Personal Information
Organization / Workplace
Greater Seattle Area United States
Occupation
Research, Marketing, Content, and Promotion
Industry
Technology / Software / Internet
Website
http://lgalarneau.wix.com/lisa
About
● Strategic marketer and communications professional with deep expertise in grassroots/viral marketing, content development, writing/editing, and social media promotion.
● Pro-active and detail-oriented researcher and analyst with talents in end-to-end research design and execution resulting in tangible recommendations for improvements to customer and user experiences.
Tags
learning
games
education
training
mmos
knowledge
management
instructional
desgn
worlds
virtual
skills
ethnography
research
online
mmo
See more
Presentations
(19)Documents
(10)Likes
(10)UX, ethnography and possibilities: for Libraries, Museums and Archives
Ned Potter
•
7 years ago
Can We Assess Creativity?
John Spencer
•
8 years ago
The future of learning
James Clay
•
14 years ago
why any company should use social media?
brieuc
•
14 years ago
Viral Marketing with Widgets
nzl
•
14 years ago
Information Literacy in the Age of YouTube
M.J. D'Elia
•
14 years ago
Social Presence: What Is It And Why Does It Matter?
Patrick Lowenthal
•
15 years ago
1950s Society and Culture
Jackson
•
16 years ago
(Graham Brown mobileYouth) Understanding The Youth Culture Code - Mods (mobileYouth.org)
Graham Brown
•
15 years ago
(Graham Brown mobileYouth) Top 10 Youth Marketing Myths
Graham Brown
•
14 years ago
Personal Information
Organization / Workplace
Greater Seattle Area United States
Occupation
Research, Marketing, Content, and Promotion
Industry
Technology / Software / Internet
Website
http://lgalarneau.wix.com/lisa
About
● Strategic marketer and communications professional with deep expertise in grassroots/viral marketing, content development, writing/editing, and social media promotion.
● Pro-active and detail-oriented researcher and analyst with talents in end-to-end research design and execution resulting in tangible recommendations for improvements to customer and user experiences.
Tags
learning
games
education
training
mmos
knowledge
management
instructional
desgn
worlds
virtual
skills
ethnography
research
online
mmo
See more