tweening you can morph an object into the
        form of another.

    •   Make many things animate at one time. Flash lets you use layers to create your
        animations. Each layer can hold a separate moving object. This means that many
        movements can happen at the same time.

    •   Make objects move realistically. Flash lets you apply a motion path to an object. A
        motion path is a hand drawn line that an object moves along. You can use a motion
        path to make many fun animations such as a plane doing a loop or a rabbit hopping.

    •   Save time by copying, pasting, and reversing action sequences. Flash lets you copy
        animation you have already created and paste it into a new spot. As well, you can
        reverse the action, making it fast and easy to create new action sequences.

    •   Add sound to make the animation more interesting. Flash lets you add sound to an
        action or to an entire scene. This is a great way to apply effects, sound track, or dialogue
        to an animated story.

Watch an Animated Story Made using Flash

Flash lets you create several types of animation including static, frame by frame, motion tween,
shape tween, and motion paths. Watch the animated story Out of this World, which was
created using Flash. For each scene, notice the type of animation.

         Open the Flash folder. You may need to ask your teacher where this is located.
          Double click the Out of this World document to watch the animated story.




                                                 3
OUT OF THIS WORLD



2. Read the descriptions for each animation. Label the scenes below with their animation type.

          Motion Path: An object moves freely across the screen. The movement is smooth
           and creates a realistic image.

          Frame by Frame: An object moves slowly across the screen. Often the movement
           appears choppy.

          Static Animation: Still images displayed in a sequence.

          Shape Tween: An object is transformed from one shape into another. The morphing
           is very smooth.

          Motion Tween: An object moves across the screen horizontally, vertically, diagonally,
           clockwise, or counter clockwise. The movement is very smooth.




 a.                               b.                               c.




 d.                               e.

3.    What did you like about the animation “Out of this World”?




4.    What would you add to this story to make it even better?



Assignment 2:Introduction to Flash

                                                4
TECHNOFLASH                                                                                                               SESSION 1



     In this assignment, you learn about the components of the Flash program environment. Read the
     description on the back of this sheet about the parts of the Flash window. Use this information to
     label each part correctly.


     Label the Parts of the Flash Window


                    stage                        timeline                                        layers
                    toolbox                      panels                                          main toolbar
                    edit bar                     menu bar

                   7.                6.                          7.




2.
                            4.                              3.




                                                                                                                          5.


                                            1.




                                           Your window may look slightly different. If you
                                           are missing some of the parts, click on the
                                           Window menu. Place a checkmark beside Tools,
                                           Timeline, and Library. Then click the Toolbar
                                           option and select Main and Edit Bar. Afterwards
                                           click Properties from the Properties option.
                                           NOTE: The options are slightly different for earlier version of the program.




                                                                 5
OUT OF THIS WORLD


Parts of the Flash Window

Menu Bar            The bar at the top of the window that lists a series of menu options including
                    File, Edit, View, Insert, Modify, Text, Commands, Control, Window, and Help.

Stage               The stage is the white area in the center of the window. It is where Flash movies
                    are created.

Layers              Layers are used to separate the stage into levels. By placing objects on
                    different layers, it is possible to have several animations appear at the same
                    time. Layers can also be used to adjust the stacking order of objects. The layer
                    at the bottom of the list is at the back of the stage. The layer at the top of the
                    list is at the front of the stage.

Timeline            The timeline is the area that controls when objects appear on the stage. It is
                    made up of a series of boxes. Each box is a frame. Keyframes are added to the
                    timeline to set the start and end point for each animation.

Panels              Panels are a set of program options listed in a box to either the right or bottom
                    of the window. Panels let you change the appearance of an object or
                    customize an animation.

Toolbox             The toolbox is a collection of drawing tools used to create and customize
                    objects on the stage.

Main Toolbar        A toolbar that contains commonly used program options such as open, save,
                    print, cut, copy, paste, rotate, skew, scale, and align.

Edit Bar            A bar that contains commonly used program options to edit the stage such as
                    showing or hiding the timeline, changing the scene currently displayed, and
                    adjusting the magnification of the stage.




8.   What parts of the Macromedia Flash window look like other programs you have used?




                                                    6
TECHNOFLASH                                                                                                          SESSION 1



Assignment 3:The Flash Toolbox
                                I know that you want to animate something, and you will.
                                However, before you can start making objects move, you need
                                to know how to make objects. In this assignment, you will learn
                                how to draw shapes such as a line, oval, and rectangle. You will
                                also draw freehand using the pencil and brush tools. In addition,
                                you will learn how to edit objects by erasing sections, changing
                                the color, and transforming the shape. As you experiment with
                                the tools in the Flash toolbox, you will notice how similar they are
                                to most paint programs. It is likely that if you have drawn before
                                using Microsoft Paint, you will find it a "flash" to learn the Flash
                                drawing tools.



Parts of the Flash Toolbox

The Flash Toolbox is divided into four parts. Read the descriptions and then label the diagram.
                                                          Parts of the Flash Toolbox

                                                              Drawing Tools: Tools used to draw, select, or
                                                               customize objects.

                                                              View Selections: Tools used to change the view of
                                                               the stage by altering the magnification or area
                                                               displayed.

         1.                                                   Color Selectors: Tools used to select the stroke or
                                                               fill color of a shape.

                                                              Options Pane: Options that are available for the
                                                               currently selected tool. Options may include line
                                                               style or tool size.




                                                          2.



         3.




                                                          4.




                                                 7
OUT OF THIS WORLD


Draw Shapes

You are now going to experiment with the following tools to learn how to draw
shapes. I bet you can guess what shape they make! Write it in the space below
each tool.

   5.

     a)                                       b)                                         c)


Draw a Line


           Click on the Line Tool.

           Look at the Properties Panel. Notice how it now offers a series of tool options. The
            Properties Panel changes each time you select a tool. Set the appearance of the
            line by selecting a stroke color, width, and style:




                                          stroke color           stroke style
                                                 stroke width

           Notice how the Options Pane has changed and is displaying tool options. The Object
            Drawing tool is selected by default. It groups the stroke and fill of an object together.

                                                                 Object Drawing is not available for earlier program
                 Object Drawing:                                 versions. This means that objects drawn are not
                 The stroke and fill are grouped.                automatically grouped.




           Now click and drag the cursor across the stage to draw a line.




Draw an Oval and Circle


           Click on the Oval Tool.

           Look at the Properties Panel. Notice how the tool options are what you set for the
            Line tool, but this time there is also a fill color option. Change the appearance of the
            oval by selecting a stroke color, width, style, and fill color:



                                                fill color




                                                             8
TECHNOFLASH                                                                                SESSION 1


         DO NOT OVERLAP ANY OF THE SHAPES. Now click and drag across the stage to make
          an oval. Do this again but this time hold down the SHIFT key. This will make a circle.

Draw a Rectangle and Square


         Click on the Rectangle Tool.

         Look at the Properties Panel. It is the same as the Oval tool.

         DO NOT OVERLAP ANY OF THE SHAPES. Make your selections and then click and drag
          across the stage to make a rectangle. Now do this again but this time hold down the
          SHIFT key. This will make a perfect square.


Use the Selection Tool to Move, Bend, and Reshape

Follow the instructions to customize the shape using the Selection tool.

Move and Change the Line


         Click the Selection Tool.

         Rest the mouse over the line. DO NOT CLICK ON THE SHAPE. The mouse
          pointer changes to a Move Shape pointer. This is used to MOVE the object.
          Click and drag to move the line.

         Click off the line. Rest the mouse pointer over the center of the line. Notice
          how it changes to a Line Shape pointer. This is used to BEND the shape of the
          object. Click and drag to bend the line.

         Rest the mouse at the end of the line. The mouse pointer changes to a
          Corner Shape pointer. This is used to CHANGE THE END POINT or CORNER of
          the object. Click and drag to move the end point of the line.

        −     The line may now look something like this:




 6.   Use the Selection Tool to change the appearance of each shape by bending it and
      moving the end points or corner. Can you make a triangle from the rectangle? How did
      you do it?




                      Did you accidentally open the editing pane?

                      If you have the Object Drawing option turned on, Flash
                      draws objects as grouped. If you double click on the
                      grouped object the editing pane will open. If this
                      happens to you, don't panic. Just click Scene 1 to return
                      to the stage.

                                                   9
OUT OF THIS WORLD




                    10
TECHNOFLASH                                                                               SESSION 1


Use the Free Transform Tool to Scale, Skew, and Rotate

The Flash program lets you scale, skew, or rotate a selection. Try it!

         Click on the circle to select it.


         Click the Free Transform Tool.

         Rest the mouse pointer over a corner of the bounding box. The mouse
          pointer changes to a two-way arrow. Click and drag to change the shape. If
          you hold the SHIFT key it keeps the object in proportion.

         Rest the mouse pointer over the line of the bounding box. The mouse pointer
          changes to a double line. Click and drag upwards or downwards to skew the
          shape. This causes it to slant to the left or right.

         Rest the mouse pointer above the corner of the bounding box. The mouse
          pointer changes to a round arrow. Click and drag the mouse in a circular
          motion to rotate the shape.


Edit the Color of the Stroke and Fill

              Sometimes you may forget to pick a stroke or fill color before you begin to draw.
              Other times, you may change your mind and decide you no longer like the way
              the shape looks. It is easy to change the stroke and fill color. Guess which tool is
              used to change the stroke and which one changes the fill. Write your answer in the
              space below the Ink Bottle and Paint Bucket tools:

 7.


                        Ink Bottle Tool                          Paint Bucket Tool
                 a)                                         b)

         Press the ESC key on the keyboard to deselect any objects on the stage.

        Change the Stroke Color


         Select a color for the stroke color using the Stroke Color tool.


         Select the Ink Bottle Tool.         Now click on the stroke of a shape.


        Change the Fill Color


         Select a color for the fill color using the Fill Color tool.


         Select the Paint Bucket Tool.         Now click on the fill of a shape.


                                                   11
OUT OF THIS WORLD


Clear the Stage

The stage is full with all of the objects you have drawn. It is time to clear the stage.


         Click the Selection Tool.

         Rest the mouse pointer in the upper right hand corner of the stage. It
          changes to a Marquee Select pointer.

         Click and drag to draw a dotted box around all the items on the stage. Once all the
          objects are selected, click the DELETE key on your keyboard.


Draw Freehand using the Pencil or Brush

You are now going to experiment with the Pencil and Brush Tools. These are very
similar to most paint programs. Write the name of the tools below the icon:

8.

          a)                                                        b)

Draw with the Pencil


         Click on the Pencil Tool.

         Look at the Properties Panel. It looks just like the Line tool options. Set the
          appearance of the pencil line by selecting a stroke color, width, and style:




                                        stroke color           stroke style
                                                stroke width


         From the Options Pane click the Object Drawing tool to deselect it.


                                                               Skip this step if using an earlier program version.
                                Object Drawing



         Now you need to pick an option. Look at the Options pane in the toolbox. Click on
          the arrow to choose a drawing mode: Straighten, Smooth, or Ink.



                                                               Drawing Mode



              Use the pencil to draw a smiley face and give him spiked hair:




                                                     12
TECHNOFLASH                                                                                                       SESSION 1


Paint with the Brush


         Click on the Brush Tool.

         Look at the Properties Panel. It only has the fill option. Pick a color.


                                                                                    fill color




         Now you need to pick an option. Look at the Options pane in the toolbox. Pick a
          brush size and shape.




                                                                      Brush Size

                                                                      Brush Shape



 9.   Follow the instructions under the Try It heading to discover the purpose of each paint
      mode. Describe the purpose for each mode under the Description heading.

       Paint Mode      Try It                                                         Description

 a)    Paint Normal    1.   Paint inside the face.                                    What happens to the face?
                       2.   Remove the paint by selecting Undo from the Edit
                            menu, pressing CTRL + Z on the keyboard, or click
                            the Undo tool on the Main toolbar.

 b)      Paint Fills   1.   Paint inside the face again. Notice it does not           What happens to the face?
                            cover any of the lines.
                       2.   Leave the paint on the stage.


 c)    Paint Behind    1.   Pick a new color.                                         What happens to the face?
                       2.   Paint inside the face again. Notice how the paint
                            goes behind the fill and lines.


 d)       Paint        1.   Pick a new color.                                         What happens to the face?
        Selection
                       2.   Select the Selection Tool. Click and drag to select
                            only part of the face.
                       3.   Click the Paint tool and paint the selection only.

 e)    Paint Inside    1.   Pick a new color.                                         What happens to the face?
                       2.   Click inside the spiked hair. Paint the hair only.




                                                            13
OUT OF THIS WORLD


Edit a Drawing using the Eraser Tool

The eraser has many options. This makes it easy to remove unwanted sections of
the drawing. Experiment with using the Eraser Tool.

 10.   Click on the Eraser Tool. Look at the Options pane in the toolbox. Try out each of
       the options one at a time to remove parts of the smiley face. Describe the
       purpose for each option under the Description heading.

                     Eraser Option   Description

         a)


                      Eraser Mode

         b)


                        Faucet

         c)
                      Eraser Shape




Add Text


                    You are now going to add your name to the stage using the Text Tool. Again, you
                    will notice that it is very similar to most paint programs.



         Click on the Text Tool.

         Look at the Properties Panel. Notice how it now offers a series of tool options. You can
          select the type of text, font, size, color, style, direction, alignment, character spacing,
          and more! Change the font, size, and color.


                                                       font size
                                                    font     font color




         Now click and drag the cursor across the stage to draw a text box. Type your name.

         To change the look of your name, double click inside the box. Now make a new
          selection from the Properties Panel.




                                                   14
TECHNOFLASH                                                                              SESSION 1


What do these Drawing Tools Do?


11.   The tools you have learned so far are the ones you will most likely use when you are
      drawing. However, the Flash Toolbox has several other tools. See if you can discover what
      they do. Use each one to learn its function. Write the function beside each tool.



 a)

       Subselection
           Tool

 b)
        Lasso Tool



 c)
         Pen Tool



 d)
         Gradient
      Transform Tool

 e)

       Eyedropper
          Tool


 f)

        Hand Tool


 g)

        Zoom Tool




Experiment with the Drawing Tools

                           Have some fun drawing with the tools in the Flash
                           Toolbox. The more you practice the better you will get
                           at making objects in this program. When you are
                           finished, exit the program.




                                               15
OUT OF THIS WORLD



Assignment 4:Working with Shapes
In this assignment, you learn how to group and ungroup objects. Grouping is when
you combine separate objects to make a single item. This can happen when you
group the stroke (line) and fill of an object. It can also happen when you take
multiple objects on the stage, and combine them all together. Learn tips for
drawing using grouped objects by following the instructions to draw a simple car.

Draw a Car and Group Together the Pieces

Draw the Car Body and Tire

         Draw the body of the car using a rectangle. Be sure the Object Drawing option is
          selected. This will automatically group the fill and stroke together.

         Bend the shape.
                                                              If using an earlier program version,
                                                              group the fill with the stroke by double
                                                              clicking inside the shape, and then
                                                              from the Modify menu select Group.




         Use the Oval Tool       to draw a car tire. Be sure the Object Drawing option is
          selected.

Copy and Paste the Car Tire

It is easy to copy and paste grouped objects. Follow the instructions to copy the car tire and
then paste it.

         Select the car tire. From the Edit menu, select Copy. Now from the Edit menu select
          Paste. Move the tire into position.




Draw the Car Top and Adjust the Stacking Order

You can adjust the stacking order of grouped objects. For example, you can move an object to
the front or back. Follow the instructions to draw a car top and move it to the back.


         Away from the car, using the Rectangle tool         draw a car top. Be sure the Object
          Drawing option is selected.

         Move the shape in front of the car body. Notice how it is in front of the shape. To
          move it to the back, you need to select from the Modify menu, Arrange, and then
          Send to Back.




                                                16
TECHNOFLASH                                                                             SESSION 1



Edit a Grouped Object by Adding a Racing Stripe to the Car Body

You can edit a grouped shape. For example, you could draw a racing stripe on the car body.
Follow the instructions to make the car look good.

         Double click on the car body. It opens into an editing pane. Although you can see
          the stage, only the grouped shape is active.




         Using the Pencil Tool      draw a racing stripe across the car body.

         When finished, click the Scene 1 button to return to the stage.




         The racing stripe is now part of the grouped object.




Group Together all the Car Parts

If you wanted to apply animation to this object, such as a motion tween the ENTIRE object
would need to be grouped together. Follow the instructions to group the car parts.


         Click the Selection Tool    .

         Click and drag around the car parts.

         When they are all selected, select Group from the Modify menu.




                                               17
OUT OF THIS WORLD




                    18
TECHNOFLASH                                                                                           SESSION 1


Ungroup an Object

You can still edit the car, by double clicking on the object to open the edit pane. Alternatively, if
you want you can ungroup it.

         To ungroup an object select Ungroup from the Modify menu.




Practice Drawing using Grouped Objects


                                       It is a good idea to practice drawing objects using grouped
                                       shapes. On the next page are two drawing challenges. Pick
                                       one and try to draw it using the tools in the Flash Toolbox.
                                       Remember, you will need to group the objects and arrange
                                       them.



                                         Clear the stage by selecting all the objects and pressing
                                          DELETE on the keyboard.




Drawing Challenges

                                                  Steps:

                                                      1. Draw the head using the Oval tool and then
                                                           bend the shape. Be sure to have the Object
                                                           Drawing option turned on.

                                                      2. Draw the ears using the Oval tool. Copy and
                                                           paste the ear. Adjust the stacking order to the
                                                           back.

                                                      3.   Draw the body using the Oval tool and then
                                                           bend the shape. Adjust the stacking order.

                                                      4. Draw the arms using the Oval tool. Copy and
                                                           paste the arm. Adjust the stacking order. Use the
                                                           Free Transform tool to rotate the arms.
When you draw the bear as grouped
objects you can animate the body
parts. For example, you can make the
                                                      5. Paste another arm. Use the Free Transform tool to
arm wave.                                                  make the object bigger to form a leg. Copy the
                                                           shape and then paste it. Adjust the stacking
                                                           order. Use the Free Transform tool to rotate the
                                                           legs.

                                                      6.   Double click on the head to open the editing
                                                           pane. Add eyes, nose, and mouth. Return to
                                                           Scene 1.



                                                      19
OUT OF THIS WORLD

   Steps:

       1. Draw the head using the Oval tool. Be sure to
            have the Object Drawing option turned on.

       2. Draw the beak using the Rectangle tool. Be sure
            to have the Object Drawing option turned on.
            Use the Selection Tool to drag the corner inwards
            to form a triangle. If necessary, use the Free
            Transform tool to rotate the shape. Adjust the
            stacking order.

       3.   Draw the body using the Oval tool and then
            bend the shape. Adjust the stacking order.

       4. Draw the wings using the Oval tool. Group the
            first oval, then copy and paste it to make two
            wings. Adjust the stacking order. Use the Free
            Transform tool to rotate the wings.                 When you draw the bird as grouped
                                                                objects you can animate the body
       5.   Use the Pencil tool to draw the feet. Be sure to    parts. For example, you can make the
                                                                wings flap.
            have the Object Drawing option turned on.
            Copy the shape and then paste it. Adjust the
            stacking order to place one foot behind the
            body.

       6. Double click on the head to open the editing
            pane. Add eyes. Return to Scene 1.




 Make your Own Creation:

 Write the steps to make a cartoon drawing. Give the instructions to a friend and have them
 follow the steps.




Assignment 5:About the Timeline

                                                       20
TECHNOFLASH                                                                                         SESSION 1



Over the next few sessions, you are going to apply your knowledge of the
drawing tools to make an animated space adventure, similar to the Out of this
World sample you watched in Assignment 1. Before you can start, you need to
understand the Flash timeline. Read the information and answer the questions.


About the Timeline

1.        The secret to making animations using Flash is to add "keyframes" to the timeline. The
          timeline organizes and controls a document's content over time in layers and frames. Label
          the parts of the timeline.


                a.                                      b.                             Playhead

                                                                                       Timeline Header
                                                                             A
                                                                                       Layer

                            d.                                                         Empty Keyframe
           c.
                                                                                       Current Frame
                                                                                      Indicator

     e.                                   f.                            g.             Frame Rate Indicator

                                                                                       Frame




About Frames

The timeline is made up of numbers with boxes. Each box is a frame. The numbers in the timeline
header tell the frame number. These can be used as a guide to help you place objects,
animation, or sound into the correct frame. You can select a frame by clicking on it.

 2.        In the timeline above, what frame number is shown by the letter A?



About the Frame Rate

A typical Flash document shows twelve frames per second (12.0 fps), this is called the frame
rate. 12.0 fps means in one second you will watch the animation from twelve frames. It is
important to understand frames per second, because this will help you set when an animation
should start and stop. For example, in this assignment you are going to add text. You will want to
leave the words on the screen long enough for a person to read. You will likely need 3 seconds
for a person to read the words. This means the text needs to be on the screen for 36 frames.

 3.        If the frames per second is set to twelve (12. 0 fps), how many seconds will the Flash
           document have played when it reaches frame number 48?




                                                      21
OUT OF THIS WORLD


About Keyframes

You use the timeline to fill the frames. To do this you add keyframes. Keyframes are the "key" to
animation. A keyframe is a frame in an animated sequence that contains drawn objects. You
can only add objects to keyframes.

You have two choices when you add a keyframe to a timeline. You can add a keyframe, which
copies the content of the previous keyframe into the new one OR you can add a blank
keyframe, which does not copy the content of the previous keyframe, and instead is empty.
What type of keyframe you use depends on the type of animation you are creating. Today you
are going to use blank keyframes in your animation.

 4.   Look at the keyframe on the timeline. Draw a picture of what the frame looks like in the
      space below.




About Layers

You will notice that the layer has a row in the timeline. By adding additional layers, it is possible to
have many animations happen at the same time. This is because on each layer a keyframe can
be added to the timeline at the same frame number. This makes it possible to have a dog's tail
wag at the same time as his ears wiggle.

5.    What is the name of the layer?




About Scene One

6.    A Flash document can have more than one scene. Much like a movie, scenes divide the
      action into parts. Each scene has a stage that contains drawn objects, layers for the
      objects, and a timeline that holds animation and sounds. When you make a large
      production, it is a good idea to divide the story into scenes. What is the name of the
      scene?




                                                                HINT: The scene number is displayed
                                                                above the timeline or the stage in
                                                                earlier program versions.




Create Scene 1: In a Land Far Far Away


                                                  22
TECHNOFLASH                                                                                                 SESSION 1



In this assignment you use static animation to make the first scene in a space
adventure. Static animation is when still pictures are shown in a sequence.

The scene will introduce the purpose of the story. It will contain pictures and
the words "In a land far far away there lived an alien that longed for
adventure. He decided to leave his planet to explore the galaxy."

Follow the instructions to:

    1.    In Frame 1, add the words, "In a land far far away" and include a picture of space.
    2.    Insert a blank keyframe onto the timeline in Frame 36.
    3.    View the story using the ENTER key.
    4.    Add, "there lived an alien that longed for adventure" onto the blank keyframe.
    5.    Below the words, draw an alien. Add the alien to the library.
    6.    Insert the alien from the library onto the stage. Edit the appearance.
    7.    Delete the newly added alien.
    8.    Insert another blank keyframe in Frame 72.
    9.    Add, "He decided to leave his planet in search of adventure." onto the blank keyframe.
    10.   Copy an image from Frame 1 onto the blank keyframe using Paste in Place.
    11.   View the story. Solve the problem of why the last frame does not appear for very long.
    12.   Edit the story by adding or removing frames.
    13.   Save the Flash document.


Open the Flash Program

           Open the Flash program and select a new Flash Document.


Draw the First Still Picture in Frame 1: In a Land Far Far Away

Follow the instructions to create the first still picture in the scene.


           Use the Text Tool      to add the text In a land far far away.

           Use the drawing tools in the Flash toolbox to draw a scene of outer space.

                                                             Hints:
                                                                     Use the gradient fill option to make the
                                                                      planets.
                                                                     Draw a rectangle and then bend the top to
                                                                      make it look like a planet at the bottom of
                                                                      the stage.

                                                                     If you used the Pencil Tool to draw an
                                                                      object, sometimes it is difficult to fill with
                                                                      color. Try using the Brush Tool. Set the
                                                                      options to Paint Inside. Paint color along the
                                                                      inside edges. Now the shape should easily
                                                                      fill with color when you use the Paint Bucket
                                                                      Tool.



                                                    23
OUT OF THIS WORLD


Draw the Second Still Picture in Frame 36: There Lived an Alien

Follow the instructions to make the second still picture in the scene.

Add a Blank Keyframe

You need to add a blank keyframe to the timeline at frame 36. This
will cause the first picture you drew to show on the screen for 35
frames. After that, it will no longer be displayed because a new
picture on frame 36 will be seen.

         Right click on Frame 36, and from the menu select Blank Keyframe.

        −   Notice how the timeline has changed. The frames in between frame 1 and frame 36
            are gray. Frame 35 has a white box. This indicates that the contents of frame 1 will
            stop being displayed after this frame. Frame 36 has a white box with a circle. This
            shows that it is a keyframe.




View the Story

         Click on frame 1. Press the ENTER key to view the story.

        −   The playhead moves across the timeline. The current frame playing is shown in the
            Current Frame Indicator.



                    Current Frame                                            Playhead
                      Indicator


There Lived an Alien
                                                                  Hints:
                                                                          Draw shapes and then bend them
         In Frame 36, use the Text tool      to add:                      to create an alien.
                                                                          Draw using the Pencil Tool NOT the
            there lived an alien that longed for adventure.                Brush Tool.
                                                                          Press ENTER inside the text box to
         Use the drawing tools in the Flash toolbox to
                                                                           make the words appear on two
          draw an alien. Make sure it is filled with color.                lines.

                                                                          To fill an area with color, use the
                                                                           Paint Bucket Tool. Set the Gap Size
                                                                           to Close Large Gaps.

                                                                          If an area won't fill with color select
                                                                           the Brush Tool. Set the Brush Mode
                                                                           to Paint Inside. Paint around the
                                                                           inside edges. Now use the Paint
                                                                           Bucket to fill the area.
                                                                          Use the Zoom tool to magnify the
                                                                           stage.

                                                 24
TECHNOFLASH                                                                                           SESSION 1


Add a Picture to the Library

When you draw an object, it can be saved in the library. This means it
can be used over and over again. You are going to add your alien to
the library. That way you can use him in many scenes of your space
adventure.

Add the Alien to the Library

         Group the alien, by selecting Group from the Modify menu.

         Right click on the alien and from the menu select Convert to Symbol.

         Type alien in the Name box. Click inside the Graphic radio button. Click OK.




Insert a Symbol from the Library

Now the alien is a symbol stored in the library. You can insert it from the library. Try it!

         From the Window menu, select Library. A panel should display itself on the right hand
          of the window.

         Click on the alien symbol under the Name heading and drag it onto the stage.

                                                                       DO NOT double click on the
                                                                       symbol once it is on the
                                                                       stage.

                                                                       If you do, it will open the
                                                                       image in the editing pane.

                                                                       Any changes you make in this
                                                                       pane will change the symbol.


Edit the Newly Added Alien


         Click the Free Transform Tool         .

         Change the size, skew, and rotate the newly added alien.

        −     Notice how the alien in the library and the original alien on the stage stay the same.




                                                    25
OUT OF THIS WORLD




        −   You can even change the color of the newly added alien, without changing the
            symbol in the library or the original alien on the stage. To do this you need to break
            apart the object.

         From the Modify menu, click Break Apart.

         Then click Ungroup from the Modify menu.


         You can now use the Fill Color             and Paint Bucket Tool     to change the
          objects color.

        −   Notice how the original and the library symbol stay the same.

Delete the Newly Added Alien


         Click the Selection Tool.

         Click and drag around the alien to select it. Now press DELETE on the keyboard.

Draw the Third Still Picture in Frame 72: He Decided to Leave his Planet

Follow the instructions to make the third still picture in the scene.

Add a Blank Keyframe

You need to add a blank keyframe to the timeline at frame 72. This will
cause the second picture you drew to show on the screen for about 3
seconds. After that, it will no longer be displayed because a new
picture on frame 72 will be seen.

         Click frame number 72. From the Insert menu, select Blank Keyframe.

        −   Notice how the timeline has changed again.




Add Text to Describe the Story



                                                   26
TECHNOFLASH                                                                              SESSION 1



         In Frame 72, use the Text tool       to add the text:

              He decided to leave his planet to explore the galaxy.

Copy an Object from Frame 1 to the Same Place in Frame 72

         Click on frame 1 in the timeline.

         Click on an outer space object. You may need to double click it to select both the fill
          and stroke.

         From the Edit menu, select Copy.

         Click on frame 72 in the timeline.

         From the Edit menu, select Paste in Place. The object is now positioned in the exact
          same place as in frame 1.




                                                      When you use Paste in Place the
                                                      object is put in the exact same
                                                      spot as the copied item.
What is the Problem?

         Watch your story by selecting frame 1 and pressing ENTER. Do you notice
          the problem?

         Maybe you can not tell because when the playhead gets to frame 72
          the animation stops. However, there is a problem. To find it, select Test
          Movie from the Control menu.

         The movie opens into a preview pane and will continually loop.

 1.    What is the problem?




                                                 27
OUT OF THIS WORLD




         Click the Close button to exit the preview pane. If using an earlier version of the
          program be certain to click the bottom Close button.




Solve the Problem: Insert a Blank Keyframe

Right now, the objects in frame 72 only play for one frame, which is not enough time to read the
text or see the drawings. To solve this problem you need to add a blank keyframe to the
timeline.

         Insert a blank keyframe on the timeline.



                           Remember, it takes one second to play
                           twelve frames. How many seconds do
                           you think you need to read the last bit of
                           text?

                           Pick a frame on the timeline that gives the
                           viewer enough time to read the words.




Edit the Story

You may find the words are on the screen too long or short. This can easily be fixed.

More Time is Needed to Read the Words

If you need more time to read the words, then you need to add more frames prior to the next
picture being shown, in other words, before the next keyframe.




         Keyframe where picture starts to be shown.

                    Frame when picture stops being shown.




                                                      28
TECHNOFLASH                                                                            SESSION 1



                                          New keyframe and picture.




         For the desired picture, click on a frame between the starting keyframe and the
          ending frame (the white rectangle).

         From the Insert menu select Frame. Add as many frames as are necessary to read the
          words.




Less Time is Needed to Read the Words

If you need less time to read the words, then you need to remove frames
prior to the next picture being shown, in other words, before the next
keyframe.

         For the desired picture, click on a frame between the starting
          keyframe and the ending frame (the white rectangle).

         From the Insert menu, select Remove Frames. Remove as many
          frames as are necessary.


Save the Flash Document

         From the File menu, select Save.

         Click the Look in: arrow and locate the folder where you save
          your work.

         Type the filename space in the File name box.

         Click Save.




Close the Program



                                               29
OUT OF THIS WORLD


         From the File menu, select Exit.




                                             30
TECHNOFLASH                                                                              SESSION 1



     SESSION 1 REVIEW: ABOUT FLASH
     Label the parts of the window.

                          layers       stage                timeline      toolbox




2.
                           4.                    3.




                                       1.




                                                                                                    /4
     Match the tool to its function.

      5.                                    A.    Draw freehand.



      6.                                    B.    Rotate, skew, or scale a selected object.



      7.                                    C.    Bend a line.



      8.                                    D.    Erase fills or lines.



      9.                                    E.    Draw an oval.



                                                                                                    /5



                                                        31
OUT OF THIS WORLD


Circle whether the statement is TRUE or FALSE.

                                                                                           TRUE   FALSE
10.    On a layer, you can only arrange the stacking order of items that are grouped.

                                                                                           TRUE   FALSE
11.    Each frame on the timeline plays for one second

                                                                                           TRUE   FALSE
12.    Objects can only be added to keyframes.

                                                                                           TRUE   FALSE
13.    A blank keyframe copies the content from the previous keyframe.

                                                                                                    /4

Match the term to its definition

 14.            frames per second          A.    A gallery of stored objects



 15.            group                       B.   The number of frames played per second



 16.            library                     C    To combine multiple items to form one object
                                             .

                                                                                                    /3

Answer the questions.

17.    If the frames per second is set to twelve (12. 0 fps), how many seconds will the Flash
       document have played when it reaches frame number 36?

                                                                                                    /1

18.    What is the difference between Paste and Paste in Place?



                                                                                                    /1
19.    List two benefits to placing an object into the library.


                                                                                                    /2




TOTAL:                                                                                            /20




                                                    32
TECHNOFLASH                                                                                    SESSION 1



SESSION 1 SKILL REVIEW: CARTOON CHALLENGE
Practice using the Drawing Tools to make a cartoon creature.


1.   Open a new Flash document.

2.   Draw a head using the Oval tool and then bend the shape.
     Add an eye and a mouth. Group it.

     HINT: Use the Selection Tool to select the head.




3.   Draw the body using the Oval tool and then bend the shape. Add details such as a
     different colored belly or spots. Group it. Adjust the stacking order.




4.   Draw the arms using the Oval tool. Add details such as claws. Group the
     oval, then copy and paste it to make two arms. Adjust the stacking order.
     Use the Free Transform tool to rotate the arms.




5.                         Draw the legs using the Oval tool. Add details such as claws or wrinkles.
                           Group the oval, then copy and paste it to make two legs. Adjust the
                           stacking order. Use the Free Transform tool to rotate the legs.




6.   Double click on the head to open the editing pane. Add some more
     details such as spikes, ears, or nose. Return to Scene 1.


7.   Save the document as creature.




                                                        33
APPENDICES



SESSION 1 EXTENSION ACTIVITY: FLIP AND ALIGN OBJECTS
Below are instructions for flipping objects horizontally and vertically, as well as aligning them on
the stage or to one another. Try it!

How to Flip an Object

You may want to flip an object to have it face in the other direction. This is easy to do.

1.   Open a new Flash document OR open the saved space adventure file.

2.   Draw an object and group it, if using a new document
     OR select the frame with the alien (Frame 36), if using the space adventure file.

3.   Select the object to be flipped.

4.   From the Modify menu, select Transform. From the menu options select either, Flip Vertical
     or Flip Horizontal.


How to Align an Object to the Stage

You can align objects on the stage. For example, perhaps you want an object in the center of
the stage.

1.   Select an object you want to center on the stage.

2.   From the Modify menu, select Align. Click To Stage.

3.   From the Modify menu, select Align again. Align the object in the middle of the stage, from
     the left and right sides, by clicking, Horizontal Center.

4.   From the Modify menu, select Align again. This time, align the object in the center of the
     stage, from the top to the bottom, by clicking, Vertical Center.


How to Align Objects to Each Other

You can also align objects to each other. For example, perhaps you want the text and the alien
to be centered to each other.

1.   This time instead of using the menu, you will use the Align panel. From the Window menu,
     select Align. Notice how all the options for aligning objects are shown as buttons.




                                                 34
TECHNOFLASH                                                                                   SESSION 1



2.    Click OFF the To stage: option, by clicking on the button once.

3.    Draw another object and group it, if using a new document,
      OR IGNORE THIS STEP if using the space adventure file.

4.    Select two objects (such as the text and alien) if using the space adventure file. To do this,
      hold the SHIFT key, and click on each object.




5.    Experiment with the alignment options in the panel to discover what they do. Record in the
      space below what each button does:



a)



b)



c)



d)



e)



 f)




                                                  35

More Related Content

Viewers also liked

Indoor Air Quality (IAQ) and Sick Building Syndrome (SBS) among Office Worker...
Indoor Air Quality (IAQ) and Sick Building Syndrome (SBS) among Office Worker...Indoor Air Quality (IAQ) and Sick Building Syndrome (SBS) among Office Worker...
Indoor Air Quality (IAQ) and Sick Building Syndrome (SBS) among Office Worker...BRF
 
Livin'Up Your Chalkboard Instructions
Livin'Up Your Chalkboard InstructionsLivin'Up Your Chalkboard Instructions
Livin'Up Your Chalkboard InstructionsRichard Grimaldo
 
General catalog
General catalogGeneral catalog
General catalogAgrimir
 
Professional Values & Ethics P
Professional  Values &  Ethics  PProfessional  Values &  Ethics  P
Professional Values & Ethics Pchad_atg
 
EducApps: Is there really an APP for that?
EducApps: Is there really an APP for that?EducApps: Is there really an APP for that?
EducApps: Is there really an APP for that?Richard Grimaldo
 
Urs glovebox hapi product milling,micronizing
Urs glovebox   hapi product milling,micronizingUrs glovebox   hapi product milling,micronizing
Urs glovebox hapi product milling,micronizingoferravona
 
Unity with diversity_2010
Unity with diversity_2010Unity with diversity_2010
Unity with diversity_2010lansingislam
 
My Presentation
My PresentationMy Presentation
My Presentationsilvia2592
 
Preparing to speak
Preparing to speakPreparing to speak
Preparing to speakJuan Ramos
 
Beyond Mobile Trends: A Disruption for the Modern Juan
Beyond Mobile Trends: A Disruption for the Modern JuanBeyond Mobile Trends: A Disruption for the Modern Juan
Beyond Mobile Trends: A Disruption for the Modern JuanRichard Grimaldo
 
Indoor air quality and sick building syndrome study at two selected libraries...
Indoor air quality and sick building syndrome study at two selected libraries...Indoor air quality and sick building syndrome study at two selected libraries...
Indoor air quality and sick building syndrome study at two selected libraries...BRF
 
Portafolios, journals, letters
Portafolios, journals, lettersPortafolios, journals, letters
Portafolios, journals, lettersJuan Ramos
 
Controversies in teaching
Controversies in teachingControversies in teaching
Controversies in teachingJuan Ramos
 
Intensive reading
Intensive readingIntensive reading
Intensive readingJuan Ramos
 
British history
British historyBritish history
British historyJuan Ramos
 

Viewers also liked (20)

Indoor Air Quality (IAQ) and Sick Building Syndrome (SBS) among Office Worker...
Indoor Air Quality (IAQ) and Sick Building Syndrome (SBS) among Office Worker...Indoor Air Quality (IAQ) and Sick Building Syndrome (SBS) among Office Worker...
Indoor Air Quality (IAQ) and Sick Building Syndrome (SBS) among Office Worker...
 
Livin'Up Your Chalkboard Instructions
Livin'Up Your Chalkboard InstructionsLivin'Up Your Chalkboard Instructions
Livin'Up Your Chalkboard Instructions
 
General catalog
General catalogGeneral catalog
General catalog
 
Competency
CompetencyCompetency
Competency
 
Professional Values & Ethics P
Professional  Values &  Ethics  PProfessional  Values &  Ethics  P
Professional Values & Ethics P
 
22 circuits
22 circuits22 circuits
22 circuits
 
EducApps: Is there really an APP for that?
EducApps: Is there really an APP for that?EducApps: Is there really an APP for that?
EducApps: Is there really an APP for that?
 
Urs glovebox hapi product milling,micronizing
Urs glovebox   hapi product milling,micronizingUrs glovebox   hapi product milling,micronizing
Urs glovebox hapi product milling,micronizing
 
Unity with diversity_2010
Unity with diversity_2010Unity with diversity_2010
Unity with diversity_2010
 
Presentation1
Presentation1Presentation1
Presentation1
 
My Presentation
My PresentationMy Presentation
My Presentation
 
Preparing to speak
Preparing to speakPreparing to speak
Preparing to speak
 
Beyond Mobile Trends: A Disruption for the Modern Juan
Beyond Mobile Trends: A Disruption for the Modern JuanBeyond Mobile Trends: A Disruption for the Modern Juan
Beyond Mobile Trends: A Disruption for the Modern Juan
 
Indoor air quality and sick building syndrome study at two selected libraries...
Indoor air quality and sick building syndrome study at two selected libraries...Indoor air quality and sick building syndrome study at two selected libraries...
Indoor air quality and sick building syndrome study at two selected libraries...
 
Watsubsamosorn
WatsubsamosornWatsubsamosorn
Watsubsamosorn
 
Portafolios, journals, letters
Portafolios, journals, lettersPortafolios, journals, letters
Portafolios, journals, letters
 
Controversies in teaching
Controversies in teachingControversies in teaching
Controversies in teaching
 
Intensive reading
Intensive readingIntensive reading
Intensive reading
 
British history
British historyBritish history
British history
 
Servlets et JSP
Servlets et JSPServlets et JSP
Servlets et JSP
 

Similar to Macromedia Flash Session 1 Introduction

Module 0 introduction (enhanced)
Module 0   introduction (enhanced)Module 0   introduction (enhanced)
Module 0 introduction (enhanced)Izatul Akma
 
Modul 4: Menggunakan motion guide
Modul 4:  Menggunakan motion guideModul 4:  Menggunakan motion guide
Modul 4: Menggunakan motion guideIzatul Akma
 
Flashworkshop 090317231102-phpapp01
Flashworkshop 090317231102-phpapp01Flashworkshop 090317231102-phpapp01
Flashworkshop 090317231102-phpapp01momayabhavana
 
Flashworkshop 090317231102-phpapp01
Flashworkshop 090317231102-phpapp01Flashworkshop 090317231102-phpapp01
Flashworkshop 090317231102-phpapp01bhavanalm
 
Lesson 6 cs5
Lesson 6   cs5Lesson 6   cs5
Lesson 6 cs5dtelepos
 
Flash cs4 tutorials_2009
Flash cs4 tutorials_2009Flash cs4 tutorials_2009
Flash cs4 tutorials_2009techbed
 
Introduction to Flash
Introduction to FlashIntroduction to Flash
Introduction to FlashIzatul Akma
 
Flash four feature project
Flash four feature projectFlash four feature project
Flash four feature projectgibb0
 
Quick Step by Step Flash Tutorial
Quick Step by Step Flash TutorialQuick Step by Step Flash Tutorial
Quick Step by Step Flash TutorialSu Yuen Chin
 
Intro to Flash 8 welcome & course outline (2008)
Intro to Flash 8 welcome & course outline (2008)Intro to Flash 8 welcome & course outline (2008)
Intro to Flash 8 welcome & course outline (2008)Matteo Wyllyamz
 
Advanced Power Point 1
Advanced Power Point 1Advanced Power Point 1
Advanced Power Point 1liwei1207zz
 
Learning flash by Ms. Payal Narula
Learning flash by Ms. Payal Narula Learning flash by Ms. Payal Narula
Learning flash by Ms. Payal Narula kulachihansraj
 

Similar to Macromedia Flash Session 1 Introduction (20)

Foundation flash
Foundation flashFoundation flash
Foundation flash
 
Module 0 introduction (enhanced)
Module 0   introduction (enhanced)Module 0   introduction (enhanced)
Module 0 introduction (enhanced)
 
Modul 4: Menggunakan motion guide
Modul 4:  Menggunakan motion guideModul 4:  Menggunakan motion guide
Modul 4: Menggunakan motion guide
 
Flashworkshop 090317231102-phpapp01
Flashworkshop 090317231102-phpapp01Flashworkshop 090317231102-phpapp01
Flashworkshop 090317231102-phpapp01
 
Flashworkshop 090317231102-phpapp01
Flashworkshop 090317231102-phpapp01Flashworkshop 090317231102-phpapp01
Flashworkshop 090317231102-phpapp01
 
Lesson 6 cs5
Lesson 6   cs5Lesson 6   cs5
Lesson 6 cs5
 
Button
ButtonButton
Button
 
Button
ButtonButton
Button
 
Flash cs4 tutorials_2009
Flash cs4 tutorials_2009Flash cs4 tutorials_2009
Flash cs4 tutorials_2009
 
Intro Adobe Animate
Intro Adobe Animate Intro Adobe Animate
Intro Adobe Animate
 
Introduction to Flash
Introduction to FlashIntroduction to Flash
Introduction to Flash
 
Flash four feature project
Flash four feature projectFlash four feature project
Flash four feature project
 
Quick Step by Step Flash Tutorial
Quick Step by Step Flash TutorialQuick Step by Step Flash Tutorial
Quick Step by Step Flash Tutorial
 
Flash
FlashFlash
Flash
 
Intro toflash
Intro toflashIntro toflash
Intro toflash
 
Intro to Flash 8 welcome & course outline (2008)
Intro to Flash 8 welcome & course outline (2008)Intro to Flash 8 welcome & course outline (2008)
Intro to Flash 8 welcome & course outline (2008)
 
Apps in a Flash HCI
Apps in a Flash HCIApps in a Flash HCI
Apps in a Flash HCI
 
Advanced Power Point 1
Advanced Power Point 1Advanced Power Point 1
Advanced Power Point 1
 
FLASH L07 VIEW TOOLS
FLASH L07 VIEW TOOLSFLASH L07 VIEW TOOLS
FLASH L07 VIEW TOOLS
 
Learning flash by Ms. Payal Narula
Learning flash by Ms. Payal Narula Learning flash by Ms. Payal Narula
Learning flash by Ms. Payal Narula
 

Macromedia Flash Session 1 Introduction

  • 1. SESSION 1 OUT OF THIS WORLD In this session, students are introduced to Macromedia Flash. To begin, they view a sample animation called “Out of this World”, to gain an understanding of the types of animation that can be created using the program. Afterwards, they open Macromedia Flash to learn about the program environment. Once familiar with the components, they practice drawing using the tools in the Flash Toolbox. They then learn how to manipulate images by scaling, skewing, and rotating objects. With these skills mastered, they apply their knowledge of the drawing tools to create the first scene in a space adventure. Assignment 1:What is Animation? Assignment 2:Introduction to Flash Assignment 3:The Flash Toolbox Assignment 4:Working with Shapes Assignment 5:About the Timeline Assignment 6:Create Scene 1 - In a Land Far Far Away Session 1 Review: Flash Terms and Tools Session 1 Skill Review: Cartoon Challenge Session 1 Extension Activity: Flip and Align Objects 1
  • 2. OUT OF THIS WORLD Assignment 1:What is Animation? In this assignment, you will learn about the history of animation as well as how the computer has changed the way animators make cartoons. What is Animation? Animation is a series of drawings that show action. By changing the still image slightly, it can be made to look like it is moving. This is done by rapidly showing the images in sequence. The human eye sees the change in images as movement, not as separate pictures. History of Animation Although humans have been drawing cartoon pictures since the time of the cave dweller, the ability to show movement did not occur until the 19th century. It was during this time that scientists created the camera and projector. Artists were then able to use this technology to film a series of drawings that when shown rapidly, looked like they were moving. In the beginning, artists would draw a picture by hand and film it. They then would change the image and film the new picture. These still images were strung together to create an animated picture. It would take a very long time to make animations using this method. It was not until the 1960’s that animation was made easier by using the computer. At first the technology would allow artists to draw simple shapes and view the objects as if they were three- dimensional. Later, the computer would allow the artist to draw a picture and then the software program would automatically create the animation. Today, software programs have become very complex and can create life-like animations that have realistic lighting and textures. 1. List some of the benefits you think there are to using the computer to create animations:      2
  • 3. TECHNOFLASH SESSION 1 Using Flash to Make Animations Macromedia Flash is a software program that can be used to create two-dimensional animations. Flash animations are used most often on the Internet. This is because they can be quite complex but still have small file sizes, making it easy for people to view the animation. You will often see Flash animation used to create online games, electronic greeting cards, information videos, electronic advertisements, splash pages for company websites, or fancy navigation buttons. Macromedia Flash has many features that make it easy to create animations: • Draw one object use it many times. Flash has a library where you can save your drawings. This makes it easy to add the same object many times. • Pick your start and end point for an object, and then watch it move. Flash lets you apply motion tweening to an object. This means that you select the start point and end point for the object, and the program will automatically create all the still images that come in between or “tween” the two objects. By using motion tweening you can make an object move from left to right, up and down, diagonally, clockwise, or counter clockwise. • Morph an object from one form into another. Flash lets you apply shape tweening to an object. This means that you draw the original image and the transformed image. The program will then automatically create all the still images that come between or “tween” the two pictures. By using shape tweening you can morph an object into the form of another. • Make many things animate at one time. Flash lets you use layers to create your animations. Each layer can hold a separate moving object. This means that many movements can happen at the same time. • Make objects move realistically. Flash lets you apply a motion path to an object. A motion path is a hand drawn line that an object moves along. You can use a motion path to make many fun animations such as a plane doing a loop or a rabbit hopping. • Save time by copying, pasting, and reversing action sequences. Flash lets you copy animation you have already created and paste it into a new spot. As well, you can reverse the action, making it fast and easy to create new action sequences. • Add sound to make the animation more interesting. Flash lets you add sound to an action or to an entire scene. This is a great way to apply effects, sound track, or dialogue to an animated story. Watch an Animated Story Made using Flash Flash lets you create several types of animation including static, frame by frame, motion tween, shape tween, and motion paths. Watch the animated story Out of this World, which was created using Flash. For each scene, notice the type of animation.  Open the Flash folder. You may need to ask your teacher where this is located. Double click the Out of this World document to watch the animated story. 3
  • 4. OUT OF THIS WORLD 2. Read the descriptions for each animation. Label the scenes below with their animation type.  Motion Path: An object moves freely across the screen. The movement is smooth and creates a realistic image.  Frame by Frame: An object moves slowly across the screen. Often the movement appears choppy.  Static Animation: Still images displayed in a sequence.  Shape Tween: An object is transformed from one shape into another. The morphing is very smooth.  Motion Tween: An object moves across the screen horizontally, vertically, diagonally, clockwise, or counter clockwise. The movement is very smooth. a. b. c. d. e. 3. What did you like about the animation “Out of this World”? 4. What would you add to this story to make it even better? Assignment 2:Introduction to Flash 4
  • 5. TECHNOFLASH SESSION 1 In this assignment, you learn about the components of the Flash program environment. Read the description on the back of this sheet about the parts of the Flash window. Use this information to label each part correctly. Label the Parts of the Flash Window  stage  timeline  layers  toolbox  panels  main toolbar  edit bar  menu bar 7. 6. 7. 2. 4. 3. 5. 1. Your window may look slightly different. If you are missing some of the parts, click on the Window menu. Place a checkmark beside Tools, Timeline, and Library. Then click the Toolbar option and select Main and Edit Bar. Afterwards click Properties from the Properties option. NOTE: The options are slightly different for earlier version of the program. 5
  • 6. OUT OF THIS WORLD Parts of the Flash Window Menu Bar The bar at the top of the window that lists a series of menu options including File, Edit, View, Insert, Modify, Text, Commands, Control, Window, and Help. Stage The stage is the white area in the center of the window. It is where Flash movies are created. Layers Layers are used to separate the stage into levels. By placing objects on different layers, it is possible to have several animations appear at the same time. Layers can also be used to adjust the stacking order of objects. The layer at the bottom of the list is at the back of the stage. The layer at the top of the list is at the front of the stage. Timeline The timeline is the area that controls when objects appear on the stage. It is made up of a series of boxes. Each box is a frame. Keyframes are added to the timeline to set the start and end point for each animation. Panels Panels are a set of program options listed in a box to either the right or bottom of the window. Panels let you change the appearance of an object or customize an animation. Toolbox The toolbox is a collection of drawing tools used to create and customize objects on the stage. Main Toolbar A toolbar that contains commonly used program options such as open, save, print, cut, copy, paste, rotate, skew, scale, and align. Edit Bar A bar that contains commonly used program options to edit the stage such as showing or hiding the timeline, changing the scene currently displayed, and adjusting the magnification of the stage. 8. What parts of the Macromedia Flash window look like other programs you have used? 6
  • 7. TECHNOFLASH SESSION 1 Assignment 3:The Flash Toolbox I know that you want to animate something, and you will. However, before you can start making objects move, you need to know how to make objects. In this assignment, you will learn how to draw shapes such as a line, oval, and rectangle. You will also draw freehand using the pencil and brush tools. In addition, you will learn how to edit objects by erasing sections, changing the color, and transforming the shape. As you experiment with the tools in the Flash toolbox, you will notice how similar they are to most paint programs. It is likely that if you have drawn before using Microsoft Paint, you will find it a "flash" to learn the Flash drawing tools. Parts of the Flash Toolbox The Flash Toolbox is divided into four parts. Read the descriptions and then label the diagram. Parts of the Flash Toolbox  Drawing Tools: Tools used to draw, select, or customize objects.  View Selections: Tools used to change the view of the stage by altering the magnification or area displayed. 1.  Color Selectors: Tools used to select the stroke or fill color of a shape.  Options Pane: Options that are available for the currently selected tool. Options may include line style or tool size. 2. 3. 4. 7
  • 8. OUT OF THIS WORLD Draw Shapes You are now going to experiment with the following tools to learn how to draw shapes. I bet you can guess what shape they make! Write it in the space below each tool. 5. a) b) c) Draw a Line  Click on the Line Tool.  Look at the Properties Panel. Notice how it now offers a series of tool options. The Properties Panel changes each time you select a tool. Set the appearance of the line by selecting a stroke color, width, and style: stroke color stroke style stroke width  Notice how the Options Pane has changed and is displaying tool options. The Object Drawing tool is selected by default. It groups the stroke and fill of an object together. Object Drawing is not available for earlier program Object Drawing: versions. This means that objects drawn are not The stroke and fill are grouped. automatically grouped.  Now click and drag the cursor across the stage to draw a line. Draw an Oval and Circle  Click on the Oval Tool.  Look at the Properties Panel. Notice how the tool options are what you set for the Line tool, but this time there is also a fill color option. Change the appearance of the oval by selecting a stroke color, width, style, and fill color: fill color 8
  • 9. TECHNOFLASH SESSION 1  DO NOT OVERLAP ANY OF THE SHAPES. Now click and drag across the stage to make an oval. Do this again but this time hold down the SHIFT key. This will make a circle. Draw a Rectangle and Square  Click on the Rectangle Tool.  Look at the Properties Panel. It is the same as the Oval tool.  DO NOT OVERLAP ANY OF THE SHAPES. Make your selections and then click and drag across the stage to make a rectangle. Now do this again but this time hold down the SHIFT key. This will make a perfect square. Use the Selection Tool to Move, Bend, and Reshape Follow the instructions to customize the shape using the Selection tool. Move and Change the Line  Click the Selection Tool.  Rest the mouse over the line. DO NOT CLICK ON THE SHAPE. The mouse pointer changes to a Move Shape pointer. This is used to MOVE the object. Click and drag to move the line.  Click off the line. Rest the mouse pointer over the center of the line. Notice how it changes to a Line Shape pointer. This is used to BEND the shape of the object. Click and drag to bend the line.  Rest the mouse at the end of the line. The mouse pointer changes to a Corner Shape pointer. This is used to CHANGE THE END POINT or CORNER of the object. Click and drag to move the end point of the line. − The line may now look something like this: 6. Use the Selection Tool to change the appearance of each shape by bending it and moving the end points or corner. Can you make a triangle from the rectangle? How did you do it? Did you accidentally open the editing pane? If you have the Object Drawing option turned on, Flash draws objects as grouped. If you double click on the grouped object the editing pane will open. If this happens to you, don't panic. Just click Scene 1 to return to the stage. 9
  • 10. OUT OF THIS WORLD 10
  • 11. TECHNOFLASH SESSION 1 Use the Free Transform Tool to Scale, Skew, and Rotate The Flash program lets you scale, skew, or rotate a selection. Try it!  Click on the circle to select it.  Click the Free Transform Tool.  Rest the mouse pointer over a corner of the bounding box. The mouse pointer changes to a two-way arrow. Click and drag to change the shape. If you hold the SHIFT key it keeps the object in proportion.  Rest the mouse pointer over the line of the bounding box. The mouse pointer changes to a double line. Click and drag upwards or downwards to skew the shape. This causes it to slant to the left or right.  Rest the mouse pointer above the corner of the bounding box. The mouse pointer changes to a round arrow. Click and drag the mouse in a circular motion to rotate the shape. Edit the Color of the Stroke and Fill Sometimes you may forget to pick a stroke or fill color before you begin to draw. Other times, you may change your mind and decide you no longer like the way the shape looks. It is easy to change the stroke and fill color. Guess which tool is used to change the stroke and which one changes the fill. Write your answer in the space below the Ink Bottle and Paint Bucket tools: 7. Ink Bottle Tool Paint Bucket Tool a) b)  Press the ESC key on the keyboard to deselect any objects on the stage. Change the Stroke Color  Select a color for the stroke color using the Stroke Color tool.  Select the Ink Bottle Tool. Now click on the stroke of a shape. Change the Fill Color  Select a color for the fill color using the Fill Color tool.  Select the Paint Bucket Tool. Now click on the fill of a shape. 11
  • 12. OUT OF THIS WORLD Clear the Stage The stage is full with all of the objects you have drawn. It is time to clear the stage.  Click the Selection Tool.  Rest the mouse pointer in the upper right hand corner of the stage. It changes to a Marquee Select pointer.  Click and drag to draw a dotted box around all the items on the stage. Once all the objects are selected, click the DELETE key on your keyboard. Draw Freehand using the Pencil or Brush You are now going to experiment with the Pencil and Brush Tools. These are very similar to most paint programs. Write the name of the tools below the icon: 8. a) b) Draw with the Pencil  Click on the Pencil Tool.  Look at the Properties Panel. It looks just like the Line tool options. Set the appearance of the pencil line by selecting a stroke color, width, and style: stroke color stroke style stroke width  From the Options Pane click the Object Drawing tool to deselect it. Skip this step if using an earlier program version. Object Drawing  Now you need to pick an option. Look at the Options pane in the toolbox. Click on the arrow to choose a drawing mode: Straighten, Smooth, or Ink. Drawing Mode  Use the pencil to draw a smiley face and give him spiked hair: 12
  • 13. TECHNOFLASH SESSION 1 Paint with the Brush  Click on the Brush Tool.  Look at the Properties Panel. It only has the fill option. Pick a color. fill color  Now you need to pick an option. Look at the Options pane in the toolbox. Pick a brush size and shape. Brush Size Brush Shape 9. Follow the instructions under the Try It heading to discover the purpose of each paint mode. Describe the purpose for each mode under the Description heading. Paint Mode Try It Description a) Paint Normal 1. Paint inside the face. What happens to the face? 2. Remove the paint by selecting Undo from the Edit menu, pressing CTRL + Z on the keyboard, or click the Undo tool on the Main toolbar. b) Paint Fills 1. Paint inside the face again. Notice it does not What happens to the face? cover any of the lines. 2. Leave the paint on the stage. c) Paint Behind 1. Pick a new color. What happens to the face? 2. Paint inside the face again. Notice how the paint goes behind the fill and lines. d) Paint 1. Pick a new color. What happens to the face? Selection 2. Select the Selection Tool. Click and drag to select only part of the face. 3. Click the Paint tool and paint the selection only. e) Paint Inside 1. Pick a new color. What happens to the face? 2. Click inside the spiked hair. Paint the hair only. 13
  • 14. OUT OF THIS WORLD Edit a Drawing using the Eraser Tool The eraser has many options. This makes it easy to remove unwanted sections of the drawing. Experiment with using the Eraser Tool. 10. Click on the Eraser Tool. Look at the Options pane in the toolbox. Try out each of the options one at a time to remove parts of the smiley face. Describe the purpose for each option under the Description heading. Eraser Option Description a) Eraser Mode b) Faucet c) Eraser Shape Add Text You are now going to add your name to the stage using the Text Tool. Again, you will notice that it is very similar to most paint programs.  Click on the Text Tool.  Look at the Properties Panel. Notice how it now offers a series of tool options. You can select the type of text, font, size, color, style, direction, alignment, character spacing, and more! Change the font, size, and color. font size font font color  Now click and drag the cursor across the stage to draw a text box. Type your name.  To change the look of your name, double click inside the box. Now make a new selection from the Properties Panel. 14
  • 15. TECHNOFLASH SESSION 1 What do these Drawing Tools Do? 11. The tools you have learned so far are the ones you will most likely use when you are drawing. However, the Flash Toolbox has several other tools. See if you can discover what they do. Use each one to learn its function. Write the function beside each tool. a) Subselection Tool b) Lasso Tool c) Pen Tool d) Gradient Transform Tool e) Eyedropper Tool f) Hand Tool g) Zoom Tool Experiment with the Drawing Tools Have some fun drawing with the tools in the Flash Toolbox. The more you practice the better you will get at making objects in this program. When you are finished, exit the program. 15
  • 16. OUT OF THIS WORLD Assignment 4:Working with Shapes In this assignment, you learn how to group and ungroup objects. Grouping is when you combine separate objects to make a single item. This can happen when you group the stroke (line) and fill of an object. It can also happen when you take multiple objects on the stage, and combine them all together. Learn tips for drawing using grouped objects by following the instructions to draw a simple car. Draw a Car and Group Together the Pieces Draw the Car Body and Tire  Draw the body of the car using a rectangle. Be sure the Object Drawing option is selected. This will automatically group the fill and stroke together.  Bend the shape. If using an earlier program version, group the fill with the stroke by double clicking inside the shape, and then from the Modify menu select Group.  Use the Oval Tool to draw a car tire. Be sure the Object Drawing option is selected. Copy and Paste the Car Tire It is easy to copy and paste grouped objects. Follow the instructions to copy the car tire and then paste it.  Select the car tire. From the Edit menu, select Copy. Now from the Edit menu select Paste. Move the tire into position. Draw the Car Top and Adjust the Stacking Order You can adjust the stacking order of grouped objects. For example, you can move an object to the front or back. Follow the instructions to draw a car top and move it to the back.  Away from the car, using the Rectangle tool draw a car top. Be sure the Object Drawing option is selected.  Move the shape in front of the car body. Notice how it is in front of the shape. To move it to the back, you need to select from the Modify menu, Arrange, and then Send to Back. 16
  • 17. TECHNOFLASH SESSION 1 Edit a Grouped Object by Adding a Racing Stripe to the Car Body You can edit a grouped shape. For example, you could draw a racing stripe on the car body. Follow the instructions to make the car look good.  Double click on the car body. It opens into an editing pane. Although you can see the stage, only the grouped shape is active.  Using the Pencil Tool draw a racing stripe across the car body.  When finished, click the Scene 1 button to return to the stage.  The racing stripe is now part of the grouped object. Group Together all the Car Parts If you wanted to apply animation to this object, such as a motion tween the ENTIRE object would need to be grouped together. Follow the instructions to group the car parts.  Click the Selection Tool .  Click and drag around the car parts.  When they are all selected, select Group from the Modify menu. 17
  • 18. OUT OF THIS WORLD 18
  • 19. TECHNOFLASH SESSION 1 Ungroup an Object You can still edit the car, by double clicking on the object to open the edit pane. Alternatively, if you want you can ungroup it.  To ungroup an object select Ungroup from the Modify menu. Practice Drawing using Grouped Objects It is a good idea to practice drawing objects using grouped shapes. On the next page are two drawing challenges. Pick one and try to draw it using the tools in the Flash Toolbox. Remember, you will need to group the objects and arrange them.  Clear the stage by selecting all the objects and pressing DELETE on the keyboard. Drawing Challenges Steps: 1. Draw the head using the Oval tool and then bend the shape. Be sure to have the Object Drawing option turned on. 2. Draw the ears using the Oval tool. Copy and paste the ear. Adjust the stacking order to the back. 3. Draw the body using the Oval tool and then bend the shape. Adjust the stacking order. 4. Draw the arms using the Oval tool. Copy and paste the arm. Adjust the stacking order. Use the Free Transform tool to rotate the arms. When you draw the bear as grouped objects you can animate the body parts. For example, you can make the 5. Paste another arm. Use the Free Transform tool to arm wave. make the object bigger to form a leg. Copy the shape and then paste it. Adjust the stacking order. Use the Free Transform tool to rotate the legs. 6. Double click on the head to open the editing pane. Add eyes, nose, and mouth. Return to Scene 1. 19
  • 20. OUT OF THIS WORLD Steps: 1. Draw the head using the Oval tool. Be sure to have the Object Drawing option turned on. 2. Draw the beak using the Rectangle tool. Be sure to have the Object Drawing option turned on. Use the Selection Tool to drag the corner inwards to form a triangle. If necessary, use the Free Transform tool to rotate the shape. Adjust the stacking order. 3. Draw the body using the Oval tool and then bend the shape. Adjust the stacking order. 4. Draw the wings using the Oval tool. Group the first oval, then copy and paste it to make two wings. Adjust the stacking order. Use the Free Transform tool to rotate the wings. When you draw the bird as grouped objects you can animate the body 5. Use the Pencil tool to draw the feet. Be sure to parts. For example, you can make the wings flap. have the Object Drawing option turned on. Copy the shape and then paste it. Adjust the stacking order to place one foot behind the body. 6. Double click on the head to open the editing pane. Add eyes. Return to Scene 1. Make your Own Creation: Write the steps to make a cartoon drawing. Give the instructions to a friend and have them follow the steps. Assignment 5:About the Timeline 20
  • 21. TECHNOFLASH SESSION 1 Over the next few sessions, you are going to apply your knowledge of the drawing tools to make an animated space adventure, similar to the Out of this World sample you watched in Assignment 1. Before you can start, you need to understand the Flash timeline. Read the information and answer the questions. About the Timeline 1. The secret to making animations using Flash is to add "keyframes" to the timeline. The timeline organizes and controls a document's content over time in layers and frames. Label the parts of the timeline. a. b.  Playhead  Timeline Header A  Layer d.  Empty Keyframe c.  Current Frame Indicator e. f. g.  Frame Rate Indicator  Frame About Frames The timeline is made up of numbers with boxes. Each box is a frame. The numbers in the timeline header tell the frame number. These can be used as a guide to help you place objects, animation, or sound into the correct frame. You can select a frame by clicking on it. 2. In the timeline above, what frame number is shown by the letter A? About the Frame Rate A typical Flash document shows twelve frames per second (12.0 fps), this is called the frame rate. 12.0 fps means in one second you will watch the animation from twelve frames. It is important to understand frames per second, because this will help you set when an animation should start and stop. For example, in this assignment you are going to add text. You will want to leave the words on the screen long enough for a person to read. You will likely need 3 seconds for a person to read the words. This means the text needs to be on the screen for 36 frames. 3. If the frames per second is set to twelve (12. 0 fps), how many seconds will the Flash document have played when it reaches frame number 48? 21
  • 22. OUT OF THIS WORLD About Keyframes You use the timeline to fill the frames. To do this you add keyframes. Keyframes are the "key" to animation. A keyframe is a frame in an animated sequence that contains drawn objects. You can only add objects to keyframes. You have two choices when you add a keyframe to a timeline. You can add a keyframe, which copies the content of the previous keyframe into the new one OR you can add a blank keyframe, which does not copy the content of the previous keyframe, and instead is empty. What type of keyframe you use depends on the type of animation you are creating. Today you are going to use blank keyframes in your animation. 4. Look at the keyframe on the timeline. Draw a picture of what the frame looks like in the space below. About Layers You will notice that the layer has a row in the timeline. By adding additional layers, it is possible to have many animations happen at the same time. This is because on each layer a keyframe can be added to the timeline at the same frame number. This makes it possible to have a dog's tail wag at the same time as his ears wiggle. 5. What is the name of the layer? About Scene One 6. A Flash document can have more than one scene. Much like a movie, scenes divide the action into parts. Each scene has a stage that contains drawn objects, layers for the objects, and a timeline that holds animation and sounds. When you make a large production, it is a good idea to divide the story into scenes. What is the name of the scene? HINT: The scene number is displayed above the timeline or the stage in earlier program versions. Create Scene 1: In a Land Far Far Away 22
  • 23. TECHNOFLASH SESSION 1 In this assignment you use static animation to make the first scene in a space adventure. Static animation is when still pictures are shown in a sequence. The scene will introduce the purpose of the story. It will contain pictures and the words "In a land far far away there lived an alien that longed for adventure. He decided to leave his planet to explore the galaxy." Follow the instructions to: 1. In Frame 1, add the words, "In a land far far away" and include a picture of space. 2. Insert a blank keyframe onto the timeline in Frame 36. 3. View the story using the ENTER key. 4. Add, "there lived an alien that longed for adventure" onto the blank keyframe. 5. Below the words, draw an alien. Add the alien to the library. 6. Insert the alien from the library onto the stage. Edit the appearance. 7. Delete the newly added alien. 8. Insert another blank keyframe in Frame 72. 9. Add, "He decided to leave his planet in search of adventure." onto the blank keyframe. 10. Copy an image from Frame 1 onto the blank keyframe using Paste in Place. 11. View the story. Solve the problem of why the last frame does not appear for very long. 12. Edit the story by adding or removing frames. 13. Save the Flash document. Open the Flash Program  Open the Flash program and select a new Flash Document. Draw the First Still Picture in Frame 1: In a Land Far Far Away Follow the instructions to create the first still picture in the scene.  Use the Text Tool to add the text In a land far far away.  Use the drawing tools in the Flash toolbox to draw a scene of outer space. Hints:  Use the gradient fill option to make the planets.  Draw a rectangle and then bend the top to make it look like a planet at the bottom of the stage.  If you used the Pencil Tool to draw an object, sometimes it is difficult to fill with color. Try using the Brush Tool. Set the options to Paint Inside. Paint color along the inside edges. Now the shape should easily fill with color when you use the Paint Bucket Tool. 23
  • 24. OUT OF THIS WORLD Draw the Second Still Picture in Frame 36: There Lived an Alien Follow the instructions to make the second still picture in the scene. Add a Blank Keyframe You need to add a blank keyframe to the timeline at frame 36. This will cause the first picture you drew to show on the screen for 35 frames. After that, it will no longer be displayed because a new picture on frame 36 will be seen.  Right click on Frame 36, and from the menu select Blank Keyframe. − Notice how the timeline has changed. The frames in between frame 1 and frame 36 are gray. Frame 35 has a white box. This indicates that the contents of frame 1 will stop being displayed after this frame. Frame 36 has a white box with a circle. This shows that it is a keyframe. View the Story  Click on frame 1. Press the ENTER key to view the story. − The playhead moves across the timeline. The current frame playing is shown in the Current Frame Indicator. Current Frame Playhead Indicator There Lived an Alien Hints:  Draw shapes and then bend them  In Frame 36, use the Text tool to add: to create an alien.  Draw using the Pencil Tool NOT the there lived an alien that longed for adventure. Brush Tool.  Press ENTER inside the text box to  Use the drawing tools in the Flash toolbox to make the words appear on two draw an alien. Make sure it is filled with color. lines.  To fill an area with color, use the Paint Bucket Tool. Set the Gap Size to Close Large Gaps.  If an area won't fill with color select the Brush Tool. Set the Brush Mode to Paint Inside. Paint around the inside edges. Now use the Paint Bucket to fill the area.  Use the Zoom tool to magnify the stage. 24
  • 25. TECHNOFLASH SESSION 1 Add a Picture to the Library When you draw an object, it can be saved in the library. This means it can be used over and over again. You are going to add your alien to the library. That way you can use him in many scenes of your space adventure. Add the Alien to the Library  Group the alien, by selecting Group from the Modify menu.  Right click on the alien and from the menu select Convert to Symbol.  Type alien in the Name box. Click inside the Graphic radio button. Click OK. Insert a Symbol from the Library Now the alien is a symbol stored in the library. You can insert it from the library. Try it!  From the Window menu, select Library. A panel should display itself on the right hand of the window.  Click on the alien symbol under the Name heading and drag it onto the stage. DO NOT double click on the symbol once it is on the stage. If you do, it will open the image in the editing pane. Any changes you make in this pane will change the symbol. Edit the Newly Added Alien  Click the Free Transform Tool .  Change the size, skew, and rotate the newly added alien. − Notice how the alien in the library and the original alien on the stage stay the same. 25
  • 26. OUT OF THIS WORLD − You can even change the color of the newly added alien, without changing the symbol in the library or the original alien on the stage. To do this you need to break apart the object.  From the Modify menu, click Break Apart.  Then click Ungroup from the Modify menu.  You can now use the Fill Color and Paint Bucket Tool to change the objects color. − Notice how the original and the library symbol stay the same. Delete the Newly Added Alien  Click the Selection Tool.  Click and drag around the alien to select it. Now press DELETE on the keyboard. Draw the Third Still Picture in Frame 72: He Decided to Leave his Planet Follow the instructions to make the third still picture in the scene. Add a Blank Keyframe You need to add a blank keyframe to the timeline at frame 72. This will cause the second picture you drew to show on the screen for about 3 seconds. After that, it will no longer be displayed because a new picture on frame 72 will be seen.  Click frame number 72. From the Insert menu, select Blank Keyframe. − Notice how the timeline has changed again. Add Text to Describe the Story 26
  • 27. TECHNOFLASH SESSION 1  In Frame 72, use the Text tool to add the text: He decided to leave his planet to explore the galaxy. Copy an Object from Frame 1 to the Same Place in Frame 72  Click on frame 1 in the timeline.  Click on an outer space object. You may need to double click it to select both the fill and stroke.  From the Edit menu, select Copy.  Click on frame 72 in the timeline.  From the Edit menu, select Paste in Place. The object is now positioned in the exact same place as in frame 1. When you use Paste in Place the object is put in the exact same spot as the copied item. What is the Problem?  Watch your story by selecting frame 1 and pressing ENTER. Do you notice the problem?  Maybe you can not tell because when the playhead gets to frame 72 the animation stops. However, there is a problem. To find it, select Test Movie from the Control menu.  The movie opens into a preview pane and will continually loop. 1. What is the problem? 27
  • 28. OUT OF THIS WORLD  Click the Close button to exit the preview pane. If using an earlier version of the program be certain to click the bottom Close button. Solve the Problem: Insert a Blank Keyframe Right now, the objects in frame 72 only play for one frame, which is not enough time to read the text or see the drawings. To solve this problem you need to add a blank keyframe to the timeline.  Insert a blank keyframe on the timeline. Remember, it takes one second to play twelve frames. How many seconds do you think you need to read the last bit of text? Pick a frame on the timeline that gives the viewer enough time to read the words. Edit the Story You may find the words are on the screen too long or short. This can easily be fixed. More Time is Needed to Read the Words If you need more time to read the words, then you need to add more frames prior to the next picture being shown, in other words, before the next keyframe. Keyframe where picture starts to be shown. Frame when picture stops being shown. 28
  • 29. TECHNOFLASH SESSION 1 New keyframe and picture.  For the desired picture, click on a frame between the starting keyframe and the ending frame (the white rectangle).  From the Insert menu select Frame. Add as many frames as are necessary to read the words. Less Time is Needed to Read the Words If you need less time to read the words, then you need to remove frames prior to the next picture being shown, in other words, before the next keyframe.  For the desired picture, click on a frame between the starting keyframe and the ending frame (the white rectangle).  From the Insert menu, select Remove Frames. Remove as many frames as are necessary. Save the Flash Document  From the File menu, select Save.  Click the Look in: arrow and locate the folder where you save your work.  Type the filename space in the File name box.  Click Save. Close the Program 29
  • 30. OUT OF THIS WORLD  From the File menu, select Exit. 30
  • 31. TECHNOFLASH SESSION 1 SESSION 1 REVIEW: ABOUT FLASH Label the parts of the window.  layers  stage  timeline  toolbox 2. 4. 3. 1. /4 Match the tool to its function. 5. A. Draw freehand. 6. B. Rotate, skew, or scale a selected object. 7. C. Bend a line. 8. D. Erase fills or lines. 9. E. Draw an oval. /5 31
  • 32. OUT OF THIS WORLD Circle whether the statement is TRUE or FALSE. TRUE FALSE 10. On a layer, you can only arrange the stacking order of items that are grouped. TRUE FALSE 11. Each frame on the timeline plays for one second TRUE FALSE 12. Objects can only be added to keyframes. TRUE FALSE 13. A blank keyframe copies the content from the previous keyframe. /4 Match the term to its definition 14. frames per second A. A gallery of stored objects 15. group B. The number of frames played per second 16. library C To combine multiple items to form one object . /3 Answer the questions. 17. If the frames per second is set to twelve (12. 0 fps), how many seconds will the Flash document have played when it reaches frame number 36? /1 18. What is the difference between Paste and Paste in Place? /1 19. List two benefits to placing an object into the library. /2 TOTAL: /20 32
  • 33. TECHNOFLASH SESSION 1 SESSION 1 SKILL REVIEW: CARTOON CHALLENGE Practice using the Drawing Tools to make a cartoon creature. 1. Open a new Flash document. 2. Draw a head using the Oval tool and then bend the shape. Add an eye and a mouth. Group it. HINT: Use the Selection Tool to select the head. 3. Draw the body using the Oval tool and then bend the shape. Add details such as a different colored belly or spots. Group it. Adjust the stacking order. 4. Draw the arms using the Oval tool. Add details such as claws. Group the oval, then copy and paste it to make two arms. Adjust the stacking order. Use the Free Transform tool to rotate the arms. 5. Draw the legs using the Oval tool. Add details such as claws or wrinkles. Group the oval, then copy and paste it to make two legs. Adjust the stacking order. Use the Free Transform tool to rotate the legs. 6. Double click on the head to open the editing pane. Add some more details such as spikes, ears, or nose. Return to Scene 1. 7. Save the document as creature. 33
  • 34. APPENDICES SESSION 1 EXTENSION ACTIVITY: FLIP AND ALIGN OBJECTS Below are instructions for flipping objects horizontally and vertically, as well as aligning them on the stage or to one another. Try it! How to Flip an Object You may want to flip an object to have it face in the other direction. This is easy to do. 1. Open a new Flash document OR open the saved space adventure file. 2. Draw an object and group it, if using a new document OR select the frame with the alien (Frame 36), if using the space adventure file. 3. Select the object to be flipped. 4. From the Modify menu, select Transform. From the menu options select either, Flip Vertical or Flip Horizontal. How to Align an Object to the Stage You can align objects on the stage. For example, perhaps you want an object in the center of the stage. 1. Select an object you want to center on the stage. 2. From the Modify menu, select Align. Click To Stage. 3. From the Modify menu, select Align again. Align the object in the middle of the stage, from the left and right sides, by clicking, Horizontal Center. 4. From the Modify menu, select Align again. This time, align the object in the center of the stage, from the top to the bottom, by clicking, Vertical Center. How to Align Objects to Each Other You can also align objects to each other. For example, perhaps you want the text and the alien to be centered to each other. 1. This time instead of using the menu, you will use the Align panel. From the Window menu, select Align. Notice how all the options for aligning objects are shown as buttons. 34
  • 35. TECHNOFLASH SESSION 1 2. Click OFF the To stage: option, by clicking on the button once. 3. Draw another object and group it, if using a new document, OR IGNORE THIS STEP if using the space adventure file. 4. Select two objects (such as the text and alien) if using the space adventure file. To do this, hold the SHIFT key, and click on each object. 5. Experiment with the alignment options in the panel to discover what they do. Record in the space below what each button does: a) b) c) d) e) f) 35