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Mobile Game PR
A Candid Intro for Indies



         Luis Levy
But first… Let’s talk about me
• Born in São Paulo, Brazil
• Arrived in the U.S. in 2004 to attend UCLA
• B.A. in Film & TV
• Worked as a tester at Activision and Treyarch on
  AAA titles like Call of Duty and Quake
• Wrote two books (Play the Game / Game QA &
  Testing [Game Development Essentials series)
• Working in PR since Jan 2008
• Co-founded Novy Unlimited / Novy PR in
  May 2011
The Truth About PR
•   There are no miracles
•   Games should speak louder than press releases
•   Developers should NEVER do their own PR
•   PR is much more affordable than advertising
•   PR is an investment
•   Launching without PR is like flying without wings.
    Unless you’re a rocket, you’re not going anywhere
…and miracles are not for everyone, anyway
The Basics
A launch requires the following:
   – Press release
   – Concept art
   – Screenshots
   – Trailer (or teaser + trailer combo)
   – Wire service
   – Media list + “blasting” software
   – Responsive, personable
   developers
The Mobile Conundrum
• Mobile games are a dime a dozen
• Literally thousands are released every day--most of them free
• Mobile journalists are: (a) underpaid; (b) overworked; or (c) both
• Securing coverage depends heavily on getting the basics right and
  making a great game
• Even if a developer does everything in its power, a game might
  still fail to take off
What to Look for in a PR Firm
• Beware of interns and non-gamers
  – Certain agencies promise senior account
    executives but instead put interns or junior execs
    in charge
  – Non-gamers are pacifists selling weapons.
    They’re ineffective at best
• Don’t overspend
  – NEVER use a huge chunk of the budget to pay for
    an expensive PR program
  – Set some money aside for PR early on. You’ll
    sleep better at night thanks to a realistic budget
    and save money in the process
Novy PR clients in this piece: Woo Games,
PlayScreen, Appy Entertainment
“Do”s and “Don’t”s
• DO talk often with the PR
  rep via email or phone
• DON’T go rogue or go “off
  the grid” for days at a time
• DON’T assume you’re
  Steve Jobs or Mark Pincus.
  Or God
• DO suggest ideas for
  articles and promotions
• DO stick to deadlines
ErnCon (Android)
In Closing
• Getting the basics right is essential to have a
  shot at making the game a hit
• Beware of shady PR firms with no experience
  in video games and even shadier “publishers”
  with grandiose promises and a taste for
  revenue sharing
• Don’t overpay but don’t think PR work should
  be free
• Make the best game possible. Bad games
  sink launches
• Be nice to your PR rep
Stay in Touch
• Novy PR: www.novypr.com
• Stray Pixels (personal blog):
  http://straypixels.tumblr.com/
• Twitter: www.twitter.com/AtmanRising
• Gamasutra:
  http://www.gamasutra.com/blogs/LuisLevy/8619
  27/
• Email: luis@novypr.com

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Mobile Game PR: A Candid Intro for Indies

  • 1. Mobile Game PR A Candid Intro for Indies Luis Levy
  • 2. But first… Let’s talk about me • Born in São Paulo, Brazil • Arrived in the U.S. in 2004 to attend UCLA • B.A. in Film & TV • Worked as a tester at Activision and Treyarch on AAA titles like Call of Duty and Quake • Wrote two books (Play the Game / Game QA & Testing [Game Development Essentials series) • Working in PR since Jan 2008 • Co-founded Novy Unlimited / Novy PR in May 2011
  • 3.
  • 4. The Truth About PR • There are no miracles • Games should speak louder than press releases • Developers should NEVER do their own PR • PR is much more affordable than advertising • PR is an investment • Launching without PR is like flying without wings. Unless you’re a rocket, you’re not going anywhere
  • 5. …and miracles are not for everyone, anyway
  • 6. The Basics A launch requires the following: – Press release – Concept art – Screenshots – Trailer (or teaser + trailer combo) – Wire service – Media list + “blasting” software – Responsive, personable developers
  • 7. The Mobile Conundrum • Mobile games are a dime a dozen • Literally thousands are released every day--most of them free • Mobile journalists are: (a) underpaid; (b) overworked; or (c) both • Securing coverage depends heavily on getting the basics right and making a great game • Even if a developer does everything in its power, a game might still fail to take off
  • 8.
  • 9. What to Look for in a PR Firm • Beware of interns and non-gamers – Certain agencies promise senior account executives but instead put interns or junior execs in charge – Non-gamers are pacifists selling weapons. They’re ineffective at best • Don’t overspend – NEVER use a huge chunk of the budget to pay for an expensive PR program – Set some money aside for PR early on. You’ll sleep better at night thanks to a realistic budget and save money in the process
  • 10. Novy PR clients in this piece: Woo Games, PlayScreen, Appy Entertainment
  • 11. “Do”s and “Don’t”s • DO talk often with the PR rep via email or phone • DON’T go rogue or go “off the grid” for days at a time • DON’T assume you’re Steve Jobs or Mark Pincus. Or God • DO suggest ideas for articles and promotions • DO stick to deadlines
  • 13. In Closing • Getting the basics right is essential to have a shot at making the game a hit • Beware of shady PR firms with no experience in video games and even shadier “publishers” with grandiose promises and a taste for revenue sharing • Don’t overpay but don’t think PR work should be free • Make the best game possible. Bad games sink launches • Be nice to your PR rep
  • 14. Stay in Touch • Novy PR: www.novypr.com • Stray Pixels (personal blog): http://straypixels.tumblr.com/ • Twitter: www.twitter.com/AtmanRising • Gamasutra: http://www.gamasutra.com/blogs/LuisLevy/8619 27/ • Email: luis@novypr.com