2. Shot # 1
• Shot Description:
Mid angle
CU
• Action:
Character is standing outside a door in
front of a spy hole/peephole requesting to
see someone inside.
• Duration : 10 sec
• Cut/Edit:
•Dialogue : ‘’I’m looking for the… power guy’’ Wipe right to left
•Music: Slow paced tension building music, increasing in
volume throughout
•Noise/SFX: heavy metal shutter opening on the door.
3. Shot # 2
• Shot Description:
Mid angle
CU/MS
Pan upwards
• Action:
Inside, character is seen looking at a piece
of paper. He puts his hand to his head.
• Duration: 7 sec
• Cut/Edit: cut
•Dialogue: none
•Music: Slow paced tension building music, increasing in
volume throughout
•Noise/SFX : none
4. Shot # 3
• Shot Description:
High angle
CU
• Action:
Photograph details a close up of the same
character and a woman, both smiling.
• Duration – 3 sec
• Cut/Edit: cut
•Dialogue: none
•Music: Slow paced tension building music, increasing in
volume throughout
•Noise/SFX: none
5. Shot # 4
• Shot Description:
Mid angle
MS
Track left to right
• Action:
1st character is sitting nervously inside,
tapping his hands and looking around the
room.
• Duration – 5 sec
•Dialogue: none • Cut/Edit: cut
•Music: Slow paced tension building music, increasing in
volume throughout
•Noise/SFX : none
6. Shot # 5
• Shot Description
Mid angle
LS
Zoom out
• Action
Hearing a door banging from other room,
character stands up and walks towards
door, curiously
• Duration: 10 sec
•Dialogue: ‘what are you doing?! Get back in here!’ • Cut/Edit: cut
(asynchronous)
•Music: Rock music builds in pace and volume
•Noise/SFX : asynchronous door banging
7. Shot # 6
• Shot Description
Mid angle
MS
• Action
Walks into the room cautiously
• Duration: 3 sec
• Cut/Edit: cut
•Dialogue: None
•Music: Rock music builds in pace and volume
•Noise/SFX: None
8. Shot # 7
• Shot Description
Mid angle
MS
Handheld
• Action
Character sees that the chairs have been
knocked over and other person has left the
room.
• Duration: 2 sec
•Dialogue: None • Cut/Edit: cut
•Music: Rock music pauses
•Noise/SFX : light swinging and squeeking
9. Shot # 8
• Shot Description
Mid angle
LS
Track backwards
Handheld
• Action
Character bursts out door and runs away
from building
• Duration: 4 sec
•Dialogue: none • Cut/Edit: cut
•Music: Fast paced rock/percussive music with an
element resembling a siren
•Noise/SFX: Door bursting open
10. Shot # 9
• Shot Description
Mid angle
LS
Track forward
Handheld
• Action
As he runs, a car pulls out of the road and
another character is seen running in front
• Duration: 1.5 sec
•Dialogue: None • Cut/Edit: cut
•Music: Fast paced rock/percussive music with an
element resembling a siren
•Noise/SFX: None
11. Shot # 10
• Shot Description
Mid angle
MS
Handheld
• Action
Car hits the character, who apologizes,
climbs off bonnet, and carries on running
• Duration: 2 sec
• Cut/Edit: cut
•Dialogue: ‘Sorry!’
•Music: Fast paced rock/percussive music with an
element resembling a siren
•Noise/SFX: Car horn
12. Shot # 11
• Shot Description
Mid angle
LS
Track backwards
Handheld
• Action
He runs away from the car and in the
direction of the other man running
• Duration: 2.5 sec
•Dialogue : none • Cut/Edit: cut
•Music: Fast paced rock/percussive music with an
element resembling a siren
•Noise/SFX: None
13. Shot # 12
• Shot Description
Low angle
CU/LS
• Action
View of runners down an urban street
• Duration: 2 sec
• Cut/Edit: cut
•Dialogue: None
•Music: Fast paced rock music with an element
resembling a siren
•Noise/SFX : None
14. Shot # 13
• Shot Description
High angle
LS
• Action
Characters run around the corner of a tall,
concrete building exterior
• Duration: 1 sec
• Cut/Edit: cut
•Dialogue: none
•Music: Fast paced rock music with an element
resembling a siren
•Noise/SFX : None